Chasm Keeper Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 Да, несколько раз. С одного кубеля падает 100 аммо, с пантер 400-80. Фига себе! Я просто помню, что когда вышла эта доктрина, то я пробовал добывать ресурсы и там давали не очень много. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 Фига себе! Я просто помню, что когда вышла эта доктрина, то я пробовал добывать ресурсы и там давали не очень много. Ошибся, хорошо что проверил. П4 200-55 Пантера 300-60 Тигр 400-100 Т34 200-40 Су85 300-55 Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 Главное - чтоб ОКВешника не было, а то фиг тебе, а не обломки. Ссылка на комментарий Поделиться на другие сайты Поделиться
LaMBERT Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 "звезда немецкого кино"" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"> Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 Классная игра. Чаще бы выкладывали игры игроков с форджика. :image145: Может быть скоро, я нашел нового напарника. Ссылка на комментарий Поделиться на другие сайты Поделиться
LaMBERT Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 Может быть скоро, я нашел нового напарника. А на трубу будете игры выкладывать?? Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 27 мая, 2015 Жалоба Поделиться Опубликовано 27 мая, 2015 А на трубу будете игры выкладывать?? Для этого нужен понимающий человек с хорошим микрофоном и кучей времени. Но интересные игры я буду просить кастить инглиш спикеров. Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 "поправили кучу багов"There are no balance or design related changes this update. We have, however, updated the game with many bug fixes. Here's a sampling of some of the fixes since last update: Note these are verified fixes - there are more fixes in the process of being verified. When British M3 half-track is re-crewed by any faction it gains an incorrect ability (area repair) Grenadier Squads appear to be Suppressing Infantry Section Squads No Combat Music when engaging enemy The OKW MG34 machine is missing some SFX when reloading A fence on the map "Moscow Outskirts" is not fully closed, infantry is running through the fence Raketenwerfer is spelled "Rakten" in the Tool Tip Text Trying to move units across a destroyed bridge within Heidelberg Crossings results in them snapping into the water Infantry Sector - The Boys Anti-Tank rifle share the same Hotkey as the Build command Tactical Support Regiment - Artillery Cover functions in the enemy base area Music - Ostheer(vanila) theme playing on main menu after quitting a match as the UKF Commando Regiment - Infantry Sections continue to periodically throw grenades at close range after Assault commander ability have ended Lierneux - Map isn't set to a Winter Map, Units and building are using summer Skins Essen Steelwork - Squad become stuck after vaulting over a wall Gelsenkirchen Refinery - Vehicles will lose all LOS when they crush a "brick01_6x3_01" wall Territory lines on Dusseldorf appear broken around the map Units will clip into the Railings and Fall off the “bridge_m6_port_tourant” bridge in Port of Hamburg Essen Steelwork – Infantry can sneak into enemy base with out being shot by base defense Essen Steelwork – All Metals 2x1 Shelter have Garrison mouse cursor icon but the building does not have any garrison slots Re-crewing the OKW Pak 43 Emplacement cause the maximum squad size to become 3 instead of 4 The “Target Weak Point” ability for the OKW ‘Pak 43 Emplacement” have not been updated Royal Artillery Regiment Commander – Forward Observation Officer – The officer and sexton can alternate using barrages as each one cools down Captured M2 Mortars can’t be reinforced to a 4 man Squad Riflemen do not animate when using Anti Tank Rifle Grenade Essen Steelwork – The burnt bus in the middle of the map is missing its collision box Dusseldorf has various routes to pass the enemy base defences Garrisoned Bunkers on Across the Rhine map when destroyed will have units survive. Essen Steelwork – Floating conveyor belt when supporting buildings are destroyed Valentine – The Observation mode cooldown is cancelled if the US owned Valentine disembarks and recrews as the ability is cooling down Valentine – Audio Speech – There is no speech for the US owned Valentine The tactical and mini-map for Port of Hamburg has graphical issues Valentine – Audio Speech – When US troops attempt to crew the vehicle, they will say it is a heavy armor A specific building allows you garrison 3 units even though all the buildings around it are bigger but only allow 2 units to be garrisoned The OKW Flak Halftrack can receive a “Top Gunner Killed” Critical, but doesn’t have a Top Gunner Universal Carrier – Audio Speech – The overlord does not say anything when the Universal Carrier is destroyed A specific bridge on Port Hamburg can be given the “Crew Shocked” vehicle crit when shot The Jagdpanzer IV will fire before the Main Gun is line up with the Target Specific building within Port of Hamburg allows a unit to capture a point while garrisoned The PM-41 82mm Mortar Team doesn’t animate correctly when firing a Flare “Brace Structure” Hotkey share similar hotkey for reinforcing infantry causing some minor annoyance for players Universal Carrier – The modifiers do not show improvement on Crew Repair when the vehicle is Vet 3 Universal Carrier – There is no cooldown for the Vet1 Repair ability if the US owned crew disembarks during the ability Universal Carrier – Tool tip for Vet 1 and 3 ability is not correct Universal Carrier – Audio Speech – US troops will call the Universal Carrier a heavy armor when trying to crew the vehicle Stormtroopers are unable to upgrade when they reach Vet 3 “Haley, Is that you?” bulletin contain minor typo The Churchill AVRE vet 1 bonus does not function as described Girder floating after destroying two large building on Essen Steelworks Door to large building blocked on map Essen