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ISWSIElijah

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Весь контент ISWSIElijah

  1. давайте я с победителем сыграю в гранд финале
  2. ставь в винде по умолчанию язык английский США
  3. ты предлагаешь уменьшить требование к контролю. это не киберспортивно. тут нечего обсуждать
  4. нет, нельзя такое делать. протыкайте вручную
  5. 350 морали это норм, там у хсмов баг с восстановлением морали, я думал мес это пофиксил
  6. на 1 странице ты писал что нет смысла застраивать посты на 1 фазе изза долгой окупаемости. но если ты орк или у тебя есть перк на урон поста, то лучше все застроить при первой возможности. 200 реквы это всего то половина пака, а то и меньше. но при этом при обороне они дадут больше пользы чем 3 тсмщика или 3 баньши
  7. гигамок, михалыч, янди и еще половина твоего клана вессовестно абузят эльдарскую имбу годами, пропагандируют запрет рандома, но про них ты ничо не пишешь
  8. михалыч зашкварился еще пару лет назад когда начал активно пропагандировать запрет рандом расы на турнирах по сс. дизлайк ему
  9. ISWSIElijah Random skywarp777 "инструкция как законтрить меня"не соглашайтесь на выключение таймера, и я соглашусь на тех вин
  10. сконектило в авто с этим, вроде настоящим китайцем. тут говорили такое заблочено реликами. оказалось мифом или патч изменил? http://steamcommunity.com/profiles/76561198005655782/
  11. админ есла в дове лютый нуб, который скорее всего не отличает баги и фичи. если не запретит баг и новую карту, то мона не регаться ибо помойка
  12. абузить нужно и массово, и зараспратраните инструкцию. но на турнирах естессвенно запрещать
  13. также релики не написали, что добавили в список карт 1х1 желтую карту которая была для 2х2, изменив только название. тоже самое проделали с одной из карт для 3х3, которая теперь есть в варианте 2х2 буду долго ржать если админ есла не забанит эту "новую" карту в 1х1 турнире
  14. мы хотели общую стату, чтоб увидеть какая расса доминирует
  15. серваки были оффлайн, изза чего повыходили
  16. "список изменений"New Leaderboards have been added Improved Opponent AI The Codex now includes all Elite units Balance update (multiplayer only, balance changes do not apply to the campaign) GENERAL Gameplay Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes Base Requisition rate increased from 260 per minute to 340 per minute Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage) Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage) Escalation Phases Phase 1: Increased refund on unit loss from 25% to 35% Phase 2: Increased refund on unit loss from 15% to 25% Phase 4: Decreased resource rate bonus from 50% to 25% SPACE MARINES Servitor Bug Fixes Fixed an issue where Servitors could see over some sight blockers Tactical Marine Reinforcement cost of Tactical Marine upgrades reduced from 75% of upgrade cost to 25% Ranged damage increased from 2.85 to 4 Melee damage increased from 4.6 to 5.5 Flamer upgrade reinforcement cost decreased from 71 Requisition / 7 Power to 63 Requisition / 2 Power Plasma Gun upgrade reinforcement cost changed from 75 Requisition / 9 Power to 65 Requisition / 3 Power Bug Fixes Fixed a bug that doubled the reinforcement cost of Tactical Marines when they were Overcharged Fixed a bug that caused Tactical Marines to gain resources when Overcharged Fixed a bug that prevented Tactical Marines from being able to melee when Overheated Fixed a bug that caused Tactical Marine squads with Tireless to get spread out after being reinforced, or to not benefit from the doctrine when deployed from a Drop Pod Fixed an issue where Tactical Marines could get both Plasma and Flamer upgrades if they were triggered simultaneously Scout Sniper Scout Snipers no longer need to wait for a short time before being able to move after having fired their weapons Doctrines Hidden: Now gains a 10-second speed boost after firing Assault Marine Power Sword upgrade is now available at Tier 2 Power Sword upgrade cost changed from 75 Requisition / 75 Power to 125 Requisition / 125 Power Jump charge generation time increased from 65 seconds to 90 seconds Doctrines Assault Leap: Damage reduced from 75 to 20 Lascannon Devastator Added a resource bar to display three tiers of beam intensity Beam intensity will no longer decay when switching targets Beam intensity will decay slowly when out of combat