Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 Сливы бладов и ванильных морячков. Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 (изменено) "Продолжение рандомных вбросов про разные фракции"Ork is m5 s4 t4 Stompa 900 pts. Trukk 76. Open toped vehicles dont give any bonus expext for shooting from inside Trukk m12 w10 t6 sv4+ Battlewagon M12" W16 T7 Save 4+, can get T8 but loses Open-topped. Deff Rolla hits on a 2+, 6 attacks S8 Ap-2 Shokk attack gun is 60" S2d6 AP -5 d3 damage if you roll 11 or 12 for strenght you do 1d3 mortal wounds instead. Возможно, данный конкретный слив не вполне соответствует действительности.Carnifex 67 points M7" WS4+ S6 T7 W8 A4 3+ It doesn't degrade if charge does mortal wound on a 4+ Crushing claws are Sx2 AP-3 damage 3 Scything Talons S: User AP-3 damage 3 Bonemace S8 Ap-1 d3 damage. If with 2 weapons +1 attacks 2 Scything talons reroll 1 to hit.Wraithguards/blades are S5 T5 W3 3+ Wraithcannon is 12" Assault 1 S10 Ap-4 d6 damage Wave M16" T7 W13. Serpent shield reduce damage by 1, minimun 1.Haruspex S7 (degrades) T8 W13 If it kills a model it can do an extra attack and heal 1 wound. Every wound he takes does a mortal wound on the enemy on a 6 (I suppose it's acid blood) If killed roll a dice, on a 6 it does 3 mortal wound on an enemy unit within 3" Digging claws Sx2 AP-3 damage d6 Venomthrope -1 to be hit for infantry. Lictor WS2+ S6 W4 A3 5+ +2 armour save in cover, -1 to be hit can infiltrate at 9" and can reroll charge the turn it shows upLysander 2+ 2+ S4 T4 W6 A4 3++ +1 Ld and reroll 1 to hit for every IF unit within 6" His Hammer is S+6 Ap-3 3 damage. Commissars give his LD to each AM unit within 6". Those units also can't lose more than 1 model from a failed battleshock test.Grav Amps are now part of the Grav Cannon profile, Heavy 4 S5 Ap-3 damage 1 or d3 against 3+ saves Centurions don't have malus for shooting heavy weapons after moving Omniscope gives ignore cover. Logan 7 wounds, 5 attacks, 4++ Wolf guards are immune to battleshock within 6". Morkai is S+2 Ap-3 damage d3 or Sx2 AP-3 damage 3 -1 to hit. Striking Scorpions Move 7" Can deploy everywhere more than 9" from the enemy. +1 to hit against unit in cover mandiblaster does mortal wound on 6 Exarch gives unit extra attack on 6 to hit. chainsabre is the same as chainsword but +1 strenghtMonolith can deep strike in not within 12" of enemy unit. It can move and fire all heavy weapons with no penalties. Reserves can come in from eternity gate. Overlord, Lords and Dlords all have Living Metal granting them auto healing. Dlords come equip with Phylactery which heals D3 instead of 1. Res Orbs can be used to roll RP again immediately after an RP roll. Crypteks give 5++ and also +1 to RP. Lords have "My Will Be Done" (srsly it's that) that gives plus 1 to advance, charge and hit. Lychguard 2W. 4++ with shield. Can 2+ LoS! Within 3" for necron characters. Spyders can respawn for EVERY swarm within 6" but cannot bring it above starting size. Scarabs wound everything on 5+ the worse case scenario. Wraith whip coils enable them to attack even if they are removed as casualties beforehand. After they attack they then die. Wraiths still have 3++ Tesla rules remain the same.C'tan 220/230 points M8 WS2+ BS2+ S8 T8 W8 4++ melee AP-4 d6 damage nightbringer, the same but 3 damage the deceiver. Deceiver can redeploy itself and 1d3 units everywhere at almost 12" from the enemy but can't charge. Nighbringer has a shooting attack 12" assault d6 S8 AP -4 d3 damage They know a c'tan power listed at the beginning. Apparently they are characters so holy gak they can't be targeted.Gargoyles move 12 Shrikes move 10 Broodlord HQ Mucolid spore FA Genestealers 12 points Naked tyrant is 143 points Naked Tervigon is 217 Devourers with Brainleech are 18" S6 Assualt 3 Boneswords AP -2 +1 attack if