"список изменений"New 
Leaderboards have been added  
Improved 
Opponent AI 
The Codex now includes all Elite units 
Balance update (multiplayer only, balance changes do not apply to the campaign)  
GENERAL  
Gameplay 
Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes 
Base Requisition rate increased from 260 per minute to 340 per minute 
Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage) 
Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)  
Escalation Phases 
Phase 1: Increased refund on unit loss from 25% to 35% 
Phase 2: Increased refund on unit loss from 15% to 25% 
Phase 4: Decreased resource rate bonus from 50% to 25%  
SPACE MARINES  
Servitor 
Bug Fixes 
Fixed an issue where Servitors could see over some sight blockers   
Tactical Marine 
Reinforcement cost of Tactical Marine upgrades reduced from 75% of upgrade cost to 25% 
Ranged damage increased from 2.85 to 4 
Melee damage increased from 4.6 to 5.5 
Flamer upgrade reinforcement cost decreased from 71 Requisition / 7 Power to 63 Requisition / 2 Power 
Plasma Gun upgrade reinforcement cost changed from 75 Requisition / 9 Power to 65 Requisition / 3 Power  
Bug Fixes 
Fixed a bug that doubled the reinforcement cost of Tactical Marines when they were Overcharged 
Fixed a bug that caused Tactical Marines to gain resources when Overcharged 
Fixed a bug that prevented Tactical Marines from being able to melee when Overheated 
Fixed a bug that caused Tactical Marine squads with Tireless to get spread out after being reinforced, or to not benefit from the doctrine when deployed from a Drop Pod 
Fixed an issue where Tactical Marines could get both Plasma and Flamer upgrades if they were triggered simultaneously  
Scout Sniper 
Scout Snipers no longer need to wait for a short time before being able to move after having fired their weapons  
Doctrines 
Hidden: Now gains a 10-second speed boost after firing  
Assault Marine 
Power Sword upgrade is now available at Tier 2 
Power Sword upgrade cost changed from 75 Requisition / 75 Power to 125 Requisition / 125 Power 
Jump charge generation time increased from 65 seconds to 90 seconds  
Doctrines 
Assault Leap: Damage reduced from 75 to 20  
Lascannon Devastator 
Added a resource bar to display three tiers of beam intensity 
Beam intensity will no longer decay when switching targets 
Beam intensity will decay slowly when out of combat 
Beam intensity will reset when stunned, knocked back, or placed into stasis 
Beam intensity 1 damage increased from 1.5 to 1.875 
Beam intensity 2 damage increased from 3 to 3.75 
Beam intensity 3 damage increased from 5.5 to 6.5  
Whirlwind 
Bug Fixes 
Fixed an issue where Whirlwinds using the Thunderhawk Redeployment doctrine would move back to their starting points  
Predator Destructor 
Health increased from 2250 to 2750 
Area of effect increased from 3 to 5 
Visual effects have been updated to match the new area of effect   
Kill Team Ironmaw 
Ranged damage increased from 4 to 5 
Melee damage increased from 6 to 8  
Bug Fixes 
Fixed a missing asset spawning when Kill Team Ironmaw was killed during teleport  
Jonah Orion 
Max number of units hit per squad decreased from unlimited to 5  
Gabriel Angelos 
Removed knockback from Critical Strike 
Critical Strike (passive) damage increased from 80 to 85  
Terminators 
Added knockback on Teleport arrival 
Decreased the speed it takes to fire a full volley of Cyclone Missile Barrage from 8 seconds to 4 seconds  
Bug Fixes 
Fixed an issue where the Terminator's Devastation doctrine was not applied to units deployed via Drop Pod  
Venerable Dreadnought 
Maximal Charge can no longer be intercepted by enemy units in-between the Venerable Dreadnought and its target 
Ranged damage increased from 240 to 350  
Imperial Knight Solaria 
Removed the slow from Gets Hot! 