Beam intensity will reset when stunned, knocked back, or placed into stasis Beam intensity 1 damage increased from 1.5 to 1.875 Beam intensity 2 damage increased from 3 to 3.75 Beam intensity 3 damage increased from 5.5 to 6.5 Whirlwind Bug Fixes Fixed an issue where Whirlwinds using the Thunderhawk Redeployment doctrine would move back to their starting points Predator Destructor Health increased from 2250 to 2750 Area of effect increased from 3 to 5 Visual effects have been updated to match the new area of effect Kill Team Ironmaw Ranged damage increased from 4 to 5 Melee damage increased from 6 to 8 Bug Fixes Fixed a missing asset spawning when Kill Team Ironmaw was killed during teleport Jonah Orion Max number of units hit per squad decreased from unlimited to 5 Gabriel Angelos Removed knockback from Critical Strike Critical Strike (passive) damage increased from 80 to 85 Terminators Added knockback on Teleport arrival Decreased the speed it takes to fire a full volley of Cyclone Missile Barrage from 8 seconds to 4 seconds Bug Fixes Fixed an issue where the Terminator's Devastation doctrine was not applied to units deployed via Drop Pod Venerable Dreadnought Maximal Charge can no longer be intercepted by enemy units in-between the Venerable Dreadnought and its target Ranged damage increased from 240 to 350 Imperial Knight Solaria Removed the slow from Gets Hot! Attack range increased from 40 to 45 Gatling Barrage knockback increased from 8 to 12 Gatling Barrage range increased from 45 to 55 Additional Changes Increased shields granted by Plant The Standard from 350 to 450 Drop pod damage versus buildings currently under construction from 1750 to 350 Tip of the Spear: Units must be out of combat for 20 seconds before being able to reinforce from a Listening Post Population Servitor: Decreased from 2 to 1 Assault Marines: Increased from 10 to 13 Scout Snipers: Decreased from 10 to 9 Heavy Bolter Devastators: Increased from 9 to 11 Lascannon Devastators: Increased from 9 to 10 Landspeeders: Increased from 10 to 13 Dreadnought: Decreased from 18 to 17 Predator Annihilator: Decreased from 18 to 17 Predator Destructor: Decreased from 18 to 17 Whirlwind: Increased from 10 to 12 ELDAR Bonesinger Warp now starts on cooldown when the unit is first spawned in Warp range decreased from 100 to 70 Dire Avenger Ranged damage reduced from 40 to 30 Shields reduced from 20% to 10% Howling Banshee Quick Strike cost changed from 100 Requisition / 60 Power to 75 Requisition / 50 Power Quick Strike damage reduced from 65 to 30 Doctrines Hunt: When in stealth, Quick Strike will reveal you in the casting phase Hunt: Speed bonus no longer stacks with Fleet of Foot Hunt: Damage bonus reduced from 100% to 25% Reflective Strike: Instead of being invulnerable, Howling Banshees take half damage Ranger Cost changed from 330 Requisition / 15 Power to 330 Requisition / 20 Power Cost to unlock changed from 100 Requisition to 125 Requisition / 25 Power Bug Fixes Fixed a bug where additional firing would not reset their stealth revert timer Fire Prism Cost changed from 100 Requisition / 375 Power to 100 Requisition / 325 Power Ranged damage increased from 275 to 320 Superheated damage type changed from Normal to True Superheated damage increased from 100 to 150 Superheated activation time reduced from 3 seconds to 2 seconds Removed knockback from Superheated Bug Fixes Fixed an issue where units could not teleport out of a Fire Prism attack Striking Scorpions Hunt damage bonus reduced from 100% to 25% Speed bonus from Hunt only stacks with Fleet of Foot up to 33%, down from 100% Hunt tooltip now displays speed and damage bonuses Critical Strike (passive) damage type changed from True to Normal Farseer Macha Psyker Blast damage decreased from 150 to 125 Psyker Blast damage mitigation increased from 50% to 75% Bug Fixes Fixed an issue where Macha's Last Chance doctrine would not affect Elite squad members who spawn through healing Jain Zar Silent Death initial damage reduced from 100 to 75 Silent Death return damage increased from 250 to 275 Changed the visual effects when Silent Death is on its return path Silent Death tooltip now displays the difference in damage when Jain Zar's triskele is returning Warp Spiders Slow mines activation time decreased from 7 seconds to 3 seconds Wraithlord Wraith Recall tooltip now displays the number of