you've got a pair Powers: 1. Catalyst basically 5+ FnP 2. -1 to hit and LD on enemy unit 3. Move and fire heavy/advance and fire with assualt with no modifiers, advance and still charge Mawloc deploy more than 1" from enemy,roll D6 for all enemies within 6, 1 nothing, 2-3 1mortal wound, 4-5 D3 mortal wounds, 6 6 mortal wounds Shadow in the warp psykers within 8 get -1 LD, within 12 of HT/SwarmlordAh and lol indeed as somebody said before rhino is tougher than dreadnought. T7, 3+, W10 vs T7, 3+, W8. Wonder what designers were thinking there Изменено 30 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 Слив миссий. Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 (изменено) "Тави"http://pintorjoakero.blogspot.ru/2017/05/t...ndex-leaks.htmlhttps://www.facebook.com/groups/167888706682800/ Изменено 30 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Утка Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 Сестры в картинках для самых маленьких линк Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 Рекасту подлежит только смайт Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 "Некроны" Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 "Анбоксинг "Томного Империума"" Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 (изменено) "Орки в восьмьОРКИ"Warboss in Megaarmour is the first Kustom Shoota is 18", Assault 4, S4, AP0, Dam0 Power Klaw is Sx2, AP-3, DamD3, -1 to Hit Can replace Kustom Shoota with any item from Shootas or Special Weapons Has Mob Rule, 'ere we go! Waaagh! = Ork infantry within 6" can Charge and Advance in the same turn. Smash heads = Can deal D3 mortal wounds to a nearby Ork mob to cancel the result of a failed Morale test.Battlewagon Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3 Big Shoota is 36", Assault 3, S5, AP0, Dam1 Cannonsomethingsomething pick a profile Frag is 36", Heavy D6, S4, AP0, Dam1 Krak/Massive 36", Heavy 1, S8, AP-2, DamD6 Tank Kannon 24", Heavy D6, S7, AP-2, Dam2 Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3 Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+ Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6" Closed up: Has T8 but loses open-topped Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit. Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models. Изменено 30 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 (изменено) "Здесь будет еще одна подборка вбросов о разных фракциях">ghost arc: w14 s6 t6 4+ >living metal, quantum shielding >you can still make reanimation protocols for the embarked unit >also at the end of the movement phase you can choose an unit within 3 for additional reanimation protocol rolls (doesn't stack with the resurrection globe) >you can choose one unit to hold in reverses "on the tomb world"; it can come out within 3 of the monolith but more than 1 from the enemy at the start of the movement phasedrop pods deploy 9 away from enemy, troops must disembark 9 away from enemy can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword scarab occult have 4++ taurox and taurox prime m14" w10 r6 3+ chimera m12" w10 r7 3+ veterans have same stats as normal infantry except bs 3+; can have 3 special weapons, a heavy weapon a heavy flamer; 6ppm without equip valkyrie m20"(min)-45"(max); w14 s7 t7 3+ can go in stationary flight mode and reduce its movement to up to 20", but loses the other rules of fliers (-1 to be hit, can only be charged by flying stuff) grav-chute deployment still in: if performed when moving more than 20" 1/6 models die hellstroke missiles: heavy1 s8 ap-2 d6 ogryns w3 s5 t5; ws3+; +1 attack on charge; weapon is 12" ass3 s5 ap- d1 vanquisher is heavy 1 72" s8 ap-3 d6, roll 2 dice for damage and discard the lower basilisk 240" heavyD6 s9 ap-3 d3, roll 2 dice for determining the number of shots and discard the lower; can shoot on units it can't