Steelworks Lorch Assault > Infantry won’t path across a bridge Units will travel out of bounds when ordered to exit a particular garrisoned building on Dusseldorf M15A1 AA Half-track requirement text is incorrect Veteran training: Infantry bulletin has grammar error in description Armoured convey bulletin is not applying to the M3 Halftrack Ground and Pound! Bulletin does not add the 5% extra reload time stated Field Headquarters has no ‘Normal Operations’ option so can be permanently stuck on Brace Grammar error in the description of “Bob’s my uncle” bulletin Forward Logistic Glider resource boost stacks per glider greatly increasing income The "light gammon bomb" grenade does not consistently throw when unit is under fire Quotation marks within title for "Vanguard Operation "Crocodile"" uses different fonts German Sniper - The stun caused by Incendiary explosive round creates a portrait status icon with no description text Vickers HMG Team are not affected by the cold on winter maps. Sherman Firefly - The Tulip Rockets do not fire Burn them Out Victory Strike appears with no Text in the Construction Tab of the Post Game Stats Sherman Firefly - Audio Speech - US troops mentions the Sherman Firefly as a Heavy Armor when trying to recrew the abandoned vehicle Sexton - Audio Speech - US troops mentions the Sexton as a Heavy Armor when trying to recrew the abandoned vehicle Infantry Units can't Garrison the 17 Pounder Emplacement after loading a Save Game The Resource Income rate penalty isn't removed when the Tiger Ace is Killed The Mobile Defense Commander's Counter Attack Ability has an extra Fuel Cost The Tool Tips and CP requirements for the T-34/85 are not correct Cromwell Mk. IV - Audio Speech - US forces refers the Cromwell as a Heavy Armor when attempting to recrew it The Panzer IV Model breaks when the unit dies from a Brew Up Death AS.58 Horsa Glider HQ shows Require text for the Forward Retreat Point before it lands even though it doesn't have the upgrade available. Vehicles upgraded with Emergency War Speed can still use the ability after getting engine damage/destroyed/burning The .55cal British snipers critical shot ability doesn't affect the Ostwind and ISU-152 Observer mode hud is out of alignment stacking on top of each other after toggling a few options Heat Rounds are Scattering like Artillery Rounds Churchill Infantry Tank ability Infantry Support Smoke has no mention that it slows the tank when in use Sexton does not fire when using multiple abilities that state all 25-Pounder Howitzers should fire. Vet 1 upgrade for Forward Observation Officer does not use the abilities correct name Tactical support regiment - Air resupply operation says it's ready for use when the ability is still active Vet 1 upgrade for Reconnaissance Section does not use the abilities full name Royal Artillery Regiment commander ability Concentration Barrage remains highlighted after use. SFX - Infantry Sections squads have no sound when firing Sexton 25-Pounder Howitzer Barrage ability stops if a unit is killed All flares are deployed at the same time when using the Royal Artillery Regiment commander ability Early Warning Churchill Mk. VII - When taken over by US forces, two abilities use the same hotkey Centaur - Strafing Fire does not cooldown if the US owned vehicle disembarks and recrews during the ability Armored Car - The smoke screen ability does not go into cooldown if the US owned vehicle disembarks and recrews during the ability Churchill AVRE - Cooldown for the Petard Mortar is gone once the US forces crew disemarks and re-crews Churchill AVRE - There is no text mentioning the time increase of the Petard Mortar when reaching Vet level 3 Kubelwagen engine/driving sfx is too quiet Anti-Building Flame Mortar Support can attack OKW base buildings with out line of sight as long as it has been revealed once on the mini map Double clicking, select both the SdKfz 221 Scout car and use the Sdkfz 234 'Puma" Armored Car User can build the Forward Assembly in the Enemy HQ Territory 25 Pounder Gun Crew appears to have faster than normal idle animations Bofors QF 40mm Emplacement > If the emplacement is abandoned and re-crewed by a different faction one of the crews hats is offset Reconnaissance section - smoke grenade reposition and reconnaissance tactics can both be used while pinned 3-inch Mortar Emplacement has no "Hold Fire" ability Commandos - Demolition charge and light smoke grenade have incorrect requires text when unit is pinned Royal engineers have incorrect requires text on certain abilities when pinned Units have no portrait status icon when using the "hold the line" ability Royal Engineer Recovery Squad can Salvage while pinned Royal Engineer Recovery Squad and Demolition Teams have a vet ability which doesn't apply to them Infantry Sections have no portrait status icon when the "tank hunters" ability is active. Tactical support regiment - When a unit is receiving the buffs from Air resupply operation they don't get a portrait status icon Special weapons regiment - Boys AT rifle upgrade shares same hotkey (B) with field defences on infantry section Tactical support regiment - Air resupply operation has empty 'requires' text Royal Engineer Recovery Squad and Demolition Teams are able to reinforce to 6 troops. AS.58 Horsa Glider description doesn't include that you can "Reinforce" from it and that it must be in supply Royal Engineer Recovery Squad can not salvage select AEF vehicles Royal Engineer Recovery Squad Gain 0 fuel from salvaging M3A1 Light Scout Car Royal Engineer Recovery Squad Gain 0 Manpower from Salvaging M-42 45mm AT Gun and Raketenwerfer 43 AT Rocket Launcher HMG teams and IR Halftrack are changing facing directions on their own If emplacement suffer an abandon critical during construction, the Royal Engineer gets stuck in an unplayable state Riflemen Field Defenses & M1919A6 LMG Commander abilities CP requirements are