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Bjorn Stormwolf

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Весь контент Bjorn Stormwolf

  1. Имеют ли маринские missile launcher флак - ракеты? конкретно относительно фангов.
  2. содержимое стартера торт, мне как волководу очень приятно) Напильник в зубы, битсу в руки, культистов на подставки, кока на камбуз кота в гальюн) Армия очей на 1000 получится думаю.
  3. ростер таков) Интересно ваше мнение, на какой ход его вайпнут?) Unnamed2500 Pts - Space Wolves Army 1 Canis Wolfborn (HQ) @ 205 Pts 2 Fenrissian Wolves @ [20] Pts 1 Wolf Lord (HQ) @ 270 Pts Frost Axe; Storm Shield; Runic Armour; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace; Saga of the Bear 1 Wolf Guard Battle Leader (HQ) @ 185 Pts Frost Blade; Storm Shield; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace 1 Wolf Guard Battle Leader (HQ) @ 200 Pts Frost Axe; Storm Shield; Runic Armour; Thunderwolf Mount; Wolftooth Necklace 1 Iron Priest (Elites) @ 140 Pts Bolt Pistol; Thunder Hammer; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace 2 Cyberwolves @ [30] Pts 1 Iron Priest (Elites) @ 140 Pts Bolt Pistol; Thunder Hammer; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace 2 Cyberwolves @ [30] Pts 1 Iron Priest (Elites) @ 140 Pts Bolt Pistol; Thunder Hammer; Thunderwolf Mount; Wolf Tail Talisman; Wolftooth Necklace 2 Cyberwolves @ [30] Pts 5 Thunderfolf Cavalry (Fast Attack) @ 380 Pts Bolt Pistols; Thunder Hammer; Storm Shield (x3); Melta Bombs (x2) 5 Thunderfolf Cavalry (Fast Attack) @ 380 Pts Bolt Pistols; Thunder Hammer; Storm Shield (x3); Melta Bombs (x2) 5 Thunderfolf Cavalry (Fast Attack) @ 380 Pts Bolt Pistols; Thunder Hammer; Storm Shield (x3); Melta Bombs (x2) 5 Fenrissian Wolf Pack (Troops) @ 40 Pts 5 Fenrissian Wolf Pack (Troops) @ 40 Pts Models in Army: 40 Minimum Killpoints: 12 Total Army Cost: 2500
  4. Задам миллион раз надоевший вопрос - в новом РБ будет прописано что ФВ=ГВ и допускается безапелляционно? Вдруг слышал кто)
  5. Что-то господа вы во флуд ушли))) Не нашел, может было, чутка новых слухов с просторов интернетов: There has been some confusion over exactly what the psychic powers are, and what you get in 6th edition. Some of the earlier glistened information was saying that you get both, the Codex psychic powers and the new rule book ones. However, later information is saying something a little bit different. Hopefully we get to the bottom of this, and this settles it. Or we just wait a couple days and then we are set. One note on this subject... I beleive that you do get non-puchased powers as well when you decide to get the new powers out of the 6th ed. rulebook. I think you are only swapping out powers that you would purchase. (we shall see soon). For example, a Grey Knight Librarian.... like in the battle report, gets his hammerhand, but not any codex purchased powers if he decides to get ones from the rulebook. via pingualoty •The new psychic are INSTEAD of the codex powers not in addition. You use either or. •If you opt for the new ones you choose 2 disciplines that you can have, any combo, before deployment.can anyone confirm that you ROLL for the powers after choosing your 2 disciplines, or can you cherry pick which powers you want? •The vehicle dice/markers has 4 AP3, 2 AP2, 2 AP1, 2 hull point markers and 2 stunned/shaken markers. •The objective dice are "a means to represent the place or the importance of the mission objectives of primary and secondary scenarios used in the Eternal War. Also, be used to determine the nature of a mysterious Objective once revealed." Thats the best we can gleam right now,confirmation of secondary objectives and also mystery ones. Also seems AP1, 2 and 3 have different effects on vehicles and of course hull points are in, though they only give you 2 dice for that. via General Chips Courtesy of a friend from Games Workshop who has spent time with the Warhammer 40k 6th Edition rulebook. We (manager of my LGS) sent him a list of questions and these were his answers. Alot of IDK's, but some good stuff in there too. Did the Force Org chart change? No, the force org has not changed. It is still 1 HQ and 2 Troops. 3 Fast Attack, 3 Elites, 3 Heavy Support. Although, allies allows you in certain situati...ons to to add an HQ from another army and 1 Troop. You also, once you have satisfied the minimums can take 1 Fast, 1 Elite and 1 Heavy for you allies also. After your list is 2,000 pts, it appears you can double the Force Org chart. So up to four HQ with allies. Is there pre-measuring for actions? (which ones?) Pre-measure anytime and anywhere. Cover Save for: Buildings, Ruins, Area Terrain (trees and whatnot)? Cover saves seem less forgiving. I would expect less, I know being in woods or trees is now 5+. Also, if you have (Example) 4 guys that are not in terrain. I, being the shooting player, can target just those guys that are not in cover. I have no opportunity to kill the guys in cover although. Interesting. What is the assault / charge distance? 