see confirmed characters: yarrick, pask, creed, kell, harker, straken, nork mawloc can deploy up to 1" away from enemies but 6" away from other mawlocs enemies within 2" get damage according to a d6 1: nothing; 2-3: 1 mortal; 4-5: d3 mortals; 6: 3 mortals can't charge in the same turn; can reenter reserves like beforeimotek ws2+ w6 s5 t5 2+ 4++ living metal (but regains d3 wounds) flayed units of the same dynasty within 12 reroll 1's at the start of the unit choose an infantry of the same dynasty and it gets +1 to advance, charge and hit rolls once per game choose an enemy unit within 48": on a 2+ it suffers a number of mortals wounds equal to the roll, each unit within 6 of it also get d3 mortal wounds on a 6 228 pts staff 18" s6 ap-3 d2 in melee it's S-user ap-3 d2 the gauntlet is a flamerthrower with s4 and ap-exalted on disc gain fly, cavalry and daemon and lose infantry m12" s4 t4 ws2+, w5 4a staff is s+2 ap-1 d3 can cast 2 powers and dispel 1 5++ he and his sons within 6 reroll 1 on the save same stats for arhyman, but the staff does directly 3 damage, his inv is 4++ can cast 3 spells and dispel 3, has a +1 for the attempts the scarab have 2w t4 s4, hit on 3, all is dust, don't have penalty for moving and shooting; sorcerer knows both smite and another power heavy warpflamer 8" s5 ap-2 d1 Combirequiem inferno rapid fire 2 range 24 s4 -1 d1. Soulreaper range 24 heavy 4 s5 -3 d1 missile system 24 heavy 2 s8 -2 d3 Изменено 30 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Nielle Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 https://www.warhammer-community.com/2017/05...omepage-post-4/ Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 30 мая, 2017 Жалоба Поделиться Опубликовано 30 мая, 2017 "Тираниды" Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 "Школа Тзинча" Или, скорее, его детский садик.Tzeench powers: Boon of Change Blessing, target friendly and roll a d3 1 = +1Str 2 = +1A 3 = +1T Bolt of Change Do d3 Mortal Wounds. If you kill a Character, get a Spawn Treason of Tzeentch Target non Warlord Character Roll 2d6. If equal or lower to Character's Ld, nothing happens If Greater may control Character in Shooting, Assault, and Fight subphase.имперские кнайтысравнение со старыми с коментов k guys, here are the points cost of current Imperial Knights versus new Imperial Knights accounting for all the smaller guns they are equipped with (i.e. a Paladin has two Heavy Stubbers) EDIT: Fixed a few mistakes, I forgot to count the Reaper Chainswords for some of the variants and somehow pointed Gallants higher than the others Universal for all - OLD *Add +5 points to replace a Heavy Stubber with a Meltagun NEW *Add +17 points to replace a Heavy Stubber with a Meltagun (but you don't pay for the original Heavy Stubber being replaced, so it's more like +13 points) Crusader OLD - 425 (with Thermal Cannon) Crusader OLD - 430 (with Rapid Fire Battle Cannon) Crusader NEW - 512 (with Thermal Cannon) Crusader NEW - 540 (with Rapid Fire Battle Cannon) Errant OLD - 370 Errant NEW - 430 Gallant OLD - 325 Gallant NEW - 389 Paladin OLD - 375 Paladin NEW - 458 Warden OLD - 375 Warden NEW - 466 Thunderstrike Gauntlets are only 5 points more expensive than Reaper Chainswords now as opposed to 10 points more expensive. Now, as for those top-mounted guns... Ironstorm Missile Pod OLD - 30 Ironstorm Missile Pod NEW - 16 Stormspear Rocket Pod OLD - 40 Stormspear Rocket Pod NEW - 45 Twin Icarus Autocannon OLD - 35 Twin Icarus Autocannon NEW - 30волкиеще чуть хаоса еще стоимость хаоса Жирный фак по марам и фокуРаскрывающийся текст Faction Focus Space Marines Q: You got to be kidding me. Like we haven't had enough articles on the space marines already? EVEN MORE OF THEM? It's like it will never end and be an infinite loop of MORE MARINES in new 40K. When are we going to get