not correct The Mortar Barrage ability on the M2 60mm Mortar team does not adjust its radius UI the farther you aim Crew injured critical cannot be repair on all British vehicles Description for "Smoke raid Operation" uses bad grammar. USF - Spelling error in the Vet 1 text for the M2 60mm Mortar Team Speech - Puma (OKW) has missing audio when crewed by UK Forces Speech - Panzer 2 "Luchs" has missing audio when crewed by UK Forces Speech - Kubelwagen has missing audio when crewed by UK Forces Abandoned British emplacements are consuming full US squads when they try to re-crew them because the emplacements are treated as vehicles Speech- No speech when Wehrmacht/ OKW/ USF units capture British team weapons. Speech - Bofors 40mm Emplacement has no speech audio at vet levels 2 and 3 when re-crewed by US forces Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Soviet, AEF, and British Factions as German. Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Universal Carrier as a Tank when under attack while trying to garrison it. Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad have odd speech for garrisoning the Universal Carrier Armored Car - The bridge text title of the Armored Car is changed once it is taken over by US Forces 3-inch Mortar Emplacement - Audio Speech - There is no speech for the US Forces recrewed Mortar Emplacement 3-inch Mortar Emplacement - Audio Speech - US Troops mentions the mortar as a vehicle when trying to recrew the abandoned unit Bofors QF 40mm Emplacement - Audio Speech - The overlord voice will be british when a US Forces overtaken Bofor is destroyed PIAT - Audio Speech - US Forces calls the PIAT a bazooka Bofors QF 40mm Emplacement - Audio Speech - US Troops mentions the Bofors as a vehicle when trying to recrew the abandoned unit 6-Pounder AT Gun - Audio Speech - There is no speech when the weapon is taken by US Forces or OKW Forward Assembly - There is no cover for the Forward Assembly Speech – Bofors QF 40mm Emplacement > No speech audio when captured by Soviets, East Germans or West Germans When an M3 Halftrack is crewed by UK Forces, its health bar is displayed incorrectly The ability kicker for the healing icon when the Airlanding offer is Vet 3 stops displaying when you move the unit ALL Machine Gun crews are automatically re-positioning when flanked. The Designate Command Vehicle ability can be stacked multiple time on a previously abandoned command vehicle Speech- M15A1 AA Half-track is missing audio when crewed by UK Forces Speech - M5A1 Stuart has missing audio when crewed by UK Forces Speech - M8A1 Howitzer has missing audio when crewed by UK Forces Speech - M20 Utility Car has missing Audio when crewed by UK Forces Royal Engineers Global Unit Control highlights Royal Engineer Recovery Squads as well when selecting all. Speech - M8 Greyhound is missing audio when crewed by UK Forces Speech - Puma (Wehrmacht) has missing audio when crewed by UK Forces Speech - Tiger Ace is missing audio when crewed by UK Forces Vickers HMG Team - Recrewing a vet 2 or higher Vickers HMG team will always shoot a green tracer fx British emplacements have inconsistent costs between base buildings and royal engineers Obersoldaten have incorrect description text Speech - Panzerwerfer 42 has missing audio when crewed by UK Forces British Forward Assembly - Can be build in water where the player cannot reach Forward Assembly - The player can build a Forward Assembly undrewater where the ice is broken Speech - SdKfz 250/7 Mortar Halftrack has missing audio when crewed by UK Forces Speech – Valentine tank > Concentrated sexton barrage plays no speech audio when used Speech - M4C Sherman has missing audio when crewed by UK Forces The UK Tank Commander upgrade will allow upgraded UK Vehicles to detect mines Audio - Units garrisoned in emplacement sounds like Space Marines/Robots Emplacement would animate explosion every time a Royal Engineer stop repairing Enable and disabling Prioritize Vehicles would sometime break the ability causing the 17-pounder to not free fire at Infantry within its range Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - Ambush does not function properly Broken animation when using the Stop command for the QF 17-Pounder AT Gun Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - There are two abilities that use the same hotkey "H" Audio - The Overlord will state the HQ is destroyed if the player's vehicle runs over the sandbags at HQ Vickers HMG Team - The HMG weapon model is missing when garrisoned in an emplacement Commando Regiment - Mortar Cover ability can be called in on base sectors M6 Mines are triggering incorrect Overlord Speech when they are destroyed Heavy Engineers that have PIATs and Vickers cannot re-pickup Vickers once reinforced Vanguard Operations Regiment - Vanguard Operation "Crocodile" - Churchill Crocodile - The Vet 3 ability does not function Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - The player can click the demolition charge dropped by the Commandos which will show several errors Vanguard Operations Regiment - Vanguard Operation "Crocodile" - The actual population cost and displayed population cost are different Vanguard Operations Regiment - Strafing Support - Strafing Support does not attack buildings Wehrmacht Pak 43 AT Guns that are Under-construction are invulnerable and can prevent points rfom being captured by the enemy. Vanguard Operations Regiment - Vehicle Crew Repairs - There is no icon in the portrait on vehicles affected by this ability Game crashes during loading screen when choosing Angoville map Speech - KV- 1 has missing audio when crewed by UK Forces Comet Tank's "M89 White Phosphorus Shell" ability does not effectively damage/burn units over time. Vanguard Operations Regiment - Forward Logistics Glider - The player can trigger commandos in queue when the glider is still flying in Speech - KV- 8 has missing audio when crewed by UK