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Весь контент Aleks T'qel Talas
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Горят от того, что одним подсовывают гумна пирога, а другим тоже пирога, только с нормальной начинкой. Если отбросить идиотский спор о месте наратива в спорте и спорта в наративе, в сухом остатке остается следующее. 1) Если прочесть вординг детача ИК, артефакт этого детача выдается бесплатно, по факту наличия персонажа в нем. А значит, хотя детач все еще не ровня орковскому, можно извлечь из него пользу. Например взять капитана, артефакт и несколько дредноутов и экономить на лейтенанте. Стратагема на морталки +- смотрится на левиафане. Трейт фигня, упрощает получение укрытия пехоте. Делал бы он это для технике детача, цены не было бы, а так.. 2) Не знаю как оркам, но кусок общемарского детача выглядит... не то, что бы плохо. За цопе (правда до этого придется раз заплатить еще одно) превратить сталкер болтер райфл в снайперское оружие - это прекрасно и должно было быть в кодексе. Наконец-то мои парни с этими винтовками увидят свет. Стратагема на автохит автоболтер райфлом очень такое. Зачем?
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"Куций"Прилагательное, относительное и качественное, тип склонения по классификации А. Зализняка — 5a. Значение Общее прототипическое значение — дефектный вследствие недостаточной длины, роста, размера и т. д.. короткий или обрубленный, обрезанный (обычно о хвосте животного) ◆ Он обыкновенно сидел, подвернувши под себя свой куцый хвост, хмурился, вздрагивал по временам и никогда не улыбался. (Известно, что собаки имеют способность улыбаться, и даже очень мило улыбаться.) И. С. Тургенев, «Ермолай и мельничиха», 1847 г. имеющий короткий или обрубленный хвост (о животном) ◆ На берегу нас встретили гиляки, их жены, дети и куцые собаки, но уж того удивления, какое возбудил здесь когда-то своим прибытием покойный Поляков, мы не наблюдали. А. П. Чехов, «Остров Сахалин», 1894 г. перен., разг. короткий, недостаточно длинный; недостаточного размера, маленький (об одежде и т. п.) ◆ В его позе было что-то вызывающее, надменное и презрительное и в то же время в высшей степени жалкое и комическое, потому что чем внушительнее становилась его поза, тем ярче выступали на первый план его короткие брючки, куцый пиджак, карикатурный нос и вся его птичья, ощипанная фигурка. А. П. Чехов, «Степь», 1888 г. перен., разг. недостаточного роста, низкорослый (о человеке) ◆ Вокруг них бегает куцый писарь и, вытягиваясь изо всех сил, чтобы достать руками рогожу, кричит не своим голосом: // — Шибче! Шибче! А. П. Чехов, «Скорая помощь», 1887 г. перен., разг. недостаточно длинный, слишком краткий (о рассказе, изложении и т. п.) ◆ Отсутствует пример употребления (см. рекомендации). Синонимы частичн.: обрубленный куцехвостый маленький; частичн.: короткий маленький, плюгавенький; частичн.: низкорослый
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Наратив, внезапно, =/= неиграбельные правила. Как выше правильно сказано, можно было в дополнении, улучшить другие сильные стороны кулаков. Кроме того, если бы не крайне куций набор юнитов когорты, в значительной степени куций, стратагема на морталки по технике и артефакт были бы очень хороши. Но маемо, что маемо.
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"Из глубин соленого моря"I've been looking around for Thousand Sons rumors (I swear, this blog is going to transform into a Thousand Sons and Imperial Guard blog at this rate), and I managed to find a thread on Reddit that contained a few. As usual, the salt advice applies - these are just rumors, I have no idea how reliable ProdigalSonz or his sources are, so take these rumors with a pinch of salt and don't get your hopes too high up. Hell, even ProdigalSonz himself reminds us not to get our hopes too high up. Anyway, here's a summary of rumored changes for Thousand Sons according to him. Cultists up from 4 to 5 points (I hope my Imperial Guardsmen don't get hit by this nerf). Tzaangors possibly bumped up from 7 to 8 points. 5-men Rubric Marines to cost 90 points. Not very sure whether that includes the force stave or not, so it could mean two things. Either Rubric Marines get a points cut of 2 points per model (so the total cost should still be 97 as opposed to 90), or they get a points cut of 3 points per model (so the total cost becomes 92, which is closer to 90, but I find that highly unlikely). ProdigalSonz speculates that we might get the option to bring a soul reaper cannon for 5-men Rubric Marine squads, but don't get your hopes too high on that. Scarab Occult Terminators getting a points cut from 33 per model to 26 per model, which would make a 5-men squad with heavy weapons upgrades drop from 238 to 203 points. Points reduction for Land Raiders confirmed - the Chaos factions will get a similar decrease in points for their Land Raiders like their Imperial counterparts. So Deathwatch and Thousand Sons will get a points cut for their Land Raiders as well. For Tzeentch and Daemon allies, all the Greater Daemons will be getting points reduction from anywhere between 75 and 100 points. That would mean your Lord of Change would cost 230-255 points as opposed to 330 points right now, which is a huge buff (they honestly weren't worth taking before). Possibly warpflamers getting a point reduction, but again, don't get your hopes too high up on that. At most it would be just 2 points or so. Elsewhere (on Facebook, I believe), Grey Knights are losing Rites of Banishment and getting full Smite. However, I believe this only applies