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WildDuck

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  1. Там на гвшном стриме что-то про Маккраг рассказывают. https://www.twitch.tv/warhammer Бушуют варп штормы, Сайфер предлагает помощь Жиллиману в обмен на то, что он доставит его на Терру Если я правильно разобрал - Сайфер сражался с Черным Легионом и Альфа-Легионом <...> Жиллиман недоволен тем, что он видит.
  2. Когти Императора будут позже, пишет Гарро. "Раскрывающийся текст" "Кто это у нас тут в Варлордах то!"
  3. Всякое волчье "Раскрывающийся текст" "И волчьи правила" SPACE WOLVES gain +1WS if they are successfully charged, and also have counterattack models without jump packs or terminator armour gain +1 to run and consolidation moves ignore night fighting, may reroll outflank, and infiltrators may not deploy within 18" regardless of line of sight consuls may not be chosen as compulsory HQ choices must take at less 1HQ for each 1,000pts (1,500pts etc must take 2) champlain, libraran and primus medicae are not allowed (replaced) all existing troops choices gain 'support squad' space wolves have their own Warlord traits (sagas) can ONLY take these, not others. rites of war number 1 +1 to reserves all units without terminator armour gain hit and run, but only run 2d6 rather than 3d6 as usual successful charges gain an additional +1 to attack (stacks with rage, regular charge bonus, etc) no artillery or drop pods of any kind only a single Heavy support choice number 2 all grey slayer and assault squads must attempt a charge if in range +1 to combat resolution if in enemy deployment zone gains a certain warlord trait that allows all units to reroll all charges and run rolls for a single turn, warlord can still get this trait allowing for 2 turns no allied space marines, and no immobile. artillery or slow and purposeful units allowed either fernisan wolves can be purchased for praetors or centurions for cost frost blades are in, blade, axe, claw and great blade are choices aether-rune armour gives +1W and reroll deny the witch Deathsworn pack comes with power axe and bolt pistol, may take rad grenades, are fearless while in combat, also any model killed before it attack in closecombat, may still attack, instead at I1 as long as the squad isn't wiped out. Varagyr wolf guard terminators terminators all with frost weapons if charges over 6", makes a str5 hammer of wrath attack, chosen warriors, gains +1 to combat resolation if enemy challenger is killed grey slayers 10-20 man troops choice 1in5 can swap out for power fists etc start with just CCW and bolt pistol, but can buy bolter, combat shield, heavy chainblade, or power weapon for price can not go to ground. may charge after runnning or firing bolters, but has -1" to charge range Geigor fellhand (from burning of prospero boxset) ap2 mastercrafted lightning claw,may charge after runnning or firing bolters, but has -1" to charge range Hvarl Red-blade up to 3 infantry units gain scout ap2 +2str axe, not unwieldy in tartarus terminator armour preist of fernis general consul upgrades, must choose to be a 'speaker of the dead' or 'caster of runes' gaining abilites depending Leman russ wolf guard and veteran tactical squads are troops, all wolves gain +1leadership sword is ap2 with shred, axe is +2str ap2 sunder non unwieldy wolfkin of russ 1 model units, take must start within 6" of russ, then run off. pretty nasty against small units or stragglers.
  4. "Раскрывающийся текст"via Garro INFERNO COVERAGE PRT1 please note, I will NOT be sending out photos or posting full page rules, please do not ask for them. THOUSAND SONS warlord must be a psyker any independant character HQ choice can purchase mastery level one and exchange a power weapon for a force weapon for an additional fee cult arcana, each squad chooses a cult (troops choices must be same as warlord) and gain access to a specfic psychic discipline and an additional bonus, there are 5 cults listed. if any 1Ksons unit suffers an a wound (unsaved) due to perils, every 1kson unit in the army must take a pinning test if all indepedant characters in the army are killed the rest of the force suffers -1LD GENERAL UNITS praetors may take up to 1-3 mastery levels veteran squads and terminator squads can purchase brotherhood of the pysker wargear item that can ignore the first perils caused wound plasma cannon with soul blaze Asphyx rounds (bolter type weapons) weapon gains shred, various points causes for certain units UNITS Osiron dreadnought contemptor upgrade, gains psychic pliot (lv1), admanitum will, and repaces dreadnought close combat weapon with force blade with combi-bolter (aphyx shells) special type of castellax basically plain castellax which uses pyskers instead of cybernetic cortex. only has mauler cannons SEKHMET terminators basically terminators with force weapons instead of power weapons, also brotherhood (lv2) Khenetai occult blade squad twin force swords, bonuses for more models in squad brotherhood (lv1) Ammitara occult intercession cabal super scouts with access to melta and plasma guns brotherhood (lv1) with their own special power which gives rerolls to hit and wound, plus ignores cover RITES OF WAR number 1 passes all morale and pinning tests while in 6" of an objective overwatch at BS2 reroll to hit and wound against enemy units which are falling back all troops choices must be max size number 2 roll 2d6 for warp charges, and take the highest terminator armed models may deepstrike, gain fear and may reroll failed invuln saves of 1's until the begaining of their next turn Sekhmet terminators are complusory troops for this rite magnus the red is a HQ choice (complusory) not a lord of war as usual warlord must be magnus, arihman, or praetor with mastery level 3 no allies or fortification must have less vehicles than units with LA:thousand sons CHARACTERS ahriman mastery level 4 3 1kson units gain scout as his warlord trait his command squad may take brotherhood of the psyker mastercrafted force axe Magistus Amon master of spies, mastery level 3, allows a single non-superheavy non-flyer unit to deploy by outflank on a predetermined turn Продолжаем "Раскрывающийся текст"MAGNUS just under 500pts mastery level 5 passes warp charge on 3+, must roll 3 6's or more to perils, and rerolls 1's on the perils damage chart terminators and sekhmet terminators are troops 2+/4++ armour with -1 on the strD damage chart any unit in range, is considered to be in sight for psyhic powers, and all said attacks have ignores cover enemy attacks are -1 to hit against him, and barrage weapons scatter +1. when manifesting a witchfire attack, can choose to do it with 'mind wrath' if chosen, the required Warp charge is +2 to before but adds +2d6 str, and doubles the range. if str11 is reached, it becomes strD.
