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Переиздание Царей гробниц (Tomb Kings)


Master-Romanius

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Кстати есть данные по стоимости в очках некоторых юнитов.

Предметы подорожали.

Изменено пользователем MysteriousM
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Люди с книжкой сидят. Конечно не все, но многое интересное открыли

"Тырк"
Characters

Lords

*Settra the Imperishable - His MWBD is 6" bubble instead of only his unit. (25 short of 500 points)

*Khalida - gives BS3 and Poison shots to bowmen units she joins...otherwise is ASF with I9 poison attacks. (as many points as are days in the year)

*Arkhan the Black (60x6 points)

*Grand Hierophant Khatep (30 less than Arkhan)

Tomb King (17x10 points)

Liche High Priest (5 points more than King)

Heroes

*The Herald Nekaph (1/3 the points of Arkhan)

*Prince Apophas (10 more than Nekaph)

*Ramhotep the Visionary (10 less than Nekaph)

Tomb Prince

Liche Priest (70 points base)

Tomb Herald - All heralds are oathed to a single king or whatever; when oathed person takes wound, on a 2+ it's bounced to the herald; Stats are mostly 4's and 3's.

Core (all command groups are 10 per dude for total 30)

Skeleton Warriors - as said

Skeleton Bowmen - Light Armor is an upgrade

Skeleton Horsemen - as stated

Skeleton Horse Archers - Scouting Fast Cav archers? yes please!

Chariots - as stated

Special

Tomb Guard

Tomb Swarms

Tomb Scorpions (killing blow, MR(1), Poison Attacks

Carrion

Ushtabi - S4 and GW stock. May swap GW for AHW or Great Bow (S6, 30:, volley fire) for free (only one option may be taken) (also hot models)

Sepulcheral Stalkers - WS3 instead of 4. Transmogrifying gaze can target any model/unit (i think you can pick out characters) within 8". Model suffers 1 artillery dice worth for each stalker in the unit (mmm, 60 hits....), S1, roll vs Initiative, no armor save

Necropolis Knights

Warsphinx - thundercrush works against infantry, warbeasts, and swarms. (210 points)

Rare

Necrosphinx - 1 more attack than warsphinx

Casket of Souls - T10, 3 wounds, bound level 5, 48", unit takes Ld test on 3D6, suffers wounds equal to the difference, no armor save; on a 3+ bounces to next unit within 6". This continues until eith er you roll a 1-2 or there are no other units in range. Units can only be hit once.

Screaming Skull Catapult - magical flaming attacks, causes panic for single wound. 90/30 points

Necrolith Colossus (bone giant) - Unstoppable assault: for every wound that goes unsaved, gets an extra attack; these extra attacks can produce yet more extra attacks, etc.

Hieortitan - bone giant priest. has Shem's Burning Gaze (light) and Spirit Leech (death)

Magic Items

Destroyer of Entities (80) - +2S, heroic killing blow, sweep attack auto-hits all models in BTB

Blade of Antarhak (50) - each wound caused regains a wound in unit or him; if full, he gains regeneration

Cloak of Dunes (50) - fly, if flying over enemy unit they suffer 2D6 S2 hits, can be used repeatedly, and hit every unit flown over each turn.

Golden Death Mask (60) - causes terror; enemy unit within 6" cannot use General's Ld

Scrolls of Mighty Incantation (50) - One use; gain dice to use on this spell equal to caster level; these are not power dice.

Enkhil's kanopi (25) - bound level 3; dispel all Remains in Play spells on a 2+ each; gain D3 power dice for each successfully removed

Standard of the Undying Legion - bound level 5 - augment that regens D6 +2 skellies (so also regens D3+1 due to lore)

Banner of Hidden Dead (90) - pick one unit over 150 points; it gains entombed beneath the sands, if the marker is placed within 12" of the banner, may reroll scatter and artillery dice.

"Именные персонажи"
LORDS

Settra the Imperishable

Special Rules

- level 1 wizard (lore of Nehekhara)

- the Curse, Flammable, Inspiring Presence is 18"

Magic Items

- Crown of Nehekhara: MWBD is a 6" bubble instead of only the unit he's joined.

