"Dwarf karak"3500 Pts - Dwarfs Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Dwarf Lord 1 3 7/8 4 4 5 3 4/5 4 10 1+ 4+ In 298.0
Royal Blood; General; Units within 12" may use General's
Leadership, 18" if he has the Large Target special rule.;
Shieldbearers; Gromril Armour; Shield
#Shield Bearer Count as 2 models in size; not considered as Large Target and [0.0]
Dwarf Lord still benefit from 'Look Out Sir!' rule
Runic Armour Rune of Preservation; Immune to Killing Blow, Heroic Killing [40.0]
Blow, and Poisoned Attacks special rules.; Rune of Resistance;
Allows re-rolled armour saves.
Runic Talisman Master Rune of Spite; Ward Save 4+ [45.0]
Runic Weapon Master Rune of Swiftness; Gains Always Strikes First special [40.0]
rule.; Rune of Speed; +1 Initiative; Rune of Striking; +1 Weapon
Skill
2 Shield Bearers 1 5 4 3 2 In [0.0]
The attack value already incorporates the 2 Shieldbearers. Lord
that rides is still counted as Infantry.
Runelord 1 3 6 4 4/5 5 3 3 2/3 9 2+ 3 In 468.0
Anvil of Doom; 4+ Ward Save against missiles and 6+ Ward against
CC attacks. ; Gromril Armour; Shield
Runic Armour Rune of Resistance; Allows re-rolled armour saves.; Rune of [30.0]
Stone; +1 Armour Save. Exception to Rule of Pride.
Runic Talisman Rune of Spellbreaking; Dwarven Dispel Scroll - one use only.; [75.0]
Spelleater Rune; Autodispel and 4+ to destroy spell. One use
only.
Runic Weapon Rune of Cleaving; +1 Strength; Rune of Fury; +1 Attack [45.0]
Anvil of Doom 1 10 5* 6/4+ [175.0]
Unbreakable; Adds one dispel dice to the pool; War Machine which
cannot be moved; Runelord becomes part of crew; Use best armour
and ward available to any surviving crew. Remove one guard for
1st wound, second guard for second would, remove Anvil and
Runelord for 5th wound. Crew recieve 4+ ward against ranged
attacks and 6+ against CC attacks.
#Rune of Oath & Honour One non-Gyrocopter Dwarf unit that didnґt rally this turn may [0.0]
move/march/charge; Ancient Power affects D3 Dwarf units.
#Rune of Hearth & Hold Until your next Shooting phase, all Dwarf units may reroll Fear [0.0]
and Terror tests; Ancient Power also makes all friendly units
immune to fear and terror.
#Rune of Wrath & Ruin Any unit on table takes D6 magical S4 hits; Ancient Power [0.0]
affects D3 units each taking 2D6 magical St4 hits; Flyers
targetted can't fly in the next turn, other units halve their
Mv.
Anvil Guards 2 3 5 3 4 5 2 1 9 3+ 6/4+ [0.0]
Unbreakable; Gromril Armour; Shield
Thane 1 3 6 4 4 5 2 3/5 3 9 1+ In 165.0
Gromril Armour; Battle Standard; Units w/in 12" may re-roll
Leadership tests
Runic Armour Master Rune of Gromril; 1+ Armour Save; Rune of Preservation; [65.0]
Immune to Killing Blow, Heroic Killing Blow, and Poisoned
Attacks special rules.; Rune of Resistance; Allows re-rolled
armour saves.
Runic Weapon Rune of Speed (x2); +1 Initiative [10.0]
Master Engineer 1 3 4 5 4 4 2 2 2 9 3+ In 85.0
Artillery Master: A Master Engineer within 3"of a war machine is
allowed to take a "Look Out Sir!" as if he was within 3" of a
unit of 5 or more models. In addition one war machine within 3"
recieves one of the following: Bolt Thrower may use his BS,
Grudge Thrower may re-roll 1st Artillery dice & Cannon inflict
D6 Wo; Pick one warmachine at start of game: counts as being in
hard cover & defended obstacle; Dwarf Handgun; 24", S4 hit, -2
Ar Sv,+1 to hit; Move OR Fire; Gromril Armour
Runic Armour Rune of Stone; +1 Armour Save. Exception to Rule of Pride. [5.0]
Warriors 49 3 4 3 3/5 4 1 2 1 9 4+ In 575.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Veteran 1 3 4 3 3/5 4 1 2 2 9 4+ In [10.0]
Longbeards 33 3 5 3 4/6 4 1 2 1 9 4+ In 551.0
Immune to Panic; Dwarfs within 6" reroll failed Panic tests;
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Runic Banner Master Rune of Grugni; Dwarf units within 6" get 5+ Ward Save [50.0]
vs. missiles
Greatbeard 1 3 5 3 4/6 4 1 2 2 9 4+ In [10.0]
Hammerers 19 3 5 3 4/6 4 1 2 1 9 4+ In 315.0
Stubborn; Immune to Fear and Terror with Dwarf Lord or in Royal
Clan; Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Runic Banner Rune of Battle; +1 Combat Resolution [25.0]
Gate Keeper 1 3 5 3 4/6 4 1 2 2 9 4+ In [12.0]
Ironbreakers 19 3 5 3 4 4 1 2 1 9 3+ In 335.0
Gromril Armour; Shield; Standard; +1CR; Musician; +1CR if tied;
+1 Ld in rally attempts.