to HQ and Characters like Librarians, Captain Stern, Brother-Captains and all that. I do not think that it affects Troops or squads like Grey Knight Terminator squads or Paladins. However, some people argue that they will be getting the full Smite, and if true, somebody mentions that Thousand Sons will get a similar treatment where Rubric Marines Aspiring Sorcerers and Scarab Occult Terminator Sorcerer will also get full Smite. Again, I highly doubt that, but I'll compile more news for you guys as I go along. Oh, Adeptus Mechanicus will be getting a points reduction almost across the board. Imperial Knights will largely remain untouched, except for the Castellan getting a slight points increase. Nothing on Imperial Guard. There are a lot of people claiming that Guardsmen will be nerfed from 4 to 5 points per model, but nothing has been confirmed yet, at least not on the scale of Cultists. But it's looking likely. I hope to the Emperor that they don't, or if they do get bumped up, at least reduce the price of our tanks and artillery to compensate. Otherwise I can't take my Brigade anymore. UGH! At least Militarum Tempestus Scions will either remain the same or get a points cut proportional to the Space Marines (makes no sense for them to cost almost as much as Space Marines). Deathwatch, hmm, apparently Primaris Intercessors will see their points cut by 1. Just 1. No information on the others, but I suspect the Repulsor will get points decrease as well. Maybe Veterans too. Primaris Watch Captain, most definitely. If I see more news, I'll let you guys know. Until then, I'll see you guys next time! P.S. the reason why I'm writing about rumors instead of being at Dreamers Vault is because there's a bloody snowstorm in Minneapolis today and I don't know if I want to brave the elements. I'm a Draconian tank driver (without a tank), not a Valhallan Ice Warrior.
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"Q&A" CITY FIGHT: City fight is a thing. It has special detachments, special rules and stratagems in the new campaign book. There's a new army mechanic for picking detachments. There are new "mega stratagems". They effect a whole load of units in a detachment. For example they can give every unit in a detachment a keyword. GSC are in it, they get special detachments too. The Orks have a stratagem to make a Stompa their warlord. These rules will be used in matched play. You pay CP for specialist detachments - rather than in 7e, where formations were free. They are more specialised benefits, so are quote-unquote "easier to balance". An example of a stratagem/benefit is "indomitus veterans", which upgrades all intercessors in a detachment to veterans. They said they were aware that armies with a load of CP (e.g. guard) have more CP than more elite armies. The benefits only affect specific models (e.g. all manticores in a detachment). Urban Combat is a box. There's a plastic wallet inside with cards to make a map (for building your own hive city). The overall map is "A1 A2 ish". You slot the cards together to make the city. There are apparently reusable stickers you can peel on and off to show control of a given area. The box also contains more content, which wasn't touched upon further. The specialist detachments are more "characterful" rather than "powerful". These detachments won't be for every army or model out there - they'll just be for the armies and models that make the most sense. These detachments are not intended to be a "replacement" of the 7e detachments. Vigilus will be around for a while. No Necrons and Tau on Vigilus. They may appear in later settings if they suit it. They don't want to make an unrealistic setting where every faction is present. The setting isn't just one environment (e.g. everything being a frozen tundra). There are different biomes and a load of variety. Paul Denton is the artist who does the environmental pictures for it. Water is super precious on vigilus if you didn't know this already, admech use a space elevator to fetch water. Some guard detachments include one for Russes, a Tempestus Scion one, a Leman Russ one, a Sentinel one. The factions present on Vigilus are going to be getting these rules. Notably rather than "AdMech" being listed as a faction, they were instead listed as "Kastellan Robots". Eldar were also listed as "Windrider Host". All other factions were their general name (e.g. "Orks", "Genestealer Cults", "Space Wolves"). PRIMARIS Normal space marines can be made into primaris now with surgery (or something). Again, mini-marines aren't going anywhere. GREY KNIGHTS ARE NOT GETTING THE PRIMARIS TREATMENT. GENESTEALER CULTS: As to whether they'll have a load of Astra Miliatarum datasheets printed in the GSC book? No. However, anything you've been able to ally in previously to GSC using the index is possible now. They used manticores as an example. Don't want to make previous purchases wasted. They have tried to make them stronger as a standalone army - said that many GSC lists were just a tiny amount of GSC, and then a load of Tyranids and/or IG. Strongly suggested they'd be getting subfactions. The codex adds a load of options to the army, it's almost a complete replacement (said in relation to subfaction keywords especially). The codex has exciting new mechanics, stratagems especially. The releases shown today aren't the full set of releases - there is more to come. Cult Ambush is getting something turn 1 - not the full deep strike like it was pre-FAQ, but "something more" than just a 9" pre-game movement (a la Alpha