- Chariot of the Gods: Has magical flaming attacks, 4+ armor save

- Scarab Brooch of Usirian: 4+ ward save, MR (1)

- Blessed Blade of Ptra: Magical flaming attacks, ignores armor, any model wounded but not killed suffers -1 on its to-hit (shooting or cc) rolls for the rest of the game.

High Queen Khaliph

Special Rules

- ASF, the Curse, Flammable, Hatred (VC), Poison Attacks

- Incarnation of the Asp Goddess - Poison doesn't affect her and needs to roll to wound normally

- Blessing of the Asp - Gives bowmen she joins BS 3 and poisoned shots

Magic Items

The Venom Staff: bound lvl 5 - magic missile 24", 2D6 S4 hits

Arkhan the Black

Special Rules

- level 4 wizard, lore of Death (even if he's the hierophant)

- Flammable

Magic Items

- Tomb blade of Arkhan - each wound caused regains a wound in his unit as per Resurrecting

- Staff of Nagash - at the end of opponent's magic phase, can store up to 3 dispel dice; these are converted to power dice in the next friendly magic phase

- Liber Mortis - as long as he has the Liber, he's Level 5

Unit Options

- Can take a chariot, upgrade to 4 horses, upgrade to Fly

Grand Hierophant Khatep

Special Rules

level 4 wizard, Loremaster (Nehekhara)

- if taken, he must be the hierophant

Magic Items

- The Liches Staff: after rolling power dice to cast a spell, may choose to reroll all (not some, all) the dice (even if IF was cast the first time)

- Scroll of the Cursing Word: One use. Use when enemy wizard casts a spell. That wizard must take a Toughness test; if failed he cannot cast any more spells that turn; if failed on a 6, sufferes D3 wounds with no armor save

HEROES

The Herald Nekaph

Special Rules

- Flammable, Killing Blow, Sworn bodyguard (as per normal Heralds)

- Settra's Champion - must issue/accept challenges; in a challenge he gains a 5+ ward and Killing Blow is a 5+

- Herald of Despair - enemy units in BTB must take Fear checks on 3D6 and discard the lowest die

Magic Items

- Flail of Skulls: Flail; Multiple wound (2)

u]Prince Aphophas (the guy made of scarabs)

Special Rules

- Entombed beneath the sand, Fly, Regeneration, Strider, Terror

- Desert Revenant - cannot join units or be the general

- Scarab Prince - S2 Breath weapon, and when he dies all enemy units within 2D6" take 2D6 S2 hits

- Soul Reaper - when he hits the table, nominate one enemy character; he rerolls to-hit and to-wound against that character

Ramhotep the Visionary

Special Rules

- Flammable, Frenzy, Hatred, Stone Shaper, Wrath of the Creator (the last two are same as Necrotect)

- Frantic Fervor - confers Frenzy onto unit he's joined

- Master Artisan - randomly select one Animated Contruct unit; that unit may reroll all failed armor saves this game

Изменено пользователем MysteriousM
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Сетра забавен, существо которое боится огня, и при этом дерется огненным мечем, и ездит на огненной колеснице, вот что значит Кхемрийский экстрим :)

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Сетра забавен, существо которое боится огня, и при этом дерется огненным мечем, и ездит на огненной колеснице, вот что значит Кхемрийский экстрим :)

А почему нет? Яд на шипах отравленных иголок убить может одинаково, как жертву так и (ну допустим) Тонгу. Но Тонга не боиться и смело их использует...

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"Раскрывающийся текст"
Rules Summary;

Nehekharan Undead
-Unstable
-Unbreakable
-May NEVER march.
-The only charge reaction Tomb Kings may ever choose is; "Hold".
Nehekharan lore:
The restless dead is the lore attribute. D3 + 1 wounds if augment spell is successfully caste on friendly Nehekharan undead target unit.

