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Вся эта информация уже перетиралась, но скриншотов кажется не было.. И похоже, что присты все же занимают слот HQ: Sanguinary Priests Priests can’t take Terminator Armor, but can take jump packs and bikes (standard points costs) Only one per slot, so max 2 per detachment, allowing for no other HQs Encarmine Weapons are; Sword is AP 3, master crafted, Glaive Ap 2 Str +1, master crafted, unwieldy FNP buff works on whatever squad the priest is in, i.e allied squads such as… Centurions.
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Думаю, что не будет лишним привести компиляцию слухов для тех, что что-то упустил (с http://dedard.blogspot.com): Army Special Rules: Furious Charge FOC: HQ: Librarian Dreadnought Troops: Tactical Squads, Scout Squads Elites: Death Company, Dreadnoughts (Death Company and Furioso), Command Squad (Honour Guard are gone) Fast: Stormraven (screenshot from Black Library doesn't show this listed, so this may be a mistake) Heavy Support: Baal Predator Baal Strike Force Detachment: Mandatory 1 HQ, 2 Troops, 1 Elite, Optional: 1 HQ, 4 Troops, 3 Elite, 3 Fast, 3 Heavy Special Rule: +1 Initiative when charging, all the army, any turn. Warlord Traits: 1. Red Rampage: Warlord gets Rampage. 2. Speed of the Primarch. Warlord gets +1 Initiative. 3. Artisan of War: One of the warlord's weapons is mastercrafted. 4. Soulwarden: Warlord gets Adamantium will. 5. Descent of Angels. D6 less scatter for jump and skimmer units. 6. Heroic Bearing: Warlord has a 12" Fearless bubble. Psychic Powers: Primaris: Blessing. +D3 to Attacks and Initiative to Psyker or target character at 12”. 1. Malediction. Target unit at 12" takes a Moral test with -2 penalty. 2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1 Attack instead. 3. Blessing. Psyker and his unit get 5++. 4. Focussed witch fire. Target makes 2 Toughness tests. Take one Wound for each failed test. If target dies, place 5" blast with S4 and AP5. 5. Beam. 12" S8, AP1 Lance 6. Blessing. Target infantry unit, moves 12" in the psychic phase. No charging after this movement. Relics: 1. One jump pack that allows the bearer and his unit re-roll when Deepstriking and when other units Intercept must fire Snapshots. Cost: 25 points. 2. Gives Fear, and fear tests are done with -2 Leadership. Cost: 10 points. 3. One item that gives an additional warlord trait strategic table. Cost: 15 points. 4. One physic weapon +2S, AP4, bearer may re-roll 1s in the psychic phase. If rerolled die is a 1, bearer takes one wound. No saves allowed. Cost: 10 points. 5. One Master-crafted plasma pistol, that does not get hot. Points: 25 6. One AP2 power sword. Cost: 25 points. Characters: • Dante: LoW. Eternal Warrior, Hit and Run. Axe is +2S, AP2, Mastercraft, and strikes at Initiative. Deathmask causes a 12” Fear bubble where any unit in range and in close combat must test. No longer unlocks Sanguinary Guard as Troops. If playing with Tactical Objectives can also roll on that table in addition to keeping Descent of Angels. 220 points • Seth: LoW. Lost his special attack, but now does +1 hit for each 6 to wound. 155 points • Mephiston: HQ. WS6 BS5 S5 T5 W3 I5 A4 L10 2+ Special Rules: Furious Charge, Independent Character, Fleet, And They Shall Know No Fear, Hypnotic Trance: Roll 2D6 in a challenge. If you roll equal to or above their Leadership Mephiston hits on a 2+. Warlord trait: Admantium Will. Level 3 Pskyer w/ unique blessing giving him S10. Sword is AP3. 175 points • The Sanguinor: Pretty much the same with a 4++. Rerolls to hit and to wound rolls in challenges. Not an Independent Character. 200 points • Corbulo: HQ. WS5 BS5 S4 T4 W3 I5 A3 L10 3+ And They Shall Know No Fear, Furious Charge, Independent Character. Bolt Pistol, Narthecium (Feel No Pain to unit), Frag and Krak Grenades, Power Armour. Relics: Heaven's Teeth (+1S AP– Melee, Rending) Red Grail (+1 WS +1 Initiative to all units within 6". Does not stack with Blood Chalice). Far-seeing Eye: One reroll per game for one of the following: Seize Initiative, Reserves, Scatter, To Hit, To Wound, Save. 120 points • Astorath: Warlord Trait Admantium Will. Axe is +1S AP2 Unwieldy. On a 6 to hit auto wounds and causes Instant Death. Allows Death Company to reroll hits and wounds on charge. 