something about Sisters of Battle? A: But we will bring you an Adepta Sororitas article in the next few days too. Q: Eagerly waiting to see what the new chapter tactics are like for Raven Guard. Also can you give us a hint about the land raider redeemer's flamestorm cannons? My Grey Knights are very keen to incinerate some heretics A: Here in the Warhammer Community office, we think flamestorm cannons might just be the best Land Raider option in the new edition... You heard it here first. Q: The Omnissiah demands focus upon his blessed warriors or his holy protection upon thy machines may disappear and leave you open to infectious scrapcode! A: Have you performed the correct rituals? No faction focus for you, until you perform the correct rituals. Q: Would have been nice to have some comments on how the new Primaris Space Marines fit into the list. The early look at their points and their comparison to the tactical squad suggests that the new units were not playtested. Warhammer 40,000 Did the playtesters get to test the Primaris space marines with the new rules? A: [REDACTED] - they did, yes. All the units across the entire game have been given lots of attention at the playtest stage. Q: Warhammer 40,000, this sounds really nice for the non-Primaris Spacies... but what about other Chapters? Chapter Tactics? What about the Black Templars that (in principle) least follow the Codex Astartes? Crusader Squads anyone? Will there be Chapter specific Faction Focus articles? A: Hi [REDACTED], Crusader Squads are certainly still a thing. We'll see if we can cover specific Chapters after we've done at least an overview of all the main armies first. Q: So the over powered Triumvirate characters are still over powered? He gets back up on a 4+ after soaking up a lot of fire power thanks to his armour. Celestine is bad enough. A: If anything deserves to be awesome, it's a Primarch. We haven't seen his points yet though. Q: Well, Grav Cannons are not worth taking over TL Heavy Bolters on Centurions anymore. Grav Amps do literally nothing now. How disappointing. The worst part about this article is it rehashed Guiliman and the Dreadnought. We already knew 90% of what was said about them. I wanted to know what Chapter Tactics do. A: Hey [REDACTED], The Grav Amps bonus is incorporated into the statline of the weapon, rather than being a re-roll. Q: Hasn't virtually everything already been a focus on space marines, like 90% of the statlines and such A: Hey [REDACTED], We're not sure that's true. We've had a good look at the new box set Dark Imperium in the last few days, but we hope you can forgive us that. Otherwise, we've seen stats, rules and showcases for almost every army in 40k, and what's not been covered soon will be. Q: NIce. Can you guys answer one thing? Will vehicles with sponson weapons be able to fire then at different targets of the main weapon or other sponsons? A: Hey [REDACTED], Every weapon can fire at a different unit if you like. This works really well on sponsons, but also on units with a mix of weapons like devastators and havocs. Q: I want to start a marine army but worried they are going to get phased out with these new marines. Lots of observations supporting that, can GW relieve the anxiety of useless models? A: Hi [REDACTED], As [PURGED BY ORDER OF THE INQUISITION] says, we are not getting rid of the current Space Marines. And also, if you think the new ones look better, and you want to start a new army, why don't you just get those? Q: My centurions are coming out to play again. But can you still have the sergeant armed with different weapons ie TL lascannons while the other 2 have TL heavy bolters? A: Yes, and now that works really well, as they can all shoot different stuff! Q: what about Calgar is he gonna be playable alongside Guilliman? A: Why would he