Entombed Beneath The Sands
Roll each turn for each unit that is EBTS. On a 3+ it arrives, place a marker, and roll scatter dice to see where it comes up. (Hit equals comes up at exact location) The unit may not charge when it comes up.
Unit comes up in the remaining moves phase.
Khsar's incantation of the desert wind (signature spell); Augment Cast on 8+. all unengaged friendly nehekharan undead units within 12" may make a single move as if in the remaining moves sub-phase (cannot charge). all non engaged friendlies can be instead targeted within 24" for a casting value of 16+. Any unit can only be effected by the desert wind once per turn.(undead construct units can only recover 1 wound per turn)

1. DJaf's Incantation of Cursed Blades; 7+. Augment, range 12". Until the start of your next magic phase close combat attacks gain killing blow or heroic killing blow special rule. If the unit already has killing blow or herioc killing blow special abilty, it will work on a 'To wound' roll of 5 or 6+ while this spell is in play. can increase range to 24" instead on a casting value of 10+
2. Neru's Incantation of Protection; 9+. Augment range 12", until start of caster's next magic phase.
5+ ward save on a single friendly target unit. all friendly units within 12" can be targeted instead for 18+
3. Ptra's Incantation of righteous smiting; 9+. Augment range 12" until start of caster's next magic phase. Target unit gains 1 attack (mounts, riders, models crewing chariots, monsters and war machines). If armed with a bow or great bow then get multiple shot (2) special rule. All friendly Nehekharan undead units can be targeted instead within 24" for 18+.
4. Usirian's Incantation of Vengeance; hex range 18" 10+. Until start of caster's next magic phase target unit has its movement reduced by D3 to min of 1 & all terrain is treated as dangerous terrain if unit moves. range can be extended to 36" for a casting value of 13+. Until start of next magic phase.
5. Usekhp's Incantation of Desiccation; 11+ hex range 24". target unit suffers -1 strength, -1 toughness (to min of 1) Until start of caster's next magic phase. Can instead choose to reduce by D3 (min of 1) for a casting value of 22+
6. Sakmet's Incantaion of the Skullstorm; Remains in play. magical vortex 15+. small template is placed on the board and a direction is nominated. artillery dice is rolled and the number is multiplied by wizard level = amount template is moved in stated direction. Every model passed over or under the template suffers a single strength 4 hit. misfire = place template over caster and scatter by wizards level in random direction. use large round template for a casting value 25+. on subsequent turns, vortex moves randomly equal to role of artillery dice. if misfire, vortex dissipates instantly.


Magic Items
Destroyer of Entities - +2S, heroic killing blow, sweep attack auto-hits all models in BTB (only 1 hit)
Blade of Antarhak - each wound caused regains a wound in unit or him; if full, he gains regeneration
Cloak of Dunes - Gives user fly, if character flies over enemy unit they suffer 2D6 S2 hits, can be used repeatedly, and hit every unit flown over each turn.
Golden Death Mask - causes terror; enemy unit within 6" cannot use General's Ld
Scrolls of Mighty Incantation - One use; gain dice to use on this spell equal to caster level; these are not power dice.
Enkhil's kanopi - bound level 3; dispel all Remains in Play spells on a 2+ each; gain D3 power dice for each successfully removed
Standard of the Undying Legion - bound level 5 - augment that regens D6 +2 skellies (so also regens D3+1 due to lore)
Banner of The Hidden Dead - pick one unit under 150 points; it gains entombed beneath the sands, if the marker is placed within 12" of the banner, may reroll scatter and artillery dice.


Lords/Heroes

Tomb King/Tomb Prince
May ride a chariot or Khermian Warsphinx.
The Curse: Killer of Tomb King suffers D6 S5 wounds, Tomb Prince is D6 S4. All units involved in his death suffer.
"My Will Be Done:" King/Prince gives his unmodified WS to a unit he has joined, whether on foot, mounted, etc. The bonus is lost if the King/Prince leaves the unit. This doesn't affect mounts.
-And the tomb kings rode to war- If the Tomb King's/Prince's chariot is destroyed they can remain in the unit, but if they leave they cannot rejoin.
-Can not take a skeleton horse as a mount, but can take a chariot.

Heirophant/Liche Priest-Highest level Liche Priest is the Heirophant.
-Army must include at least 1 priest.
-High Liche Priest maybe upgraded to Lv4 from Lv3
-Liche Priest maybe upgraded to Lv2 from Lv1
-Heirophant must take the Nehekharan lore
-Any other wziards can take either the Light, Death or Nek lores.
-Heirophant gives unit he's in 6+ Regen
-Can take a skeletal steed. (No chariot)

Necrotect (Hero)
-Dirt Cheap
-Gives unit he's in hatred.
-Flammable - has LA and 2HW base
-Gives constructs within 12" Regen.(6+).