Legion/Stygies/Raven Guard). FUTURE RELEASES AND FUTURE CAMPAIGNS: Renegade guard codex isn't "in the works" right now. There is more than one campaign book in the style of vigilus coming. Each setting has its own theme. Imperium will be in each campaign setting. The next campaign setting is very fleshed out already - similar in structure to what we see with Vigilus and City fight. Campaign books like city fight won't be limited (i.e. there won't be a 6 month window in which you can buy them). There are more codexes coming out next year. There are currently no plans to release an "agents of the imperium" codex. The designers felt that the units don't translate to the battlefield well. An inquisitor etc. feel more appropriate for rogue trader/kill team. Specifically gave example of a character with a simple rapier and a laspistol doesn't feel "right". For boxed games they usually work about a year in advance. The person giving the seminar was working three years ahead on some stuff. Miniatures team plan significantly further than 1 year. More rogue trader explorations (or at least this style of release) will come in the future. BETA CODEXES Beta codexes are a sort of thing we'll be seeing in the future, but not in the same way as the Sisters of Battle beta. The beta rules will be put in white dwarf (e.g. a datasheet, a few stratagems), if they're well liked they'll find their way into matched play 40k (maybe with tweaks depending on feedback). Sisters of Battle should be good standalone. RULES They don't want to punish soup. They'd rather reward builds than penalise them. No comment on whether they'd try to reward monofaction armies. They are aware that they don't quite "get" soup yet. Points are worked out using a formula, some of which depend on points themselves. Open play rules are mainly to "scratch a certain itch", and gives an opportunity to add more "creative and crazy" rules into the game without breaking play. They know the fly FAQ change was an issue. They wanted to solve a simple problem which lead to oversights. They want to create simple fixes rather than add a load of complication to the game. CHANGING RULES IN FAQS AND CHAPTER APPROVED They don't want to be changing the rules constantly and frequently. They say that most players aren't in the tournament circuit. Instead missions included in Chapter Approved etc. are meant to put a new spin on the rules. They don't like the idea of having too many required books either (e.g. having one page from a campaign book, two from white dwarf etc) - they say that it will be possible to build an army without needing hundreds of different sources. They say their goal is to have it be possible to make a good army with fewer sources. They used GSC as a specific example. Index options are here to stay for a while. They're just not in the codex because it's bad to have a codex with selections you can't buy. KILL TEAM: Kill team has more coming. BEHIND THE SCENES: The miniatures team make the concepts for models, and when it's fleshed out and the model is designed they send it to the rules team to make rules for. Miniatures team always comes first, design team doesn't really present to miniatures team USUALLY. So no "orks need a flying thing, make a model for that". Since the rules designers work maybe a year or so in advance, they sometimes get confused on rules (because they're not going to be implemented for a few months/a year). Robin Cruddace will have a column in future White Dwarfs to explain ways you can play etc. The codex design team is lead by Robin Cruddace and the seminar person (can't remember name). Also on the team are James Gallagher, and "a few new guys". PRIMARCHS AND OTHER SIMILAR BIG MODELS: They won't design primarch like models for each army (e.g. nids, tau, orks). They'll just keep making cool models, if it happens to be Lord of War size then sure, they'll get a lord of war. Primarchs will be done rarely, to keep the feel that they're "special". "We should totally do Angron soon!" was a direct quote by the seminar person. Another direct quote is "Sanguinius looks pretty dead to me." Whichever primarch mini they want to make next is whichever one they want to make (coolness). MISC. INTERESTING POINTS: Robin Cruddace did a PhD in Physics and apparently really loved maths. (This actually seems funny given the internet memes of him being the guy who said "maths is just an opinion" etc.). GW do keep an "ear to the ground" on online forums (indirectly and directly). They just don't really post. It's hard to take suggestions from online because of how many good and bad ones there are. The Ork dakkadakkadakka rule was actually thought up by the design team before it was also suggested online.
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Столкнулся с багом, когда не могу поставить на поле никого и автоматически проигрываю после начала боя. Кто сталкивался, как решал?
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"Вот тебе бабушка, и ОРКтябрь, да."Насладиться
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Инфильтраторы, растсталкеры, трансурановые аркебузы. Катафрон бритчеры, может быть. А в остальном, по ценам, разумеется, вроде все хорошо и даже замечательно. Впрочем слухи - это всего лишь слухи. Откуда что берется. В слухах было только массивный point drop и дополнительные стратегеммы. В последних слухах фигурировал пересмотр чаптер тактик, ходя в данном случае скорее всего дело ограничется тактикой гвардии ворона.
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From BolterandChainsword.