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Necron Pylon

Очки: 420

Броня: 14 с каждой стороны

Структурные очки: 2

Экипаж: нету

Вооружение: Particle Accelerator or Gauss Flux Arc Projector

SPECIAL RULES

Living Metal

The Pylon is constructed of the same living Necron metal as the Monolith, capable of self-repair and adapting its structure to resist incoming attacks. Attacks which count the target’s Armour Value as being less than it really is (such as bright lasers and blasters) do not do so against the Pylon. Similarly, weapons that get additional Armour Penetration dice (such as chainfists, monstrous creatures or melta weapons) do not get the extra dice against the Pylon. Ordnance weapons still roll 2D6 for Armour Penetration and select the highest score.

Deep Strike

A Necron attack can be supported by Pylons teleporting to the surface. When defending a tomb-world dormant Pylons can suddenly rise from the ground to engage any trespassers. A Pylon may therefore be deployed by Deep Strike if the special rules for the mission being played allow it. Because of the Pylons size it is not destroyed if there are enemy within 1" when it arrives. Instead move any models that are in the way the minimum distance necessary to make space for the Pylon. A Pylon that lands in impassable terrain is not destroyed but takes an immediate glancing hit. Move the pylon the minimum distance possible to avoid the dangerous terrain. If the scenario does not use the deep strike special rule then the Pylon must set up with the rest of the army as normal.

Damage Effects

Roll to damage the Pylon on the Super Heavy Tank Damage tables. As the Pylon has no crew these tables are modified as follows:

• Gun Crew Shaken result means that the Pylon can not fire one of its weapon modes next turn. Which mode is chosen by the opponent. The other weapon mode may fire normally.

• Driver Stunned and Engines Damaged both have no effect on the pylon, as it has neither a driver or an engine.

• Each ‘Field or Weapon Destroyed’ result reduces the Gauss Flux Arc by –1 shot, and also reduces the Str of the Particle Accelerator by –1.

Firing Modes

The Pylon can be used in one of two ways, either as a Gauss Flux Arc Projector or as a Particle Accelerator. Choose which mode the pylon will use to fire before rolling any dice.

Gauss Flux Arc Projector

The Pylon unleases blasts of energy arcing in all directions. It fires D6 shots at everyenemy unit with a model within 12" of the Pylon’s base.

Range Str AP Type

12" 5 4 Heavy D6 per unit.

Particle Accelerator

The Pylon focus’ the energy into one particle beam, which carries a single powerful bolt. The Pylons Particle Accelerator is a larger version of the particle whip, capable of engaging targets at very long ranges and responding to any threat, whether it be ground targets or incoming aircraft.

Range Str AP Type

12-120" 9 3 Ord.1/Blast, AA mount, Titan Killer

Any model under the hole in the centre of the template is hit with an AP1 attack. It is an Ordnance weapon and counts as an AA mount. Such are the weapons vast energies that it causes 1D3 structure points of damage per hit.

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