SC Nectrotect
-Same as above
-Execpt gives unit frenzy

Khalida (Spec. Lord)
-She gives BS3 and poision attacks to any unit of Skeleton Archers she joins.
-She has I9 and ASF.

Settra the Imperishable (Spec. Lord)
Settra is WS7
-His MWBD is extended to a 6" bubble instead of only his unit.

Arkhan The Black (Spec. Lord)
-LV5 Wizard
-Can be Heirophant
-Uses Lore of Death

Grand Hierophant Khatep (Spec. Lord)
-Uses Lore of Nek- Loremaster

Ramhotep the Visionary (Spec. Hero)

Prince Apophas (Spec. Hero)
-A prince made of Scarabs

The Herald Nekaph (Spec. Hero)
-Has "The Flail of Skulls magic weapon from the old book.

Tomb Herald (Hero)
-May carry a Battle Standard. (Can be a Magic Standard)
-All heralds are oathed to a single king/prince; When the Prince/King takes a wound, on a 2+ the Herald suffers the wound instead (only once per round of combat). This does not work in challenges.

Core

Skeleton Warriors
-Come w/ HW and Shield
-Base cost= Half of VC skellies base cost.
-May take LA, Spears, and FC.

Skeleton Archers
-Cost 2 points more than normal skeletons.
-Can take a FC and LA.

Skeleton Horsemen
-Can take a FC and LA.
-Have the Vanguard Spec. Rule.
-4 points cheaper

Skeleton Horse Archers
-Fast Cav, Vanguard, Scout
-Can take a FC, no LA.

Skeleton Chariots
-Can take a FC.
-15pts more expensive, more impact hits, no longer fast cav.
-Chariot Legions; 3 to a rank, Inflicft D6 Str4 impact hits per Chariot in the front rank that is in base contact at the start of combat on the turn they charge. For each additional full rank of chariots +1 Str to Impact hits (For eg; Base Str4, so 2 full ranks would Str5)

additional full rank adds +1Str to the impact hits. Crew in second rank may make support attacks, but horses cannot.
-One unit can take a magic banner up to 25pts.

Special

Ushabti
-Can take a FC, AHW, GW or Great Bows (Str6, may Volley fire)
-Base strength now Str 4, need GW to back back to Str 6.
-Now significantly cheaper.

Tomb Scorpions
-Same cost as old book, -1 Wound

Tomb Swarms
-Take in unit from 2+ - Max 10 Swarms
-A few points cheaper

Tomb Guard
-Come with HW/Shield
-No magical attacks anymore, they gained killing blow instead.
-May be upgraded to have a FC and Halberds.
-Can have a Magic Banner of up to 25pts.

Sephurcal Stalkers
-Transmogrifying gaze; The unit can target any model/unit within 8". -The model suffers 1 artillery dice worth for each stalker in the unit, S1, roll vs Initiative not toughness(always iniative), no armor save.
-Come with halberds.
-Have Entombed Beneath The Sands

Carrion
- Same as now, but +1 Attack and +1Str

Necropolis Knights
-Snakes have poisioned attacks.
-3+ Save overall.
-Riders Have Killing Blow
-Can be upgraded to have Entombed Beneath The Sands
-Can have a FC group.

Warsphinx -
-Can replace normal attacks for one special Thundercrush attack thundercrush works against infantry, warbeasts, and swarms.;
-Thundercrush Place a small blast template over unit resolve hits like a stonethrower. Roll to hit using WS. Could kill up to 21 models, hordes beware!
-Can be a mount for a Tomb King/Prince
-Ridden by 4 Tomb Guard w/Spears
-Can have a flaming breath weapon
-Can have poisioned attacks

Rare

Casket of Souls
-T10, 3 wounds,
-"Light of Death"-Bound spell- level 5, 48", unit takes Ld test on 3D6, suffers wounds equal to the difference, no armor save; on a 3+ bounces to next unit within 6". This continues, until either you roll a 1-2 or there are no other units in range. Units can only be hit once per turn.
-Gives +D3 Power Dice each turn
-No longer has a attached Liche Priest "crewing" it.
- When the Casket dies, all friends and enemies within 12" suffer D6 S6 hits

Necrolith Colossus (Bone Giant)
-Still has unstoppable assault.
-Unstoppable assault: for every wound that goes unsaved, gets an extra attack; these extra attacks can produce yet more extra attacks, etc.
-Can take a Great Bow, AHW or GW.