Forces Weapon Regiment is missing the description text Speech - T-70 has missing audio when crewed by UK Forces Speech - SU-76M Assault Gun has missing audio when crewed by UK Forces The Boys Anti-Tank rifle snap to shoulder and floats in front of the Infantry Section when throwing heat grenade from the Tank Hunter commander ability Garrisoned units in the 17 Pounder can't be accessed. Vanguard Operations Regiment - Forward Logistics Glider - Resources are doubled on the sector where the glider lands but it does not let the player see how the value is represented The AEC Armored Car's "Target Tread" abiliy sometimes fails to trigger when the Vehicle is moving Impact Hit FX from the German G43 Rifles is a Huge Blood Cloud Vanguard Operations Regiment - Raid Operation - There is no Raid Operation icon over the Ordnance QF 6-Pounder Anti-Tank Gun Vanguard Operations Regiment - Raid Operation - There is no cost for using Raid Operation Speech - SU-85M has missing audio when crewed by UK Forces Impact FX on the ground from the Co-Axle Gun on the Firefly appear to be mini explosions Rarely would 2 out of 7 direct hit from a Sherman firefly on a German Tiger tank show no damage taken (SMG) - [Passive Idle InCover] - There are pivot slides and popping on the SMG Squads when the Squad is in the HQ Territory, Idle and in cover The AI has access to Soviet commanders with all factions Speech - Brace Structure has no audio on HQ Buildings Speech- All light armour vehicles seem to be saying "huns in a halftrack" and "enemy half-track firing" when under fire from all types of enemy tanks. The Sim makes the Soldier with the Vickers LMG stand up for no reason after reloading Vickers LMG comes up from the ground when Weapon is swapped to another Squad Member okw texture consistency pass Royal Engineer's Vet 1 passive breaks reload/firing animations when using a Bickers or Bren LMG Speech - Commandos have no audio for planting and completing a Demolition charge Loadig screen Hints and Tips for the British Faction Vanguard Operations Regiment - Airlanding Officer - Prone strafe firing causes odd animations Support Regiment Commander - None of the commander abilities have overlord speech when the ability is unlocked Royal Artillery Regiment - Speech - There is no Overlord Speech when a Forward Observation Officer is Killed Support Regiment Commander - Missing Min/Maximum firing range UI for all of the Forward Observation Post abilities Support Regiment Commander - Missing portrait icon for the Air Resupply Operation speed boost Vanguard Operations Regiment - Airlanding Officer - There is no hotkey for Recon Sweep ability Royal Artillery Regiment - Speech - There is no Overlord Speech when a Recon Infantry Section is Killed Support Regiment Commander - The Royal engineer recovery squad does not benefit from the Bolster Infantry Squads upgrade Royal Artillery Regiment Commander - Forward Observation Officer - The officer over animates while firing Centaur's top gunner clip through vehicle when Driver Injured critical is applied Royal Artillery Regiment Commander - Forward Observation Officer - The description of each barrage does not match the actual action Royal Artillery Regiment Commander - Forward Observation Officer - The tool tip description for the two barrage abilities are almost the same as each other Speech - Vickers MG unit says "Armour brewed up" when destroying an armored unit Engineer Regiment - The UI on the Mini Map for Anti-Building Flame Mortar Support is huge and looks placeholder Speech - .55 Cal Armor Piercing Sniper will often confirm Infantry Squad kills as HMG Kills Issuing a move order before a squad can reload their PIATs will cause the PIAT shell to float next to the squad for a short duration Speech - .55 Cal Armor Piercing Sniper doesn't confirm Ostwind Destroyed Speech - Vickers Heavy Machine Gun Team has no speech audio when garrisoning a bunker / emplacement No speech on any of the Sexton's abilities Tires on the 25 Pounder Howitzer don't rotate propperly whent eh Weapon Rotates Comet firing animation needs tuning Less smoke on Firefly projectiles Need USF logo on decal sheet Some Abilities will break the "Prioritize Vehicles" Toggle on some Units AI - UKF - Sappers try to repair vehicles past their max health [Animation] Two Molotovs are thrown when Conscripts use the Molotov Cocktail ability while suppressed AEF Riflemen can get stuck in retreat mode when arriving at their HQ A conscript entity enters a T-pose state after firing a PTRS-41 Anti-Tank Rifle Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 "поправили кучу багов"There are no balance or design related changes this update. We have, however, updated the game with many bug fixes. Here's a sampling of some of the fixes since last update: Note these are verified fixes - there are more fixes in the process of being verified. When British M3 half-track is re-crewed by any faction it gains an incorrect ability (area repair) Grenadier Squads appear to be Suppressing Infantry Section Squads No Combat Music when engaging enemy The OKW MG34 machine is missing some SFX when reloading A fence on the map "Moscow Outskirts" is not fully closed, infantry is running through the fence Raketenwerfer is spelled "Rakten" in the Tool Tip Text Trying to move units across a destroyed bridge within Heidelberg Crossings results in them snapping into the water Infantry Sector - The Boys Anti-Tank rifle share the same Hotkey as the Build command Tactical Support Regiment - Artillery Cover functions in the enemy base area Music - Ostheer(vanila) theme playing on main menu after quitting a match as the UKF Commando Regiment - Infantry Sections continue to periodically throw grenades at close range after Assault commander ability have ended Lierneux - Map isn't set to a Winter Map, Units and building are using summer Skins Essen Steelwork - Squad become stuck after vaulting over a wall