ну так техника, кроме волкеров, на дифтерейн не кидают, они данжерос террейн тест проходят
To take a Difficult Terrain test, roll 2D6 and select the highest result – this is
the maximum distance, in inches, that any of the models in the unit may move.
Vehicles are not slowed down by difficult terrain. However, they treat all
difficult terrain as dangerous terrain instead. A vehicle that fails a Dangerous
Terrain test immediately loses one Hull Point and suffers an Immobilised
result from the Vehicle Damage table.