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Кодекс: Серые Рыцари


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На Дакке пытались объединить сегодня слухи:

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Overview:

My sources are saying GK may be much later this year. Sources say that because the DE release was so successful, that's why we are seeing a shuffling to get more DE models out sooner. More a financial decision than production from what I'm hearing. Hope it's not true.

Further reinforcement of this being a Grey Knight/Inquisition book. Almost all the chatter has died down regarding inducted IG, and allied Space Marines. This is fundamentally said to be an Astartes book with some flavoring added in.

LOTS of new independent characters, and tons of new Grey Knight fluff.

Talk places this codex at the new extreme of "elite" armies, in the 40k metagame diametrically opposed to horde type play.

Talk still points to March 2011 for this one. (Later talk now points to April/May with Orks being released in March)

GK codex WILL NOT have inducted units. Allies are effectively gone!

GK and GKT have plastic kits and will be troop choices.

GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear

GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)

All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.

All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.

Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.

Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.

There are no more stormtroopers in the codex except for as a inquisitorial henchmen. There is a way to get 2 wound terminators as troops in the codex rocking a 4++ and all basic grey knight troops come with a storm bolter and nemesis force weapon that counds as a power weapon but no bouns to strength and are all psy.

The GK codex has been finalized and is currently at the printers.

What I can say is that there aren't Ecclesiarchy units in Codex: Grey Knights. There are no Penitent Engines, though something similar is there and I didn't see Arco-Flagellants anywhere

Grenades - ALL Grey Knights (even the Termys) are said to have frag & krag, as well as the return of some old chestnuts from the days of yore such as blind and psych-out options ~no idea on what those would do.

Force Organization Chart:

Look for HQs changing the FoC around

GKs do not get Bikes, Jump Packs, or Chaplains

Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.

GKs have access to GK Command Squads giving them access to Apothecaries (FNP)

GKs can pay for + str or rending for their storm bolters

Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still. This contradicts the below, so likely one of the two rumors;

From StickMonkey:

Corrected Psycannon profile

24" A3 AP3 S6, no invul saves, pinning test for units or models with psykers.

or 36" H1 AP4 S5 5" blast, no invul saves, no cover saves. (does not cause psyker pinning)

Incenerator Str 5 ap 4 rending

Nemesis Force Weapons can be upgrade as well increased initiative is one option.

Q2: What are the possible Troops choices in the Codex?

A: Power Armored Grey Knights and the aforementioned Terminators.

Psy Powers:

Lots of all new psychic powers all around, including Grey Knight Vehicles who are said to be difficult to stop.

All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.

Holocaust is now 12 inch range large blast

Hammerhand- justicar doubbles strength after modifications so is str 10

?- forget the name but test as a squad and then their storm bolters become str 5 for the turn.

Characters/Special Characters:

Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.

The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.

Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.

Their are three special character Inquisitors one of which will make Henchman Troop choices.

One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.

One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.

Yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.

Cortez-the inquisitor if my memory serves me right has a power that makes all henchmen units get a power that makes all deamons re-roll inv saves if within 6" of the unit so deamons are gonna have a very tough time vs gk

GK Librarians - Here is where it gets good. We've heard that a wider array of Librarian Ranks are available, some allowing over 2 powers per turn to be used ~Eat your heart out Eldrad! Some of the reported powers included crazy stuff like:

-the lowering of a target unit's toughness! ~Think of what that means for the T:3 races!

-a "Stealth Kustom Force Field" that hands out the USR to all nearby friendlies.

-an "Inverse Gate" to yank a friendly unit from wherever, to right near the libby.

Inquisitors:

Speaking of Inquisitors, they are said to reflect the entirety of the Inquisition (whatever that means), as opposed to the previous codex's "Daemonhunters" focus.

As you would imagine from #2 above a lot of units from the current Daemonhunters codex are missing. Daemonhosts, DeathCult Assassins, Inquisitorial Stormtroopers are all supposedly being wrapped into the Inquisitor's retinue options along with all the old favorites. These retinue units have many, many, exotic options (said to easily outstrip the Dark Eldar Archon's retinue options).

Mystic is now only a teleport homer

Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors

the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3

Assassins:

Vindicare has unlimited ammo for all special shots.

Assassins are in as an Elite slot and any type of GK army can take them.

Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2. T

The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.

