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[DW][Naval][RoF][1250]


Dr. Sky

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Для оживления раздела и тестирования Батлскрайба

Абсолютно без идейный ростер, не способный ответить той же реституции. Но для фановой игры с мамкой на столе можно попробовать.

Хочется ввести какой то стандарт представления ростеров. Меня вполне устраивает формат от DWABO, но он не сохраняет результаты, а каждый раз набирать - утомляет. Вот пример экспорта прямо в форумные коды из Батлскрайба.

Что мне не нравится? Нет процентного соотношения по типам и размерам войск. Но зато можно сохранить и красиво распечатать...

"Ростер - полная версия"

+++ DW - RoF - Naval - Madam (1250pts) +++

++ République of France (Open) (1250pts) ++

+ SAS +

RoF-SAS

RoF Dive Bomber [Hunter (Surface, +1)]

RoF Fighter [big Fuel Tanks, Hunter (Aerial, +1)]

RoF Recon [big Fuel Tanks, Spotter (Expert)]

RoF Torpedo Bomber [big Fuel Tanks, Hunter (Diving, +2)]

Profiles:

RoF Dive Bomber: MV:12"|AD:3|AA:1|DR:2|HP:1

RoF Fighter: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Recon: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Torpedo Bomber: MV:14"|AD:3|AA:1|DR:2|HP:1

+ Large/Massive (330pts) +

Vauban Class Surface Skimming Dreadought (330pts) [Carrier (9), Cloud (20pts), Ecuyer Attachment, Fuel Reserves, Fury (16") (10pts), Retardant Armour (2), RoF Commodore, Security Posts (2), Spotter (Expert), Strategic Value (100)]

Redoutable (Ack Ack), RoF Commodore

Profiles:

Vauban Main Turrets (S): 1:10|2:9|3:8|4:5|Arc:180 Off-Set

Vauban P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadsides

Vauban Rockets x2: 1:-|2:11|3:11|4:11|Arc:360

Vauban: DR:7|CR:12|MV:6" (2" min)|HP:12|AP:10|AA:9|CC:6|IR:6|Class:Massive Capital Naval Surface Skimmer|Turn Arc:Large/1"|Crew Type:Elite

+ Medium (295pts) +

Attached Ecuyer (70pts)

Ecuyer (70pts) [Attachment (RoF, Large/Massive, Naval, 1), Heavy Ack Ack, High Angle (Turret)]

Redoutable (Ack Ack)

Profiles:

Ecuyer P/S Volley Guns (S): 1:6|2:5|3:-|4:-|Arc:P/S Broadsides

Ecuyer Turret (S): 1:8|2:7|3:6|4:-|Arc:270 Fore

Ecuyer: DR:5|CR:6|MV:8" (2" min)|HP:5|AP:3|AA:6|CC:3|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

Dieppe Class Cruiser (225pts)

Dieppe (75pts) [Advanced Engines (+2"), High Angle (Raised Turret), Retardant Armour (1)]

Redoutable (Ack Ack)

Dieppe (75pts) [Advanced Engines (+2"), High Angle (Raised Turret), Retardant Armour (1)]

Redoutable (Ack Ack)

Dieppe (75pts) [Advanced Engines (+2"), High Angle (Raised Turret), Retardant Armour (1)]

Redoutable (Ack Ack)

Profiles:

Dieppe Raised Turret (S): 1:9|2:8|3:7|4:-|Arc:270 Fore

Dieppe Torpedo Turret: 1:6|2:5|3:4|4:3|Arc:270 Fore

Dieppe: DR:4|CR:6|MV:9" (2" min)|HP:5|AP:5|AA:3|CC:5|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

+ Small (200pts) +

Lyon Class Frigate (100pts)

4x Lyon (100pts) [4x Small Target]

Redoutable (Ack Ack)

Profiles:

Lyon Fore Torpedoes: 1:5|2:4|3:3|4:2|Arc:Fixed Fore

Lyon P/S Broadsides (S): 1:5|2:4|3:2|4:-|Arc:P/S Broadsides

Lyon: DR:3|CR:5|MV:12" (2" min)|HP:2|AP:1|AA:2|CC:2|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Regular

Requin Class Corvette (100pts)

5x Requin (100pts) [5x Elusive Target, 5x Small Target, 5x Terror Tactics (1)]

Redoutable (Ack Ack)

Profiles:

Requin: DR:3|CR:4|MV:16" (2" min)|HP:2|AP:2|AA:2|CC:1|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Reckless

+ Fortification (425pts) +

Madame Liberté Class Dreadnought-Fortifaction (425pts) [Corrosive (Rocket Battery & Broadsides), Engineers (Experienced), External Sonic (16") Generator, Fearless, Focused Heat Beam, Icon of the Republique, Internal Cloud Generator, Internal Fury (16") Generator, Mobile Fortification, Retardant Armour (3), Rugged Construction (2), Strategic Value (200)]

Fearless, Focused Heat Beam, Icon of the Republique, Mobile Fortification

Profiles:

Madame Liberté Heavy Heat Lance (S): 1:18|2:18|3:9|4:9|Arc:360

Madame Liberté P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadside

Madame Liberté Rocket Battery (T): 1:-|2:12|3:12|4:12|Arc:360

Madame Liberté: DR:8|CR:13|MV:7" (2" Min)|HP:12|AP:15|AA:8|CC:4|IR:9|Class:Massive Capital Armoured Surface Skimming Fortification|Turn Arc:Large|Crew Type:Elite

++ Selection Rules ++

Fearless: This Model automatically passes all Disorder Tests and CANNOT be affected by Disorder in any way.

Focused Heat Beam: Should the Liberté elect to use its Focused Beam when firing its Heat Lance, it swaps the weapon’s Attack Dice at Range Bands 1&2 for its Attack Dice at Range Band 3&4.

Once the attack has been resolved, roll once on the Critical Hit Table (re-rolling any 2, 12 or 7 results). Apply the Effect but not the Damage of the result rolled on the Liberté.

Icon of the Republique: All friendly RoF elements within 12" of the Liberté have the Fearless MAR

Mobile Fortification: This model ignores the final universal rule in the Fortifications Section regarding Movement restriction and the notion that it would be scrapped when it is forced to Teleport. The model is treated as a Fortification in all other respects however.

Redoutable (Ack Ack)

RoF Commodore: Command Abilities

Each Game Turn a République of France player can have their Commodore perform ONE of the following Command Abilities:

* Safe Passage - One Model within 8” of the Commodore’s Model may re-roll a failed Treacherous Terrain Test.

* Pass the Tools - One Model within 8” of the Commodore’s Model may re-roll a single failed Repair attempt.

* Stand up and be Counted! - A Squadron within 8"of the Commodore’s Model may re-roll a single failed Disorder Test.

Commodore Doctrines

In addition to their Command Abilities, all République of France Commodores can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the République of France.

* Tight Grouping Ack Ack - This Ability may be activated during the Command Segment of a Squadron's Activation provided a member of the Squadron is within 8” of the Commodore’s Model. Until the End Phase of the current Game Turn, the Squadron may elect to re-roll ALL the INITIAL Attack Dice (AD) in any SINGLE Attack, Counter Attack, or Anti-Boarding Fire roll using Ack Ack (AA). INITIAL Dice are re-rolled and the second result MUST be accepted.

* Hurried Repair - This Ability may be activated at the beginning of the Compulsory Actions Segment of the End Phase. ONCE per Game, the Commodore's Model can automatically remove ANY Critical Effect Markers or Persistent Effect Markers affecting it. Roll a D6 for each Marker removed by the Ability. For each roll of a 6, the vessel loses one Hull Point (HP).

