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К сожалению, к релизу, истребителей и бомберов не завезут в игру, из-за нехватки времени, но в будущем они точно будут добавлены.

Жалко, люблю от авианосцев играть в 4х.

Но так-то и в первой части москитный флот не сразу добавили, насколько я помню.

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Жалко, люблю от авианосцев играть в 4х.

Но так-то и в первой части москитный флот не сразу добавили, насколько я помню.

В последнем дополнении - Disharmony.

Дело в том, что они обещали авианосцы к релизу еще очень давно, но не смогли. Полировка и отработка основных механик у них сейчас в приоритете, даже по их видео видно, что еще нет иллюстраций у некоторым технологиям.

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https://youtu.be/iaJNpxquRlw

ES2-TEMPLATE-ANNOUNCEMENT%20[1].jpg

Пред релизный стрим завтра 18:30 по Мск.

https://www.games2gether.com/endless-space-...eptional-stream

Напоминание, сейчас игра продается со скидкой в -25%, во время релиза, цена будет полной, также исчезнут из доступа Founder bonuses .

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Полная версия - доступна.

Смотреть с 11:30.

https://www.twitch.tv/videos/144805430

Смотреть с 4:30, перезалив.

https://www.twitch.tv/videos/144811420

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"Патчноут 1.0"

CHANGELOG 1.0



REMINDER: Old saves are no longer compatible with the game! We've removed a lot of old files that were only kept in there to keep the saves working between beta versions. We're now removing all that to start with a clean slate!

We strongly recommend you delete your Registry.xml file. It is normally located in: C:\Users\[yourusername]\Documents\Endless Space 2\Users\



[GENERAL]
Added Unfallen Games2Gether Faction
Modding implemented
New Scanview system management implemented
Added planet scanview
Auto ship design / upgrade implemented
Cloud saves are now available
Game can now have 12 competitors!
Academy/metaplot quests have been added
Beginner Tutorial implemented
Custom Factions implemented
Added colonization videos
Auto-ship design implemented
Added technology Helper to suggest technologies to the player
[CONTENT]


Added faction-specific technologies
Added 2 new minor factions, Remnant and Pulsos
Added Events quest Political
Added new random events
Added new market events
Added 23 new space battle tactics
Added “exotic” effects on strategic weapons and defenses
Added planet destruction module
Added a specific star type for the academy
Added founder heroes and the 5th Sophon hero
Added new content to curiosities (Modules / Space battle tactics / Star system improvements...)
Added final rewards of all Main Quests (Chapter 4)
Added population swap in United Empire Main Quest