Vindicare assassin is 0-3 and have the special rounds that are quite nasty---BS 8

4d6+rend vs. armor

wound on a 2+

Take inv save away for the rest of the game (One of the weaker rumors, take as you wish)

Loses his night fight rule but still has stealth.

The vindicare does retain his ability to Target models inside units.

Eversor Assassin - This guy is said to get +d6 attacks on the charge, and comes equipped with 2+ poison equipment. ~YIKES, I hope he still blows up when he dies.

Grey Knights:

Grey Knights are around Plague Marine Cost

Q1: How many points are the "standard" Grey Knights in the Codex?

A: Five points more than a Grey Hunter, but this person expects that people will mostly be using the Terminators as Troops who cost as much as a vanilla Terminator.

Grey Knight Terminators:

GKT can mix and match Nemesis Force Weapons and TH/SS and get psy weapons as well.

Grey Knights will be see the return of the 2 wound terminator. These new elite terminators will have 2 wounds and FNP and access to all the upgrades and options of all GKT in the codex. To make things more interesting one special character can make these terminators troop choices. What remains to be seen is if they will get Eternal Warrior…

Dreads/Dreadknight:

They will not get bogged down and there is two versions of the dredknight as i have read the first option will run ya 130pts with a gatling psycannon (heavy 12), and a heavy incinerator gun (fires like a hellhound) and its armed with two dred cca. the second is a dred same as above but also armed with a jump jet which will run 205pts and can move 12" then once per game it can boost to move 30" but may not assault afterward. (One of the weaker rumors, take as you wish)

Dreadnoughts are Heavy Support.

There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.

That's because the GK aren't getting a new dread, that rumour is incorrect, It's actually a walker type machine piloted by a GK termie for killing GD

Vehicles:

Stormraven is a GO! It is also said to fulfill a critical role in the codex with the Grey Knight infantry having little access to "traditional" heavy and special weapons found in other Marine books.

The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.

GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven.

All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10

Q3: How does the Stormraven differ from the one in Codex: Blood Angels?

A: It's a Fast Attack choice, has a different weapon upgrade and the pilots are psykers (which I took to mean that the Stormraven could either cast or benefit from psychic powers).

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После вчерашних неутешительных новостей про перенос релиза кодекса. Вот такая информация с Blood of Kittens:

Just a quick heads up for everyone about the latest on GK rumors. Here are some quick clarifications and words of wisdom when you see the latest batch of leaks that will be coming from various other sites.

Expect more specific leaks coming out soon from various sites. Just keep in mind that these leaks will be coming from an older copy of the codex so expect changes to the final print, but nothing too major.

The playtesting phase is done for the GKs

As BoLS and Blood of Kittens reported before about the MC GK has taken the slot away from what was originally given to Penitent Engines. The MC will be an Elite slot that is already becoming quite crowded with units. GK will be the Special Characters codex look for over 10 new special characters to play with at least 1/4 being inquisitorial in nature.

Assume any special powers (not USRs) are psychic powers instead. As an example, if you have Land Raider and it is immune to something it will be a psychic power (not wargear) same goes for Special Character powers. The ability to raise AV is almost certainly out of the codex or at the very least regulated to transports only. The Stormraven is currently still the only Fast Attack unit in the codex. The ability for GKs to teleport once per game is for basic GKs only not for terminators. Don’t believe any stats for the incinerator it is the one major piece of wargear that is still being debated. The special character that makes terminators cheaper can only make one squad cheaper think Tau honor guard.

кратко на русском:

Немного уточнений по поводу будущих слухов с различных сайтов.

Ожидается большая порция слухов и "утечек информации" с различных сайтов. Однако нужно иметь в виду что все они из старой версии кодекса, так что в окончательной версии будут изменения, но не существенные.

Плейтесты кодекса для ГК закончены.

ГК-монстр (Дреднайт?) будет занимать слот Элиты, который итак переполнен юнитами.В кодексе будет более 10 специальных персонажей, четверть из которых - инквизиторские.

Все специальные силы (не USR) будут псисилами. То есть если вы делаете ЛР иммунным к чему-то, то это будет псисила, не варгир. Возможность поднять AV практически наверняка уйдет из кодекса либо ограничится только транспортами. Шторм Рейвен пока единственные выбор Фаст Атаки в кодексе. Возможность телепортироваться один раз за игру будет только Серых Рыцарей, не терминаторов. Не верьте любым статам Инсениратора - это главный элемент варгира который до сих пор обсуждается. Специальный персонаж делающий Термосов дешевле может сделать это только с одним юнитом (на подобии почетной гвардии Тау)

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фотография весьма древняя, была еще до выхода ИА 7

Изменено пользователем Oberon
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В кодексе будет более 10 специальных персонажей, четверть из которых - инквизиторские.

