Тем временем поднялась интересная тема насчет модификаторов насчет crossing the T. В Бэттлстейшнс за залп в хвост/нос дается штраф, как за затрудненное попадание.
Наиболее адекватный народ указывает, что их быть не должно, т.к. преимуществом является сам факт полного бортового залпа. Опять спорный момент.
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A number of cruiser and destroyer classes have ratings that do not equal their layout. Example: UK Dido class 6 bow, 6 broadside, 3 stern. Same with Exeter, Swiftsure, Battle, Hunt type 2 and type 4, Koenigsberg, Liepzig, Nurnberg . . . you get the idea. All of these classes have the same fire power from one end as they do broadside. So why fire a broadside? (And ehat happens to the extra guns?)
Because for a number of reasons of ballistics and tracking it's easier to hit a ship when you are crossing it's "T" (not to mention reducing the return fire). This has been true of ships since guns were carried to sea and still applies today in the missile age, although admittedly for slightly different reasons. But this game not only gives you the same firepower on the ends, but the tables give you a penalty for shooting at the end of a target ship!
It doesn't just "look" wrong, it "IS" wrong. And it raises serious questions about the research and playtesting that went into these rules. Here are a couple of other gems: the gunnery tables waste a line telling you that you will always miss on a natural roll of 1. But there is no possible combination of modifiers that would ever get you near a 1 or better to hit. The rules claim that damage control rolls are about 15% (p.16) and can fix multiple levels of damage (p.5); but the charts list numbers of at least 40% and in some cases as much as 80%, plus there is no possibility of multiple fixes on a single die roll.
Even if you count only plunging fire, the absolute area of the target is at most the same. The rate of change of the range to the target is obviously much higher - and because the attacker is moving at a 90 degree angle (or so), there is an additional angle of variation that is also continuously changing.
The idea that crossing a T makes the defender easier to hit is just fantasy. What it does is allow a number of ships to concentrate their fire on a few defenders who can only bring limited fire in return.
Crossing the T is powerful not because the chance to hit is greater, but rather, you can fire full broadside, while the enemy is limited to front turret attacks only, which is a tremendous benefit.
Логика в том ,что преимущество в баллистике было бы тогда, когда стрелок стационарен.А при одновременно движущихся целях нужно рассчитывать точный угол доворота до цели.А так идет преимущество за счет бортового залпа и ограничения возможности ответного огня.
Насчет кривости характеристик хз. МОжет логика в том, что аттак/дефенс рейтинги идут с шагом 3 с округлением до худшего. И добавлять 1 или 2 не имеет смысла: все равно будет округление.