Вышло довольно серьёзное обновление, так что рекомендую потестить, что у нас новенького.
"Список изменений под катом"
CHANGES AND ADDITIONS
Added a new minor faction: the Eyeless Ones.
Added new 10 side quests.
Added Faction-related diplomatic interactions.
Added loading tips.
Added the Vaulters' outgame view.
Added VFX to the unique quest weapons.
Added more data to the save files, in order to allow parsing for league/stats database.
AI
Allowed garrisons of AI empires to handle a siege on their own.
Improved the battle targeting of AI units.
Reduced the Dust and Food stresses, and increased the Industry stress for the AI empires.
Increased the importance of Industry when the AI chooses a city spot for its next city.
Added the use of the retrofit feature for the AI empires.
Improved the way AI empires manage their Empire plan.
Improved the way AI empires manage their construction queues.
Changed the way AI empires manage their researches: must-have technologies begin with a low heuristic value but increase a lot at each completed research.
Added an "after battle" analysis in order to adapt the unit designs of AI empires.
Refactored the unit design system used by the AI empires.
Improved the management of the "Slayer" abilities by the AI empires in their unit designs.
Increased the weights of resources marketplace technology and the assimilation technology for the AI empires.
Feedback have prerequisites to avoid strange messages from AI empires (for example: "We appreciate your peaceful behaviour" during a war).
Open/Close Borders and Map Exchange/Embargo are now used by AI empires.
BALANCING
Drakkens' Force status declarations increase their costs when they are used.
Removed the constraints upon land mass from Large and Huge map sizes (issues with too many regions are handled another way by the World generator).
Added Morale penalty (-1) to Ranged and Support units when there are enemies around.
Decreased by 30% Damage and by 10% Attack values of Ranged units and heroes.
Other unit tweaks: WW-Forest Spirit, BL-Infantry, BL-Ryder, AM-Battle Mage, RC-Berzerk, D-Drakkenling, Giant Ogre, Justicere, Ice Warg.
Unit capacities: Dark Proof added to Ice Warg, Slightly increased BL-Ryder Life Drain, reduced a bit power of Fire Rain AoE for Witches.
Hero default capacities: downgraded from Lv.3 to Lv.2 Industry and Damage boost capacities.
Tweaked Luxury Effects: switched Emerald and Grassilk effects, changed Hydromiel effects for Hero Upkeep reduction, slightly reduced Dust Orchid effect.
Increased the military technologies' weights of the 4th Era.
Tweaked the cost of some custom faction traits.
The "We are legion" faction trait requires the Conversion faction trait. Rage wizards technologies are now linked to a faction trait instead of the faction affinity.
Added prerequisites on terrain tag water for the shipyard.
Changed the descriptions of 4 Luxury Resources (according to their gameplay changes).
Changed the position of the "Mindless Slaughter" technology (Necrophages quest reward, Era 4).
BATTLE
Added an attack odds panel in battle.
Added the possibility to swap the units' positions in battle deployment.
Improved the battle targeting rules (decreased cases where units do nothing).
Added the battle deployment zone size in the Registry file.
The coloured area of the life bar is more visible in battle.
The life bar in battle is removed when de-zooming.
Reachable and attack tiles are now more visible in the Winter season.
Improved the targeting highlight in battle.
Clamped min and max Morale bonus from -6 to +6.
GUI
The colour palette can now be selected as a game options of the User Interface tab; includes a colour-blind mode that can be edited through the palette.xml file.
Added a custom tooltip on the terms' prices that explains what modifiers influence it, in the notification of diplomatic interactions.
When a notification is about a warning or a compliment, the contract is displayed for clarification.
Added the number of assimilated villages on each minor faction slot.
The real number of available assimilation slots is now displayed in the Empire screen (was capped by the number of assimilable minor factions).
Added tooltips on the "Army in battle" and "Army locked by other battle" icons.
Added a section in the districts tooltips to explain how to level them up.
Added the Battle Movement icon in the Unit battle tooltip.
Display of the World Seed value in the bottom left corner of the Options screen.
Sorted out the pillar faction trait (no arcana use when there are no pillars and set the right pillar price for Ardent Mage).
Improved the large version of the spells' icons.
ITEMS
Added Mastery Strategic Resource Cost Bonus system: the more you unlock item technologies, the more you get discounts on item strategic resource costs.
Increased by 50% strategic cost of items (to improve strategic resources rarity and to partially compensate the new Mastery system that can potentially decrease by 60% the strategic resources costs of items).
Increased by 20% Industry and Dust costs of items made of Iron or Dust.
MARKETPLACE
Improved the stock management in the marketplace.
Added a feature of auto-supply of stockpiles in the marketplace.
Reduced a bit the impact of the level up of units on the marketplace.
Changed the value of the Sellout Market Tax.
Changed values of the marketplace reference prices of stockpiles and heroes.
UNITS AND HEROES
Downgraded Industry Efficient and Damage Boost capacities (Hero default capacities).
Unit instant heal can now be modded to choose the used resource.
Renamed the "Low Damage" ability: now "Warrior Apprentice".
Removed Low Damage (Warrior Apprentice) ability of Support units but reduced their base attack values.
Sorted abilities to have Range ability on top of the abilities list.
IMPORTANT FIXES
Fixed an issue where an assert can be raised by the Trade Routes system (some region was not correctly excluded).
Fixed an issue where an assert can be raised when the Roving Clans lose their main city and have some roaming privateers.
Fixed an issue where a crash can occur when displaying info about an annihilated army which was a privateer army.
Fixed an issue where a crash can occur when loading a save where a unit is mistaken for a hero.
Fixed an issue where an unskippable assert is received by the host during gameplay.
Fixed an issue where a desync in MP games is caused by AI empires (when manipulating the construction queues).
Fixed an issue where audio is muted and audio options have no functionality when booting the title without headset or speakers plugged in.