2,5 то есть?=) Так некроны раньше допрутся?

ОМГ, не заметил что больше 10, сори.

Изменено пользователем Michail
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КМК внешний вид вообще не изменился, только в пластик переделали.

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Да это древняя-древняя фотка. Это мастер модели нынешних терминаторов. Она проскакивала на форуме уже раз 5 не меньше...

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Фэйспалм.

Удалите фото,не смущайте людей.

Конечно они ничем не отличаются от старых моделей,если это они и есть =)

А про раскормленную элиту забавно...

Видно,стоило воспринимать слухи о GK,как о "элитной" армии буквально :)

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Чето пока все выглядит довольно поломно =)

Прыгающие по полю, вооруженные апнутыми ассолтками и рендинговыми штормболтерами трупсовые паладины императора... впрочем, все решит цена за тушку.

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А не все ли равно? (с)

Играть (и даже выигрывать) можно чем угодно,если очень захотеть и использовать благодать Императора мозг. Главное - это миньки, чтобы они не подкачали.

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А не все ли равно? (с)

Играть (и даже выигрывать) можно чем угодно,если очень захотеть и использовать благодать Императора мозг. Главное - это миньки, чтобы они не подкачали.

соглашусь но не совсем. мы же не одни, кто использует мозг.

Если правилабудут унылыми, тут даже Эйнштейн не справится.

но я правда сомневаюсь что СР в этом плане подкачают. А с миньками всё будет шик. если верить в слова ГВ, что мол на ТЭ они "разогревались"

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А не все ли равно? (с)

Играть (и даже выигрывать) можно чем угодно,если очень захотеть и использовать благодать Императора мозг. Главное - это миньки, чтобы они не подкачали.

часто на чампы берут тау?

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часто на чампы берут тау?

настолько часто, насколько часто людям хочется думать. более сильными армиями, очевидно, проще выигрывать :)

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из сегодняшней рассылки GW:

Incoming: Grey Knights

— Article by Adam Troke

As the Emperor prepared for his final confrontation with the traitor Horus, he granted one final gift to Mankind, a safeguard and protection against the horrors of the Warp - the Grey Knights. A brotherhood of warriors as elite as they are secretive, the Grey Knights are a shining line of silvered steel that stands between humanity and the Daemons of Chaos.

Trained as the mightiest paragons of mental fortitude and martial discipline in the Imperium, the Grey Knights maintain a vigilant watch for daemonic incursion, responding wrathfully against the scions of the Dark Gods, and those who dally with them.

Clad in baroque Terminator armour and wielding powerful weapons such as storm bolters and Nemesis force weapons, the Grey Knights tear through the enemy, unleashing an onslaught of psychic powers and sorcery to sunder the foe.

The Grey Knights are an unstoppable force, the manifestation of the Emperor's will, valiant warriors who willingly sacrifice their own humanity so that Mankind itself can endure.

This April Games Workshop releases Codex: Grey Knights, alongside a comprehensive range of fantastically detailed Citadel miniatures. Although details are being kept firmly under wraps for now, you can expect an exciting selection of plastic kits to enable you to build your own Grey Knights army.

Over the coming weeks we'll be releasing more details both here on the Games Workshop website and also in the pages of White Dwarf - to ensure you're the first to get the news, make sure you subscribe to the Games Workshop newsletter and keep an eye on the What's New Today blog.

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Пока что я думаю всего лишь об одном положительном эффекте от выхода серых.

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Серых инквизиционных бладов будет меньше - любить Императора станет выгоднее на Титане.
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Не факт, кстати.

Кто знает, насколько хорошими окажутся бэк и миньки.

Может классными, как у бладов, а может как у даркэльдаров, где общественность постановила, что и бэк так себе и миньки, если честно, лажа.

Изменено пользователем Harold Zoid
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Поглядим-с на ассассинов-инквизиторов. Вряд ли у сестер они будут сильно другими. Кстати, что там по последним слухам - играбельных храмов все еще 4?

Изменено пользователем Eiskalt
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