[TECHNICAL]
Saves are now in a binary format
Several optimizations have been made for different parts of the game (GUI, Computation...)
Refined some behaviors in the galaxy generator
[AI]
Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)
Added: Planet destruction mission
Added: AI is now able to activate laws (knowing that it costs Influence points)
Added: AI is now able to cancel laws to retrieve the empire points
Added: AI is now able to trade technologies by diplomacy
Added: AI now research military modules technologies
Added: AI now play elections
Added: AI is now able to attack enemies it finds on its mission path
Added: AI is now able to propose alliances, map and vision sharing (if it has the tech)
Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)
Changed: Globally improved the military attack, defense and invasion
Changed: Improved the way AI uses support modules
Changed: Increased AI desire for trade (in particularly for mercantile AIs)
Changed: Improved map and vision sharing evaluation and open borders
Changed: Improved main enemy selection
Improved invasion behaviour
Improved behaviour and technology choice for colonization
Improved node strategic score heuristic
Fixed: Issue where AI fleets were staying in hangar forever in some specific cases
Fixed: AI colonization behavior
Fixed: AI now doesn't cancel missions without any reasons.
Fixed: Ark generation and leecher use are now working correctly
Fixed: Issues for hull and affinities
Fixed: AI now researches new military modules
[iMPROVEMENTS]
Put back the Surveyed support at the end of the Election process
Stat buttons on the Advanced Battle Setup Screen are "togglable"
Added a timer for the auto battle start
Screen/button tooltips display information about their keyboard shortcuts
Automated ships are no longer sent to besieged outposts
Refund value is now displayed in "Deed failed" notification when relevant
Neutral propaganda is no longer queued when colonizing a system
Motherships now start the game with 1 action point
Fleets that cannot fight cannot be used as reinforcements in space battle
The game should automatically choose the compatibility mode
Key binding has been improved (detect if the key is used, …)
Added localized subtitles for all the introductions
Updated the look of outgame screens
Probes are now allowed on Hero ships
Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation
Ship modules category icons are now colored based on their strategic resource in the tech tree
Added module computation formulas in the ship design stat tooltips
Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3
AI behavior has been improved, notably with regards to its aggressiveness
Polished end turn timers & added "out of time" animations
Improved notification flow: click on a button which open a menu no longer displays the next notification
Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. The limit can be increased with technologies and temporary modified by ground battle tactics.
[bALANCE]
Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary - will change for release)
Brainwashed factions can no longer start a new assimilation quest
Use of Crew Modules on hero ships is now forbidden
Added a turn action on Time Bubbles, so they need to be in the first position to be completed
Reduced AI Prestige bonus in higher difficulties
Minor Factions with Cordial relation or better now don't block trade routes
Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered
Reduced crew given by crew modules
Added different Demand management on Marketplace prices
Balancing of Market events
Fixed issues of Singularity: FIDSI and depletion effects
Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions
Removed description panels from Faction Trait tooltip
Infinite improvements are now compatible with Food to Industry
Fixed issue on exclusive technologies which were not exclusives
Increased free movement speed
Increased food consumption
Increased influence zone progression rate
Removed duplicate of exploration stage 1
Added negotiable truce (not managed by AI, missing negotiable terms)
Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost)
Balanced support module effects
Balanced weapon module: reduced missile power, increased flack effect, increased beam power)
Balanced space battle tactics and changed unlock distribution
Improved ground battle tactics: balanced effect, removed round number modifiers (replaced with manpower deployment limit modifiers), added ownership malus for the surrender tactic
Balanced random events appearance rhythm
Balanced Trading Companies: improvement costs are now linked, and can either increase luxury or dust production. They take longer to level up, and Trading Companies unlocks are slower.
[FIXES]
Fix for non-repeating minor factions
Fix for abundance of strats and luxes
Fixed an issue where ships in flotilla without direct opponent could not shoot
Fixed space battle trajectories orientations
Fix error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly.
Fix for number of nodes was still affected by density
Fix for isolated nodes spawning too far away
Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer.
Fixed error in economy screen system tab related to Riftborn population construction
Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law
Fix Venetians T2/3 Turrets Orientation
Fixed an issue on United Empire Ground Battle assets
Fixed an issue on Tikanans Ground Battle assets
fixed an issue on Riftborn home planet where the strategic luxury were spawned on all the planets of the home system or no strategic deposit were spawned instead of having them only on the home planet
Fix vote redistribution feedback in Election last panel
Fix duplicate special nodes names
Fixed full screen portrait rendering with custom resolution.
removed Bailiff Quest which provokes unpredictable eliminations
Fixed the bug forbidding the Ecologist Forced Law to apply properly
Fixed Riftborn outpost progress not being fed back in orbital view
Fixed outpost FIDSI not being displayed in orbital view
Fixed a bug on the Horatio gene population display in the population screen
Fix incorrect unlocking of play tactics slots when passing a turn
Fix several Multiplayer desyncs
Fix Wonder cancellation process and Refund in notification
Lots of issues fixed, along with an improvement to the overall stability of the game
Balancing / global tweak of the game
[sOUND DESIGN]
Reworked United Empire Warp
Fixed Horatio faction missing audio elements
[KNOWN ISSUES]
Final Reward of the Rifborn has no effect yet
Known issue: the AI is a bit reluctant to fight against Arks in early/mid game
FPS drops drastically during the planet destruction cutscene for a few seconds
Game session can remain stuck during the End Turn sequence while in a Pending state
The user does not receive the reward after “The cult of the strongman” United Empire faction quest is completed
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
AI factions do not build carriers/large sized ships during gameplay
ENFER ship cannot be dragged into the hangar
Title staggers during gameplay in the later turns of a session
The cutscene for gas planet destruction is missing
Several bits of texts are still in English in some languages
Saves will be broken if you are saving your game during the quest "Preserve the Academy"
Narrator and faction voice over during the beginner tutorial is missing
Tutorials about battle results and blockade are not triggered
Vodyani Quest Chapter 1 new objective is to exterminate pirates which are not necessarily on their own constellation: the translation keeps the old objective hint.
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom faction
Never show the planet scanview keys when in ground battle
Planet scan view is incomplete
[MAC] The minor and major factions influence area can be seen through the fog of war

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1.0.5 Patch Notes

[WIP]
Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view

[iMPROVEMENT]
Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
Added several bits of missing localisation that remained in English until now
Added a cinematic for the discovery of the Academy
Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
Improved the planet destruction tooltip error message
Fleets Labels for cargo Ships are now hidden

[uI]
Changed the custom faction button from "Add" to "Custom Factions"
Improved the Game Creation screen to show that the faction portrait is clickable

[FIXES]
Fixed an issue with saves with broken deposits
Fixed an issue with several faction traits that weren't functional with custom factions
Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
Fixed an issue with the end of turn timer not resolving encounters
Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
Fixed some diplomacy localization lines for custom factions
Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve
Players won’t be able to save during the end turn anymore
Fixed vined systems bonus/malus only applied to Unfallen
Fixed an issue with troops count
Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction
Fixed an issue on the Asian font which corrupted them overtime
Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
Fixed an issue with the feedback of Third Vodyani population collection bonus
Fixed the Amateur and Kingpin Executive traits
Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times
Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
Fixed Apathetic/Fervent colonists traits
Fixed Blockade Breakers trait
Added the Naturalists population trait
Fixed the Singularity creation and destruction sound effects
Fixed the Luxuries Lottery system improvement
Fixed the Righteous Fury law
Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system
Fixed an issue with a parasitic sound heard during the beginning of turn
Fixed an issue with the final reward of the Riftborn main quest
Fixed an issue where the Unfallen couldn't use the spaceport