Created with BattleScribe

"Ростер - сокращенная версия"

+++ DW - RoF - Naval - Madam (1250pts) +++

++ République of France (Open) (1250pts) ++

+ SAS +

RoF-SAS

Profiles:

RoF Dive Bomber: MV:12"|AD:3|AA:1|DR:2|HP:1

RoF Fighter: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Recon: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Torpedo Bomber: MV:14"|AD:3|AA:1|DR:2|HP:1

+ Large/Massive (330pts) +

Vauban Class Surface Skimming Dreadought (330pts) [Cloud (20pts), Ecuyer Attachment, Fury (16") (10pts), RoF Commodore]

Redoutable (Ack Ack), RoF Commodore

Profiles:

Vauban Main Turrets (S): 1:10|2:9|3:8|4:5|Arc:180 Off-Set

Vauban P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadsides

Vauban Rockets x2: 1:-|2:11|3:11|4:11|Arc:360

Vauban: DR:7|CR:12|MV:6" (2" min)|HP:12|AP:10|AA:9|CC:6|IR:6|Class:Massive Capital Naval Surface Skimmer|Turn Arc:Large/1"|Crew Type:Elite

+ Medium (295pts) +

Attached Ecuyer (70pts) [Ecuyer (70pts)]

Profiles:

Ecuyer P/S Volley Guns (S): 1:6|2:5|3:-|4:-|Arc:P/S Broadsides

Ecuyer Turret (S): 1:8|2:7|3:6|4:-|Arc:270 Fore

Ecuyer: DR:5|CR:6|MV:8" (2" min)|HP:5|AP:3|AA:6|CC:3|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

Dieppe Class Cruiser (225pts) [Dieppe (75pts), Dieppe (75pts), Dieppe (75pts)]

Profiles:

Dieppe Raised Turret (S): 1:9|2:8|3:7|4:-|Arc:270 Fore

Dieppe Torpedo Turret: 1:6|2:5|3:4|4:3|Arc:270 Fore

Dieppe: DR:4|CR:6|MV:9" (2" min)|HP:5|AP:5|AA:3|CC:5|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

+ Small (200pts) +

Lyon Class Frigate (100pts) [4x Lyon (100pts)]

Profiles:

Lyon Fore Torpedoes: 1:5|2:4|3:3|4:2|Arc:Fixed Fore

Lyon P/S Broadsides (S): 1:5|2:4|3:2|4:-|Arc:P/S Broadsides

Lyon: DR:3|CR:5|MV:12" (2" min)|HP:2|AP:1|AA:2|CC:2|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Regular

Requin Class Corvette (100pts) [5x Requin (100pts)]

Profiles:

Requin: DR:3|CR:4|MV:16" (2" min)|HP:2|AP:2|AA:2|CC:1|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Reckless

+ Fortification (425pts) +

Madame Liberté Class Dreadnought-Fortifaction (425pts)

Fearless, Focused Heat Beam, Icon of the Republique, Mobile Fortification

Profiles:

Madame Liberté Heavy Heat Lance (S): 1:18|2:18|3:9|4:9|Arc:360

Madame Liberté P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadside

Madame Liberté Rocket Battery (T): 1:-|2:12|3:12|4:12|Arc:360

Madame Liberté: DR:8|CR:13|MV:7" (2" Min)|HP:12|AP:15|AA:8|CC:4|IR:9|Class:Massive Capital Armoured Surface Skimming Fortification|Turn Arc:Large|Crew Type:Elite

++ Selection Rules ++

Fearless: This Model automatically passes all Disorder Tests and CANNOT be affected by Disorder in any way.

Focused Heat Beam: Should the Liberté elect to use its Focused Beam when firing its Heat Lance, it swaps the weapon’s Attack Dice at Range Bands 1&2 for its Attack Dice at Range Band 3&4.

Once the attack has been resolved, roll once on the Critical Hit Table (re-rolling any 2, 12 or 7 results). Apply the Effect but not the Damage of the result rolled on the Liberté.