Gelsenkirchen Refinery - Vehicles will lose all LOS when they crush a "brick01_6x3_01" wall Territory lines on Dusseldorf appear broken around the map Units will clip into the Railings and Fall off the “bridge_m6_port_tourant” bridge in Port of Hamburg Essen Steelwork – Infantry can sneak into enemy base with out being shot by base defense Essen Steelwork – All Metals 2x1 Shelter have Garrison mouse cursor icon but the building does not have any garrison slots Re-crewing the OKW Pak 43 Emplacement cause the maximum squad size to become 3 instead of 4 The “Target Weak Point” ability for the OKW ‘Pak 43 Emplacement” have not been updated Royal Artillery Regiment Commander – Forward Observation Officer – The officer and sexton can alternate using barrages as each one cools down Captured M2 Mortars can’t be reinforced to a 4 man Squad Riflemen do not animate when using Anti Tank Rifle Grenade Essen Steelwork – The burnt bus in the middle of the map is missing its collision box Dusseldorf has various routes to pass the enemy base defences Garrisoned Bunkers on Across the Rhine map when destroyed will have units survive. Essen Steelwork – Floating conveyor belt when supporting buildings are destroyed Valentine – The Observation mode cooldown is cancelled if the US owned Valentine disembarks and recrews as the ability is cooling down Valentine – Audio Speech – There is no speech for the US owned Valentine The tactical and mini-map for Port of Hamburg has graphical issues Valentine – Audio Speech – When US troops attempt to crew the vehicle, they will say it is a heavy armor A specific building allows you garrison 3 units even though all the buildings around it are bigger but only allow 2 units to be garrisoned The OKW Flak Halftrack can receive a “Top Gunner Killed” Critical, but doesn’t have a Top Gunner Universal Carrier – Audio Speech – The overlord does not say anything when the Universal Carrier is destroyed A specific bridge on Port Hamburg can be given the “Crew Shocked” vehicle crit when shot The Jagdpanzer IV will fire before the Main Gun is line up with the Target Specific building within Port of Hamburg allows a unit to capture a point while garrisoned The PM-41 82mm Mortar Team doesn’t animate correctly when firing a Flare “Brace Structure” Hotkey share similar hotkey for reinforcing infantry causing some minor annoyance for players Universal Carrier – The modifiers do not show improvement on Crew Repair when the vehicle is Vet 3 Universal Carrier – There is no cooldown for the Vet1 Repair ability if the US owned crew disembarks during the ability Universal Carrier – Tool tip for Vet 1 and 3 ability is not correct Universal Carrier – Audio Speech – US troops will call the Universal Carrier a heavy armor when trying to crew the vehicle Stormtroopers are unable to upgrade when they reach Vet 3 “Haley, Is that you?” bulletin contain minor typo The Churchill AVRE vet 1 bonus does not function as described Girder floating after destroying two large building on Essen Steelworks Door to large building blocked on map Essen Steelworks Lorch Assault > Infantry won’t path across a bridge Units will travel out of bounds when ordered to exit a particular garrisoned building on Dusseldorf M15A1 AA Half-track requirement text is incorrect Veteran training: Infantry bulletin has grammar error in description Armoured convey bulletin is not applying to the M3 Halftrack Ground and Pound! Bulletin does not add the 5% extra reload time stated Field Headquarters has no ‘Normal Operations’ option so can be permanently stuck on Brace Grammar error in the description of “Bob’s my uncle” bulletin Forward Logistic Glider resource boost stacks per glider greatly increasing income The "light gammon bomb" grenade does not consistently throw when unit is under fire Quotation marks within title for "Vanguard Operation "Crocodile"" uses different fonts German Sniper - The stun caused by Incendiary explosive round creates a portrait status icon with no description text Vickers HMG Team are not affected by the cold on winter maps. Sherman Firefly - The Tulip Rockets do not fire Burn them Out Victory Strike appears with no Text in the Construction Tab of the Post Game Stats Sherman Firefly - Audio Speech - US troops mentions the Sherman Firefly as a Heavy Armor when trying to recrew the abandoned vehicle Sexton - Audio Speech - US troops mentions the Sexton as a Heavy Armor when trying to recrew the abandoned vehicle Infantry Units can't Garrison the 17 Pounder Emplacement after loading a Save Game The Resource Income rate penalty isn't removed when the Tiger Ace is Killed The Mobile Defense Commander's Counter Attack Ability has an extra Fuel Cost The Tool Tips and CP requirements for the T-34/85 are not correct Cromwell Mk. IV - Audio Speech - US forces refers the Cromwell as a Heavy Armor when attempting to recrew it The Panzer IV Model breaks when the unit dies from a Brew Up Death AS.58 Horsa Glider HQ shows Require text for the Forward Retreat Point before it lands even though it doesn't have the upgrade available. Vehicles upgraded with Emergency War Speed can still use the ability after getting engine damage/destroyed/burning The .55cal British snipers critical shot ability doesn't affect the Ostwind and ISU-152 Observer mode hud is out of alignment stacking on top of each other after toggling a few options Heat Rounds are Scattering like Artillery Rounds Churchill Infantry Tank ability Infantry Support Smoke has no mention that it slows the tank when in use Sexton does not fire when using multiple abilities that state all 25-Pounder Howitzers should fire. Vet 1 upgrade for Forward Observation Officer does not use the abilities correct name Tactical support regiment - Air resupply operation says it's ready for use when the ability is still active Vet 1 upgrade for Reconnaissance Section does not use the abilities full name Royal Artillery Regiment commander ability