  5. "Раскрывающийся текст" о мой бог пси-титан и псина "Раскрывающийся текст"
  6. "Раскрывающийся текст" Меч Льва красив.
  7. Что бы вызвать бурление. Это как бросить корочку хлеба уткам в пруд.
  8. После нового видоса - я почти полностью уверен, что гвшники сами фоточки и оформили.
  9. Его так много, что болт потеряется в хитрых планах и сплетениях извилин.
  10. Возможно для драматизма Аббе и шмальнут в голову, но в следущей же книге он вернется, аки Гурон, напичканный аугментикой, но не демон.
  11. У всех просто уже аосголовного мозга. Хотя ничего ужасного в правилах аоса и нет, всяко лучше инвизов и 2++ с реролами.
  12. А я все еще уверен, что утренний слух - лажа. Чувак просто увидел выпуск вд и решил додумать. Аббадона убивают из болт пистолета - как это можно узнать из журнала?
  13. Пацаны, базарю, будет три книги. Реальная история, я не вайт дварф. Ну это вообще дичь, такому верить - себя не уважать.
  14. Не уверен на счет набожности, но возможно это Черные драконы?
  15. Потому что черных - ведет Дед, а не Визарх. Вот последователи Визарха и смени цвета ради него. "Тезисно от Атии" - The book starts in Commoragh - a shard of Ynnead is there, Yvraine finds it. - If there is too much psychic activity there - Slaanesh comes for you. So they are scared. - Yvraine flees the city, gets saved by the Visarch - we don't know how he is. - The Craftworlds are coming together. Eldar don't talk literally - the fracture is both the way what happens and what factions come out. - Craftworlds weren't always one ship. Bigger than anything the imperium has, bigger than the Rock. Made up of different ships that are all stuck together. - Biel-Tans infinity matrix has a fracture - there is a split. - It's the kickstart Ynnead needs to get born. All the Eldar souls who are locked up there birth the new god. All the "parts" of Biel-Tan split up. It's basically a fleet now, instead of a craftworld. - The Avatar is in the center of all the souls of eldar of Biel-Tan who died in the last 10k years. He is the proof that the prophecy of Ynnead is real. A beacon of hopes for all Eldar. They can now fight against Slaanesh. - The Avatar is the mirror of Slaanesh - they are siblings. His power comes from Eldar souls - hence he looks quite Slaaneshi. They are made of the same stuff. - Lots of interplay between the different Eldar factions in the book. - When it's desperate, Eldar of all kind will fight against a common vow. Other times, they fight against each other, even Craftworlds vs Craftworlds. - Now, the Eldar god of the dead is summoned - some see this as a hope for their race. - These make up a new faction - basically the Eldar who believe in Ynnead. They have now a red colour scheme (like the Visarch, he is their leader). These are the Ynnari. Lead by the prophetess and the Visarch. - Lots of wyches and Incubii. - Some Eldar (of all kind) are very against this - especially the Haemoncolus Covens. They see this as "they steal our jobs". If there is a god of the dead - no slaves and stuff, so they are not happy. - Clashes between the Haemoncolus Covens and the Ynnari. - Part II is not a sequel - it happens at the same time of 'Fall of Cadia'. - It ends at the same point as the first book. - Rules to make the Ynnari. You can mix different Eldar races into one army now. They loose their army rules but gain instead a new special rule. - Basically - when your eldar units die, your own units become more powerful. - Ynnari are a whole new faction of the Eldar. - Aeldari is the name for all Eldar. - If you already got an army, you can decide to play it as Ynnari, but not all units can be taken. Most of the stuff can be used though.
  16. Пошло про правила. Для 3х персонажей и правила что бы создать армию последователей бога смерти из всех трех эльдаров. Когда твои юниты эльдар умирают, Аватар становится все более и более сильнее. Бладпоинты? Некоторые юниты не дают таких бонусов, как например, гомункулы.
  17. В блоге Атии ведут "стенографию" Забавно, Аватар смачно окушал всеми душами Биэль-Тана и продолжает поглощать души эльдар, умирающих рядом. Они очень схожи с Слаанеш. "Раскрывающийся текст" Ну и да, книга не сиквел Кадии. Она ведет к тому же моменту, которым кончается Кадия. Visarch is Duncan confirmed!
  18. "Раскрывающийся текст" События книги начинаются в Комморе.
  19. Новый сникипик подвезли. Часть термоармора либра? "Раскрывающийся текст" ps а на счет минек и даты на литниках - Дункан вроде упоминал, что они красят модели за 1-1.5 года до релиза.
  20. в Падении Кадии был какой-то ритуал с псайкерами и Кридом. Я так и не понял, к чему он был, зачем и для чего. Мб это и есть эта связь? Хотя скорее всего я просто неправильно перевел.
  21. А может все таки без вот этой вот шизофазии от бл? Орк-Император и шесть орков-примархов - это полная дичь. Да и вообще, с чего у орков то проблемы с беком?
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