Icon of the Republique: All friendly RoF elements within 12" of the Liberté have the Fearless MAR

Mobile Fortification: This model ignores the final universal rule in the Fortifications Section regarding Movement restriction and the notion that it would be scrapped when it is forced to Teleport. The model is treated as a Fortification in all other respects however.

Redoutable (Ack Ack)

RoF Commodore: Command Abilities

Each Game Turn a République of France player can have their Commodore perform ONE of the following Command Abilities:

* Safe Passage - One Model within 8” of the Commodore’s Model may re-roll a failed Treacherous Terrain Test.

* Pass the Tools - One Model within 8” of the Commodore’s Model may re-roll a single failed Repair attempt.

* Stand up and be Counted! - A Squadron within 8"of the Commodore’s Model may re-roll a single failed Disorder Test.

Commodore Doctrines

In addition to their Command Abilities, all République of France Commodores can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the République of France.

* Tight Grouping Ack Ack - This Ability may be activated during the Command Segment of a Squadron's Activation provided a member of the Squadron is within 8” of the Commodore’s Model. Until the End Phase of the current Game Turn, the Squadron may elect to re-roll ALL the INITIAL Attack Dice (AD) in any SINGLE Attack, Counter Attack, or Anti-Boarding Fire roll using Ack Ack (AA). INITIAL Dice are re-rolled and the second result MUST be accepted.

* Hurried Repair - This Ability may be activated at the beginning of the Compulsory Actions Segment of the End Phase. ONCE per Game, the Commodore's Model can automatically remove ANY Critical Effect Markers or Persistent Effect Markers affecting it. Roll a D6 for each Marker removed by the Ability. For each roll of a 6, the vessel loses one Hull Point (HP).

Created with BattleScribe

"Еще вариант короткого ростера"

+++ DW - RoF - Naval - Madam (1250pts) +++

++ République of France (Open) (1250pts) ++

+ SAS +

RoF-SAS

+ Large/Massive (330pts) +

Vauban Class Surface Skimming Dreadought (330pts) [Cloud (20pts), Ecuyer Attachment, Fury (16") (10pts), RoF Commodore]

Redoutable (Ack Ack), RoF Commodore

+ Medium (295pts) +

Attached Ecuyer (70pts) [Ecuyer (70pts)]

Dieppe Class Cruiser (225pts) [Dieppe (75pts), Dieppe (75pts), Dieppe (75pts)]

+ Small (200pts) +

Lyon Class Frigate (100pts) [4x Lyon (100pts)]

Requin Class Corvette (100pts) [5x Requin (100pts)]

+ Fortification (425pts) +

Madame Liberté Class Dreadnought-Fortifaction (425pts)

Fearless, Focused Heat Beam, Icon of the Republique, Mobile Fortification

++ Profile Summary ++

Dieppe Raised Turret (S): 1:9|2:8|3:7|4:-|Arc:270 Fore

Dieppe Torpedo Turret: 1:6|2:5|3:4|4:3|Arc:270 Fore

Ecuyer P/S Volley Guns (S): 1:6|2:5|3:-|4:-|Arc:P/S Broadsides

Ecuyer Turret (S): 1:8|2:7|3:6|4:-|Arc:270 Fore

Lyon Fore Torpedoes: 1:5|2:4|3:3|4:2|Arc:Fixed Fore

Lyon P/S Broadsides (S): 1:5|2:4|3:2|4:-|Arc:P/S Broadsides

Madame Liberté Heavy Heat Lance (S): 1:18|2:18|3:9|4:9|Arc:360

Madame Liberté P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadside

Madame Liberté Rocket Battery (T): 1:-|2:12|3:12|4:12|Arc:360

Vauban Main Turrets (S): 1:10|2:9|3:8|4:5|Arc:180 Off-Set

Vauban P/S Broadsides (S): 1:12|2:10|3:8|4:6|Arc:P/S Broadsides

Vauban Rockets x2: 1:-|2:11|3:11|4:11|Arc:360

RoF Dive Bomber: MV:12"|AD:3|AA:1|DR:2|HP:1

RoF Fighter: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Recon: MV:16"|AD:-|AA:2|DR:2|HP:1