Concentration Barrage remains highlighted after use. SFX - Infantry Sections squads have no sound when firing Sexton 25-Pounder Howitzer Barrage ability stops if a unit is killed All flares are deployed at the same time when using the Royal Artillery Regiment commander ability Early Warning Churchill Mk. VII - When taken over by US forces, two abilities use the same hotkey Centaur - Strafing Fire does not cooldown if the US owned vehicle disembarks and recrews during the ability Armored Car - The smoke screen ability does not go into cooldown if the US owned vehicle disembarks and recrews during the ability Churchill AVRE - Cooldown for the Petard Mortar is gone once the US forces crew disemarks and re-crews Churchill AVRE - There is no text mentioning the time increase of the Petard Mortar when reaching Vet level 3 Kubelwagen engine/driving sfx is too quiet Anti-Building Flame Mortar Support can attack OKW base buildings with out line of sight as long as it has been revealed once on the mini map Double clicking, select both the SdKfz 221 Scout car and use the Sdkfz 234 'Puma" Armored Car User can build the Forward Assembly in the Enemy HQ Territory 25 Pounder Gun Crew appears to have faster than normal idle animations Bofors QF 40mm Emplacement > If the emplacement is abandoned and re-crewed by a different faction one of the crews hats is offset Reconnaissance section - smoke grenade reposition and reconnaissance tactics can both be used while pinned 3-inch Mortar Emplacement has no "Hold Fire" ability Commandos - Demolition charge and light smoke grenade have incorrect requires text when unit is pinned Royal engineers have incorrect requires text on certain abilities when pinned Units have no portrait status icon when using the "hold the line" ability Royal Engineer Recovery Squad can Salvage while pinned Royal Engineer Recovery Squad and Demolition Teams have a vet ability which doesn't apply to them Infantry Sections have no portrait status icon when the "tank hunters" ability is active. Tactical support regiment - When a unit is receiving the buffs from Air resupply operation they don't get a portrait status icon Special weapons regiment - Boys AT rifle upgrade shares same hotkey (B) with field defences on infantry section Tactical support regiment - Air resupply operation has empty 'requires' text Royal Engineer Recovery Squad and Demolition Teams are able to reinforce to 6 troops. AS.58 Horsa Glider description doesn't include that you can "Reinforce" from it and that it must be in supply Royal Engineer Recovery Squad can not salvage select AEF vehicles Royal Engineer Recovery Squad Gain 0 fuel from salvaging M3A1 Light Scout Car Royal Engineer Recovery Squad Gain 0 Manpower from Salvaging M-42 45mm AT Gun and Raketenwerfer 43 AT Rocket Launcher HMG teams and IR Halftrack are changing facing directions on their own If emplacement suffer an abandon critical during construction, the Royal Engineer gets stuck in an unplayable state Riflemen Field Defenses & M1919A6 LMG Commander abilities CP requirements are not correct The Mortar Barrage ability on the M2 60mm Mortar team does not adjust its radius UI the farther you aim Crew injured critical cannot be repair on all British vehicles Description for "Smoke raid Operation" uses bad grammar. USF - Spelling error in the Vet 1 text for the M2 60mm Mortar Team Speech - Puma (OKW) has missing audio when crewed by UK Forces Speech - Panzer 2 "Luchs" has missing audio when crewed by UK Forces Speech - Kubelwagen has missing audio when crewed by UK Forces Abandoned British emplacements are consuming full US squads when they try to re-crew them because the emplacements are treated as vehicles Speech- No speech when Wehrmacht/ OKW/ USF units capture British team weapons. Speech - Bofors 40mm Emplacement has no speech audio at vet levels 2 and 3 when re-crewed by US forces Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Soviet, AEF, and British Factions as German. Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Universal Carrier as a Tank when under attack while trying to garrison it. Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad have odd speech for garrisoning the Universal Carrier Armored Car - The bridge text title of the Armored Car is changed once it is taken over by US Forces 3-inch Mortar Emplacement - Audio Speech - There is no speech for the US Forces recrewed Mortar Emplacement 3-inch Mortar Emplacement - Audio Speech - US Troops mentions the mortar as a vehicle when trying to recrew the abandoned unit Bofors QF 40mm Emplacement - Audio Speech - The overlord voice will be british when a US Forces overtaken Bofor is destroyed PIAT - Audio Speech - US Forces calls the PIAT a bazooka Bofors QF 40mm Emplacement - Audio Speech - US Troops mentions the Bofors as a vehicle when trying to recrew the abandoned unit 6-Pounder AT Gun - Audio Speech - There is no speech when the weapon is taken by US Forces or OKW Forward Assembly - There is no cover for the Forward Assembly Speech – Bofors QF 40mm Emplacement > No speech audio when captured by Soviets, East Germans or West Germans When an M3 Halftrack is crewed by UK Forces, its health bar is displayed incorrectly The ability kicker for the healing icon when the Airlanding offer is Vet 3 stops displaying when you move the unit ALL Machine Gun crews are automatically re-positioning when flanked. The Designate Command Vehicle ability can be stacked multiple time on a previously abandoned command vehicle Speech- M15A1 AA Half-track is missing audio when crewed by UK Forces Speech - M5A1 Stuart has missing audio when crewed by UK Forces Speech - M8A1 Howitzer has missing audio when crewed by UK Forces Speech - M20 Utility Car has missing Audio when crewed by UK Forces Royal Engineers Global Unit Control highlights Royal Engineer Recovery Squads as well when selecting all. Speech - M8 Greyhound is missing audio when crewed by UK