Hierotitan - (Bone giant Liche priest)
-Can cast has Shem's Burning Gaze (light) and Spirit Leech (death) as bound spells. - Power level 5.
-Gives +D3 to score to any friendly wizard trying to cast within 12".


Screaming Skull Catapult
-Magical flaming attacks, causes panic if it causes a single wound.
-2x Shot spell does not work on the catapult.

Necrosphinx
-May substitute one of it's attacks for one single S10 Heroic Killing Blow attack. (Like the Archranok Spider's venom surge)
-Can take Poisioned attacks
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Надо стирать пыль с скелетонов, тех что купил когда то :)

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Форумы за бугром уже кишат ростерами.

Кое-что выкопали оттуда:

the requirement to separate the Hierophant and the General is gone - which means you can field the LHP as both.

Некросфинкс по цене на 10 очков дешевле абоминации.

Варсфинкс - на 15 очков дешевле Некросфинкса.

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Я правильно понимаю, что томбы теперь поднимают мертвяков только за счет аттрибута лоры магии?

Еще баннером. (Вроде как мелькнуло, что он тоже как то к нашей лоре относится, так что еще дополнительно поднимает, но хз.)

С другой стороны кастануть на всех мувмент/мультипл шот, плюс дополнительно на отдельные отряды. (если со спеллами повезет)

за бугром обеспокоены, что нельзя лечить персонажей.

Изменено пользователем MysteriousM
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А я то сижу и думаю - нифига шкели нынче дешевые по сравнению с вампами... а тут - марша нет, спама воскрешалок нет. Теперь ясно.

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Собственно еще раз баннер:

Standard of the Undying Legion - bound level 5 - augment that regens D6 +2 skellies (so also regens D3+1 due to lore)
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А я то сижу и думаю - нифига шкели нынче дешевые по сравнению с вампами... а тут - марша нет, спама воскрешалок нет. Теперь ясно.

За всё надо платить ;) На мой взгляд, цена адекватна. Да и принц в шкелях с ними Ws делится, что очень даже неплохо.

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Уточнение в работе ларца:

It states quite clearly that it's a leadership test not simply 3D6-Ld.

То есть оппонент кидает тест на лидерство на 3Д6 и вычитает лидак.

А теперь плохие новости (про чардж уже знали.):

Scorpions lost a wound, 1 WS and ability to charge when arriving.
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Еще новость. Помимо +1 к атаке, Каррионы также получили +1 к силе.

Приходится просеивать батл репорты, чтобы что то еще вытащить.

Ларцу не нужен лос.

немного моделей:

Принц из скарабеев:

http://www.bilder-hochladen.net/files/big/h5ip-3.jpg

Некротект:

http://www.bilder-hochladen.net/files/big/h5ip-2.jpg

Ушабти с луками:

http://www.bilder-hochladen.net/files/big/h5ip-4.jpg

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Ушабти с луками, имхо, убоги. Металлические куда краше.

По слухам ушабти с луками тоже металлические.

Народ правда не верит, но постоянно идет такое утверждение

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Ушабти прикольные) Только парень с клювом на придурка похож.

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Хм, некротект похож на упорка, а одинаковые ушабти с луками унылы. И жаль, что металл, пластик можно было бы как-то попилить поинтереснее.

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Тушки у ушабти одинаковые...металл =| Пластик был бы разнообразнее. Если не мифическая смола

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Скарабейный понравился.

И вот уж не думал,что констракты будут реагировать на удары кнута.

Я так понимаю,меньшая степень разложения указывает на более высокий статус?

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Я так понимаю,меньшая степень разложения указывает на более высокий статус?

А у кого меньшая степень разложения?

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Гость
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