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Shack: During the demo it was said that the lighting engine in Space Marine was tech that Relic developed. What can you tell me about the engine you're using for this title?
Andy Lang: We took Vigil's Darksiders engine about a year and a half ago. We took a drop of it as our foundation. They had really great tools, a really great engine. Obviously, they were still in development at that point, it wasn't a "shipped engine" yet. We took it, we added a new lighting model in. It's all dynamic so we can do all real-time -- you saw on [a train level during the demo] with all the shadows, that was really important to us. Also, it's faster for production, you know "real-time lighting."
All the gameplay and combat stuff is all brand new. We're actually using Havoc animation, Havoc behavior. It's been heavily modified by our really senior technical animator we have here and our really senior animation programmer. The effects engine is pure Relic. That's actually the same effects engine we used in Company of Heroes, Dawn of War 2 and now we've put it into this thing. But it has been optimized for console.
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