Forces Speech - Puma (Wehrmacht) has missing audio when crewed by UK Forces Speech - Tiger Ace is missing audio when crewed by UK Forces Vickers HMG Team - Recrewing a vet 2 or higher Vickers HMG team will always shoot a green tracer fx British emplacements have inconsistent costs between base buildings and royal engineers Obersoldaten have incorrect description text Speech - Panzerwerfer 42 has missing audio when crewed by UK Forces British Forward Assembly - Can be build in water where the player cannot reach Forward Assembly - The player can build a Forward Assembly undrewater where the ice is broken Speech - SdKfz 250/7 Mortar Halftrack has missing audio when crewed by UK Forces Speech – Valentine tank > Concentrated sexton barrage plays no speech audio when used Speech - M4C Sherman has missing audio when crewed by UK Forces The UK Tank Commander upgrade will allow upgraded UK Vehicles to detect mines Audio - Units garrisoned in emplacement sounds like Space Marines/Robots Emplacement would animate explosion every time a Royal Engineer stop repairing Enable and disabling Prioritize Vehicles would sometime break the ability causing the 17-pounder to not free fire at Infantry within its range Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - Ambush does not function properly Broken animation when using the Stop command for the QF 17-Pounder AT Gun Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - There are two abilities that use the same hotkey "H" Audio - The Overlord will state the HQ is destroyed if the player's vehicle runs over the sandbags at HQ Vickers HMG Team - The HMG weapon model is missing when garrisoned in an emplacement Commando Regiment - Mortar Cover ability can be called in on base sectors M6 Mines are triggering incorrect Overlord Speech when they are destroyed Heavy Engineers that have PIATs and Vickers cannot re-pickup Vickers once reinforced Vanguard Operations Regiment - Vanguard Operation "Crocodile" - Churchill Crocodile - The Vet 3 ability does not function Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - The player can click the demolition charge dropped by the Commandos which will show several errors Vanguard Operations Regiment - Vanguard Operation "Crocodile" - The actual population cost and displayed population cost are different Vanguard Operations Regiment - Strafing Support - Strafing Support does not attack buildings Wehrmacht Pak 43 AT Guns that are Under-construction are invulnerable and can prevent points rfom being captured by the enemy. Vanguard Operations Regiment - Vehicle Crew Repairs - There is no icon in the portrait on vehicles affected by this ability Game crashes during loading screen when choosing Angoville map Speech - KV- 1 has missing audio when crewed by UK Forces Comet Tank's "M89 White Phosphorus Shell" ability does not effectively damage/burn units over time. Vanguard Operations Regiment - Forward Logistics Glider - The player can trigger commandos in queue when the glider is still flying in Speech - KV- 8 has missing audio when crewed by UK Forces Weapon Regiment is missing the description text Speech - T-70 has missing audio when crewed by UK Forces Speech - SU-76M Assault Gun has missing audio when crewed by UK Forces The Boys Anti-Tank rifle snap to shoulder and floats in front of the Infantry Section when throwing heat grenade from the Tank Hunter commander ability Garrisoned units in the 17 Pounder can't be accessed. Vanguard Operations Regiment - Forward Logistics Glider - Resources are doubled on the sector where the glider lands but it does not let the player see how the value is represented The AEC Armored Car's "Target Tread" abiliy sometimes fails to trigger when the Vehicle is moving Impact Hit FX from the German G43 Rifles is a Huge Blood Cloud Vanguard Operations Regiment - Raid Operation - There is no Raid Operation icon over the Ordnance QF 6-Pounder Anti-Tank Gun Vanguard Operations Regiment - Raid Operation - There is no cost for using Raid Operation Speech - SU-85M has missing audio when crewed by UK Forces Impact FX on the ground from the Co-Axle Gun on the Firefly appear to be mini explosions Rarely would 2 out of 7 direct hit from a Sherman firefly on a German Tiger tank show no damage taken (SMG) - [Passive Idle InCover] - There are pivot slides and popping on the SMG Squads when the Squad is in the HQ Territory, Idle and in cover The AI has access to Soviet commanders with all factions Speech - Brace Structure has no audio on HQ Buildings Speech- All light armour vehicles seem to be saying "huns in a halftrack" and "enemy half-track firing" when under fire from all types of enemy tanks. The Sim makes the Soldier with the Vickers LMG stand up for no reason after reloading Vickers LMG comes up from the ground when Weapon is swapped to another Squad Member okw texture consistency pass Royal Engineer's Vet 1 passive breaks reload/firing animations when using a Bickers or Bren LMG Speech - Commandos have no audio for planting and completing a Demolition charge Loadig screen Hints and Tips for the British Faction Vanguard Operations Regiment - Airlanding Officer - Prone strafe firing causes odd animations Support Regiment Commander - None of the commander abilities have overlord speech when the ability is unlocked Royal Artillery Regiment - Speech - There is no Overlord Speech when a Forward Observation Officer is Killed Support Regiment Commander - Missing Min/Maximum firing range UI for all of the Forward Observation Post abilities Support Regiment Commander - Missing portrait icon for the Air Resupply Operation speed boost Vanguard Operations Regiment - Airlanding Officer - There is no hotkey for Recon Sweep ability Royal Artillery Regiment - Speech - There is no Overlord Speech when a Recon Infantry Section is Killed Support Regiment Commander - The Royal engineer recovery squad does not benefit from the Bolster Infantry Squads upgrade Royal