not be? Choosing your army Q: What do you guys think would be a normal sized army in the new points system? Like, is 1500 still a standard or should we mentally readjust? A: We're not sure yet - we haven't worked it out.. but we will! Q: Hey Warhammer 40000, can a single detachment (say, a battalion) combine different armys? For example, could a single Imperial battalion contain both Space Marines, Skitari and Sisters? A: They must simply contain the same keyword. That can be as all-encompassing as "Imperium" or be really specific like "Ultramarines". The more specific you make it, the more army bonuses you will get... Q: I love the idea of power levels to quickly teach someone (like my kids or brand new players) without bogging them down with customization A: Bingo - it's exactly for that. Cool, isn't it? Q: Do weapons the unit starts with in its description have to be purchased separately for matched play, or are the points included in the cost of the model? A: All models come with a standard weapon, and those are covered in the points cost of the base model. Q: Hey guys, just wondering if the indexes and rulebooks will be available to purchase on iBooks. I imagine so, but just wanted to be sure. Cheers! A: Hey Chris - indeed, that's the plan! Q: Up until now I thought this was all pointless. A: Hey... we make the puns around here! Q: "How do I choose the right army for me" "How about undead egyptian pharaoh metal robot space zombies" "I'll take 15" A: You're going to want to take so many more than that... Q: A little late today Warhammer 40,000 I was getting worried! Thanks for the info on battleforged armies!! A: Sorry about that...Grots in the system again... Q: Will there be an official list building app, like Azyr for Sigmar? Or a 40k companion app in general? A: We have one being planned- it won't be available for release but we will have it ASAP. Q: Any news about artillery? Weapons not requiring line of sight? A simple confirmation that they'll be in 8th Edition is a I ask A: Artillery weapons re most certainly still in the game - we make models of them after all! But as to how they work in-game.. well, we haven't revealed that yet... Q: Are Chapter Tactics involved in picking my army? Or have those been done away with? A: Well, we haven't seen the Space Marine codex yet... so we cannot say... Q: The army roster sheets look cool- will they be available for download so we can print them at our own convenience? A: That's a great idea. We're on it. Q: With all the leaks I was wondering if you had forsaken us to wander without official news to guide us. A: Would we do that to you?! Гурон которого никто не хочет переводитьРаскрывающийся текстЛюсьена вечная Раскрывающийся текстперевод с дакки Top weapon is assault D3, hits automatically and ignores cover Next Assault 2 St. User, can be fired when you're within 1" of enemies, or at targets within 1" of friends Next S. User AP -3, D2 Looks like frag and Krak grenades after that -Death to the False Emperor -Lucius has a 4+ invuln. Each time he passes an Invuln save in the combat phase, roll D6. On a 4+ the attacking unit suffers a mortal wound after all attacks are resolved. -If all Lucius' melee attacks are directed at an enemy character, roll 2 extra attacks. These attacks have to be directed at the same character.