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Проиграв в игру почти 50 часов неожиданно узнал что оказывается в ней есть ролики. При старте партии, колонизации планет итд. У меня почему-то ничего не играется. Никто не сталкивался с таким? Windows 10.

Изменено пользователем Logan Grimnar
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Решение не нащёл?

Прежде всего, стоит проверить настройки, все кат сцены вкл/откл там, банально, но проверить стоит. Потом проверить целостность кэша.

У меня тоже 10, подобных проблем - не было.

Новый патч с бесплатным контентом - уникальные планеты, уникальные аномалии, новые герои с квестовой цепочкой.

"Update 1.0.18 -- The Stellar Prisoner"

This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...

Added Neutron Star special node

Added 2 new unique planets, Veil & Teonha

Added hero Koros Apogee

Added hero Tiaych Zhilleaq

Added the quest Invisible Chains (look for the neutron star!)

Added a unique Anomaly on Auriga & Bilgeli (2 total)

Reduced Auriga base science as it is now given by Husk of Knowledge anomaly

Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times

Fixed custom faction feedback on planet FIDSI tooltips

Fixed Unfallen home system not having a bonus of 1000 System Manpower

Fixed cooldown timer for changing battle tactics set not being affected by game speed

Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq

Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)

Sophons Free Move now gives +2 Vision Range instead of +1.5

Sophons Free Move now gives +2 Movement Points instead of +4

Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)

Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)

Fixed some political traits not affecting politics properly/being wrongly feedbacked

Merchants (Industrialist events support Pacifist political opinion)

Monumentalists (Industrial events support Religious political opinion)

Aggressive (Industrial events support Militaristic political opinion)

Investors (Pacifist events support Industrialist political opinion)

Conservationists (Pacifist events support Ecologist political opinion)

Automatists (Scientists events support Industrialist political opinion)

Sociologists (Scientists events support Pacifists political opinion)

Biologists (Scientists events support Ecologists political opinion)

Dutiful (Religious events support Industrialists political opinion)

Virtuous (Religious events support Pacifists political opinion)

Skeptics (Religious events support Scientists political opinion)

Fanatical (Religious events support Militarists political opinion)

Sanctuarists (Religious events support Ecologists political opinion)

Pragmatic (Militarists events support Scientists political opinion)

Preservationists (Militarists events support Ecologists political opinion)

Harvesters (Ecological events support Industrialists political opinion)

Druids (Ecologists events support Religious political opinion)

Territorial (Ecologists events support Militarists political opinion)

Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction

Horatio Carrier now has 13200 HP instead of 5500 HP

War exhaustion trend computation will now depend on game speed

Added Distributed Energy and Gamma Analysis tooltips

Lumeris refund for outposts is now equal to the Dust spent to colonize

Updated Gas FIDSI to differentiate the planets

Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)

Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects

Fixed an issue of Influence provided by Outposts

”First contact” action with Minor Factions is now free

The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony

Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text

Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.

The Quest ”The Good Life” is now disabled for custom factions with the Affinity Shipbound

The Quest ”Babies Not Booms” and ”An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound

Relationship trend of Minor Faction now depends on game speed

Having Pacifists in the senate does not remove the ”Eternal War” effect over minor factions

Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs

[PERFORMANCE]

Improved influence computation

Ships designs are not automatically preloaded at the beginning of the game anymore

Optimize end turn resource collection pass

Optimized fleet & political events

Better filtering of onscreen rendering

Optimized hero assignation and fleet modification

Reworked retrofit process to reduce CPU consumption and memory allocations

[FIXES]

Fixed the intro cinematic for custom factions

When the end turn is computing, it is no longer possible to send orders

Prevented Election actions from all being disabled

Empire met notification only appears when both empires know each other

Alliance Victory now properly awards victory to all the members of an alliance

In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins

The "Reset" button did not properly reset the Diplomatic Demand Screen

The minor population effects are now displayed in their tooltips inside the custom faction

Fixed Trade company HQ/subsidiary being queueable at the same time on the same system

Fixed Ground battle notification auto popup setting not working

Fixed Influence feedback being too large on outposts and Unfallen systems

Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet

Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen

Fixed the dragged population icon for custom populations

Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait

Greyed out the ship design slots that are incompatible with the selected module category in ship design screen

Users can’t join or be invited in multiplayer sessions without the latest game version installed

User no longer remain stuck on "Ending Turn" after the election in turn 120

Fixed the creation and edition of Ship designs with the Unfallen medium hulls

Disabled Multiplayer (Join Game) features if Steam is not running

Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.

The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems

The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets

Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system

Fixed the tooltip on ”Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized

Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode

Changed wording in planet tooltips to avoid confusion regarding base output modifiers

Fixed text in the "Population Boost Ended" notification when using custom factions

Fixed the background of in-game screen with "-novideo" command in Steam set launch options

Fixed issue with moon exploration & anomaly improvement GUI

Fixed a few tutorial highlights

Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen

Fixed hero recruitment notification having issues with custom textures.

Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen

Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these

Changed the "K" into "M" when reaching millions units for resources

Fixed the technologies remaining turns count in the technology queue

The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar

[AI]

The AI should ask for alliances out of perceived necessity less often

The AI should evaluate truce better when other player is winning the war

Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn

Fixed an issue in battle situations computing resulting in a crash

Fixed an issue with Ark handling that was generating an error message

Fixed an issue where the AI was stopping colonizing systems at some point

The AI dll now loads correctly when the game is installed in a path that contains accented characters

Fixed an issue where a mood message was sent multiple times during truce

The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes

Fixed an issue where AI only took in account war end when a force truce was declared

Fixed an issue where ship designs were not synchronized correctly

Fixed an issue where AI would ask for help even if it was not at war

Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan

Fixed an error generated when starting the Beginner Tutorial

[DESYNCS]

The desync report message box is now only displayed once

Fixed a desync related to fleet actions

Fixed a desync related to population migration and political events

Fixed a desync related to "The Good Life" exploration quest

Fixed a desync related to manpower

[MODDING]

In the modding screen, added filters for mod location (Local or Workshop)

Fixed the scroll wheel functionality in the mod selection menu

Added a warning when the player enables a mod

Added display of error messages and feedbacks in Modding Screen

Fixed modding screen auto-selection and interaction issues

Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)

Added GUI modding (image replacement)

Fixed ship reskins not being shown in ship design editor

We hope you like it!

Изменено пользователем lordVigo
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Прежде всего, стоит проверить настройки, все кат сцены вкл/откл там, банально, но проверить стоит. Потом проверить целостность кэша.

У меня тоже 10, подобных проблем - не было.

Новый патч с бесплатным контентом - уникальные планеты, уникальные аномалии, новые герои с квестовой цепочкой.

"Update 1.0.18 -- The Stellar Prisoner"

This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...

Added Neutron Star special node

Added 2 new unique planets, Veil & Teonha

Added hero Koros Apogee

Added hero Tiaych Zhilleaq

Added the quest Invisible Chains (look for the neutron star!)

