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Вахамма ФеБе


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Сори, затупил. тогда, возможно, я в деле - все будет зависеть от желания партии по Шадоурану погонять.

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В 18 начинать, к сожалению, уже будет поздно.

Предлагаю начать в 12.

Ордер: Гномы, или хаи, или гномы + хаи на 2000-2500.

Дизордер: 3к+3к.

Фул покрас.

Целью будет удержать/захватить контрольные точки за стенами замка.

Никакого спротдроча, только френдли закапываение ^_^

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К сожалению, к завтрашнему дню физически не успеваю дописать все что нужно для отыгрыша сценария в кампании. Переносим на след.неделю. Завтра можно просто порубиться. Я свободен до 2-х.

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В воскресение сразу полсе открытия терры играем осаду.

Ордер - Ингвар 1,5к

Дизордер - Вова 1,5к + 1,5к(по всей видимости тоже Вова)

Ограничения: у дизордера максимум 2 юнита с правилом Fly, 0 юнитов с правилом Ethereal.

Фул покрас.

Перед игрой обсудим ньюансы.

Возьму фотик.

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Граждане, в воскресенье как бы кампейн, где Ингвар снова нужен. Давайте делить Ингвара! Бензопилу в студию!

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Ингвар, бери тогда все, что есть из ХЭ, на месте разберемся. Бабсик, если успеваешь на обе игры - отпишись мне. Если только на одну - только то, что я тебе писал уже.

Стартуем в 11.

Изменено пользователем Amin
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Итак, состоялась вторая игра кампании :) Ну и традиционно очередные хайлайты

"тырц"

- Виконт, на горизонте видны стремительно приближающиеся черные паруса. Через час-полтора они бросят якорь у побережья.

- Господа, по коням. Мы должны обогнать ветер.

- Ветер с Севера, но мы обгоним его ...

Силы ХЭ:

нобль (ХА, конь, лук), 10 налетчиков

Силы ДЭ:

2х5 шейдов, 5 дарк райдеров

Доп условия: скирмиш.

Условия победы:

ХЭ: не менее одной модели должны достигнуть края стола

ДЭ: kill'am all/

расстановка

По коротким сторонам стола

ХЭ: налетчики окружают но[эх жаль].

ДЭ: шейды по правому и левому флангам в 18" от налетчиков, по центру райдеры в 24"

1 ход

ДЭ:

райдеры подъезжают по центру к позициям ХЭ, оставаясь в 18". Стрельбой убивают первых четырех налетчиков.

ХЭ:

Смещаемся к левому флангу, уходя за лес от одних шейдов, стараясь оказаться дальше 24", чтобы им пришлось еще и подходить.

Стрельба идет в молоко, ну да не в ней счастье. До спасительного края стола 47"

2 ход

ДЭ:

два райдера атакуют ближайших налетчиков, один ловит стрелу и отъезжает. Второй благополучно доезжает и в ХтХ убивает своего оппонента. Стрельбой убивают еще двоих налетчиков и вешают одну рану ноблю.

ХЭ:

один из налетчиков атакует "везучего" райдера Здесь была масса лулзов про "Я задержу их ничего, Вперед! один за всех" и насмерть убивается об него. Остальные вплотную по левому флангу, укрываясь за руинами и холмом от шейдов, прорываются вперед. Дополнительно, нобля прикрывают налетчики. До вожделенного края стола 29"

3 ход

ДЭ:

Перемещаются ближе к левому флангу. Стреляют, оставляя в живых нобля и одного налетчика.

ХЭ:

И нобль и налетчик проходят тест на лидерство, и мчат вперед. Налетчика разворачиваю поперек, чтоб прикрыть но[эх жаль]. До недостижимого края стола остается 11"!!!

4 ход

ДЭ:

Стреляют, убивают налетчика, попадают в но[эх жаль], но броня спасает героя.

ХЭ:

До края стола 11", а еще одну фазу стрельбы нобль точно не переживет. И тут вилка: или чарджить в райдера, чтобы с него оверранить за край, но тут много рисков (во-первых, стенд-энд-шут, вполне может добить нобля; во-вторых, это увеличивает расстояние, которое необходимо проехать до края стола, т.е. можно и не доехать); или пройти тест и ускакать в закат... Играем надежно, прохожу тест (успешно) и нобль уходит за край стола.

- Милорд, виконт прибыл с северных рубежей. Увы, он подтверждает худшие опасения магов, флот предателей уже у побережья. В ближайшее время ожидается высадка.

