Людям которые так изговняли юнити на производительность надо руки вырвать.
А так же тем, кто придумал эти задержки буквально на все .
Go to: * \BATTLETECH\BattleTech_Data\StreamingAssets\data\m ovement
Each of those files represents a vehicle or mech. Increase the following attributes greatly (they used 100 in the example):
"WalkVelocity" : 20.0,
"RunVelocity" : 28.0,
"SprintVelocity" : 31.0,
"LimpVelocity" : 9.0
Also go to: steamapps\common\BATTLETECH\BattleTech_Data\Stream ingAssets\data\constants
and change the audioconstants.json file to have:
"AttackPreFireDuration" : 0,
"AttackAfterFireDelay" : 0,
"AttackAfterFireDuration" : 0,
"AttackAfterCompletionDuration" : 0
"audioFadeDuration" : 0,