Runic Banner Rune of Battle; +1 Combat Resolution; Rune of Determination; One [45.0]
use only. Take on break test on 1D6.
Ironbeard 1 3 5 3 4 4 1 2 2 9 3+ In [12.0]
Grudge Thrower 1 /1 7 3 Wm 150.0
Stubborn; 3" Template, S3 hits with armour save, D6 Wo (S9 under
hole); Units taking casualties must take a panic test; Engineer
Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Burning; [55.0]
Flaming Attacks special rule; Rune of Penetrating; +1 Str
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Stone Thrower Misfire Table 1. Destroyed, 2-3. Disabled (no firing this turn or next AND -
you lose 1 crewman), 4-6. May not shoot this turn.
Grudge Thrower 1 /2 7 3 Wm 170.0
Stubborn; 3" Template, S3 hits with armour save, D6 Wo (S9 under
hole); Units taking casualties must take a panic test; Engineer
Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Penetrating [75.0]
(x2); +1 Str
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Stone Thrower Misfire Table 1. Destroyed, 2-3. Disabled (no firing this turn or next AND -
you lose 1 crewman), 4-6. May not shoot this turn.
Cannon 1 7 3 Wm 145.0
Stubborn; Rng 48"; S10 hit, D6 Wounds; Engineer
Engineering Runes Rune of Burning; Flaming Attacks special rule; Rune of Forging; [40.0]
Reroll misfire result on either to hit or bounce.
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Cannon Misfire Table 1-2. Destroyed, 3-4 Malfunction (Cannot fire this turn or next), -
5-6 May not shoot this turn.
Grapeshot 12", St5, Artillery Dice #, Armour Piercing, Roll to hit. -
Organ Gun 1 7 3 Wm 120.0
Stubborn; Range 24"; Roll Artillery dice (may reroll if it did
not misfire) to determine # of S5 armour piercing hits; If a
misfire results on the second roll it simply fails to fire.;
Misfire Chart
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 -
Cannot fire that turn.
Organ Gun 1 7 3 Wm 120.0
Stubborn; Range 24"; Roll Artillery dice (may reroll if it did
not misfire) to determine # of S5 armour piercing hits; If a
misfire results on the second roll it simply fails to fire.;
Misfire Chart
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 -
Cannot fire that turn.
Total Army Cost: 3497.0
Notes:
May march within 8 inches of enemies without LDR test, Any weapon with runes inscribed on it is
considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the
strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the
Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.
Additional Dispel Dice: 3
Additional Casting Dice: 0
Models in Army: 154
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright © 1998-2001 by Lone Wolf Development, Inc. "dwarf allied"2500 Pts - Dwarfs Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Dwarf Lord 1 3 7 4 4 5 3 4/5 4 10 1+ In 298.0
Royal Blood; General; Units within 12" may use General's
Leadership, 18" if he has the Large Target special rule.;
Shieldbearers; Gromril Armour; Shield
#Shield Bearer Count as 2 models in size; not considered as Large Target and [0.0]
Dwarf Lord still benefit from 'Look Out Sir!' rule
Runic Armour Master Rune of Steel; Attacks against bearer have max S of 5; [90.0]
Rune of Preservation; Immune to Killing Blow, Heroic Killing
Blow, and Poisoned Attacks special rules.; Rune of Resistance;
Allows re-rolled armour saves.