2D6 Do vehicles have hull points? Yes How are psychic powers determined? Leadership tests, everyone can attempt to nullify a psychic power. Is 'overwatch' (like Necromunda) in the rules - how does it work? Snap Shot is the rule. Any unit being charged can make a snap shot at BS 1. They use the full profile of the weapon. You can also use snapshot offensively, that meaning my tactical squad even if I move, I can shoot my Lascannon at BS 1. No template weapons, tanks benefit from this rule. Is there a defensive fire mechanic (snapfire) for units being assaulted in the rules - how does it work? See above. Will you declare and move types (like assault and/or run) in the move phase ala fantasy? No how will fleet usr work, especially if run is removed? Run is not removed. Fleet means you can re-roll you run or re-roll one of the D6 to charge. Are flyers hit on 6's with shooting weapons and if true are there ways to mitigate that? Flyers are hit on 6's if they perform a Zoom maneuver. Details on how allies will work? Will it be on a codex by codex basis (eg CSM codex is rumored to allow IG and Chaos Demons via allies), with very specific unit allowances, more generic FOC based like the old demonhunter and witchhunter rules or fairly open ended anything goes. There are three categories of allies. Lots of potential, I am not sure of the chart off the top of my head. CSM do get traitor guard, I also believe Demons. Tau have SM and Eldar. Lots of other arrangements. Tyranids get no one....but lots of Monstrous creature special rules added for their pleasure. Stomp, Impact Hits etc. Psychic defense and abilities for armies without psychers? Rumor that all units get a 6+ save against psychic powers. Another rumor that their might be ways for Tau etc to get psychers. I believe everyone will have access to some sort of psyker. 6+ is true for everyone. Whats the effect on embarked units when transport is damaged, wrecked, penned etc. Can they more easily go about their business like 5ed, or entagled like 4ed, or something in between. Similar, not sure. Much harder to blow up vehicles. Vehicle Damage chart has change as well as Deep Strike Mishap has changed. Affect of being open topped (good and bad) Not sure, I believe it is the similar How will reserves work in the standard missions? Still always an option? Updates to determining when units arrive? Outflanking updated or same? Normally it seems Can you assault after deepstrike? No Changes to how units fire out of a vehicle (like say if it moves can only one model fire, is their range reduced, do they gain relentless) None that I noticed Assault weapons work different now? Can you still shoot and assault or ill they get some sort of ability to fire or affect on the charge? I believe this is the same.
  6. Кстати неизвестно, в союзнические транспорта можно своих ребят пихать? как представлю в вальке пачку грэйхантеров, слюноотделение положительно усиливается.
  7. 1+ как отыгрывается? рерол 2+? И да, бочки реально торт. Они надеюсь дают реакцию, чтобы красиво бабахнули пара соседних и засевших скотов пожечь)
  8. Да, наконец будет резон делать тематичные битвы с реально противотанковыми препятствиями))) Надеюсь что колючку тоже ввидут и сделают тоже денжем (запутался и умер в корчах)
  9. Хз, было или нет, но вот небольшие подробности по террейну Fortifications & Terrain Bastion in the Bat rep had a quad gun which has the Interceptor rule which allows it to shoot at a unit as it arrives from reserve and the Skyfire rule which allows it to shoot flyers at normal BS rather than BS1. Bastions have AV14 all round and have a heavy bolter on each facing, they're automated and target the nearest enemy unit, can have a comms relay or a heavy weapon on the battlement. Tank traps are impassable terrain to all non skimmer vehicles, bikes can attempt to pass on a successful difficult terrain test, models behind it can get a 4+ cover save. Aegis defence lines are a 4+cover save but models behind it get +2 to cover save if they go to ground behind it. Mysterious forests are 5+ cover save, as soon as you enter you roll on the table to see what happens. Ruins are difficult terrain and a 4+ cover save. Wild undergrowth is a 5+ cover save and difficult terrain. Imperial Statuary is all imperial models within 2" of the terrain piece are fearless. Fuel Reserves 5+ cover save, each successful cover save roll a D6, on a 1 a barrel explodes doing a strength 3 hit on any models nearby. Impact craters are a 5+ cover save if the unit is within it's boundaries С БоЛса. Вкратце: Аегис дает 4+ кавер, если залегаешь за ним - 2+ (как я понял) Руины как обычно 4+ кавер Леса чудес - 5+ Взрывающиеся бочки аки Дум) с 3 силой прописывают при взрыве) Кратеры от техники - 5+, что в принципе логично.
  10. Боги хаваса объединились чтобы дать отпор посячгающей на Око Ужаса Империи.. Столько кораблей хз где надыбали и прессуют бедных хаоситов. Непорядок!
  11. Тизер крутой, особенно с мостом понравился арт. Ничего неизвестно про gruging allies? Какие там пенальти?
  12. К слову, выяснилось что Аегис лайны и Бастионы можно будет покупать. Внезапно так гвшный террейн в клубах либо будут носить с собой либо жестокие бои будут за него идти) Хаосюням бладкрашеров дали в аллайсы, что имхо весьма и весьма вкусно. Квикэдикт: The names of some new powers: Crush (Telekinesis) Telekine Dome (Telekinesis) Terrify (Telepathy) Puppet Master (Telepathy) было или нет? уперто с варсира.
  13. "Доктор, что у меня? - У вас латентный гоморыцаризм"
  14. В общем господа, редакция ИМХО будет вин, годная и интересная)
  15. Фотка с варсира, читаем радуемся. http://oi49.tinypic.com/16iwsh5.jpg
  16. Коллекшн эдишн это как рульбук 5-ки в железном ящике)
  17. 4000 экземпляров... Срочна копим 4к на такое чудо)
  18. Некроны будут лютовать, на 6 гаусска снимает сп, это адЪ
  19. Думаю играть можно будет, должны же что-то запилить для обиженных псайкерами. Защиту там или еще что-нить.
  20. Челленджи узаконили? В принципе челленджами и так занимались все кому не лень, ибо пафос. И что за Warp Charge?
  21. :image010: Бывает, чо :P По поводу союзов имхо самая логичная таблица в Аокалипсисе была, все четко ясно и понятно. Отталкиваясь от нее расписать бафы и дебафы, профит! Зачем переписывать что итак есть
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