Added a unique Anomaly on Auriga & Bilgeli (2 total)

Reduced Auriga base science as it is now given by Husk of Knowledge anomaly

Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times

Fixed custom faction feedback on planet FIDSI tooltips

Fixed Unfallen home system not having a bonus of 1000 System Manpower

Fixed cooldown timer for changing battle tactics set not being affected by game speed

Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq

Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)

Sophons Free Move now gives +2 Vision Range instead of +1.5

Sophons Free Move now gives +2 Movement Points instead of +4

Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)

Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)

Fixed some political traits not affecting politics properly/being wrongly feedbacked

Merchants (Industrialist events support Pacifist political opinion)

Monumentalists (Industrial events support Religious political opinion)

Aggressive (Industrial events support Militaristic political opinion)

Investors (Pacifist events support Industrialist political opinion)

Conservationists (Pacifist events support Ecologist political opinion)

Automatists (Scientists events support Industrialist political opinion)

Sociologists (Scientists events support Pacifists political opinion)

Biologists (Scientists events support Ecologists political opinion)

Dutiful (Religious events support Industrialists political opinion)

Virtuous (Religious events support Pacifists political opinion)

Skeptics (Religious events support Scientists political opinion)

Fanatical (Religious events support Militarists political opinion)

Sanctuarists (Religious events support Ecologists political opinion)

Pragmatic (Militarists events support Scientists political opinion)

Preservationists (Militarists events support Ecologists political opinion)

Harvesters (Ecological events support Industrialists political opinion)

Druids (Ecologists events support Religious political opinion)

Territorial (Ecologists events support Militarists political opinion)

Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction

Horatio Carrier now has 13200 HP instead of 5500 HP

War exhaustion trend computation will now depend on game speed

Added Distributed Energy and Gamma Analysis tooltips

Lumeris refund for outposts is now equal to the Dust spent to colonize

Updated Gas FIDSI to differentiate the planets

Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)

Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects

Fixed an issue of Influence provided by Outposts

”First contact” action with Minor Factions is now free

The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony

Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text

Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.

The Quest ”The Good Life” is now disabled for custom factions with the Affinity Shipbound

The Quest ”Babies Not Booms” and ”An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound

Relationship trend of Minor Faction now depends on game speed

Having Pacifists in the senate does not remove the ”Eternal War” effect over minor factions

Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs

[PERFORMANCE]

Improved influence computation

Ships designs are not automatically preloaded at the beginning of the game anymore

Optimize end turn resource collection pass

Optimized fleet & political events

Better filtering of onscreen rendering

Optimized hero assignation and fleet modification

Reworked retrofit process to reduce CPU consumption and memory allocations

[FIXES]

Fixed the intro cinematic for custom factions

When the end turn is computing, it is no longer possible to send orders

Prevented Election actions from all being disabled

Empire met notification only appears when both empires know each other

Alliance Victory now properly awards victory to all the members of an alliance

In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins

The "Reset" button did not properly reset the Diplomatic Demand Screen

The minor population effects are now displayed in their tooltips inside the custom faction

Fixed Trade company HQ/subsidiary being queueable at the same time on the same system

Fixed Ground battle notification auto popup setting not working

Fixed Influence feedback being too large on outposts and Unfallen systems

Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet

Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen

Fixed the dragged population icon for custom populations

Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait

Greyed out the ship design slots that are incompatible with the selected module category in ship design screen

Users can’t join or be invited in multiplayer sessions without the latest game version installed

User no longer remain stuck on "Ending Turn" after the election in turn 120

Fixed the creation and edition of Ship designs with the Unfallen medium hulls

Disabled Multiplayer (Join Game) features if Steam is not running

Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.

The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems

The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets

Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system

Fixed the tooltip on ”Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized

Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode

Changed wording in planet tooltips to avoid confusion regarding base output modifiers

Fixed text in the "Population Boost Ended" notification when using custom factions

Fixed the background of in-game screen with "-novideo" command in Steam set launch options

Fixed issue with moon exploration & anomaly improvement GUI

Fixed a few tutorial highlights

Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen

Fixed hero recruitment notification having issues with custom textures.

Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen

Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these

Changed the "K" into "M" when reaching millions units for resources

Fixed the technologies remaining turns count in the technology queue

The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar

[AI]

The AI should ask for alliances out of perceived necessity less often

The AI should evaluate truce better when other player is winning the war

Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn

Fixed an issue in battle situations computing resulting in a crash

Fixed an issue with Ark handling that was generating an error message

Fixed an issue where the AI was stopping colonizing systems at some point

The AI dll now loads correctly when the game is installed in a path that contains accented characters

Fixed an issue where a mood message was sent multiple times during truce

The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes

Fixed an issue where AI only took in account war end when a force truce was declared

Fixed an issue where ship designs were not synchronized correctly

Fixed an issue where AI would ask for help even if it was not at war

Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan

Fixed an error generated when starting the Beginner Tutorial

[DESYNCS]

The desync report message box is now only displayed once

Fixed a desync related to fleet actions

Fixed a desync related to population migration and political events

Fixed a desync related to "The Good Life" exploration quest

Fixed a desync related to manpower

[MODDING]

In the modding screen, added filters for mod location (Local or Workshop)

Fixed the scroll wheel functionality in the mod selection menu

Added a warning when the player enables a mod

Added display of error messages and feedbacks in Modding Screen

Fixed modding screen auto-selection and interaction issues

Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)

Added GUI modding (image replacement)

Fixed ship reskins not being shown in ship design editor

We hope you like it!

В настройках включено. Кэш проверял. Ноль эмоций.

Изменено пользователем Logan Grimnar
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всем привет!!Подскажите, что я делаю не так, где-то после 100 хода не заканчивается ход!! крутится "ожидание" а ход не заканчивается!! :?

post-55104-1498393933_thumb.jpg

Изменено пользователем Wolfrassian
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всем привет!!Подскажите, что я делаю не так, где-то после 100 хода не заканчивается ход!! крутится "ожидание" а ход не заканчивается!! :?

К сожалению, бесконечный ход - это известный баг, ничего с этим сделать нельзя, просто нужно начать новую игру и ждать патчей.

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К сожалению, бесконечный ход - это известный баг, ничего с этим сделать нельзя, просто нужно начать новую игру и ждать патчей.

спасибо!

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В игре есть популяция Шередин и Мезари, они даются в квестовой цепочки ЕИ, точнее, ваше население может стать либо Шередин, либо Мезари.

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добрый вечер!! у меня каждые 2-3 хода происходит переворот!!

Подскажите пожалуйста, как с этим бороться!!

Фракция Империя Людей! Происходит государственный переворот, смена власти! Выскакивает значек "Анархия", и почти все системы начинают бунтовать!!

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Фракция Империя Людей! Происходит государственный переворот, смена власти! Выскакивает значек "Анархия", и почти все системы начинают бунтовать!!

Какой тип власти и какой показатель счастья империи. Единственное что приходит на ум, это счастье в пределах 0-20 в сочетании с диктатурой.

З.ы. Лимит восклицательных знаков, должен быть уже израсходован к этому моменту.

Изменено пользователем lordVigo
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Спасибо

Вообще, ситуация описана очень не информативно, поэтому сложно определить диагноз. Судя по этому треду https://steamcommunity.com/app/392110/discu...07548125969457/, это был баг, но его поправили (точнее, сделали механику более контролируемой), но в корне проблемы лежит счастье и недовольство населения представительством в сенате. В данный момент, расти неконтролируемо в ширь , крайне чревато, для подобной стратегии нужны определенные инструменты, как например закон о фиксированном счастье у религиозной партии.

