ORKS
Shokk attack gun is 60" S2d6 AP -5 d3 damage if you roll 11 or 12 for strenght you do 1d3 mortal wounds instead.
Nobs
S5 T4 W2 Sv 4+
orks within 3" don't run away on a 6"
They can have power knife (Im not kidding) at 3points for Ap-2
Saw is Sx2 AP -4 2 damage
Claw is Sx2 AP -3 d3 damage.
Flash gits have 24" Heavy 3 S5 Ap -2
After they shoot roll a dice, on a 6 they shoot again at the nearest enemy unit. Badrukk reroll 1 to hit. Every model can have an ammo runt for a single hit reroll in the shooting phase.
Death to the false emperor
Extra attack on a 6 to hit vs Imperium
Icons:
Khorne - Reroll charge
Nurgle - -1 Ld enemies within 3"
Tzeentch - Mortal wound on a 6 against an enemy units within 12".
Berzerkers
M6" S5 A2 and can attack twice each combat.
Khorne axe S+1 Ap-1
Magnus
S8 T7 W18 4++
Sx2 Ap -4 3 damage in melee
3 powers
His smite does d6 or 2d6 mortal wounds
Reroll hit and invulnerable of 1 for Thousand sons within 9"
Typhus
S4 T5 W6 A4 2+ 4++ (halves advancing)
on a 5+ ignore wounds
Manreaper is S+3 Ap-3 3 damage,
Pistol is Pistol 2d6 S4 Ap-3.
+1 S and T for poxwalkers within 7"
has the same ability for death guard unit of the starter nurgle lord.
Lysander
2+ 2+ S4 T4 W6 A4 3++
+1 Ld and reroll 1 to hit for every IF unit within 6"
His Hammer is S+6 Ap-3 3 damage.
Commissars give his LD to each AM unit within 6". Those units also can't lose more than 1 model from a failed battleshock test.
Riptide
M12" BS4+ S6 T7 W14 2+ 5++
Nova reactor gives moral wounds
can put wounds on drones
Heavy 8 S6 Ap-1 damage 1
72" heavy 3 S7 AP -3 damage 1
can overwatch if within 6" from a charged unit (generic Tau rule)
Grav Amps are now part of the Grav Cannon profile,
Heavy 4 S5 Ap-3 damage 1 or d3 against 3+ saves
Centurions don't have malus for shooting heavy weapons after moving
Omniscope gives ignore cover.
Logan
7 wounds, 5 attacks, 4++
Wolf guards are immune to battleshock within 6".
Morkai is S+2 Ap-3 damage d3 or Sx2 AP-3 damage 3 -1 to hit.
Striking Scorpions
Move 7"
Can deploy everywhere more than 9" from the enemy.
+1 to hit against unit in cover
mandiblaster does mortal wound on 6
Exarch gives unit extra attack on 6 to hit.
chainsabre is the same as chainsword but +1 strenght
Wraithguards/blades are S5 T5 W3 3+
Wraithcannon is 12" Assault 1 S10 Ap-4 d6 damage
Wave M16" T7 W13. Serpent shield reduce damage by 1, minimun 1.