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High Elves 2013


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Хах, я думаю она как 85 стоила, так и стоит. Летало в принципе та же тиранока, только летает и +1 колесничий. Хотя может у нее этот swooping strike ажно как там в слухах.

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Летало в принципе та же тиранока, только летает и +1 колесничий

"Только" летает, +1 колесничий и атаки маунта 5-й силой по 5-му ВС. Я думаю, это сильно больше 10 очков разницы.

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ну тогда можно для высокоточных прогнозом имени Ванги воспользоваться методом аппроксимации. У львиной сбросили 20 очков, у тиранокской тоже где-то столько же могут. Итого 65-70. Я вообще тоже за 70 в таком случае, вряд ли тиранока будет стоить почти как гоблинская. Не стоит же львиная коляска как воковская.

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"Только" летает, +1 колесничий и атаки маунта 5-й силой по 5-му ВС. Я думаю, это сильно больше 10 очков разницы.

этож гв, профайл не имеет значения, только жизнь, в смысле продажи имеют значение:)

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этож гв, профайл не имеет значения, только жизнь, в смысле продажи имеют значение:)

Это Мать Вард!!!!!!!

Т.е. На деле все гораздо непредсказумее.

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Ну нобль итак дешевле на 10 очков) Я так чувствую, он от си хельма отличается только парой спецправил средней важности

Кстати, а откуда цена на си хельма? Вроде не проскакивало до этого

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С компиляшки на ультуане

Characters

Loremaster

Knows all signature spells, hero stats

Archmages and Mages get +1 to cast high magic

Dragon Mage wears armour and has +2 to cast from lore of fire

Lothern Sea helm can be on the chariot or foot can be a BSB 47.5ss

Annointed Of Asuryan can be on a phoenix

all characters is unknown whether ASF transfers to great weapons

Core (all commands 5ss each)

Lothern seaguard down to 5.5ss (12 with shield) same as before

Archers rumoured to be 5ss very very heavily

Spears look the same so far

Silver helms are in core and fully equipped would come in at 10.5ss

Reavers are in core at 8.5ss with spear or bow

Special or core (confirmation needed)

Tiranocs will be points reduced

Special

Swordmasters same stats as before, 6+ ward vs non magical shooting down to 6.5ss seems likely however it is unknown about re-rolls for great weapon

Whitelions same stats as before, 6.5ss its unknown about a great weapon re-rolls.

Sky cutter chariots (tiranoc stats) seem to be around 47.5ss with upgrade to S5boltthrower an option

Lion Chariots (same stats) between 50-60ss are now stubborn

Dragon princes same stats ithlimars armour in but don't know what it does

Phoenix guard strong rumours of unbreakable

Rare

Eagles can be in flying units same stats as now 5 ss for asf and 2.5ss for armour piercing

Shadow warriors heard little but WD says they like to fight in close combat

Fire phoenix cost 112.5ss

S5T5 doing d3 s4 hits per rank as flies over, 5+ward which because of winds of magic is normally 4+, gets up like abomb on a 6 or on a 5 if it is ridden

Frost phoenix cost 120ss

S6T6 asl and to them and -1 s to units in contact

RBT down to 35ss (can still take 4)

Sister of Avelorn (maiden guard) look around 7ss, 24 inch bows s4 and -1as vs forces of destruction

Mounts

All dragons 3+AS and S4 breathe (could all be flaming attacks)

Sun S5T5

Moon S6T6

Stars S7T7

Griffon (not heard)

Magic items

The fury ring of Khaine

The banner of world dragon 25ss (act as loremasters cloak from current book with a broken 2+ward vs magical attacks for unit)+dragons within 12 are stubborn

Blade of Leaping Gold - 35ss - +3 A, to wound rolls of 6 ignore AS.

Star Lance - 15 ss- Mounted only. Only on charge. +3 Strength, no AS.

Reaver Bow - 10 ss - 30", +1 Str, Multiple shot (3)

Armor of Caledor - 25 ss - 2+ AS, 2++ vs fire, 6++ other.

Shadow Armour - 12.5 ss - 5+ AS, scout, strider

Shield of Merwyrm - 7.5 ss - Bearer gains 4+ parry save, unless weapon requires two hands.

Golden crown of atrazar - 5 ss - 2+ ward against first wounding hit (not only wound, but KB or multiple wounds) one use only.

Moranion's Wayshard - 25 ss - Model on foot only. Bearer has ambushed rule. can join Unit of archers or spearmen can become ambushers, up to 30. Character cannot leave unit until turn after unit has deployed.

Khaines Ring of Fury - 12.5 ss - Bound spell (lvl 3) Contains Soul Quench from High Magic.

Gem of Sunfire - 10 ss - One use only. All bearers spells, shooting attacks, and CC attacks and mount's attacks, during turn used, have +1 to wound provided attacks are flaming.