- Пусть зайдет, мне нужны подробности из первых рук.

- Увы, милорд, это не возможно. Виконт ранен в бою, ранен отравленной стрелой Наггорота, а от яда, которым пользуются эти выродки, противоядия не существует.

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Ну и новые ЕТЦ рестрикты http://warhammer.org.uk/phpBB/viewtopic.ph...18&t=126956

"сюда"
Rules changes

Up to 2 Characters in a unit can get a 2+ "Look Out, Sir!" against Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.

BSBs can take all the equipment their unit type has access to as if they weren't BSBs.

Units fleeing at the end of the game and/or below 25% of starting models yield 50% of their VPs.

Simple Line of Site will be used instead of True Line of Sight as defined below:

Terrain pieces are divided into ones that:

- Block LoS: Hills, Buildings and impassable terrain.

- Don't block LoS: all other terrain.

Unit is considered to be in hard cover when:

- Majority of unit's footprint is obscured from shooter's Line of Sight by one or more Interfering Unit(s) or LOS blocking terrain(s), as described on page 41 BRB

- Unit is garrisoning a Building, as described on page 127 BRB

- Majority of unit's front rank is defending an obstacle, as described on page 122 BRB and ETC FAQ 8.4. If the unit is being shot from the flank or the rear, treat the corresponding file or the last rank, respectively, as the front rank

- Majority of unit's footprint is in Ruins

Unit is considered to be in soft cover when:

- Majority of unit's footprint is in or behind woods, as described on page 119 BRB

Models shooting from hills or buildings don't get the hard cover penalty for shooting through interfering units, unless interfering the unit is also on hill.

Units with majority of its models on hill do not receive hard cover for being shot at through interfering units, unless that part of the units which interferes is also on hill. Units with majority of its models on hill do not receive hard cover for being partially obscured from the shooter's LoS by the same hill they are on

Large Targets can't claim cover for obstacles, ruins and interfering units, unless interfering unit is also a Large Target. Large Targets which shoot don't suffer any penalties for interfering units, unless interfering unit is also a Large Target.

Magic Restrictions

A maximum of 2 dice may be added to the power pool

A 5 Dice Casting Cap will be in effect for all spells

Lore of Death spells will have a 4 dice casting cap in effect

The Lore of Shadow spell Mindrazor will have a 4 dice casting cap in effect

The Lore of Hashut spell AshStorm will have a 4 dice casting cap in effect

Lore of undeath will be available to all wizards as follows :

4 dice casting cap

No ethereal units may be raised

Raised units give up victory points

Scenarios

The following four scenarios will be used with the 20-0 scoring system as described below:-

1: Battle line (normal game)

2: Meeting engagement (no reserve rolls, all units deploy on the board as normal)

3: Blood and glory - 150 vp's for first player break opponent, further 300 vp's if that player remains unbroken. (If all remaining fortitude is in one unit, the army is broken).

4: King of the hill - the player that holds the center point of the table at the end of turn 6 receives an additional 300 vp's - to hold this a unit must have fortitude (excluding bsb and General).

Before a game both players secretly pick which scenario they want to play,

Player A then rolls a d6

Roll of 1-2 - the game is played using the scenario player A chose

Roll of 3-4 - the game is played using the scenario player B chose

Roll of 5-6 - the game is played using the battle line scenario

(Note players may select battleline as their choice)

Army Building Restrictions

All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units).

The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan.

Undead Legions, the Legions of Chaos and any other End Times army lists are not allowed.

Special or Named Characters that appear in army books are allowed - this excludes all characters that appear in End Times books. Special Charachter composition will be added to this pack

Fozzrik’s Folding Fortress may not be taken.

Units cannot be more than 450 points at the point of roster creation. This does not apply to characters.

All army sizes are 2400 points unless stated otherwise in race specific composition below.

Armies must be constructed on the following basis (in addition to any specific conditions imposed by their army book)

Minimum of 3 units

Minimum of 1 character that can be the army general

Maximum of 50% of points spent on lords

Maximum of 50% of points spent on heroes

Minimum of 25% of points spent on core units

Maximum of 50% of points spent on special units

Maximum of 25% of points spent on rare choices

A team consists of 8 players, each of which with an army from a different army list.

A wizard generating spells from lore of death and the Standard of Discipline are mutually exclusive in any army list

Beastmen

Army size is 2700 points.

Maximum unit size at roster creation excluding characters is increased to 550 points.

