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Кто ты в Dungeons and Dragons


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Сообщение отредактировал Trollevich - Сегодня, 07:39

Паладин-сорцер с хренизмой 12 это конечно пушка.

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"Lawful Neutral Human Wizard (4th Level)"

You Are A:


Lawful Neutral Human Wizard (4th Level)



Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 18
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XX (2)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXXXX (10)
Druid ----- XXXX (4)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXX (6)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXXXX (16)

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"Neutral Good Human Paladin/Cleric (2nd/2nd Level)"

Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 13
Intelligence- 13
Wisdom- 14
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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Троллевич - тру ньютрал. Лавфул гуд верю, но вот тру ньютрал. Но вей! Тест поломан.

Я был предельно честен, в первую очередь перед собой. Это не как если бы, а как есть.

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Это абсолютно так. Троллевич тру нейтрал.

Изменено пользователем Галахад
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Я абсолютно честно отвечал на вопросы.

"Вот что у меня получилось"
You Are A:

Lawful Evil Halfling Wizard (4th Level)

Ability Scores:

Strength- 12

Dexterity- 13

Constitution- 11

Intelligence- 14

Wisdom- 12

Charisma- 12

Alignment:

Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Race:

Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Изменено пользователем Great Venenciy
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Ни одного гнома. Но тут всё предсказуемо. Работать наш народ не любит.

Ну почти.

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXXXXXX (12)

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Тест какой то странный. Я писал что я высокий. Мне дали халфлинга.

Я ХОТЕЛ БЫТЬ БОЛЬШИМ И СИЛЬНЫМ ПАЛАДИНОМ!

Изменено пользователем Great Venenciy
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Я же говорю - тест поломанный!!!

Я добрый!!!

Изменено пользователем Great Venenciy
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Я же говорю - тест поломанный!!!

Я добрый!!!

Я тоже добрый, но жизнь такая штука, к тому же она так коротка. Ты можешь пожертвовать собой, ради других, в большом, ради малого? Доброта определятся тем, насколько ты много готов оторвать от себя и отдать другим - все остальное это просто вежливость и культура поведения.

Изменено пользователем Trollevich
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Я не могу пожертвовать собой ради других. Это абсурд, мы не в средневековье.

Нужно прежде всего о себе заботиться - у нас волчий мир.

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Я не могу пожертвовать собой ради других. Это абсурд, мы не в средневековье.

Нужно прежде всего о себе заботиться - у нас волчий мир.

Ну тогда где твоя доброта?

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Решил перепройти тест(да левел от возраста зависит) и отвечать как настоящий манчикин и криминал скам. Бииииихолд:

"Chaotic Evil Human Sorcerer (10th Level)"

Ability Scores:

Strength- 13

Dexterity- 20

Constitution- 18

Intelligence- 19

Wisdom- 20

Charisma- 20

Alignment:

Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:

Lawful Good ----- XXX (3)

Neutral Good ---- XXXXXXXXXXX (11)

Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

Lawful Neutral -- XXXXXXXXXXXXXX (14)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)

Law & Chaos:

Law ----- XX (2)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXXXXXXXXXXXXXXX (17)

Good & Evil:

Good ---- X (1)

Neutral - XXXXXXXXXXXX (12)

Evil ---- XXXXXXXXXXXXXXXXXXX (19)

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXXXX (6)

Class:

Barbarian - XXXX (4)

Bard ------ XXXXXXXXXXXX (12)

Cleric ---- XXXXXX (6)

Druid ----- XXXXXXXX (8)

Fighter --- XXXXXXXX (8)

Monk ------ XXXXXXXXXXXX (12)

Paladin --- XXXXXXXX (8)

Ranger ---- XXXXXXXX (8)

Rogue ----- XXXXXXXXXXXX (12)

Sorcerer -- XXXXXXXXXXXXXXXX (16)

Wizard ---- XXXXXXXXXXXXXX (14)

Лет зе ворлд бёрн!

GIF-Dancing-badass-bomb-dance-EOD-explosion-party-hard-RAD-wild-woo-hoo-GIF.gif

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"Раскрывающийся текст"


Godlike Hero Of The Heroic Eternity, Google translator And Omnipotence


Ability Scores:
Strength- Godlike
Dexterity- Godlike
Constitution- Godlike
Intelligence- Godlike
Wisdom- Godlike
Charisma- Godlike

Alignment:
As you wish.

Race:
Фuck you. You, racist bastard!

Primary Class:
Godlike Hero

Secondary Class:
Hero Of The Heroic Eternity, Google translator And Omnipotence


Detailed Results:

Alignment:
Like a god

Law & Chaos:
As you wish.

Good & Evil:
As you wish.

Race:
Humans ---- my bitches
Dwarfs---- my bitches
Elfs ------ my bitches
Gnomes ---- my bitches
Halflings - my bitches
Half-Elfs - my bitches
Half-Orcs - my bitches

Class:
Barbarians - sucks
Bards ------ sucks
Clerics ---- sucks
Druids ----- sucks
Fighters --- sucks
Monks ------ sucks
Paladins --- sucks
Rangers ---- sucks
Rogues ----- sucks
Sorcerers -- sucks
Wizards ---- sucks
Изменено пользователем Снова Иванов
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А доброта это вообще штука относительная.

На войне какая доброта? Я добр к своим, чужих истррепродукцияю. Логично же.

В обществе же доброта для многих просто маска за которой они скрывают истинную сущность.

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Это абсолютно так. Троллевич тру нейтрал.

Нууу мне казалось что Тролли скорее верен своему мировозрению чем имеет гибкие взгляды - те лофул.

Ну да ладно, у меня элайнментметр сломан наверно.

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Истинный тролль должен быть Lawful Evil.

Изменено пользователем д'Артаньян
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Нууу мне казалось что Тролли скорее верен своему мировозрению чем имеет гибкие взгляды - те лофул.

Ну да ладно, у меня элайнментметр сломан наверно.

Мировоззрение с возрастом меняется. Впрочем я от своего мировоззрения никогда не отказывался, но есть нюансы. Чисто практические причем, как с той же добротой. Это когда требуется участие лично тебя, со всем твоим временем, затратами и так далее и в этом нет ничего для тебя лично. Пройдешь мимо гопников избивающих свою жертву? Или может мимо мужика который растянулся на травке посреди улицы? Может ему плохо и требует помощь, а может он банально пьян, от чего помощь не помещает в любом случае. А может к тебе приходит друг, или просто знакомый и просит помочь с финансами, а у тебя у самого еще минус таньга и тоже будут мухи по кошельку летать. Я насколько могу делаю то что считаю правильным, но иногда случаются обстоятельства которые превыше меня. Впрочем это все вода и завтра может все радикально помнятся. Сегодня я есть, завтра меня может не быть, жизнь скоротечна и нет никаких правил.

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