155 points • Lemartes: Can only join Death Company and takes an Elite slot. 2W. When loses a wound gains +1S and A. 130 points • Tycho: No longer ignores armour saves. Combi-melta can no longer use special ammo but is master crafted. 130 points • DC Tycho: Feel No Ppain, Relentless, Fearless, Rage. Can only join Death Company. Points: 145 • Captain: Has options for Artificer Armour and Relic Blades. Same as Codex: Space Marines with Furious Charge. 90 points • Librarian Dreadnought: HQ. Mastery Level 1. Can upgrade to Mastery Level 2 for 25 points. Furioso Force Halberd counts as a Powerfist with Force, but its not a Specialist Weapon so no additional attack. Can replace Stormbolter with Heavy Flamer or Meltagun. Can be the Warlord but can only roll on Blood Angel Warlord Traits. Same stats as a normal dreadnought with AV 13 in the front. WS5. Can take Drop Pod as Dedicated Transport. • Chaplain: Same as Codex: Space Marines with Furious Charge. 90 points • Sanguinary Priest: 1 per HQ slot. WS5 BS4 S4 T4 W2 I4 A2 L9 3+ And They Shall Know No Fear, Furious Charge, Independent Character. Chainsword, Narthecium (Feel No Pain to unit), Frag and Krak Grenades, Blood Chalice (+1 WS to unit). Can buy a Bike, but no longer has access to Terminator Armour. Can’t purchase Artificer Armour either. May take a Bolt Pistol for +1 point and upgrades from Melee Weapons, Ranged Weapons, Special Wargear, and Relics of Baal. 60 points • Librarian: Same as Codex: Space Marines with Furious Charge. Chooses powers from Sanguinary, Biomancy, Daemonology, Divination, or Pyromancy. • Tech Marine: HQ. 50 points • Reclusiarchs are gone. :( Units: • No new units. Terminators and Librarian are separate kits. • No access to Storm Talon or Centurions. • Tactical Squad: Usual options from Codex: Space Marines plus grav weapons. They do have access to Flakk missiles. 5 man squad can take 1 heavy or 1 special. Sergeant can dual wield pistols. Now have access to Auspex. Rhino, Razorback, or Drop Pod as Dedicated Transport. • Furioso: WS5, BS4, 2 attacks base, AV13. Same cost as before. Blood Talons are +10 points and give Shred. Magna-grapple replaces smoke launchers for free. Fragcannon now costs 5 points with same stats as before. • Death Company Dreadnought: DC Dread is WS4, BS4, 3 attacks base, AV 12 • Honour Guard are gone. Honour Guard replaced by Command Squad. • Command Squad: 3 Veterans, 1 Champion, 1 Novitiate w/ Narthecium. Can take 3 specials. Can upgrade to Jump Packs for +25 points. 100 points • Vanguard Veterans cannot assault after Deep Strike. • Death Company: Furious Charge, Fearless, Relentless, Feel No Pain, Rage. Cannot reroll to wound rolls if a Chaplain is in the unit (that is now Astaroth’s ability). No options for Terminator Armour. WS dropped to 4. Jump Packs are +3 points per model. No limit on how many melee or pistol weapons you upgrade (but no access to grav). Max 15 per squad. Can have multiple squads. • Blood Chalice: +1 WS. No longer a bubble just affects the unit. • Predator Annihilator/Destructor and Vindicator can upgrade to Fast for +10 points. • Land Raider: Only a Dedicated Transport for Terminators. • Tactical/Sternguard Squad: Gain access to Heavy Flamer (max 2 per unit). • Terminators: Access to a banner which allows reroll of failed morale and pinning tests within a 12” bubble for +5 points. Chapter Banner same as it used to be. • Bikes: Same as Codex: Space Marines. Do have access to grav-guns. • Assault Marines: 2 special weapons per squad. Sergeants can carry 2 pistols. Free Drop Pod or Rhino if Jump Packs removed. 5 assault marines w/ 2 meltaguns and 2 infernus pistols in a drop pod costs 135 points! Cannot take a Razorback as a Dedicated Transport. • Scouts: Same as Codex: Space Marines with Furious Charge. No access to the Landspeeder Storm. • Baal Predator: No longer has Scout. No torrent for Flamestorm Cannon. Under Heavy Support now. 115 points • Rhino: Still Fast. 45 points • Razorback: Still Fast. Upgrade to Heavy Flamer for free. Upgrade to heavy weapon +20 points. 65 points • Stormraven: Same as Codex: Space Marines. Bloodstrike Missiles replaced with Stormstrike Missiles. • Sanguinary Guard: 165 points for 5 models. +33 points per additional model with a max squad size of 10. Upgrade to Deathmasks for +1 point to cause fear. Glaive Encarmines are the same.
