If there are wounds with different Strenth, AP values or special rules that affect saving throws or the effect of any Wounds, they inflict, split them into several pools of Wounds.
All wounds from a single pool must be allocated before moving on to the next pool of Wounds.
Wounds are allocated and resolved starting with the closest model.
Вкратце: выбрал серых с мечом, побил ими тех, с кем они в бтб, они отсейвились/не спаслись. Потом выбрал алебардщика, насыпал вундей с него, и т.п.