Изменено пользователем lordVigo
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О грядущих длц слышно чего.

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О грядущих длц слышно чего.

Я бы не ждал DLC раньше зимы, у них еще бесплатный контент запланирован, то что не успели к релизу.

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Каперами системы можно захватывать.

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Не ребят, это не дело. Третье прохождение подряд баги, крэши и коррапченые сейвы, отложу еще на полгода.

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G2G Balance Mod https://www.games2gether.com/endless-space-...g2g-balance-mod

We'd like to try a new way of testing out balance changes before making them live: releasing them as part of a mod! Mods are easy to activate and deactivate, and they're quick for us to tinker with on our end. Since a balance change is easier to implement than a new feature or a bug fix, and is unlikely to cause issues with the game, we can post these changes out without having to create a new build, which might have issues depending on where we stand in a dev cycle.

These changes are based on community suggestions. You can give feedback on how they affect gameplay and your experience playing with them, which we can in turn implement into the next iteration of the mod, etc! Considering the XML is easy enough to read, you can also directly make changes to it and submit your suggestion so we can try it out, too, and if it works, see how we can factor it in.

Meedoc will explain in more detail below what this first iteration of the balance mod, which we're calling G2G Balance Mod for now, will be all about!

Hello,

The goal of this thread is to gather your feedback on the current Balance Mod:

What do you think about the changes?

Which changes would you make in addition to these / instead of them?

What should be the next balance focus for you?

Here is the current focus of the Balance mod (the detailed release notes are available below):

Balancing the different political parties: lots of feedback has been gathered from the forum and we changed laws in order to make each of them more interesting, as well as providing better tools for the Vodyani.

Reinforcing the challenge around Approval: at the moment, approval is either too easy to manage, or too hard on Large maps. The changes balance the management and open new way of expanding on bigger maps.

Release Notes:

Laws

Super Tax Act: changed approval penalty (-1 per pop) to a flat (-30)

Increased penalty of Brains over Bucks and Parks not Quarks (from -10% to -20%)

Senator Bob Bill has been changed to an effect in per population (+2 approval per pop / -4 Dust per pop)

Toy for Boys has been changed to lower industry instead of science (-10% industry)

Inverted unlock prerequisite of Star Boogie Bill and Dirty Hand Acts to improve Sophons' early game

Increased effects of Need to Breed (from 20% to 30%)

Right Thing Rule changes to unlock « Force Peace » term

Fair Trade Bill changes to +5% FIDSI / peace, +10% FIDSI / alliance

Inverted unlock prerequisites of My Precious Precept and Trusted Broker

Green Fertility Bill (+20% Food / Anomaly) changes to +5% FIDSI / Anomaly

Power to the People Act changes to +1% Science per pop type

Power to the People Act changes to +1% Industry per pop type

Racial Purity Act has a Vodyani alternative: +2 Essence per pop

Inverts unlock prerequisites between Admit and Improve Bill and Racial Purity Act; to have the Essence from the beginning with Vodyani

Us or Them Decree changes to +10% Influence per Hero

Spoils Of War Act adds: -10% Military upkeep as a complementary effect

Approval

Planets now give penalty in -X approval per pop instead of -X

-5 => -1 per pop

-10 => -3 per pop

-15 => -5 per pop

-20 => -8 per pop

Luxury resources and anomalies also provide approval bonuses and penalties using a "per pop" count

bonuses have been lowered and penalties increased

Overcolonization threshold is lower for higher galaxy size but a System at max level increases this threshold by 1, removing fully developed systems from the equation altogether

Next balance focus:

Custom Factions (balancing value of the different elements)

Heroes (experience gains, and skills)

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G2G Balance Mod

официальные моды на баланс, де-факто являющиеся бета-патчами... вот поэтому французов и называют извращенцами =)

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  • 4 недели спустя...

Грядущий патч.

"[1.0.36
Release Notes [PREVIEW]]

Hi everyone,

We have just released a preview build! If you want to give it a try, please follow these instructions:

Right click on the game in your Steam Library

Select Properties

Select the Betas tab

Select the 1.0.36 build in the drop down list

[iMPROVEMENTS]

Added a scroll bar to the company list on the left banner of the economy screen

Disabled and greyed out trade route lines between turns in the economy screen

Polished Chat messages (rename, join)

Players can now force their fleet to take a direct path by using the Ctrl key

Added info about spaceport and population transit in the Star System List

Planetary destruction cinematics can now be disabled

Added the possibility to rename Vodyani arks

Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills"

Fleets can no longer escape a player when the player is selecting a target

The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury

Ground battles now start automatically when the ending turn button is pressed

Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity

Ground battles on a mothership now have a specific ground texture

Added Unique planet lore in Planet screen

Global improvements of the performances in game

[QUESTS]

Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter

The counter of the Quest "Hope in Heresy" (Vodyani Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description

If the player already possesses a System level 4 in There Can Only be One Trillion (Horatio Chapter 3 Choice Industrialist), this system will now count for the objective completion

UnitedEmpire Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system

Secret Quest Reward: All "?" are now replaced by "Random Technology"

The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50%

Sophons Chapter 4 Reward effects are clearer now

Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker

Riftborn Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity

Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer

Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly

Good Life Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient

Riftborn Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional

Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points

Sophons’ main quest Chapter 2 Military Version: Reward has been balanced to be more interesting

In the event of failure, the Vodyani Population quest now explains why the quest has failed

The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system

Rewards on the first chapter of the Riftborn main quest are more balanced

Third choice of the Lumeris main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources

Chapter 1 Sophon Main Quest third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30%

[MODDING]

Added warning message when exporting resources is supposed to overwrite files

Resource export screen is disabled while an export is in progress

Fixed empire improvements not being editable by mods

Added compatibility between saves with and without non-gameplay mods

[DESYNCS]

Fixed DustInflation desyncs

Fixed desync on hero experience

Fixed desync on retrofit

[AI]

Optimized game session release. Launching several games in one session should not be a cause of crashes anymore

The AI now uses advanced hulls better, and uses a wider variety of ship design modules

Created the sandbox mode in the diplomacy behavior

The AI now computes ship design for heroes

The AI now changes its fleet composition depending on the situation

The AI now chooses better support modules

Improved the declaration of war against minor factions’ heuristic

The AI now uses all the minor faction actions

The AI is now aware of victory conditions and pursues them according to faction personality

Added a mission to help an ally in defense

The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war'

The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks

The AI is now able to use complementary weapons and handle module levels in a better way

Unfallen AIs are now able to root their allies

Improved merge fleet behavior

The AI now handles ground battle strategy better

Fixed AI being able to interact with minors it doesn't know

Generally improved AI performances

Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete

Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted

Diplomacy AI now reacts in a better way to the use of core cracker

The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations

Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not

Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass'

Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed

The pacifist and benevolent AIs now don't like to use planet destroyers

There are now negative consequences for declaring war after a diplomatic demand has been accepted

Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues

Fixed an issue where AI was not able to wake up to answer battles

Vodyani AI now uses support modules on motherships in a better way

Fixed an issue where an AI declined an Alliance despite requesting it

Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message

Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings

The AI now takes already invested resources into consideration for contract cost computation

Fixed an issue where the AI was trying to buy a Hero during the metaplot

Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI

Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues

Fixed an issue where AI would infinitely try to propose a contract

[FIXES]

Fixed various issues where wrong diplomatic notifications would appear with unlocalized strings in it, for the wrong players

Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view

Ships can no longer be disbanded when around an outpost

Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes

Fixed resource exports crashing the game when done too many times

Fixed battle scan view no longer displaying ship health after loading mods

Factions no longer sometimes reset if a player joins the lobby twice in a row

If a hero is a Senator, the “next level” part of his senator skill is hidden in the Senate screen (on tooltip)

Tooltips are no longer displayed during the loading screen if they're visible while performing quick load

The turn transition indicator is displayed when performing quick load

Unfallen colonies successfully invaded by the Vodyani can no longer be instantly recolonized

Fixed words bleeding through the tooltip for several modules

Lumeris maximal population collection bonus is now "ignore trade route blockade even when at war"

Fixed saves loading slowly because of very large amounts of unused AI ship designs

The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements

Fixed ark modules effect not being applied immediately after retrofitting the ark

A spaceport can now detect when its destination has been destroyed

Fixed an issue where players cannot assign heroes as governors from the "Hero Management" screen

Ancillary Academy is now functional

Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani

Made Bhagaba assimilation trait "Culturally Resistant" description more explicit

Improved tooltip of Riftborn unique building

Reviewed gains on Vox Populi & Steaming Fertilizer Tricks Hero Skills

Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws

Horatio Chapter 3 part 2 is now triggered properly

Fixed the initial count of population for CustomFaction with AffinityGameplayVampirilis

Fixed trait count for CustomFaction using AffinityGameplayCravers

Prevented OverPopulation feedback from appearing on Outposts

Users no longer remain stuck in the loading screen when starting sessions as custom factions with the Mutual understanding trait

Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis

Fixed quest colonization not working with custom factions with Unfallen gameplay

Fixed sacrificing guardians with "Sacred Harvest" not removing the guardian global +5 approval bonus or extra pop slot information

The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed

Minor faction praise is now canceled upon declaring war

Changed migration minor action error "system is full" to "no valid system available"

Fixed minor bribe lasting 4 turns instead of 5

Fixed vines not being destroyed when the owner’s empire was eliminated

Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology)

Players no longer remain stuck during the end turn transition while viewing the invasion cinematic in multiplayer games

Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn

Removed the Colonize button from appearing on a Destroyed planet label

Fixed tooltip positions on New Game Screen

Fixed simple encounter retreat not taking health into account

Made Neighbors count clearer in Star System Management Scan View

The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly

Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed

User can no longer have both peaceful and aggressive alliance veto on an empire

The last quest viewed is not selected when reopening the "quests and events" screen

Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view

After system invasion, remaining attacker manpower is given back to orbiting fleets or attacker empire.

Other empires' hangar information is now properly hidden in all circumstances

Made the In-game timer option modification more obvious (tooltip and label)

Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system

Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population

The planet population slots on the planet HUD are now properly updated with the upgrades made by the "Floating Superstructures" unlock

Tooltip of systems under the entwine process no longer overlap the bottom of the screen

Fixed an issue where the users which use different mods could still join MP sessions through steam invites

When discovering a new Population Affinity, the associated Luxury used for population bonuses is automatically discovered if not known already

Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends

Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened

Fixed simple encounter resurrected hero ships not getting damaged

Removed Politics Unlocked notification from Auto-popup menu

Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen

Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner

Fixed tooltip of faction droplist in new game screen for custom factions

Improved the Wonder Constructible feedback in tooltips

Added Total Upkeep label for selected law on Laws Management Modal Window

Fixed a bug where players were able to join an eliminated empire in multiplayer

Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled

Fixed the hero ship design statistics according to hero skills

Portraits are now so they look okay in 4:3 faction selection

Reduced the size of the net value in the Control banner and removed the decimal in some other cases.

Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several

Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel

"The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system

Fixed the population sectors being hidden in a 5 planets configuration

Fixed attached arks not showing up properly

The game is no longer stuck when an empire is eliminated while performing a ground invasion

Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available)

Planets can no longer be destroyed while the planet destroyer fleet is being attacked

System buyout is now impossible when the cost is 0

Improved system buyout tooltip

Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions)

Simplified encounter retreat now properly applies the 60% HP damage

The name of the hull class no longer gets cut off when switching between ship designs in the Ship Design screen

Added check on empire elimination status in diplomacy

Fixed dead AIs being able to do diplomacy

Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German

Fixed hero ships being destroyed when a space battle retreat fails

Fixed outpost migration not saying why it is halted

Fixed the Population Collection Bonus selection when creating a custom faction from a standard faction

Fleets no longer move automatically after canceling an auto explore action via GUI

Fixed the inspect button in the marketplace

Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions

Fixed "New laws" panel in elections screen

Text is now properly displayed in the marketplace news feed

Luxuries are now shown in the economy screen when they have been seen on a system

Added assignment information in the Skill Tree Panel

Fixed loading save after a UE-like custom faction turned into a Sheredyn or a Mezari faction.

Prevented the StarSystem tooltip to be shown while hovering the Constellation label

Made possible to realize a survey at any time in exchange for influence (added a button in the senate screen not available for Cravers)

Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back"

Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship

Removing and re-equipping the same module should now consider the ship design to be the same, so no upgrade is needed

A warning message is now displayed when a hero assignment will replace an already assigned hero.

Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn

Removed a graphical corruption on the system level disk in the system view

Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages

Fixed outpost counter and tooltip when playing Riftborn

Added specific description in tooltip of ground battle action when invading an ark

The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines

Boosted populations now display their effect properly in population modal window and tooltips

Added feedback on besiege & blockade effect so it says it removes all resource production

Added info in side panel on why an outpost will not receive migration

Fixed and increased influence costs to change battle tactics

Added icon on the star system label if the system hosts the Marketplace

Battle tactics card now have a comprehensive tooltip in the tech tree

Fixed an issue where probe launching was still active when passing turns

Fixed diplomatic scan view showing center of empires that aren't known

Destroyed arks tooltip now display the effects of arks on the system

Created a specific message when the player can't destroy a quest planet

Added failure tooltip when the player tries to move a hangar

Fixed non-boostable populations displaying info on desired resource (only for guardian and Riftborn)

Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based

Added Alignment info on treaty tooltips in the diplomacy screens and panels

Fixed multiplayer errors when players have different amount of palette colors with mods

Fixed empire screen and system construction queue displaying different values for same construction

Fixed error in hero inspection window when inspecting recruitable heroes

Fixed stuck situation when quitting the game from the planet view (maximum zoom)

Fixed tooltip of hero upkeep reduction skill

Fixed hero upkeep minimum being negative infinite

Major Factions are now able to control a constellation they don't see entirely

Fixed error when taking a system which has no population

The user can no longer quick saves/load during the loading and viewing of a Battle

Fixed Hero and HeroShip experience being desynchronized when ship levels up with a battle