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Blood Angel wargear list with prices: Свое впечатление о кодексе - очень нравится. Да, нет тупого павера, но есть свои особенности, которые придают Бладам уникальность. Пока расстраивает только перегруженность слотов и особенно HQ. Взять Мефа, приста и ... все. Вот это очень расстраивает пока. Но будем ждать интересных детачей/формаций, которые могут решить эту проблему и надеяться, что присты будут идти в дополнение к каждому выбору HQ. И еще к Вам вопрос по поводу Данте. Как на счет допуска к турнирам LoW? Или Данте из-за того, что он в LoW будет забанен?
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Под MB (melts bomb) они скорее всего подразумевают очки, типа шифруются. Похоже, что Корбуло потерял свой 2+ фнп: WS boost and FNP like Priests, but in a 6" bubble. Looks like he lost his reroll and 2+ FNP. Red__Thirst wrote: First, Can Blood Angels Captains purchase Artificer Armor from the armory? Always bugged me with the last codex that Captains couldn't purchase Artificer Armor. Yes Second, What's the price difference between a regular Jump Pack, and the Chapter Relic Jump Pack for a Captain? (is it 5 points more? 10 points?) 5 What's the name of the Relic Power Sword that has AP:2? Valour's Edge Lastly, Would you mind helping me out with the total points on a Captain build I plan on running? Captain armed with the following: Artificer Armor, Iron Halo, Jump Pack, Bolt Pistol, Frag & Krak Grenades, Relic Death Mask, Relic Item that allows for second Strategic Warlord Trait, and the Relic AP:2 Power Sword. I'm hoping he'll run around 170ish points for this gear, please let me know though, if you don't mind? 3 melta bombs cheaper than your quote Is it true that normal Preds and Vindies can't buy Fast? False ... all Rhino chassis can buy it for 2 MB How many meltabombs more is the BA Rhino and Razor compared to their SM equivalents? Not sure ... do not have SM Codex Is the Stormraven Fast Attack or Heavy Support? Heavy Also, how many meltabombs is the Baal Pred? Does it still have Scouts? Sticker price is 23 MB but you can really knock off 2 MB because it comes from the factory with a Super Charger installed. Скидка для ассолтников похоже есть: Do assault troops still get a discount is they ditch their Jump packs for a Dedicated transport? Kinda ... they can take either a DP or a Rhino for free Is Sanguinor only 4++ now? He is What is the profile of the Glaive Encarmine? Power Swords or axes that are 2 handed and MC Sanguinary Priests are HQ. Any way to keep them from taking up a slot? Not that I could see Can Sanguinary Priests take relic Jump Pack? What about Terminator Armour? Relic JP Yes, Termie Armour ... no How many MB are infernos pistols? 3 Can Sergeants take two pistols? They come with a bolt pistol and you can trade your bolter in on say a hand flamer that costs 2mb, then you can trade in your bolt pistol in as well On a side note, a 5 man RAS can take 2 meltas ... bonus for us!! Also, very important question: can Stormravens be made a Dedicated Transport? No unit has the SR as a dedicated transport Thanks for taking the time to answer questions. I've got a few. How many points is the tac squad heavy flamer? Heavy Flamer is 2MB Does the 1 elite 2 troop detachment for +1 initative have objective secured for its troops. Negative Is Seth fearless? Indeed he is And are vanguard vets pointed the same as SM. Not sure ... VVS is 19 MB base cost then to put JP on them it is 3 Search Lights Interesting side note ... Drop pods are also a fast choice ... Like the SW dex
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Это я перепутал. Скорее всего в фасте. Инфы пока не было.
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Про пак пока не известно, но думаю, что должен быть (кстати, мне кажется новый прист на паке не очень будет выглядеть - поза не динамичная). Ассолтники - это хорошо, но они теперь в элите и конкуренция высокая, а про перевод их в трупсу в кодексе нигде не видно, судя по тому, что писали.
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Спасибо, это я пропустил. ))) Gabriel is a LoW. Basically the same, but lost his special attack. Now he causes +1 hit, for any 6 to wound. Furiosos: Same cost, but the claws now cost +10 points. Getting additional attacks rule is gone. Now claws are Sx2, Shred, AP2. Thyco now does not ingore armour saves. His combЎ weapon cannot use special ammo anymore. 1 Heavy Flamer for tactical squads, 2 for veterans and no Heavy Flamers in Devastators Banner allows to reroll failed moral and pinning tests. 12" bubble - это про знамя у терминаторов Honor Guard is gone from the codex. He can buy a bike, but not a Terminator armour. - это про приста Про терминаторов печаль. Надежды не оправдались. 1. Are Sternguard and Vanguard as per codex SM? 2. Are there any special Terminator units? 3. Can bike squads and bike command squads take grav guns? 1. Basically yes, but both with FC special rule 2. No 3. Bike units can take grav guns. Bike command squads do not exist. (Байки с гравганами :)))) ) Corbule gives to all BA units at 6" +1WS & +1I. Not accumulative with an standard chalice bonus. 120 points, 3 wounds А вот +1 иня от Корбуло и гравбайки очень даже интересно.
