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[Обсуждение] Слухов,новостей Age of Sigmar


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Мужи Ложи Лофнир: Roast and Devour Your Foes With a Whole Army of Supercharged Magmadroths (ссылка)

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Покупайте наших Саламандров, красивые.

"P.S:"
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Find Out Why Nagash Is Absolutely Furious (Yet Again) in Arena of Shades (ccылка)

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"Кий-йя"
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^ Если не шутите, то гигантская саламандра.

"изображение №1"
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Этож какого он размера там вымахал.

Всё равно значительно меньше чем их маман.

"изображение №2"
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^^ К чему тогда этот вопрос был? Сущетвует Ваха, да не от GW?

А ВОТ И ОНА: Sunday Preview – Ghosts Fighting Gladiators and Tonnes of Thematic Terrain (ссылка)

https://youtu.be/Wds75i_WjHI

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кормчий найт хонтам хорош очень хорош, непонятно тока у нас он появится ли в ближайшем будущем, да и цена походу будет конская ((

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Слово — не дело.

Гекатрица маленькая

В покоях сигмарских дым коромыслом. Анна Иоанновна, гладиатрикс АоSсийская, взвыла утробно, и от удара зверского треснул стол перламутровый работы аглицкой дерева черного.

The High Gladiatrix Can Insta-Kill Enemy Heroes In Arena Of Shades (ссылка-с)

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— Ну-кась, фаульпельцы паскудные, ферфлюхтеры аспидные, шваль енеральская, ответствуйте теперича государыне вашей: как защищать AoSею думаете от супостатов пакостных?

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Krondspine Incarnates Grow in Power as They Bash Monsters and Devour Endless Spells (ссылка в Гхур!)

"фото правил из книги"
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The Anvil of Apotheosis Returns – And We’ve Used it to Forge a Krule New Hero (cсылка)

This is the return of a firm fan favourite, which first appeared in the 2020 General’s Handbook and allowed narrative players to bring weird and wonderful kitbashed heroes to their games of Age of Sigmar. The Anvil has received a polish to bring it into the Era of the Beast – and to showcase its weird and wonderful capabilities, we’ve used it to create a bespoke hero just for you.
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Обзор книги: https://spruesandbrews.com/2022/04/09/seaso...ar-3rd-edition/

https://youtu.be/11iIjcSlpqQ

The Lore

One of the most exciting things for me about these types of books is the chance to see the evolving and continuing storyline for Warhammer Age of Sigmar. Games Workshop have really embraced making sure that the lore advances in their non-battletome books and Thondia continues this by giving us a look at the first storyline since the 3rd edition of the game came out. We are quickly brought to speed on the story so far and the events that led us to the current “season” in Ghur. The Realm of Beasts as expected by the name is filled with monsters, and we are given a history of the most impactful monsters who have shaped the realm leading us all the way to the current Era of the Beast. It’s a nice catch up for any long time fans and will act as a decent primer for anyone new to the hobby without having to work their way through all the books that have come before.

The book is actually very much like a sourcebook you would see for a tabletop RPG with excerpts and letters from various people across the realm sharing news or rumours of things that are currently happening, multiple maps and write ups about the locations and landmarks of Thondia with some history and detail about them for any budding adventurer to the realm, and most excitingly even a full in-universe bestiary about the creatures that live in the realm along with full pencil drawings and researched notes from Herold Agravan one of Sigmar’s Scribes Excelsian who has been tasked with chronicling the flora and fauna of Ghur! This in particular was a pleasant surprise and I would love to see this continue across the other books in the series, building into a full encycolpedia and travel guide into the Mortal Realms!

In addition to all this we also get the next part of the Age of Sigmar story telling of the birth of the Incarnates and the effect they are having on the people of the realms. There’s some really cool stuff in here and some massive pointers to who the next antagonist of the Age of Sigmar story will be – I know a lot of people like to read this for themselves, so I’ll stick the spoilers at the very bottom of this post – but some old Warhammer Fantasy fans will be interested in what is revealed here! Needless to say, the story was really enjoyable and had me pumped to see what happens next!

In total this lore section contains around 50 pages of content and forms a massive part of the book, and really shows how dedicated Games Workshop are to developing and furthering the lore of the Age of Sigmar!

"SPOILERS"

So, there’s some very exciting stuff that is revealed within the book. Firstly, it seems that exposure to the Incarnates turns both mortals and Stormcast into mindless frenzied beasts – we see some of the first people exposed to one look very similar to Beastmen – and speaking of Beastmen…

One of the characters in the book is a Great Bray-Shamen named Ghorraghan Khai who claims to be the commanded by the spirit of Morghur the Shadowgave (Old school fans will recognise him from the World that Was!)

Khai sees a kinship between the Beastmen and the Incarnates and wants to use that to bind them all to their will. And by using the combined power of the Incarnates Morghur through his puppet Khai wants to bring about the Era of the Beast. That’s right, the era is not named after Kragnos or the forces of Destruction – it looks like the Era of the Beast is all about the Beastmen! Could the Beastmen and Morghur himself be the main antagonist in this story arc? It would be very cool to get some updated Beastmen and a new battletome! Only time will tell!

We also get multiple mentions of the Khorne Daemon General Doombreed, who I am now fairly sure will get a model when the Blades of Khorne get their next releases!

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Новые монстры для скавенов? :)

"Thondia"
"The Moulder clans grow ever bolder, most penumbral of potentates. Their grasping things-catchers reach across Thondia. Snipping and snapping they go, dragging enraged beast-things back to their holes. Your most faithful of servants has spied as their flesh-pits seethe, oh yes-yes. I have seen them vomit out abominations of ever greater strength-girth. Still, the raw materials never barren-dry. If this keeps up, we may have to intervene before mutators become too strong-mighty, great and shadowed one."

– Skittaratch, Gutter Runner of Clan Slynk

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