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MadhatSlayeR

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Весь контент MadhatSlayeR

  1. преимущество опционного фока в другом фоке = +1HQ +3Troops
  2. GW отправляет предзаказы ДО даты релиза? насколько раньше? Девушка уже обещала выдать UPS трэкинг, а ещё 3 дня до релиза
  3. У Гази был свой собственный Вах, который заменял обычный -> обычный может и не давать ему 2++
  4. Зынаю. Читня, чё.. вах каждый ход и без Гази (разумеется, надо было пофиксить истребители) страшно вообразить, что в Ордах зарыто
  5. Cool, только что такое Boss of Da Waagh! The Greenskin Hordes Stampede
  6. Фактически, из одной оригинальной коробки и 3х пар колес собираются 4 пушки, только немножко листового пластика добавить. А гроты.. пока остаются обычные - отдельным отрядом они не так нужны
  7. нобобайкеры от бойзобайкеров малоотличимы, если только у тебя не форжа. Боссов уменьшить тоже не великая операция (опять же, если не форжа) у меня около 40 байков )
  8. бойзам-мопедистам нельзя брать нобов?
  9. как вернешься напомни про вартраки - остались теми же?
  10. не зря у тебя репа заморожена у кромлеКа не меганобы, а мегаБоссы
  11. а я про трактора)) wartrakk, sry
  12. А трактора хороши? не поменялись же, вроде?..
  13. У копт однозначный win над багги?.. Думаю, клеить машинки или ну их
  14. "14 points base." Cooooool! 45 моделей спасены)) Пофиксил
  15. Это мог быть намеренный тизер
  16. Англичанин бздит: "не хочу violate copyright" бла-бла-бла. В итоге кодыкс-в-диалогах, и все обращаются к нему как великому оракулу
  17. "Компиляшка с тра-таты" HQs listed as Zagstruk Grotsnik Mek is a slotless HQ, 1 per actual HQ bought Big Mek does not change FoC Painboy Warboss does not change FoC Weirdboy. Badrukk is a HQ (3+, 5++, str 7 AP2 assault 3 gun) , Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear Snikrot is not HQ, Snikkrot an elite (doesnt take a slot if taken with Kommandos) (shrouded on arrival, you pick an edge to outflank dont roll) No Wazdakka No Zogwort. Ghaz is a LOW now, can take runts/squigs, stats look unchaged D6 Warlord Trait 1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it. The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn. 2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law. The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests. 3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle. The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range. 4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes. The Warlord can re-roll one failed To Hit or To Wound roll each turn. 5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows. The Warlord can re-roll one failed armour or invulnerable saving throw each turn. 6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature. The Warlord receives +1 to the Strength characteristic on his profile. Buggys don't get new weapons, do get Grot Riggers at 10 points. Not seen anything about FNP at all yet. Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option. Looks to be a lot more options with selecting wargear for meks "A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists." Mob rule is replaced by the D6 roll, yes. Kustom Mega Slugga is a thing. A Big Mek with mega armour can take one of the following - Tellyport blasta Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV. - Kustom force field - Shock attack gun roll of double 6 is vortex!!! - KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes. - Git finda on SAG mek? Relics: Gifts of Gork and Mork Da Dead Shiny Shoota 6 shots twinlinked shoota, rolls of 1 hit one of your own units Da Finkin’ Kap gives your warlord an additional trait from the strategic list. Da Fixer Upperz Da Lucky Stikk Headwoppa’s Killchoppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death). Warboss Gazbag’s Blitzbike has an AP3 deff gun on it Mob Chart D6 Result 1 If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails. 2-3 If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. 4-6 If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test. Boss Pole gives Reroll on the mob chart. Stompa in as super heavy Battle Wagon up 20 points. Killkannon still lowers transport on BW Attack squig nerfed to 1 reroll in melee per turn Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks Kommandos get Stealth, no point hike Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance Buggies in units of 5, gained outflank and a minor point decrease. Rule for planks is a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range Deffrolla gains AP4 and loses half the hits Lootas Heavy Support and cheaper (5 points less per squad) Kans come in 6 packs, NO twin guns, NO Troop choice option, have special morale rule If you take an Ork Warband detachment, you can Waaaagh every turn after the first Weirdboys gain a Warp Charge point if there are 10 or more models with the 'ere we go rule (Pretty much any Ork from what I've seen) in 12" but has to take a psychic save or take a hit. Power of the Waaagh! and Daemonlogy disciplines. Can be upgraded to Psyker level 2. Ork psychic powers are all cool. Either high strength, or teleport, large blast etc. Primaris power is Frazzle (Blast witchfire). 'Eadbanger is now a focussed witchfire. Warpath is a self blessing Da jump is what used to be 'ere we go. Killbolt is a beam attack. Power vomit is a template witchfire. Da Krunch is a barrage witchfire. Cheap IWND on vehicles (5 points on Kans, 10 on dreds) Painboy is IC, so put him where you need him, can take a bike. Dedi transports available for burnas and tank bustas now Warboss/Bigmek Mega Armor Kit is a thing Ork boys cost 1 less point, but Shoota is 1 pt ugrade now The HQ Mek (not Big Mek) has Boy statline Pain Boys can not get 'Eavy Amor? Zzap gun 2D6, gets hot on a 1-3 if you roll 11 or 12 Kannons and Lobbas unchanged
  18. Оплатил лимитку - все-таки не 200
  19. Предлагаю завтра в юнион - недалеко, хорошо и бесплатно
  20. Спасибо, Killsaga = killsaw а вообще да, картинка тут смазана - Бадрук тёмная лошадка не вижу что-то пока..
  21. "They are addicted to the thunderous racket of really big guns, to speeding about in ramshackle trucks and buggies" неужели старое убожество выживет
  22. А зачем ты заглядываешь в эту тему?
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