squads that will be teleported during its casting phase Doctrines Wraith Recall: Range reduced from global to 100 Wraith Recall: Can now only teleport up to 10 units, instead of an unlimited amount Bug Fixes Fixed a bug where the Wraithlord's Ethereal Wall would not always block projectiles Additional Changes Edlritch Storm: True damage per tick reduced from 5 to 2.5 Eldritch Storm: Lightning bolt delay decreased from 0.75 to 0.25 in Conduit form Webway Gates health decreased from 700 to 600 Fixed an issue where destroying a connected Webway while it relocates could prevent any further Webways from being connected Improved Webways: No longer allows Webway Gates to relocate in Tier 1 Improved Webways: Health regeneration can now only occur after 10 seconds of being out of combat Improved Webways: Relocation cast time increased from 4 seconds to 10 seconds Population Dire Avengers: Increased from 6 to 8 Howling Banshees: Increased from 10 to 11 Dark Reapers: Increased from 8 to 11 Rangers: Increased from 8 to 9 Shadow Spectres: Increased from 9 to 12 Wraithblades: Increased from 12 to 16 Vyper: Increased from 5 to 9 Falcon: Increased from 12 to 17 Fire Prism: Increased from 15 to 19 ORKS Gretchin Doctrines Find the Goods: Places a single mine on top of the Scrap pile that you teleport to Find the Goods: Now stealths for 15 seconds, or until detected Boy Doctrines Get 'Em Boyz: Decreased Shout speed bonus stacking with WAAAGH! from 100% to 50% Trukk Doctrines Suicide Bomma: Damage reduced from 350 to 200 Suicide Bomma: Damage versus objectives reduced from 350 to 100 Suicide Bomma: Max number of units hit per squad decreased from unlimited to 5 Deffkopta Increased health from 450 to 550 Killa Kan Doctrines Long Range Rokkit: The number of rokkits remains visible on the health bar under more cases Long Range Rokkits: Rokkits should only travel a certain distance and expire after a duration Deff Dread Doctrines Bigga Scrap Shield: Shields increased from 300 to 500 Bigga Scrap Shield: Duration increased from 5 to 10 seconds Big Trakk Cost changed from 100 Requisition / 350 Power to 100 Requisition / 325 Power Salvage cost changed from 50 Requisition / 175 Power to 50 Requisition / 165 Power Kill 'Em Far now applies a slow to vehicles, instead of a stun Stormboyz Suicide Bomma's damage versus objectives reduced from 350 to 175 Max number of units hit per squad decreased from unlimited to 5 When upgraded with scrap, Suicide Bomma's damage versus objectives reduced by 50% Doctrines Kamakazee: Changed hotkey from Q to X Weirdboy Zappnoggin Damage type changed from Normal to True Area of effect damage removed from ranged attack Scrap Blast shields increased from 200 to 225 Max number of units hit per squad by Scrap Blast decreased from unlimited to 5 Ere We Go no longer does damage Fist of Gork travel time used to be varied, is now a flat rate of 3.5 seconds Mad Dread Health increased from 4250 to 4750 Tunnel cooldown decreased from 45 seconds to 30 seconds Gorkanaut Ranged damage increased from 15 to 20 All Da Dakka damage increased from 80 to 100 Bug Fixes Fixed an issue where All Da Dakka did no damage to Shield Generators Fixed an issue with cancelling the Gorkanaut's Rokkit Fist ability Additional Changes Fixed an issue where Roks could become unresponsive if picked up and dropped Population Boyz: Decreased from 8 to 7 Shoota Boyz: Increased from 8 to 9 Nobz: Decreased from 25 to 16 Deffgun Lootas: Increased from 8 to 9 Tankbustas: Increased from 6 to 10 Trukks: Increased from 8 to 9 Deffkoptas: Increased from 5 to 7 Killa Kans: Increased from 10 to 11 Deff Dreads: Increased from 12 to 15 Big Trakks: Increased from 18 to 19 BUG FIXES Achievements Fixed assorted issues with achievements not being awarded when completing the campaign Audio Fixed several issues with odd audio bursts when restarting missions or progressing to certain post-mission screens Fixed incorrect sound effects on Sky Portal death Fixed missing sound effects on Ork Shoota Boyz Fixed an issue with the level up sound effects playing on repeat Fixed an issue where setting Voice volume to zero was not silencing unit barks Campaign Fixed an issue where mission progress wasn't properly carried over between PCs Fixed an issue where Assault Marines could bypass a gate in Mission 1 Fixed an issue when respawning Gorgutz in an unplayable space in Mission 2 Fixed