Runic Weapon Rune of Fire; Flaming Attacks; Rune of Might; Double Strength [35.0]
against To 5+.; Rune of Speed; +1 Initiative
2 Shield Bearers 1 5 4 3 2 In [0.0]
The attack value already incorporates the 2 Shieldbearers. Lord
that rides is still counted as Infantry.
Runesmith 1 3 5 4 4 4 2 2/3 2 9 2+ 1 In 147.0
Gromril Armour; Shield
Runic Talisman Master Rune of Balance; Takes one power die from opponent and [50.0]
adds to dispel pool.
Runic Armour Rune of Preservation; Immune to Killing Blow, Heroic Killing [20.0]
Blow, and Poisoned Attacks special rules.; Rune of Stone; +1
Armour Save. Exception to Rule of Pride.
Runic Weapon Rune of Speed; +1 Initiative [5.0]
Thane 1 3 6 4 4 5/6 2 3 3 9 3+ In 155.0
Gromril Armour; Battle Standard; Units w/in 12" may re-roll
Leadership tests
Runic Armour Master Rune of Adamant; +1 Toughness; Rune of Preservation; [65.0]
Immune to Killing Blow, Heroic Killing Blow, and Poisoned
Attacks special rules.; Rune of Stone; +1 Armour Save. Exception
to Rule of Pride.
Longbeards 22 3 5 3 4/6 4 1 2 1 9 4+ In 382.0
Immune to Panic; Dwarfs within 6" reroll failed Panic tests;
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Runic Banner Ancestor Rune; One use only. Stubborn on 4+ when taking first [35.0]
break test (can only use one Rune per test); Rune of Battle; +1
Combat Resolution
Greatbeard 1 3 5 3 4/6 4 1 2 2 9 4+ In [10.0]
Hammerers 19 3 5 3 4/6 4 1 2 1 9 4+ In 330.0
Stubborn; Immune to Fear and Terror with Dwarf Lord or in Royal
Clan; Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Runic Banner Rune of Battle; +1 Combat Resolution; Rune of Sanctuary; Magic [40.0]
Resistance (1)
Gate Keeper 1 3 5 3 4/6 4 1 2 2 9 4+ In [12.0]
Grudge Thrower 1 /1 7 3 Wm 145.0
Stubborn; 3" Template, S3 hits with armour save, D6 Wo (S9 under
hole); Units taking casualties must take a panic test; Engineer
Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Penetrating; [50.0]
+1 Str
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Stone Thrower Misfire Table 1. Destroyed, 2-3. Disabled (no firing this turn or next AND -
you lose 1 crewman), 4-6. May not shoot this turn.
Cannon 1 7 3 Wm 155.0
Stubborn; Rng 48"; S10 hit, D6 Wounds; Engineer
Engineering Runes Rune of Burning; Flaming Attacks special rule; Rune of Forging; [50.0]
Reroll misfire result on either to hit or bounce.; Rune of
Reloading; Can fire even if it has suffered a Misfire the
previous turn unless it was destroyed.
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Cannon Misfire Table 1-2. Destroyed, 3-4 Malfunction (Cannot fire this turn or next), -
5-6 May not shoot this turn.
Grapeshot 12", St5, Artillery Dice #, Armour Piercing, Roll to hit. -
Thunderers 10 3 4 3 3 4 1 2 1 9 5+ In 155.0
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire;
Light Armour; Shield; Musician; +1CR if tied; +1 Ld in rally
attempts.
Thunderers 10 3 4 3 3 4 1 2 1 9 5+ In 155.0
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire;
Light Armour; Shield; Musician; +1CR if tied; +1 Ld in rally
attempts.
Troll Slayers 27 3 4 3 3 4 1 2 1 10 In 367.0
Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally
attempts.; Unbreakable; S = enemy T > min 3, max 6 (incl weapon
bonus)
Giant Slayer 2 3 5 3 4 4 1 3 2 10 In [52.0]
Daemon Slayer 1 3 7 3 4 5 3 5 4 10 In 210.0
Slayer; Unbreakable; Loner
Runic Weapon Master Rune of Smiting; Causes D6 Wounds; Rune of Fire; Flaming [100.0]
Attacks; Rune of Snorri Spangelheim; +1 to hit
Total Army Cost: 2499.0
Notes:
May march within 8 inches of enemies without LDR test, Any weapon with runes inscribed on it is
considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the
strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the
Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.
Additional Dispel Dice: 1
Additional Casting Dice: 0
Models in Army: 107
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright © 1998-2001 by Lone Wolf Development, Inc. [ Добавлено спустя 1 минуту 31 секунду ]
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