Fixed issues when quickloading during the KeyArt Loading Screen (BlackCurtainWindow) (displayed when quitting games or briefly before loading a game while in a game)

Pending connections are now ignored when verifying the game state synchronization

It is no longer possible to load a save when in load/save window, to avoid loading a save that's being deleted

The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer

The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby

The player is now assigned to their previously occupied lobby slot when re-joining

The skippable assert is no longer generated when saving changes to a hero ship design from the Hero Overview screen

Access to save files is now working with Avast Antivirus (file extension is now .sav instead of .zip)

[bALANCE]

Removed upkeep also for admirals on Transcendental Outlook skill

Vodyani Ark now is worth 4 CP, not 8 CP

Alternative quests can no longer be triggered several at a time

Changed Tax change cost formula to be more expensive

Changed effect of Nanohaze Defenses curiosity improvement as it was outdated with ground battle rebalance

Reduced Cerebral Reality from 20 to 15 points

Fixed "Autonomous Administration" being able to be built multiple times on a single system

[HERO BALANCE]

Authoritarian Leadership:

Tier 1 reduced from +40% to +25% Maximum manpower on Fleet

Tier 1 added +10% Siege damage

Tier 2 reduced from +80% to +50% Maximum manpower on Fleet

Tier 2 added +20% Siege damage

Tunnelling Defense:

Tier 1 reduced from 40% to 25% Ground Troop Health on System

Tier 2 reduced from 80% to 50% Ground Troop Health on System

Zero Tolerance:

Tier 1 reduced from 2% to 1% Ground Troop Health per Pop on System

Tier 2 reduced from 4% to 2% Ground Troop Health per Pop on System

Papers Please:

Switched from -50% cost on Hostile treaties to all Diplomatic treaties

Transcendental Outlook:

Switched from x0 upkeep on Governor to x0 upkeep on Admiral

Added -10% upkeep on all Heroes

Red Tape Scyther:

Increased from -40% to -25% Assignment cooldown duration

Dust Catalyzation:

Tier 1 reduced from -20% to -25% Assignment cooldown duration

Tier 1 switched from -20% upkeep on Hero to -25% upkeep on Governor

Tier 2 reduced from -40% to -50% Assignment cooldown duration

Tier 2 switched from -40% upkeep on Hero to -50% upkeep on Governor

Post-Relativistic Targeting:

Divided all tiers by 2 (from +10/+20/+40/+80% Damage on Fleet to +5/+10/+20/+40% Damage on Fleet)

Blunt Force Trauma:

Divided all tiers by 2 (from +20/+40% Projectile Damage on Fleet to +10/+20% Damage on Fleet)

Burning Light:

Divided all tiers by 2 (from +20/+40/+80% Energy weapon Damage on Fleet to +10/+20/+40% Energy weapon Damage on Fleet)

Military Spine:

Reworked tier progression (from +1/+2/+4/+8% Damage per current Command Point on Fleet to +0.5/+1/+1.5/+2% Damage per current Command Point on Fleet)

Defensive AI Integration:

Reworked tier progression (from +10/+20/+40/+80% Shield on Fleet to +5/+10/+25/+50% Shield on Fleet)

Legendary Authority:

Final tier: reduced from +8% to +2% Health per current Command Point on Fleet

Startrekking Instruction:

Tier 1: reduced from +2 to +1 Maximum Probe Stock on Hero Ship

Tier 2: reduced from +4 to +2 Maximum Probe Stock on Hero Ship

Celestial Mechanics:

Starting tier: reduced from +2 to +1 Maximum Movement on Fleet

Tier 1: reduced from +8 to +6 Maximum Movement on Fleet

Horatic Curiosity:

Tier 1: increased from +10% to +20% Vision Range on Fleet

Prescient Guide:

Tier 1: reduced from +4 to +1 Maximum Movement on Fleet

Tier 1: reduced from +20% to +15% Shield on Fleet

Tier 2: reduced from +8 to +2 Maximum Movement on Fleet

Tier 2: reduced from +40% to +30% Shield on Fleet

Deep Space Adaptation:

Tier 1: reduced from +2 to +1 Maximum Probe Stock on Exploration Ships

Tier 2: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships

Sensitive Systems:

Tier 1: reduced from +8 to +4 Vision Range on Fleet

Tier 2: reduced from +16 to +8 Vision Range on Fleet

Fleet Black Market:

All tiers: increased Probe Refill Rate on Exploration Ships to +50% for all tiers

Tier 1: removed upkeep reduction on Fleet

Battlefield Grandmaster:

Reduced from +40% to +25% Damage on Fleet

Reduced from +40% to +33% Shield on Fleet

Righteousness of the Ordained:

Reduced from +40% to +25% Health on Fleet

The Joy Initiative:

Added -20% Upkeep on System

Renegade Master:

Reduced from +8 to +5 Approval per NonMajor Pop on System

Added +2 FIDSI per NonMajor Pop on System

Vox Populi:

Tier 1: reduced from +20% to +15% Industry on System

Tier 2: reduced from +40% to +30% Industry on System

Personal Networking:

Tier 1: reduced from +4 to +3 Industry per Pop

Tier 2: reduced from +8 to +6 Industry per Pop

Mechanical Genius:

Tier 1: reduced from +20 to +15 Industry on System

Tier 2: reduced from +40 to +30 Industry on System

Tech Hubs:

Reduced from +80 to +50 Industry per Anomaly on System

Titan of Industry:

Reduced from +4% to +2% Industry per Hero Level on System

Forced Labour:

Divided industry gains on all tiers (from +10/+20/+40 to +5/+10/+20 Industry on System)

Rousing Orator:

Tier 1: reduced from +4 to +2 Influence per Pop

Tier 1: added +2 Influence per Pop on Happy

Tier 2: reduced from +8 to +4 Influence per Pop

Tier 2: added a +4 Influence per Pop on Happy

Public Relations Expert:

Tier 1: reduced from +10% to +5% Influence on System

Tier 2: reduced from +20% to +10% Influence on System

Restricted Supplier:

Increased from +20% to +33% Luxury Deposit Value on System

Added +2 Industry per Pop on Ecstatic

Geniocrat:

Tier 1: reduced from +40% to +30% Science on System

Tier 2: reduced from +80% to +60% Science on System

Blue Sky Speculator:

Reduced science gains on all tiers (from +20/+40/+80 to +15/+30/+60 Science on System)

Peer Review:

Tier 2: reduced from +20 to +10 Science on System

Reduced science gains on all tiers (from +1/+2/+4/+8 to +0/+2/+2/+4 Science per Hero Level on System)

Clerical Corrections:

Tier 2: reduced from +2 to +1 Deposit Value on Planets

Tier 2: added +5 Approval per deposit on System

Endless Consumption:

Increased from +32% to +50% FIDSI on non-depleted Planets

Infallible Authority:

Starting tier: reduced from +1 to +0.5 FIDSI per Pop

Reduced from +4 to +2 FIDSI per Pop

Personal Militia:

Tier 1: Reduced from +2 to +1 Influence per Pop

Tier 2: Reduced from +4 to +2 Influence per Pop

Slim Probe Model:

Tier 1: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships on Fleet

Tier 2: reduced from +8 to +4 Maximum Probe Stock on Exploration Ships on Fleet

Patchwork Defenses:

Tier 1: reduced from +20 to +10% Health on Fleet

Tier 2: reduced from +40 to +20% Health on Fleet

Overclocked Scanners:

Tier 1: reduced from +4 to +3 Vision Range

Tier 1: reduced from +8 to +6 Vision Range

[MAC]

Fixed the planet scan view which was not displayed properly

Fixed ship path feedback

Fixed game remaining stuck when using the Exit to desktop feature

[CHANGES FROM THE G2G BALANCE MOD]

Laws

Fixed upkeep issues

Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill

Super Tax Act: changed approval penalty from -30 to -20

Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust

Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time

Green Fertility Bill: added +2 Food per pop on planets with Anomaly

Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types

Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System)

Us or Them Decree changes to +20 Approval per Home System on all the systems

Approval

Transvine now provide +2 Approval per pop when used for Leveling system

Removed the increase of Overcolonization threshold when reaching the Max level

Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development

Costs 2240 Industry and 1000 Influence and only available on level 4 systems

Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod)

Others

Drone Networks now gives +15 Food / Industry

Cerebral Reality now gives + 20 Dust / Science

Moved the unlock of level 4 curiosity to stage 4

Increased Dust given by Galactic HQ from 25 to 40

Added +25 Dust on The Cathedral of the All Worldly Affairs

Replaced the default Dust module on Mothership with an Essence module

Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence

https://www.games2gether.com/endless-space-...-preview?page=1

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Грядущий патч.

"1.0.36"

Hi everyone,

We have just released a preview build! If you want to give it a try, please follow these instructions:

Right click on the game in your Steam Library

Select Properties

Select the Betas tab

Select the 1.0.36 build in the drop down list

[iMPROVEMENTS]

Added a scroll bar to the company list on the left banner of the economy screen

Disabled and greyed out trade route lines between turns in the economy screen

Polished Chat messages (rename, join)

Players can now force their fleet to take a direct path by using the Ctrl key

Added info about spaceport and population transit in the Star System List

Planetary destruction cinematics can now be disabled

Added the possibility to rename Vodyani arks

Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills"

Fleets can no longer escape a player when the player is selecting a target

The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury

Ground battles now start automatically when the ending turn button is pressed

Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity

Ground battles on a mothership now have a specific ground texture

Added Unique planet lore in Planet screen

Global improvements of the performances in game

[QUESTS]

Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter

The counter of the Quest "Hope in Heresy" (Vodyani Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description

If the player already possesses a System level 4 in There Can Only be One Trillion (Horatio Chapter 3 Choice Industrialist), this system will now count for the objective completion

UnitedEmpire Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system

Secret Quest Reward: All "?" are now replaced by "Random Technology"

The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50%

Sophons Chapter 4 Reward effects are clearer now

Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker

Riftborn Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity

Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer

Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly

Good Life Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient

Riftborn Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional

Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points

Sophons’ main quest Chapter 2 Military Version: Reward has been balanced to be more interesting

In the event of failure, the Vodyani Population quest now explains why the quest has failed

The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system

Rewards on the first chapter of the Riftborn main quest are more balanced

Third choice of the Lumeris main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources

Chapter 1 Sophon Main Quest third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30%

[MODDING]

Added warning message when exporting resources is supposed to overwrite files

Resource export screen is disabled while an export is in progress

Fixed empire improvements not being editable by mods

Added compatibility between saves with and without non-gameplay mods

[DESYNCS]

Fixed DustInflation desyncs

Fixed desync on hero experience

Fixed desync on retrofit

[AI]

Optimized game session release. Launching several games in one session should not be a cause of crashes anymore

The AI now uses advanced hulls better, and uses a wider variety of ship design modules

Created the sandbox mode in the diplomacy behavior

The AI now computes ship design for heroes

The AI now changes its fleet composition depending on the situation

The AI now chooses better support modules

Improved the declaration of war against minor factions’ heuristic

The AI now uses all the minor faction actions

The AI is now aware of victory conditions and pursues them according to faction personality

Added a mission to help an ally in defense

The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war'

The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks

The AI is now able to use complementary weapons and handle module levels in a better way

Unfallen AIs are now able to root their allies

Improved merge fleet behavior

The AI now handles ground battle strategy better

Fixed AI being able to interact with minors it doesn't know

Generally improved AI performances

Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete

Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted

Diplomacy AI now reacts in a better way to the use of core cracker

The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations

Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not

Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass'

Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed

The pacifist and benevolent AIs now don't like to use planet destroyers

There are now negative consequences for declaring war after a diplomatic demand has been accepted

Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues

Fixed an issue where AI was not able to wake up to answer battles

Vodyani AI now uses support modules on motherships in a better way

Fixed an issue where an AI declined an Alliance despite requesting it

Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message

Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings

The AI now takes already invested resources into consideration for contract cost computation

Fixed an issue where the AI was trying to buy a Hero during the metaplot

Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI

Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues

Fixed an issue where AI would infinitely try to propose a contract

[FIXES]

Fixed various issues where wrong diplomatic notifications would appear with unlocalized strings in it, for the wrong players

Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view

Ships can no longer be disbanded when around an outpost

Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes

Fixed resource exports crashing the game when done too many times

Fixed battle scan view no longer displaying ship health after loading mods

Factions no longer sometimes reset if a player joins the lobby twice in a row

If a hero is a Senator, the ”next level” part of his senator skill is hidden in the Senate screen (on tooltip)

Tooltips are no longer displayed during the loading screen if they're visible while performing quick load

The turn transition indicator is displayed when performing quick load

Unfallen colonies successfully invaded by the Vodyani can no longer be instantly recolonized

Fixed words bleeding through the tooltip for several modules

Lumeris maximal population collection bonus is now "ignore trade route blockade even when at war"

Fixed saves loading slowly because of very large amounts of unused AI ship designs

The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements

Fixed ark modules effect not being applied immediately after retrofitting the ark

A spaceport can now detect when its destination has been destroyed

Fixed an issue where players cannot assign heroes as governors from the "Hero Management" screen

Ancillary Academy is now functional

Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani

Made Bhagaba assimilation trait "Culturally Resistant" description more explicit

Improved tooltip of Riftborn unique building

Reviewed gains on Vox Populi & Steaming Fertilizer Tricks Hero Skills

Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws

Horatio Chapter 3 part 2 is now triggered properly

Fixed the initial count of population for CustomFaction with AffinityGameplayVampirilis

Fixed trait count for CustomFaction using AffinityGameplayCravers

Prevented OverPopulation feedback from appearing on Outposts

Users no longer remain stuck in the loading screen when starting sessions as custom factions with the Mutual understanding trait

Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis

Fixed quest colonization not working with custom factions with Unfallen gameplay

Fixed sacrificing guardians with "Sacred Harvest" not removing the guardian global +5 approval bonus or extra pop slot information

The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed

Minor faction praise is now canceled upon declaring war

Changed migration minor action error "system is full" to "no valid system available"

Fixed minor bribe lasting 4 turns instead of 5

Fixed vines not being destroyed when the owner’s empire was eliminated

Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology)

Players no longer remain stuck during the end turn transition while viewing the invasion cinematic in multiplayer games

Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn

Removed the Colonize button from appearing on a Destroyed planet label

Fixed tooltip positions on New Game Screen

Fixed simple encounter retreat not taking health into account

Made Neighbors count clearer in Star System Management Scan View

The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly

Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed

User can no longer have both peaceful and aggressive alliance veto on an empire

The last quest viewed is not selected when reopening the "quests and events" screen

Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view

After system invasion, remaining attacker manpower is given back to orbiting fleets or attacker empire.