Attack range increased from 40 to 45 
Gatling Barrage knockback increased from 8 to 12 
Gatling Barrage range increased from 45 to 55  
Additional Changes 
Increased shields granted by Plant The Standard from 350 to 450 
Drop pod damage versus buildings currently under construction from 1750 to 350 
Tip of the Spear: Units must be out of combat for 20 seconds before being able to reinforce from a Listening Post  
Population 
Servitor: Decreased from 2 to 1 
Assault Marines: Increased from 10 to 13 
Scout Snipers: Decreased from 10 to 9 
Heavy Bolter Devastators: Increased from 9 to 11 
Lascannon Devastators: Increased from 9 to 10 
Landspeeders: Increased from 10 to 13 
Dreadnought: Decreased from 18 to 17 
Predator Annihilator: Decreased from 18 to 17 
Predator Destructor: Decreased from 18 to 17 
Whirlwind: Increased from 10 to 12  
ELDAR  
Bonesinger 
Warp now starts on cooldown when the unit is first spawned in 
Warp range decreased from 100 to 70  
Dire Avenger 
Ranged damage reduced from 40 to 30 
Shields reduced from 20% to 10%  
Howling Banshee 
Quick Strike cost changed from 100 Requisition / 60 Power to 75 Requisition / 50 Power 
Quick Strike damage reduced from 65 to 30  
Doctrines 
Hunt: When in stealth, Quick Strike will reveal you in the casting phase 
Hunt: Speed bonus no longer stacks with Fleet of Foot 
Hunt: Damage bonus reduced from 100% to 25% 
Reflective Strike: Instead of being invulnerable, Howling Banshees take half damage  
Ranger 
Cost changed from 330 Requisition / 15 Power to 330 Requisition / 20 Power 
Cost to unlock changed from 100 Requisition to 125 Requisition / 25 Power  
Bug Fixes 
Fixed a bug where additional firing would not reset their stealth revert timer  
Fire Prism 
Cost changed from 100 Requisition / 375 Power to 100 Requisition / 325 Power 
Ranged damage increased from 275 to 320 
Superheated damage type changed from Normal to True 
Superheated damage increased from 100 to 150 
Superheated activation time reduced from 3 seconds to 2 seconds 
Removed knockback from Superheated  
Bug Fixes 
Fixed an issue where units could not teleport out of a Fire Prism attack  
Striking Scorpions 
Hunt damage bonus reduced from 100% to 25% 
Speed bonus from Hunt only stacks with Fleet of Foot up to 33%, down from 100% 
Hunt tooltip now displays speed and damage bonuses 
Critical Strike (passive) damage type changed from True to Normal  
Farseer Macha 
Psyker Blast damage decreased from 150 to 125 
Psyker Blast damage mitigation increased from 50% to 75%  
Bug Fixes 
Fixed an issue where Macha's Last Chance doctrine would not affect Elite squad members who spawn through healing  
Jain Zar 
Silent Death initial damage reduced from 100 to 75 
Silent Death return damage increased from 250 to 275 
Changed the visual effects when Silent Death is on its return path 
Silent Death tooltip now displays the difference in damage when Jain Zar's triskele is returning  
Warp Spiders 
Slow mines activation time decreased from 7 seconds to 3 seconds  
Wraithlord 
Wraith Recall tooltip now displays the number of squads that will be teleported during its casting phase  
Doctrines 
Wraith Recall: Range reduced from global to 100 
Wraith Recall: Can now only teleport up to 10 units, instead of an unlimited amount  
Bug Fixes 
Fixed a bug where the Wraithlord's Ethereal Wall would not always block projectiles  
Additional Changes 
Edlritch Storm: True damage per tick reduced from 5 to 2.5 
Eldritch Storm: Lightning bolt delay decreased from 0.75 to 0.25 in Conduit form 
Webway Gates health decreased from 700 to 600 
Fixed an issue where destroying a connected Webway while it relocates could prevent any further Webways from being connected 
Improved Webways: No longer allows Webway Gates to relocate in Tier 1 
Improved Webways: Health regeneration can now only occur after 10 seconds of being out of combat 
Improved Webways: Relocation cast time increased from 4 seconds to 10 seconds  
Population 
Dire Avengers: Increased from 6 to 8 
Howling Banshees: Increased from 10 to 11 
Dark Reapers: Increased from 8 to 11 
Rangers: Increased from 8 to 9 
Shadow Spectres: Increased from 9 to 12 
Wraithblades: Increased from 12 to 16 
Vyper: Increased from 5 to 9 
Falcon: Increased from 12 to 17 
Fire Prism: Increased from 15 to 19  
ORKS  
Gretchin 
Doctrines 
Find the Goods: Places a single mine on top of the Scrap pile that you teleport to 
Find the Goods: Now stealths for 15 seconds, or until detected  
Boy 
Doctrines 
Get 'Em Boyz: Decreased Shout speed bonus stacking with WAAAGH! from 100% to 50%  
Trukk 
Doctrines 
Suicide Bomma: Damage reduced from 350 to 200 
Suicide Bomma: Damage versus objectives reduced from 350 to 100 
Suicide Bomma: Max number of units hit per squad decreased from unlimited to 5  
Deffkopta 
Increased health from 450 to 550  
Killa Kan 
Doctrines 
Long Range Rokkit: The number of rokkits remains visible on the health bar under more cases 
Long Range Rokkits: Rokkits should only travel a certain distance and expire after a duration  
Deff Dread 
Doctrines 
Bigga Scrap Shield: Shields increased from 300 to 500 
Bigga Scrap Shield: Duration increased from 5 to 10 seconds  
Big Trakk 
Cost changed from 100 Requisition / 350 Power to 100 Requisition / 325 Power 
Salvage cost changed from 50 Requisition / 175 Power to 50 Requisition / 165 Power 
Kill 'Em Far now applies a slow to vehicles, instead of a stun   