RoF Torpedo Bomber: MV:14"|AD:3|AA:1|DR:2|HP:1

Dieppe: DR:4|CR:6|MV:9" (2" min)|HP:5|AP:5|AA:3|CC:5|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

Ecuyer: DR:5|CR:6|MV:8" (2" min)|HP:5|AP:3|AA:6|CC:3|IR:4|Class:Medium Capital Naval|Turn Arc:Medium|Crew Type:Regular

Lyon: DR:3|CR:5|MV:12" (2" min)|HP:2|AP:1|AA:2|CC:2|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Regular

Madame Liberté: DR:8|CR:13|MV:7" (2" Min)|HP:12|AP:15|AA:8|CC:4|IR:9|Class:Massive Capital Armoured Surface Skimming Fortification|Turn Arc:Large|Crew Type:Elite

Requin: DR:3|CR:4|MV:16" (2" min)|HP:2|AP:2|AA:2|CC:1|IR:1|Class:Small Naval|Turn Arc:Small|Crew Type:Reckless

Vauban: DR:7|CR:12|MV:6" (2" min)|HP:12|AP:10|AA:9|CC:6|IR:6|Class:Massive Capital Naval Surface Skimmer|Turn Arc:Large/1"|Crew Type:Elite

++ Selection Rules ++

Fearless: This Model automatically passes all Disorder Tests and CANNOT be affected by Disorder in any way.

Focused Heat Beam: Should the Liberté elect to use its Focused Beam when firing its Heat Lance, it swaps the weapon’s Attack Dice at Range Bands 1&2 for its Attack Dice at Range Band 3&4.

Once the attack has been resolved, roll once on the Critical Hit Table (re-rolling any 2, 12 or 7 results). Apply the Effect but not the Damage of the result rolled on the Liberté.

Icon of the Republique: All friendly RoF elements within 12" of the Liberté have the Fearless MAR

Mobile Fortification: This model ignores the final universal rule in the Fortifications Section regarding Movement restriction and the notion that it would be scrapped when it is forced to Teleport. The model is treated as a Fortification in all other respects however.

Redoutable (Ack Ack)

RoF Commodore: Command Abilities

Each Game Turn a République of France player can have their Commodore perform ONE of the following Command Abilities:

* Safe Passage - One Model within 8” of the Commodore’s Model may re-roll a failed Treacherous Terrain Test.

* Pass the Tools - One Model within 8” of the Commodore’s Model may re-roll a single failed Repair attempt.

* Stand up and be Counted! - A Squadron within 8"of the Commodore’s Model may re-roll a single failed Disorder Test.

Commodore Doctrines

In addition to their Command Abilities, all République of France Commodores can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the République of France.

* Tight Grouping Ack Ack - This Ability may be activated during the Command Segment of a Squadron's Activation provided a member of the Squadron is within 8” of the Commodore’s Model. Until the End Phase of the current Game Turn, the Squadron may elect to re-roll ALL the INITIAL Attack Dice (AD) in any SINGLE Attack, Counter Attack, or Anti-Boarding Fire roll using Ack Ack (AA). INITIAL Dice are re-rolled and the second result MUST be accepted.

* Hurried Repair - This Ability may be activated at the beginning of the Compulsory Actions Segment of the End Phase. ONCE per Game, the Commodore's Model can automatically remove ANY Critical Effect Markers or Persistent Effect Markers affecting it. Roll a D6 for each Marker removed by the Ability. For each roll of a 6, the vessel loses one Hull Point (HP).

Created with BattleScribe

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Честно говоря, не очень удобно читать так ростер. DWABO, конечно, не дает сохранить, но форма гораздо удобнее.

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Честно говоря, не очень удобно читать так ростер. DWABO, конечно, не дает сохранить, но форма гораздо удобнее.

Вот и я так думаю. При наличии карточек со статами нужны проценты, названия и очки :-

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