Тираниды, 4 страничкичуть механиков Полторы страрички ДА, уже перепечатывалисьинстаграм с некронами на английскомсколлим текст смотрим картинки кодекса грейнайтовДрайго например больле жуковрезерв пойнтыВыжимка серыхРаскрывающийся текст The always amazing Dreadknight lost his +1inv save power, Purifiers lost their 2 attacks, Castellan Crowe is now a GREAT (time to paint that finecast), Everything is a Psyker (like before) BUT now they can ALL access the whole psy tree, not just random pre-sets, Default Smite gets nerfed a bit on some models, other powers may be better anyway, However there are alot of area buffs to increase it, and some characters have a buffed version for CC Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 (изменено) "Демоны"I didn't see a Chaos Daemon thread so here's the DAEMON PRINCE OF CHAOS RULES! WOOOOO M8" WS2+ BS2+ S7 T6 W10 A4 Ld9 Sv3+ Armed with Hellforged Sword and Malefic Talons Wargear Statlines: Warp Bolter: 24" Assault 2 S4 AP-1 Damage 2 Daemonic Axe: Melee Melee S+1 AP-3 Damage 3 -1 T Hit Hellforged Sword: Melee Melee S:User AP-2 Damage 3 Malefic Talons: Melee Melee S:User AP-2 Damage 2 +1A OR +3A if used in a pair. May replace Sword with Axe or Talons May take Warp Bolter May have Wings. If it takes wings M changes to 12" and gains Fly keyword. Abilities: Daemonic, Daemonic Ritual Daemonic Allegiance: When this model is in your army you must choose which of the four Chaos gods it owes its allegiance to. Khorne, Tzeentch, Nurgle or Slaanesh. It then gains the appropriate keyword. Khorne Daemon Princes gain the Unstoppable Ferocity ability, Tzeentch Daemon Pronces gain the Ephemeral Form ability, Nurgle Daemon Princes gain the Disgustingly Resilient ability, Slaanesh Daemon Princes gain the Quicksilver Swiftness ability. Prince of Chaos: You can reroll hit rolls of 1 made for friendly Daemon units within 6", but only if they owe allegiance to the same Chaos god. Might Over Magic: Khorne Daemon Princes increase their Attacks characteristic by 1. Daemon Princes of Tzeentch, Nurgle or Slaanesh gain the Psyker keyword. It can attempt to manifest one psychic power in each friendly psychic phase and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one power from the appropriate Chaos Daemon discipline. Faction Keywords: Chaos, Daemon Keywords: Character, Monster, Daemon Prince of ChaosКхорнитыВсякое разное по демонам и ХСМ.культ генестилеров иг на английском и без шакаловКомпиляция сливов по тавям, для удобства в работе."Тираниды"Stranglethorn Cannon does d6 shots. for every 10 models in a unit, the wielder gets +1 to hit. range 36"; S 7; AP -1; D 2 Heavy Venom Cannon: range 36"; D3 shots *if i remember right* S 9; AP -2; D d3 Adrenal glands add 1 to advance and charge range. Toxin sacs: rolls of 6 make 2d Rupture Cannon: S 10; AP -1; D d3; heavy 2. If it hits with both shots, they get AP -4; D d6. And if Tyrannofex stands still, all his weapons can fire twice Tyrannofex has T 8; 14 or 16 W Tyrannocyte can transport 20 infantry models or 1 monstrous Creature with max 14 wounds Zoanthropes: Warp Blast has become a special rule that makes smite spell do d3 additional mortal wounds *looks like all psykers have smite* Neurothrope makes zoanthropes regain d3 wounds when they kill with smite. Zoanthropes also cost 40 points now. if the unit is 4+ models, they can cast 2 psychic powers Maleceptor has T8; 14 wounds; armor save 3+. You can chose to use its own psychic power and it targets a number of enemy units depending on how many wounds it still has. Roll 1 dice for the enemy units: on a 1 nothing happens. on a roll of 2+ the enemy unit suffers a mortal wound Trygon: T 6; 14 W; movement 8 Toxicrene: T 8; 14 W; 3+ armor save. One ability it has makes you roll a d6 for every enemy model within 1 inch. on a roll of 6, the enemy suffers a mortal woundive Tyrant: Monstrous Scything Talons: You can reroll rolls of 1 to hit when attacking with this weapon. If the weapon-bearer has more than one pair of scything talons, they can make an additional attack in close combat. Prehensile Pincher - probably the tail biomorph? The note says, I think, you can make one attack with this weapon in place of one of your regular attacks. Equipment Options: The Hive Tyrant can replace a pair of Scything Talons for a weapon on the monstrous bio-weapons or monstrous *can't decipher* table The Hive Tyrant can replace two pair of Scything Talons for weapons on the same table The Hive Tyrant can have wings. use the second movement characteristic on the table above, and gain the Fly keyword. This model can take toxin sacs or adrenal glands. Abilities: Shadow in the Warp Will of the Hive Mind: A model with this ability has a 12" range for Shadow in the Warp instead of 8" Death Throes: If this model is reduced to 0 wounds, roll a D6 before it is removed. On a 6, each unit within 3" receives D3 mortal wounds Psychic Barrier/Shield - This model has a 5+ invulnerable Save Psyker: The Hiv Tyrant can attempt to manifest two powers during each friendly psychic phase, and can attemt to deny the witch twice during each enemy psychic phase. I knows the power Smite and two powers from the Powers of the Hive Mind discipline. Faction Keywords: Tyranids, <Hive Fleet> Keywords: Character, Monster, Psyker, Hive Tyrantair of boneswords - S:User AP: -2 D:1. +1 attack Pair of boneswords (monstrous) - s:User AP: -3 D:3. +1 attack Scything talons - bearer rerolls 1's to hit. Pair gives +1 atk Rending claws - s:User AP-1 D:1. 6s to wound are AP -4 Large rending claws - AP -3 d3. Reroll to wound, 6s are AP-6 and D3 (I believe these are on the broodlord) Lash whip and bonesword - as bonesword pairs (above) but instead of +1 attack instead they allow the bearer to strike in melee even if they are killed before getting to attack that phase. Then the model is removed. Изменено 31 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Утка Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 цены эльдар Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 (изменено) "Ринка-примарис"Механикусы"ДЭ"-First of all we have to wait for the proper Codex, becouse it's just the basics. Minimum special rules for the units and without any special items except weapons. -Forget what you know about points values. almost everything have a different cost maybe except Venoms. -Vehicles with 10+ wounds and being less likely to blow up should really benefit our faction. -FNP is like in 7th game turn based. 1: 6+ inv 2:reroll run/charge 3:+1to hit but CC only Units: -Archon would be a cheap HQ filler. Even Bestmaster is more expensive blink.gif and new huskblade is a joke. His special boost is just use my LD or whatever. -Haemonculus give +1t bubble but only for coven units. -Succub seems about the same, I forget what she gives cult units, rerolls maybe. Archite Glaive is now +2s but -1 to hit -Court are similiar I think to what we had in 7th. -Warriors are 7 points. -wyches are similiar but with 'no escape' rule. -Incubi got reasonable price and the mandrakes seems really good With nice shooting attack, 5++ and Deep strike. -beasts are looking interesting, high attack values and movement. Beastmaster let them use his LD and give to hit rerolls. -Reavers are about twice as costly blink.gif Got second wound but losses all interesting abilities. Caltrops now activates only when the opponent is running away. Meh! Their turboboost is just straight 24'' now. -Scourges are cheap and have that no scatter Deep Strike. -Haywire now damages vehicles on 4+ and deal 1 bonus mortal wound or D3 if you roll 6 to wound. -Wracks and grots are about the same as they were. I was hoping on some more wounds for the G-Unit Haemoculus seems mandatory for the +1t now. -Rider cost about two 7th ed Riders blink.gif you can mix passengers now (except Incubi) All have 5++. -Ravager is now the same price as a Rider. -Venoms should be gold. -1 to hit for the opponent and still you got this 5++. Obvious upgrade for the splinter cannon is now free I think -Flyers with more wounds seems really good now, But they are just -1 to hit for ground units. The Bomb is generating D6s for every model Voidraven will fly over (3d6 for monsters/vehicles) maximum is 10 dice. Then they will deal mortal wounds on 4+ -Taloi are cheaper but nerfed with only 6t/6s got 8'' movement but now could explode. The blast deals mortal wounds so can easily damage other taloi. Of course they got more wounds now. -Cronos is more expensive than Talos and give no boost I think. He is the damage dealer now."