Компиляция изменений по героям:
UNA (Pretty major upgrades)
Stark (*)
--Electrobinoculars- Stark ignores enemy Stealth
--Front Line Officer now only applies to Copperhead
--Promise has been removed
Copperhead (***)- When Copperhead is CC roll two dice for authority and keep the best one; Copperhead ignores enemy Stealth,
--Front Line Officer- A disorganized unit os automatically valiant at the beginning of its activation if at least one member can see Copperhead
--Electrobinoculars- Copperhead ignores enemy Stealth
Newton (*)
--Intrepid Captain- A unit with Newton may make two different free actions when activated.
Number One (**)
--Intrepid Captain- A unit with Number One may make two different free actions when activated.
Borz (*)
--Leadership has been removed
--Orbital Strike- for 4 LP Borz can call an orbital strike when shooting. The target cannot be the one that was laser designated.
Bad Dog (**)
--Leadership has been removed
--Orbital Strike- for 4 LP Bad Dog can call an orbital strike when shooting. The target cannot be the one that was laser designated.
Epstone (*)
--No changes
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Red Blok (Pretty major upgrades)
Odin & Mannon (NA)
--Odin & Mannon may no longer be taken on foot as an independant unit
UROD (*****)
--No changes
Vrachov (*)
--Hospital Campaign- Vrachov has a field hospital behind the front lines (off the board). When a rank 1 or 2 infantry unit is destroyed, it comes back into the game as reinforcements.
KK5 (*****)
--No changes
Tymofiyeva (*)
--Disruption has been removed.
--EMP Rockets- The player declares the use of this ability after the authority test. Until the end of the turn, all rocket launchers in the company fire EMP ammo and benefit from the ability "Jammer". They can only affect AFVs and they would on a 4+.
Kozni (**)
--Disruption has been removed.
--EMP Rockets- The player declares the use of this ability after the authority test. Until the end of the turn, all rocket launchers in the company fire EMP ammo and benefit from the ability "Jammer". They can only affect AFVs and they would on a 4+.
Dragomira (*)
--No changes
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Therians (Pretty major upgrades)
Tiamat (***)
--Body Hacking is now 0 LP.
--Nanoproduction Queue Hacking- This routine is used instead of Body Hacking when Tiamat is destroyed. She is set aside and may replace any unit already in reserve. The unit in reserve whom she took the place of moves to reinforcements. If there are no reinforcements for the mission, then the unit cannot come into play.
--Light Grim Scythe- Tiamat gains the "Hoist" ability.
Urash (*)
--Transfer is now 0 LP
Nimit-urash (***)
--Fusion Routine (4 LP)- just like urash on foot
--Transfer is now 0 LP
--Nanouploading- An infantry unit with at least one member and in contact with Nimit-urash is removed from the battlefield and set aside. It is considered to have activated and therefore cannot move or shoot.
--Nanodownloading- An infantry unit in reserve can be deployed from Nimit-urash as if the walker was an access area.
Nina Zero (*)
--No changes
Babylon Zero (****)
--Lady in Red now allows for an entire Red Blok Company and not just a single unit.
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Karmans (One single upgrade and free grenades, which don't count)
Anuman (*)
--No changes
Jindo-Un (*****)
--No changes
Cornelius (*)
--Comes with the ever-useless grenades for free :P
Freezer (*)
--Spectre of Ice- When Freezer's unit comes into play it can be deployed anywhere on the field (including contact with an enemy unit). It is regarded as having used a deployment area.
Lucius (*)
--No changes
Diamond (****)
--No changes
Darius (NA)
--Darius has gone missing. One less Sniper gun for us.
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Cogs (No upgrades)
A-Volution G18 (**)
--No changes
A-Volution G36 (**)
--No changes
A-Volution G45 (**)
--No changes
C-Naps G09 (*)
--No changes
C-Naps G036 (**)
--No changes
C-Naps G45 (*)
--No changes
G-Nocrat G09 (*)
--No changes
G-Nocrat G09 (*)
--No changes
G-Nocrat G09 (*)
--No changes
T-Regulator G09 (*)
--No changes
T-Regulator G09 (*)
--No changes
T-Regulator G09 (*)
--No changes
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ONI (Moderate upgrades)
Bokov (*)
--No changes
VLAD (*****)
--No changes
J. Priest (*)
--No changes
Limo (***)
--No changes
Samedi (*)
--No changes
Saturday Night Special (**)
* --Zombie Syndrome- To shoot at Saturday Night Special's unit the shooting unit must spend 1 LP.
--Anti-Heroic Pilot- When Saturday Night Special is destroyed, any light enforcer in his unit may become the new Saturday night Special. If there is no light enforcers in the unit, then Samedi is placed on foot where his afv was destroyed. he is a unit unto himself but must try and join a friendly unit if possible.
--Saturday's Special Party- This ability can be used when Saturday night Special is deployed. By the end of its activation, the next zombie TacArm card is pulled out of the activation sequence and activated immediately. The unit is deployed as is Saturday Night Special was a troop transport.