Other empires' hangar information is now properly hidden in all circumstances

Made the In-game timer option modification more obvious (tooltip and label)

Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system

Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population

The planet population slots on the planet HUD are now properly updated with the upgrades made by the "Floating Superstructures" unlock

Tooltip of systems under the entwine process no longer overlap the bottom of the screen

Fixed an issue where the users which use different mods could still join MP sessions through steam invites

When discovering a new Population Affinity, the associated Luxury used for population bonuses is automatically discovered if not known already

Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends

Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened

Fixed simple encounter resurrected hero ships not getting damaged

Removed Politics Unlocked notification from Auto-popup menu

Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen

Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner

Fixed tooltip of faction droplist in new game screen for custom factions

Improved the Wonder Constructible feedback in tooltips

Added Total Upkeep label for selected law on Laws Management Modal Window

Fixed a bug where players were able to join an eliminated empire in multiplayer

Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled

Fixed the hero ship design statistics according to hero skills

Portraits are now so they look okay in 4:3 faction selection

Reduced the size of the net value in the Control banner and removed the decimal in some other cases.

Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several

Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel

"The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system

Fixed the population sectors being hidden in a 5 planets configuration

Fixed attached arks not showing up properly

The game is no longer stuck when an empire is eliminated while performing a ground invasion

Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available)

Planets can no longer be destroyed while the planet destroyer fleet is being attacked

System buyout is now impossible when the cost is 0

Improved system buyout tooltip

Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions)

Simplified encounter retreat now properly applies the 60% HP damage

The name of the hull class no longer gets cut off when switching between ship designs in the Ship Design screen

Added check on empire elimination status in diplomacy

Fixed dead AIs being able to do diplomacy

Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German

Fixed hero ships being destroyed when a space battle retreat fails

Fixed outpost migration not saying why it is halted

Fixed the Population Collection Bonus selection when creating a custom faction from a standard faction

Fleets no longer move automatically after canceling an auto explore action via GUI

Fixed the inspect button in the marketplace

Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions

Fixed "New laws" panel in elections screen

Text is now properly displayed in the marketplace news feed

Luxuries are now shown in the economy screen when they have been seen on a system

Added assignment information in the Skill Tree Panel

Fixed loading save after a UE-like custom faction turned into a Sheredyn or a Mezari faction.

Prevented the StarSystem tooltip to be shown while hovering the Constellation label

Made possible to realize a survey at any time in exchange for influence (added a button in the senate screen not available for Cravers)

Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back"

Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship

Removing and re-equipping the same module should now consider the ship design to be the same, so no upgrade is needed

A warning message is now displayed when a hero assignment will replace an already assigned hero.

Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn

Removed a graphical corruption on the system level disk in the system view

Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages

Fixed outpost counter and tooltip when playing Riftborn

Added specific description in tooltip of ground battle action when invading an ark

The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines

Boosted populations now display their effect properly in population modal window and tooltips

Added feedback on besiege & blockade effect so it says it removes all resource production

Added info in side panel on why an outpost will not receive migration

Fixed and increased influence costs to change battle tactics

Added icon on the star system label if the system hosts the Marketplace

Battle tactics card now have a comprehensive tooltip in the tech tree

Fixed an issue where probe launching was still active when passing turns

Fixed diplomatic scan view showing center of empires that aren't known

Destroyed arks tooltip now display the effects of arks on the system

Created a specific message when the player can't destroy a quest planet

Added failure tooltip when the player tries to move a hangar

Fixed non-boostable populations displaying info on desired resource (only for guardian and Riftborn)

Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based

Added Alignment info on treaty tooltips in the diplomacy screens and panels

Fixed multiplayer errors when players have different amount of palette colors with mods

Fixed empire screen and system construction queue displaying different values for same construction

Fixed error in hero inspection window when inspecting recruitable heroes

Fixed stuck situation when quitting the game from the planet view (maximum zoom)

Fixed tooltip of hero upkeep reduction skill

Fixed hero upkeep minimum being negative infinite

Major Factions are now able to control a constellation they don't see entirely

Fixed error when taking a system which has no population

The user can no longer quick saves/load during the loading and viewing of a Battle

Fixed Hero and HeroShip experience being desynchronized when ship levels up with a battle

Fixed issues when quickloading during the KeyArt Loading Screen (BlackCurtainWindow) (displayed when quitting games or briefly before loading a game while in a game)

Pending connections are now ignored when verifying the game state synchronization

It is no longer possible to load a save when in load/save window, to avoid loading a save that's being deleted

The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer

The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby

The player is now assigned to their previously occupied lobby slot when re-joining

The skippable assert is no longer generated when saving changes to a hero ship design from the Hero Overview screen

Access to save files is now working with Avast Antivirus (file extension is now .sav instead of .zip)

[bALANCE]

Removed upkeep also for admirals on Transcendental Outlook skill

Vodyani Ark now is worth 4 CP, not 8 CP

Alternative quests can no longer be triggered several at a time

Changed Tax change cost formula to be more expensive

Changed effect of Nanohaze Defenses curiosity improvement as it was outdated with ground battle rebalance

Reduced Cerebral Reality from 20 to 15 points

Fixed "Autonomous Administration" being able to be built multiple times on a single system

[HERO BALANCE]

Authoritarian Leadership:

Tier 1 reduced from +40% to +25% Maximum manpower on Fleet

Tier 1 added +10% Siege damage

Tier 2 reduced from +80% to +50% Maximum manpower on Fleet

Tier 2 added +20% Siege damage

Tunnelling Defense:

Tier 1 reduced from 40% to 25% Ground Troop Health on System

Tier 2 reduced from 80% to 50% Ground Troop Health on System

Zero Tolerance:

Tier 1 reduced from 2% to 1% Ground Troop Health per Pop on System

Tier 2 reduced from 4% to 2% Ground Troop Health per Pop on System

Papers Please:

Switched from -50% cost on Hostile treaties to all Diplomatic treaties

Transcendental Outlook:

Switched from x0 upkeep on Governor to x0 upkeep on Admiral

Added -10% upkeep on all Heroes

Red Tape Scyther:

Increased from -40% to -25% Assignment cooldown duration

Dust Catalyzation:

Tier 1 reduced from -20% to -25% Assignment cooldown duration

Tier 1 switched from -20% upkeep on Hero to -25% upkeep on Governor

Tier 2 reduced from -40% to -50% Assignment cooldown duration

Tier 2 switched from -40% upkeep on Hero to -50% upkeep on Governor

Post-Relativistic Targeting:

Divided all tiers by 2 (from +10/+20/+40/+80% Damage on Fleet to +5/+10/+20/+40% Damage on Fleet)

Blunt Force Trauma:

Divided all tiers by 2 (from +20/+40% Projectile Damage on Fleet to +10/+20% Damage on Fleet)