an issue with Eldar attackers not assaulting the player's base in Mission 4 Fixed missing animation on a bridge in Mission 4 Fixed missing dialogue at the end of Mission 4 Fixed a rare bug that would block progression when defending your base in Mission 5 Fixed issues with deck gun effects and sound effects when loading a save in Mission 7 Tuned Diomedes' health in Mission 8 Fixed an issue where units joining the player could become hostile in Mission 11 Fixed an issue with Wazmakka's behaviour when attacked from range in Mission 12 Fixed an issue with debrief imagery in Mission 12 Fixed an issue with stacking Webway Gates in Mission 13 Fixed a rare crash when destroying the first Webway Gate in Mission 14 Fixed an issue with missing health bars on some units in Mission 16 Fixed an issue with missing objective indicators in Mission 16 Fixed an issue where Elites would not gain experience at the end of Mission 16 Fixed issues with damage from Mission 17's boss's swipe attacks Fixed issues with boss behaviour in Mission 17 Save & Load Fixed an issue where incorrect Elites could appear in some save games Fixed an issue where Jonah Orion's Stonewall ability would become invisible when loading into a game saved while the ability was active Multiplayer Fixed an exploit where follow camera (') could be used to track enemy stealth units and units hidden in the fog of war Fixed an issue where paused AI games were not actually paused Units & Abilities Fixed a broken interaction between Wazmakka's Traktor Beam and Stormboyz' Suicide Bomma Fixed an animation glitch on the Striking Scorpions Fixed an issue where players could force units out of a Falcon transport ship over a chasm, instantly killing them Fixed an issue where Kyre's Eldritch Winds could move Deathstorm Drop Pods Fixed an overly large hit box on the Doctrine Chapel User Interface Fixed stacking debuff icons caused by Gorgutz' melee attacks Fixed inconsistencies with audio and video options and forced restarts Adjusted several incorrect ability and upgrade icons Fixed an issue where some tooltips would be missing text for non-deployed Elites Fixed incorrect behaviour on several gameplay UI options Updated the reticule for the Imperial Knight Paladin's Reaper Chainsword Sweep Art Fixed additional instances of effects seen through the fog of war Fixed an issue where Shadow Spectre's beam animation would not pause when the game paused Fixed missing effects on Kill Team Ironmaw squad member with the missile launcher Fixed missing effects on the Temporal Mine ability Fixed missing effects when the Venereable Dreadnought is destroyed Fixed timing issues on destruction effects for resource add-ons Fixed an issue where the effects and sound effects for Pin did not end Fixed an issue with persistent teleport effects when the target building is destroyed Offline Play Fixed assorted crashes and soft locks caused by losing internet connection during various screen transitions Performance Improved performance on 4K monitors in various option and info screens Improved performance when using the Roks ability убибака, ждем переводи анализ
  17. в обсуждениях стима релики закрыли много тем с жалобами и вопросами про патч если хотите улучшений - пишите негативный отзыв. а если написали положительный, редактируйте, даже если игра вам зашла. так она хуже не станет, а шанс на улучшение будет больше
  18. раньше все более-менее средние патчи и старты бетки были ровно в 20:00 по питеру
  19. без нуботурелей можно делать карты?
  20. тогда го 2 турнира, старое ф2ф с соларами и гигамоками, и параллельно ф2ф про для топ плееров
  21. пусть зрители на стриме выбирают ма для 5 игры
  22. в бф и фифе есть в настройках пункт позволяющий регулировать поиск соперников с 2 пунктами: "конект почти со всеми" и "конект ток с теми кто выбрал тотже регион, что и ты" почти все можно реализовать нормально, но релики и сега халтурят почти во всем, даже озвучку не завезли
  23. играл с американцами и аргентинцами, проблем нет. а азия даже ближе будет
  24. я видел последнюю версию ретрибьюшена, геймплей там все также ниачом, графика также страдает, кнопку ретрита не убрали, строительства не завезли, система укрытий что в 2, что в 3 части плохая. хаос, забудь про книги, как добавят примархов в дове, там и поглядим могут ли они запрыгнуть на титана
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