May take Blight Kings of Nurgle from Warhammer End Times - Glotkin

Marks of Chaos within the army as detailed below

Mark of Khorne – As per Warriors of Chaos Book - 10 points for a character, monster, chariot or warbeast, 2 points for all other models

Mark of Tzeentch – As per Warriors of Chaos Book - 10 points for a character, monster, chariot or warbeast, 2 points for all other models

Mark of Nurgle – As per Warriors of Chaos Book - 10 points for a character, monster, chariot or warbeast, 2 points for all other models

Mark of Slaanesh – As per Warriors of Chaos Book - 5 points for a character, monster, chariot or warbeast, 1 points for all other models

Note that the Marks of Tzeentch, Nurgle and Slaanesh DO NOT allow wizards access to the corresponding lore from the Warriors of Chaos Book. Wizards with a mark have access to the same lores of magic as unmarked beastmen wizards (Shadow, Beasts, Death, Beastmen)

May take any beastmen special characters.

Brettonia

Army size is increased to 2500 points

May take any Brettonian special characters.

Chaos Dwarves

May select up to 5 choices from the pool below:

Each character using the Lore of Death – 1 choice

Each HellCannon - 1 choice (3 choices with lore of death)

Kdaii Destroyer – 2 choices

Each DeathShrieker, Magma Cannon, Dreadquake Mortar or Iron Demon – 1 choice

Each 2(or part of 2) hobgoblin khans after the first 2 - 1 choice

Chalice of Blood and Darkness (may be used only before casting a spell) - 1 choice

May take any Chaos Dwarf special characters.

Dark Elves

May select up to 5 choices from the pool below:

Each character using the Lore of Death – 2 choices

Each 5(or part of 5) Doomfire Warlock models – 1 choice

Each mounted dreadlord or master – 1 choice

One or more repeater bolt throwers– 1 choice

Each unit of dark riders after the second - 1 choice

Standard of Discipline, Crown of Command – 1 Choice each

More than 80 shots per turn (Repeater bolt throwers count as 6 shots) - 2 choices

Morathi - 4 choices (Lore of Death choice is included)

Malekith - 2 Choices

Shadowblade - 1 choice

May take any Dark Elf special characters.

Demons of Chaos

May take Blight Kings of Nurgle from Warhammer End Times - Glotkin- these models are not demonic and therefore may not be joined by any model with the demonic special rule. If the general and / or BSB have the mark of Nurgle they may benefit from them.

May take Exalted Flamers

May select up to 4 choices from the pool below:

Lore of Death present in the army – 2 choices

First Skullcannon – 1 choice

Second Skullcannon – 3 choices

Each Greater demon(Including Skarsbrand, Ku’gath) – 1 choice

Each unit of Pink Horrors after the second – 1 choice

Each unit of Plague Flies – 1 choice

Up to 2/6/10 beasts of nurgle in the army - 1/2/3 choices

Kairos Fateweaver - 4 choices

The Blue Scribes - 1 choice

Epidemius - 1 choice + 1 choice per unit of demons of nurgle.

May take any Demons of Chaos special characters.

Dwarves

May select up to 5 choices from the pool below:

Each Cannon, Organ gun, Grudge Thrower or Flame cannon - 1 choice each

Each 2 (or part there of) gyrocopters after the first - 1 choice

Grimm Burloksson - 1 choice

May take any Dwarf special characters.

Empire

May select up to 5 choices from the pool below:

Steam Tank – 1 choice

Second Steam Tank – 4 choices

Crown of Command, Standard of Discipline, War altar, Great Cannon – 1 choice each

Third Great Cannon – 1 additional choice

3 or more wizards using the Lore of Light - 1 choice

Each unit of 4 or less Demi-Griffons – 1 choice

Each unit of 5 or more Demi-Griffons – 2 choices

Balthasar Gelt - 1 choice

·

May take any Empire special characters.

High Elves

May select up to 2 choices from the pool below:

Banner of the World Dragon - 1 choice

Each frostheart Phoenix above one - 1 choice

3 or more mounted characters - 1 choice

1 or more characters on the lore of death - 1 choice

(Loremaster(s) of Hoeth do not count towards this)

1 or more bolt throwers - 1 choice

60 or more shots in the army (Repeater bolt throwers count as 6 shots) - 1 choice

Teclis - 2 choices

Alarielle - 2 choices

May take any High Elf special characters.