Кусты"Custodian Guard PL 14 Custodian Guard M 6 WS 2+ BS 3+ S 5 T 5 W 3 A 3 LD 8 SV 2+ Shield Captain M 6 WS 2+ BS 2+ S 5 T 5 W 3 A 4 LD 9 SV 2+ 1 Custodian Shield captain and 4 custodians, up to 5 additional custodians Guardian Spear: Shooting: 24" rapidfire 1 s4 ap -1 dmg 2 melee s +1 ap -3 dmg d3 guardian blade: ranged: 12" pistol2 s 4 ap 0 dmg 1 melee: S user ap 3 dmg d3 a model with powerknife and guardian blade gains a additional attack powerknife: melee s user ap -2 dmg 1 each model may replace guardian spears for a guardian blade one may take a vexillium (only one per detatchment) each custodian that does not has a guardian spear may take a stormshield 5+ invul for all stormshield 3+ invul vexillium friendly imperium units within 6" may reroll failed ld tests each model in the vexilliums unit gains +1 attack. faction: imperium, adeptus custodes keywords: infantry, custodian guard points: custodian 40 pts powerknife 5 guardian spear 12 guardian blade 9 vexillium 25 stormshield 5Venerable Contemptor Dreadnought Pl 8: M * WS * BS * S 7 T 7 W 10 A 4 LD 8 SV 3+ wounds : 6-10+ = M 9 WS 2+ BS 2+ 3-5 = M 6 WS 3+ BS 3+ 1-2 = M 6 WS 4+ BS 4+ kheres pattern assaultcannon : 24" heavy 6 S 7 AP -1 dmg 1 TL boltgun: 24" rapidfire 2 s 4 ap 0 dmg 1 multimelta: 24" heavy 1 s 8 ap -4 dmg d6 if the target is within halve range roll 2d6 for dmg, take the highest result (wont explain it in upcoming posts any more) dreadnought close combat weapon: melee s x2 ap -3 dmg 3 has a 5+ invul venerable: for each dmg suffered roll a d6. on a 6 he wont suffer a wound explosion: if reduced to 0 W roll a d6 on a 6 every unit within 6" suffers d3 mortal wounds venerable dread 100 pts kheres pattern assault cannon 25 pts multimelta 27 pts TL boltgun 2 pts dreadnought close combat weapon 40 pts faction: imperium, adeptus custodes keywords: vehicle, dreadnought, venerable contemptor dreadnought Изменено 31 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 (изменено) ЛРБТ "Leman Russ Battle Tank" Пехотный сквад ИГ "Intantry Squad" Бенька "Baneblade" Веты и ХВС "Veterans" Профили ИГ, абилки, приказы. "Others" Приказы "Orders" Ева "Wraithknight" Изменено 31 мая, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 "О резервах" Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 Ультрадес! Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 "ГВ анбоксит стартер"https://www.youtube.com/watch?v=VCNx7T2DHEA Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 ГВ рассказывает нам о некронах, как будто мы чего-то о них не знаем. Ссылка на комментарий Поделиться на другие сайты Поделиться
Akhorahil Опубликовано 31 мая, 2017 Жалоба Поделиться Опубликовано 31 мая, 2017 (изменено) На сайте ГВ, много позиций оут оф сток. Возможно, будет репак некоторых позиций. Изменено 1 июня, 2017 пользователем Akhorahil Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 1 июня, 2017 Жалоба Поделиться Опубликовано 1 июня, 2017 (изменено) "Японские лимитные Ультрамарины" Изменено 1 июня, 2017 пользователем Locke Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 1 июня, 2017 Жалоба Поделиться Опубликовано 1 июня, 2017 Баттлзоны. Ссылка на комментарий Поделиться на другие сайты Поделиться
Locke Опубликовано 1 июня, 2017 Жалоба Поделиться Опубликовано 1 июня, 2017 Образы аосьмерки. Ссылка на комментарий Поделиться на другие сайты Поделиться
Рекомендуемые сообщения
Пожалуйста, войдите, чтобы комментировать
Вы сможете оставить комментарий после входа в
Войти