Burning Light:

Divided all tiers by 2 (from +20/+40/+80% Energy weapon Damage on Fleet to +10/+20/+40% Energy weapon Damage on Fleet)

Military Spine:

Reworked tier progression (from +1/+2/+4/+8% Damage per current Command Point on Fleet to +0.5/+1/+1.5/+2% Damage per current Command Point on Fleet)

Defensive AI Integration:

Reworked tier progression (from +10/+20/+40/+80% Shield on Fleet to +5/+10/+25/+50% Shield on Fleet)

Legendary Authority:

Final tier: reduced from +8% to +2% Health per current Command Point on Fleet

Startrekking Instruction:

Tier 1: reduced from +2 to +1 Maximum Probe Stock on Hero Ship

Tier 2: reduced from +4 to +2 Maximum Probe Stock on Hero Ship

Celestial Mechanics:

Starting tier: reduced from +2 to +1 Maximum Movement on Fleet

Tier 1: reduced from +8 to +6 Maximum Movement on Fleet

Horatic Curiosity:

Tier 1: increased from +10% to +20% Vision Range on Fleet

Prescient Guide:

Tier 1: reduced from +4 to +1 Maximum Movement on Fleet

Tier 1: reduced from +20% to +15% Shield on Fleet

Tier 2: reduced from +8 to +2 Maximum Movement on Fleet

Tier 2: reduced from +40% to +30% Shield on Fleet

Deep Space Adaptation:

Tier 1: reduced from +2 to +1 Maximum Probe Stock on Exploration Ships

Tier 2: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships

Sensitive Systems:

Tier 1: reduced from +8 to +4 Vision Range on Fleet

Tier 2: reduced from +16 to +8 Vision Range on Fleet

Fleet Black Market:

All tiers: increased Probe Refill Rate on Exploration Ships to +50% for all tiers

Tier 1: removed upkeep reduction on Fleet

Battlefield Grandmaster:

Reduced from +40% to +25% Damage on Fleet

Reduced from +40% to +33% Shield on Fleet

Righteousness of the Ordained:

Reduced from +40% to +25% Health on Fleet

The Joy Initiative:

Added -20% Upkeep on System

Renegade Master:

Reduced from +8 to +5 Approval per NonMajor Pop on System

Added +2 FIDSI per NonMajor Pop on System

Vox Populi:

Tier 1: reduced from +20% to +15% Industry on System

Tier 2: reduced from +40% to +30% Industry on System

Personal Networking:

Tier 1: reduced from +4 to +3 Industry per Pop

Tier 2: reduced from +8 to +6 Industry per Pop

Mechanical Genius:

Tier 1: reduced from +20 to +15 Industry on System

Tier 2: reduced from +40 to +30 Industry on System

Tech Hubs:

Reduced from +80 to +50 Industry per Anomaly on System

Titan of Industry:

Reduced from +4% to +2% Industry per Hero Level on System

Forced Labour:

Divided industry gains on all tiers (from +10/+20/+40 to +5/+10/+20 Industry on System)

Rousing Orator:

Tier 1: reduced from +4 to +2 Influence per Pop

Tier 1: added +2 Influence per Pop on Happy

Tier 2: reduced from +8 to +4 Influence per Pop

Tier 2: added a +4 Influence per Pop on Happy

Public Relations Expert:

Tier 1: reduced from +10% to +5% Influence on System

Tier 2: reduced from +20% to +10% Influence on System

Restricted Supplier:

Increased from +20% to +33% Luxury Deposit Value on System

Added +2 Industry per Pop on Ecstatic

Geniocrat:

Tier 1: reduced from +40% to +30% Science on System

Tier 2: reduced from +80% to +60% Science on System

Blue Sky Speculator:

Reduced science gains on all tiers (from +20/+40/+80 to +15/+30/+60 Science on System)

Peer Review:

Tier 2: reduced from +20 to +10 Science on System

Reduced science gains on all tiers (from +1/+2/+4/+8 to +0/+2/+2/+4 Science per Hero Level on System)

Clerical Corrections:

Tier 2: reduced from +2 to +1 Deposit Value on Planets

Tier 2: added +5 Approval per deposit on System

Endless Consumption:

Increased from +32% to +50% FIDSI on non-depleted Planets

Infallible Authority:

Starting tier: reduced from +1 to +0.5 FIDSI per Pop

Reduced from +4 to +2 FIDSI per Pop

Personal Militia:

Tier 1: Reduced from +2 to +1 Influence per Pop

Tier 2: Reduced from +4 to +2 Influence per Pop

Slim Probe Model:

Tier 1: reduced from +4 to +2 Maximum Probe Stock on Exploration Ships on Fleet

Tier 2: reduced from +8 to +4 Maximum Probe Stock on Exploration Ships on Fleet

Patchwork Defenses:

Tier 1: reduced from +20 to +10% Health on Fleet

Tier 2: reduced from +40 to +20% Health on Fleet

Overclocked Scanners:

Tier 1: reduced from +4 to +3 Vision Range

Tier 1: reduced from +8 to +6 Vision Range

[MAC]

Fixed the planet scan view which was not displayed properly

Fixed ship path feedback

Fixed game remaining stuck when using the Exit to desktop feature

[CHANGES FROM THE G2G BALANCE MOD]

Laws

Fixed upkeep issues

Inverted unlock pace of Cnam Exam Act and Larger Hosts Bill

Super Tax Act: changed approval penalty from -30 to -20

Senator Bob Bill: penalty lowered from -4 Dust to -2 Dust

Trusted Broker: now the bonus increases each turn (by 2% up to 30%) giving incentive to keep the law active for a long time

Green Fertility Bill: added +2 Food per pop on planets with Anomaly

Power to the People Act and All Hands Dictum: now have an Horatio variant which counts assimilated population instead of population types

Racial Purity Act: added a flat Essence gain for Vodyani (+15 per System)

Us or Them Decree changes to +20 Approval per Home System on all the systems

Approval

Transvine now provide +2 Approval per pop when used for Leveling system

Removed the increase of Overcolonization threshold when reaching the Max level

Added a new improvement (temp name: Autonomous Administration) which increases the Overcolonization threshold by 1 in stage 4 of Empire Development

Costs 2240 Industry and 1000 Influence and only available on level 4 systems

Leveling Arks will provide a default +1 Approval per population (not properly shown in the mod)

Others

Drone Networks now gives +15 Food / Industry

Cerebral Reality now gives + 20 Dust / Science

Moved the unlock of level 4 curiosity to stage 4

Increased Dust given by Galactic HQ from 25 to 40

Added +25 Dust on The Cathedral of the All Worldly Affairs

Replaced the default Dust module on Mothership with an Essence module

Alms for Essence now converts 50% of Dust and provides 25% of Dust into Essence

https://www.games2gether.com/endless-space-...-preview?page=1

Истребители и бомбардировщики.

Механика - https://www.games2gether.com/endless-space-...ighters-bombers

"картинки"

fighters_screenshots_16.png

fighters_screenshots_15.png

fighters_screenshots_12.png

fighters_screenshots_04.png

fighters_screenshots_03.png

fighters_screenshots_06.png

fighters_screenshots_14.png

Изменено пользователем lordVigo
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