Lizardmen

May select up to 5 choices from the pool below:

Slann Mage Priest with Harmonic Convergence – 1 choice

Second Slann Mage Priest – 1 choice

Slann Mage Priest taking the Lore of Death – 1 choice

(Slann Mage Priests with the Wandering Deliberations do not count towards this)

Each mounted saurus character after the first – 1 choice

Each flying unit/character after the third – 1 choice

Each unit of core skirmishers after the third - 1 choice

Each skink cohort after the third - 1 choice

Lord Mazdamundi - 1 choice

Lord Kroak - 2 choices

Tetto’Eko - 3 choices

·

May take any Lizardmen special characters

Orcs and Goblins

Army size is increased to 2500 points

May take any Orcs and Goblins Special Characters

Ogres

May select up to 10 choices from the pool below:

First Ironblaster - 1 choice

Second Ironblaster – 6 choices

The Hellheart - 2 choices

The Runemaw, Dispel Scroll, Crown of Command, Standard of Disc - 1 choice each

Each unit of maneaters with either sniper and /or stubborn – 1 choice

1 or more sabretusks in the army - 1 choice

1 or more Slaughtermasters in the army – 1 choice

Each unit of gnoblars after the second – 1 choice

Each 4 mounfang (or part there of) in the army – 1 choice

Each character after the third – 2 choices

Skragg - 1 choice (for being a slaughtermaster)

May take any Ogres Special Characters

Skaven

Slave units can be a maximum of 60 models.

May select up to 5 choices from the pool below:

First Warp-lightening Cannon - 1 choice

Second Warp-lightening Cannon - 2 choices

Each doomwheel -- 1 choice

First Hellpit Abomination - 1 choice

Second Hellpit Abomination - 2 choices.

Stormbanner - 1 choice (2 choices with double hellpit Abomination)

Each non wizard warplock Engineer after the first - 1 choice

Each 40 slaves (or part there of) over 120 slave models - 1 choice

Each 2 slave units(or part there of) after 3 -- 1 choice

May take any Skaven Special Characters

Tomb Kings

Army size is increased to 2700 points.

Maximum unit size at roster creation excluding characters is increased to 550 points.

Army does not crumble upon the death of the Heirophant

May include the following units from Warhammer End Times – Nagash

Morghast Harbingers

Morghast Archai

May add up to 3 power dice to the pool instead of 2 if an army does not include Arkhan

May take any Tomb Kings Special Characters

Vampire Counts

May include the following units from Warhammer End Times – Nagash

Morghast Harbingers

Morghast Archai

May select up to 5 choices from the pool below:

Terrorgheist – 1 choice

2nd Terrorgheist – 3 choices

Each character with Red Fury and/or Quickblood – 1 choice

Each character using the Lore of Death - 1 choice

Each ethereal character or unit – 1 choice

Each unit of hexwraith after the 1st - 1 choice

Each Scream after the first – 1 choice

More than 10 crypt horrors in the army - 1 choice

Each Direwolf and / or Fellbat unit after the fourth - 1 choice

Count Mannfred - 2 choices (including death)

May take any Vampire Counts Special Characters

Warriors of Chaos

May take Blight Kings of Nurgle from Warhammer End Times – Glotkin

May select up to 5 choices from the pool below:

Each character using the Lore of Death – 1 choice (2 choices if it is a deamon prince)

Each Demon Prince – 1 choice

2+ or better save on a Demon Prince - 1 choice

Each Demon Prince with Mark of Nurgle – 1 choice

Exalted hero mounted on a demonic mount – 1 choice

Model with a 3+ ward save and the third eye of tzeetnch - 2 choices

HellCannon – 1 choice (2 with lore of death or tzeentch)

2nd HellCannon – 2 choices (3 with lore of death or tzeentch)

Each Chimera – 1 choice

Each unit of Skullcrushers after the first – 1 choice

Each Core chariot after the second – 1 choice

Each flying model after the second - 1 choice

Archaon - 2 choices

Galrauch - 1 choice

Vilitch - 1 choice

Throgg - 3 choices

May take any Warriors of Chaos Special Characters

Wood Elves

All limits are about models, you can spread them anyway you like among units, unless otherwise specified.

May select up to 5 choices from the pool below:

Each character using the Lore of Death – 1 choice (3 choices if 6 or more sisters of the thorn are present in an army)

Each unit of Wild Riders after the first – 1 choice

Each 10 Waywatchers (or part there of) - 1 choice

Each 15 models (or part there of) equipped with trueflight arrows or hagbane arrows after the first 15 models - 1 choice

Each Waystalker after the first – 1 choice

Moonstone of the Hidden Ways – 1 choice (4 choices with lore of death)

Sisters of Twilight - 1 choice

May take any Wood Elf Special Characters

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