[bALANCING]
Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
Changed the Papers Please hero skill: increased manpower refill rate gain on skills
Changed the Conscription Genius hero skill: doubled manpower gain
Changed the Bespoke Arms hero skill: increased damage given to the hero ship
Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
Fixed the Infallible Authority hero skill: it is now not as strong
Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost
Decreased Cravers depletion points per turn from +2 to +1
Added a temporary bonus to population collection level 3 for the Lumeris
Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
Wonders & Unique buildings are now impacted by the game speed
Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance
Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times

[AI]
Fixed the AI abusive migration
Fixed an issue with the AI stuck in an infinite battle
Added transitions so the AI is not stuck in war when Peace or an Alliance is signed
Fixed an error that occurred when the game was saved at the beginning of the turn

[TUTORIAL]
Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early
Fixed an issue where the laws tutorial window was displayed even in galaxy view
Fixed an issue with the battle tutorial that remained stuck

[OPENGL/ DX10]
Fixed an issue for Mac players: ground units now appear properly

[QUESTS]
Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest
Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions
Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete
Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion
Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy
Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)
Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
ENFER ship can be dragged into the hangar in the Sophons main quest
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Народ, как увеличить трудовые ресурсы для армии? Флот сильный, а планеты взять не могу.

1. Военная технология в 1 тире, 1 популяция в 300 резервов.

2. Нейтральный закон на рост резервов за счет еды.

3. Здания на увеличение прироста резервов, политическая ветка.

4. Все излишки еды, в заполненных системах, будут стимулировать рост резервов.

Для того чтоб не испытывать проблем:

- Системы сначала надо брать в осады (просто встать на страже вражеской системы), гарнизон системы будет умирать. Сбоку от имени системы появиться значок, там будет вся информация.

- Использовать модули для осад или на увеличение десантников на флоте. Создавать специальные десантные флоты из кораблей поддержки.

- Качать военные улучшения наземных войск в меню армии.

- Переходить с пехоты на танки, чтоб потери меньше были.

- Не использовать блитз (тактика атаки) не имея явного преимущества.

- Качать героя на штурм систем.

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Мне одному кажется, что игра как-то скучновата на релизе? Ну, как Стелларис сразу после выхода.

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Мне одному кажется, что игра как-то скучновата на релизе? Ну, как Стелларис сразу после выхода.

Игра все еще сырая - это факт, но на мой взгляд, первая половина у нее, даже в нынешнем виде, бодрее чем у нынешнего Стелариса, главное играть на нормальной или быстрой скорости.

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Рецензия от повелителя космической картошки, все в закрома родины, ни клубня врагам республики Софонь.

https://youtu.be/2sFtNqITFmI

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Можно ли настраивать число удобных для колонистов, землеподобных планет в галактике?

(тк играть в сайфай где в каждой системе по 3 планеты с климатом как на земле рушит весь антураж от космоса)

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Можно ли настраивать число удобных для колонистов, землеподобных планет в галактике?

(тк играть в сайфай где в каждой системе по 3 планеты с климатом как на земле рушит весь антураж от космоса)

Вроде есть опция - возраст галактики, чем моложе - тем "горячее", чем старше - тем "холоднее". Попробуй покрутить до той или иной крайности, это должно свести число умеренных миров к минимуму.

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Учитывая, что по этой галактике мотались богоподобные Эндлесы ничего удивительного, что столько обитаемых планет.

А в чем смысл ролика, где один срывает погоны и отказывается на колени становиться, развязывая войну? Или это какой то сюжетный квест?

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Учитывая, что по этой галактике мотались богоподобные Эндлесы ничего удивительного, что столько обитаемых планет.

А в чем смысл ролика, где один срывает погоны и отказывается на колени становиться, развязывая войну? Или это какой то сюжетный квест?

Расово правильный водяной - это ложный пророк, по уверению Водьяни, это его слова в ролике, что пыль развратила живые организмы, и у него есть идея, как вернуть баланс в галактику - массовый геноцид всего живого. 2 на коленях - это его ученики в академии, один соглашается с учителем, девушка человек - нет. Начинается противостояние. Сюжетный квест по этому поводу - есть. Каки оба героя ученика для найма, но они уже в делюкс комплекте.

Насчёт обитаемых миров - пыль это нано роботы, мини принтеры, созданные Бесконечными. Они способные создавать как неодушевлённые объекты, так и биологические формы жизни, вплоть до целых экосистем.

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Пыль еще и разумная вдобавок.

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