Stormboyz 
Suicide Bomma's damage versus objectives reduced from 350 to 175 
Max number of units hit per squad decreased from unlimited to 5 
When upgraded with scrap, Suicide Bomma's damage versus objectives reduced by 50%  
Doctrines 
Kamakazee: Changed hotkey from Q to X  
Weirdboy Zappnoggin 
Damage type changed from Normal to True 
Area of effect damage removed from ranged attack 
Scrap Blast shields increased from 200 to 225 
Max number of units hit per squad by Scrap Blast decreased from unlimited to 5 
Ere We Go no longer does damage 
Fist of Gork travel time used to be varied, is now a flat rate of 3.5 seconds  
Mad Dread 
Health increased from 4250 to 4750 
Tunnel cooldown decreased from 45 seconds to 30 seconds  
Gorkanaut 
Ranged damage increased from 15 to 20 
All Da Dakka damage increased from 80 to 100  
Bug Fixes 
Fixed an issue where All Da Dakka did no damage to Shield Generators 
Fixed an issue with cancelling the Gorkanaut's Rokkit Fist ability  
Additional Changes 
Fixed an issue where Roks could become unresponsive if picked up and dropped  
Population 
Boyz: Decreased from 8 to 7 
Shoota Boyz: Increased from 8 to 9 
Nobz: Decreased from 25 to 16 
Deffgun Lootas: Increased from 8 to 9 
Tankbustas: Increased from 6 to 10 
Trukks: Increased from 8 to 9 
Deffkoptas: Increased from 5 to 7 
Killa Kans: Increased from 10 to 11 
Deff Dreads: Increased from 12 to 15 
Big Trakks: Increased from 18 to 19  
BUG FIXES  
Achievements 
Fixed assorted issues with achievements not being awarded when completing the campaign  
Audio 
Fixed several issues with odd audio bursts when restarting missions or progressing to certain post-mission screens 
Fixed incorrect sound effects on Sky Portal death 
Fixed missing sound effects on Ork Shoota Boyz 
Fixed an issue with the level up sound effects playing on repeat 
Fixed an issue where setting Voice volume to zero was not silencing unit barks  
Campaign 
Fixed an issue where mission progress wasn't properly carried over between PCs 
Fixed an issue where Assault Marines could bypass a gate in Mission 1 
Fixed an issue when respawning Gorgutz in an unplayable space in Mission 2 
Fixed an issue with Eldar attackers not assaulting the player's base in Mission 4 
Fixed missing animation on a bridge in Mission 4 
Fixed missing dialogue at the end of Mission 4 
Fixed a rare bug that would block progression when defending your base in Mission 5 
Fixed issues with deck gun effects and sound effects when loading a save in Mission 7 
Tuned Diomedes' health in Mission 8 
Fixed an issue where units joining the player could become hostile in Mission 11 
Fixed an issue with Wazmakka's behaviour when attacked from range in Mission 12 
Fixed an issue with debrief imagery in Mission 12 
Fixed an issue with stacking Webway Gates in Mission 13 
Fixed a rare crash when destroying the first Webway Gate in Mission 14 
Fixed an issue with missing health bars on some units in Mission 16 
Fixed an issue with missing objective indicators in Mission 16 
Fixed an issue where Elites would not gain experience at the end of Mission 16 
Fixed issues with damage from Mission 17's boss's swipe attacks 
Fixed issues with boss behaviour in Mission 17  
Save & Load 
Fixed an issue where incorrect Elites could appear in some save games 
Fixed an issue where Jonah Orion's Stonewall ability would become invisible when loading into a game saved while the ability was active  
Multiplayer 
Fixed an exploit where follow camera (') could be used to track enemy stealth units and units hidden in the fog of war 
Fixed an issue where paused AI games were not actually paused  
Units & Abilities 
Fixed a broken interaction between Wazmakka's Traktor Beam and Stormboyz' Suicide Bomma 
Fixed an animation glitch on the Striking Scorpions 
Fixed an issue where players could force units out of a Falcon transport ship over a chasm, instantly killing them 
Fixed an issue where Kyre's Eldritch Winds could move Deathstorm Drop Pods 
Fixed an overly large hit box on the Doctrine Chapel  
User Interface 
Fixed stacking debuff icons caused by Gorgutz' melee attacks 
Fixed inconsistencies with audio and video options and forced restarts 
Adjusted several incorrect ability and upgrade icons 
Fixed an issue where some tooltips would be missing text for non-deployed Elites 
Fixed incorrect behaviour on several gameplay UI options 
Updated the reticule for the Imperial Knight Paladin's Reaper Chainsword Sweep  
Art 
Fixed additional instances of effects seen through the fog of war 
Fixed an issue where Shadow Spectre's beam animation would not pause when the game paused 
Fixed missing effects on Kill Team Ironmaw squad member with the missile launcher 
Fixed missing effects on the Temporal Mine ability 
Fixed missing effects when the Venereable Dreadnought is destroyed 
Fixed timing issues on destruction effects for resource add-ons 
Fixed an issue where the effects and sound effects for Pin did not end 
Fixed an issue with persistent teleport effects when the target building is destroyed  
Offline Play 
Fixed assorted crashes and soft locks caused by losing internet connection during various screen transitions  
Performance 
Improved performance on 4K monitors in various option and info screens 
Improved performance when using the Roks ability  
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