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Сангвинор явно на полку: Sanguinor has the cost of a Stormraven. The rules are basically the same, but he does not improve the stats of a character anymore. This rule is gone.
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no, Dante does not unlock SG as tropos. BTW I haven't seen any FoC unlocking in the codex. Not even the command squad, which is Elite now.
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Reclusiarchs gone? Пожалуйста, объясните, что это значит? Один из моих любимых юнитов убрали?
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Но можно купить за 10 очков.
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No, no jump units as troops Времена ринок возвращаются. Значит ассолтниками уже не поскорить. Ну пишет, что No, no jump units as troops. Думаете они без паков скорить будут, а с паками нет? Или что имелось ввиду? Про мефа: No Inv for Meph. S and T as a Centurion Thanks! So are standard Predators and Vindicators no longer Fast? That's correct. And point costs are adjusted as in Space Marines codex That's correct, but standard Predators can buy them at 10 points.
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Ага, как уже ответили - инициатива. Ну а если дать Rage, то 25 атак молотками на чардже (вместо 15) с +1 ВС, ФНП, 9 силой. Если их довезти до хтх, то мне кажется, что очень неплохо. Правда вот довезти еще нужно.
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Жаль, но за +1I можно простить )))
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У вангардов зарбрали чардж (( Но этого и следовало ожидать: Vanguard Veterans cannot charge after DS
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2. Blessing. Target unit at 18" gets Rage. Могут и терми заиграть, нет?
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Вот бы мечик у Мефа еще с ap2, хотя врядли.
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Проверил литники - все точно такое же как и в обычной коробке с Фуриозо дредом, т.е. можно собрать как ДК дреда, Фуриозо, так и Либро-дреда. По поводу голов тактички. Я также третий литник, где головы, не увидел сразу, пока шрифт не уменьшил на странице. ))) Видимо какой-то глюк сайта.
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Цены, конечно, кусаются. Помню, как перед от'ездом продавал атак байки по 400-500 руб. и все остальное дешево. Сейчас рву на себе волосы, т.к. все заново по новым ценам нужно покупать. Долго из-за этого думал, возвращаться ли в хобби, но не смог удержаться. Да цены кусаются, но сколько радости, когда на столе лежит новая коробка Death storm, клевые книжки и.д. :))) Прошу прощения за оффтопик.
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Скорее всего. Ксати, как думаете, если наложить крылья и quickening на дреда, может сыграть? Кол. атак с ap2 увеличится в среднем до 8, инициатива также до 6, плюс крылья, которые могут решить проблему с перемещением.
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Говорят, что прист может быть специальным персонажем:
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На BOLSе форуме пишут про еще две психосилы Unleash Rage и Wings - Unleash Rage and Wings are both in the Psychic deck for BA. - "Blood Angels have access to plenty of Librarians" (probably nothing different from what we have already had but thought I'd mention it). - Painting Guide spiel confirms: Archangels (1st Company, obviously), The Blooded (2nd Company), Lost Brethren (DC Force), and the Flesh Tearers strike force. - Carmine Blades (new Successor): originally passed by as a Successor to the Ultramarines, until a chance meeting with Astorath revealed the truth behind their origins. They then had an answer to the "symptoms" they had worked so hard to conceal from those around them (Rage and Thirst).
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Видео от ГВ о новых юнитах - присте и тактичке: https://www.youtube.com/watch?v=Gkn4Lrey3KE Смотрятся они шикарно )))
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Если так, то хорошо. Еще чуть слухов об организации: • There is something weird going on with the Blood Angels FOC. The new Sanguinary Priest is listed under HQ while Brother Corbulo remains under Elites. Death Company are now listed under Elites while Chaplain Lemartes is listed under Troops. • Land Raiders are still Dedicated Transports (speculation based on the fluff text from page 9 of the PDF preview). • Dante and Seth are the Blood Angels Lords of War (based on a picture of Force Requisition). • Seth is 155 points (confirmed via a picture of Force Requisition). • Librarian Dreadnought can be your Warlord (confirmed via Blood Angels Codex preview).
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Меня другое бесспокоит. Если библиарии, рекли, присты, либро-дред все в HQ, то как этим играть? А еще есть и именные, которых тоже возможно захочется взять.