Cloak of Beards - 5 ss - Bearer causes fear. Causes Terror in Dwarfs. Dwarfs gain hatred against bearer, crazy rules about destroying Dwarf characters magical items on a 4+ roll.

Book of Hoeth - 27.5 ss - (this better not get banned) Bearer may re-roll a single dice from each of his casting or dispel attempts. 6s cannot be re rolled.

High Magic

High magics

Lore attribute you gain +1 to ward saves

Shield of Saphery (lore attribute)

Each time a spell is successfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks.

signatures *2

Apotheosis (sig)

5+ augment 18"

immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear.

Drain Magic (sig)

cast on 7+

friend or foe within 18"

friendly augment, hex on enemy

all RIP spells affecting the unit are immediately dispelled, and affects of all other spells on the target unit immediately come to an end. Can be all units within 18" for 14+.

Arcane Unforging

13+, direct damage with 24" single enemy model. Suffers a wound on a dice greater than or equal to unmodified armour save. No AS allowed. Reveal to the caster all magic items, if you have more than one, randomly select one and its destroyed on 2+.

Fiery Convocation

Cast on 19+

RIP

Direct damage 24". the unit takes S4 flaming, at the end of every subsequent magic phase, every model suffers S4 flaming.

Hand of Glory 5+

augment 18"

Target's WS, BS, I or M is +d3. You can choose all for 10+.

Soul Quench (sig)

cast on 8+

magical missile, 18", 2d6 s4 hits, or 4d6 s4 hits, 16+

Tempest 12+

direct damage. large round template within 30" of wiz, scatters d6. All models hit suffer s3 hits (models flying is s4). If a model suffers any unsaved wounds, it suffers -1 to all hit both shooting and cc. Those that do not use BS needs a 4+ to fire.

Walk between worlds

cast on 8+

augment, 24+

Gain Ethereal and can immediately move to 10" as if it were remaining moves sub-phase.

Can make it go 20" + Ethereal on a 16"

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someone on italian forum has it and is telling some stuffslike

archmage basic 92,5 slaves (upgrade 4° level 15 slaves)

anointed to asuryan 105 slaves (lord choice)

halberd

heavy armor

can take up to 100 pts items

MR 2

gives ws 6++ and Immune to Psycology unit he joins

Ws 4++

Fear

can ride either frost or fire phoenix (only one character allowed to do it)

silver helms 10,5 slaves ( shield + 1 slave)

пан азурян - сочен

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ну что, не знаю как тираноки, а сильверхельмы не похудели (хотя им вроде и не с чего, стали только лучше). Если бы они еще и дешевле имперских рыцарей были бы, у которых из преимуществ только 1+, я бы удивился.

Да, помазанник Азуряна отличный. Даже магрезистанс вшитый. Фениксу с ним банишменты не страшны =)

Архимаг кстати дешев, отлично. С книжкой и 4 лвл стоит на 10 очков дороже, чем просто с 4 лвл раньше.

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Spears: same

Archers: 5 Skaven Slaves, half a slave for light armour

PG: same

Swordmasters: 6.5 slaves, great weapons (don't re-roll)

Dragons: 117.5 slaves ;150 slaves ;195 slaves

Griffons: 75 slaves

Heroes may ride Griffons

Prince: 70 slaves

Mage: 42.5 slaves

Archmage: 92.5 slaves

Additional magic levels: 17.5 slaves (contradicts another report from an apparent book owner, probably just a mistake in typing)

Shadow warriors: Cannot have additional weapon

DP: very small point reduction

Shadow warriors: cost less, BS 5,

Silver helms cost a bit less than Knightly Orders w/o shield and a bit more with shield.

Dragon Princes cost few more than Reiksguard Knights. Their Champs can get up to Hero allowance of Magic Items in points, but can only take a magic weapon and/or armour. Thier standard bearer can take a magic banner more costly than usual.

Ellyrian Reavers start (with spears) costing less than Pistoliers (not by a large margin) and end costing a bit more than them if you take Reavers with both bow and spears.

You can give Lion pelt (unless you take Dragon armour) to Noble/Prince.

Noble/Prince/Archmage can ride Tiranoc Chariot.

Only Troop unit that can get a magical banner is Spearmen.

Lions, Swordmasters, P Guard, Shadow Warriors, D Princes and Sisters of Avelorn units champion can take magic weapons (more or less as before).

Handmaiden of the Everqueen confers Quick to Shoot (or however is called in english) to Sisters unit. If taken with Alarielle, she's the model that can get the Avelorn horn.

Sisters are WS 5, BS 5, LA, Bows of Avelorn (fiery, magical, S4 bows [so, range 24", salvo], which gets Quick to Fire special rule if the unit is joined by a Handmaiden of the Everqueen), plus the usual ASF, Martal Prowess, valour of Ages. They cost almost as PG.

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