Artillery Regiment Commander - Forward Observation Officer - The officer over animates while firing Centaur's top gunner clip through vehicle when Driver Injured critical is applied Royal Artillery Regiment Commander - Forward Observation Officer - The description of each barrage does not match the actual action Royal Artillery Regiment Commander - Forward Observation Officer - The tool tip description for the two barrage abilities are almost the same as each other Speech - Vickers MG unit says "Armour brewed up" when destroying an armored unit Engineer Regiment - The UI on the Mini Map for Anti-Building Flame Mortar Support is huge and looks placeholder Speech - .55 Cal Armor Piercing Sniper will often confirm Infantry Squad kills as HMG Kills Issuing a move order before a squad can reload their PIATs will cause the PIAT shell to float next to the squad for a short duration Speech - .55 Cal Armor Piercing Sniper doesn't confirm Ostwind Destroyed Speech - Vickers Heavy Machine Gun Team has no speech audio when garrisoning a bunker / emplacement No speech on any of the Sexton's abilities Tires on the 25 Pounder Howitzer don't rotate propperly whent eh Weapon Rotates Comet firing animation needs tuning Less smoke on Firefly projectiles Need USF logo on decal sheet Some Abilities will break the "Prioritize Vehicles" Toggle on some Units AI - UKF - Sappers try to repair vehicles past their max health [Animation] Two Molotovs are thrown when Conscripts use the Molotov Cocktail ability while suppressed AEF Riflemen can get stuck in retreat mode when arriving at their HQ A conscript entity enters a T-pose state after firing a PTRS-41 Anti-Tank Rifle Некоторые баги даже забавные. А вообще что-нибудь есть из новостей? Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Релиз передвинут на 2 июня. Ссылка на комментарий Поделиться на другие сайты Поделиться
DarthM Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Июня? Они совсем тронулись :) Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Релиз передвинут на 2 июня. В смысле июЛя? Ссылка на комментарий Поделиться на другие сайты Поделиться
Canopus Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Платный бета-тест, эгегей! Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Alpha Extended until June 2. Software is updated for Week 4. Relic_Cuddletron has put out the BUG Finding Challenge! So find those pesky bugs and help us make British Forces update even AWESOME...R! Ссылка на комментарий Поделиться на другие сайты Поделиться
apocalipsis Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 В смысле, что альфа-тест продолжится до 2 июня(первоначально хотели делать до 27 мая). Про релиз патча ещё ничего не говорили. Ссылка на комментарий Поделиться на другие сайты Поделиться
Chasm Keeper Опубликовано 28 мая, 2015 Жалоба Поделиться Опубликовано 28 мая, 2015 Я то просто думал, что может инфа есть о том, что выйдет и когда. Запилят ли новых командиров для старых фракций через месяц или будут только бриты. И судя по всему кастомизации не будет, Релики (спустя два года) решили, что лучше сбалансировать базовых юнитов и изменить систему call-in. Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 (изменено) Народ, как минимум у 2х игроков с этой ветки, есть Альфа, уже неделя прошла, а новых впечатлений так никто и не написал - неужели все уже расписали, никаких новых мыслей? Вермахту то дали Голиаф, амерам - Першинг, или в бэте они так не засветились? Изменено 29 мая, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
apocalipsis Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 Народ, как минимум у 2х игроков с этой ветки, есть Альфа, уже неделя прошла, а новых впечатлений так никто и не написал - неужели все уже расписали, никаких новых мыслей? Вермахту то дали Голиаф? Рад бы чем-то новым поделится, да ничего нету. Новых юнитов, как и новых доктрин в альфе нету (если британцев не считать). Последний патч баланса не ввёл, а только исправлял многочисленные баги. А про всё остальное более-менее расписали. Я удивлён, что с доктриной вангуард ничего не сделали. В нескольких играх уже было такое, что только скидываю глайдер - оба немца ливают. Игры обычно заканчиваются слишком быстро, поэтому технику всё ещё тестим по мере возмжности). Но кометы очень круты :D За советы в лейте теперь играется по-другому. И на мой взгляд т4 всё равно дороговатый выходит. Вот и всё) Если есть вопросы конкретные - пишите их тут) Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 (изменено) Даже с выходом бритов, советы, скорее всего, останутся моим фаворитом, так что интересуют прежде всего они. Например, на какой минуте можно вывести Т-70 в 2*2 и возможно ли играть через Т3 + поздний тяж, можно ли превозмогать с игрой от Су-76 и Т-70 до 14 очков. Как быстро можно вывести Т-34/85 с новой системой получения оного. Хотя и понимаю, что все бритов щупают, а на остальных подзабили. Изменено 29 мая, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
apocalipsis Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 (изменено) Поиграл пару игр чтобы проверить некоторые вопросы. Например, на какой минуте можно вывести Т-70 в 2*2? Сыграл 3 игры "рашась" в т-70, при наличии половины карты (с 1 топливом) выходит к 7-8 минуте. возможно ли играть через Т3 + поздний тяж, можно ли превозмогать с игрой от Су-76 и Т-70 до 14 очков? Я бы сказал можно, но здесь пару моментов. 2 игры я играл против немцев которые играли по старинке, и там т3, а потом поздний тяж вполне их осилил, но в третьей игре я попал на немцев со штугами и сковородками. Вот тут уже было очень трудно только через т3 играть. Слишком быстро теряешь технику. Вообще, нужно огромное количество контроля, чтобы играть так без потерь. Ну или хороший союзник, который пойдёт по другому пути(чтобы не двое было только через т3), т.е. скорее всего не советы, а брит или амер) Ну и есть ещё проблема, что ты наберёшь 14 СР, но не будет хватать топлива на вызов исов(они кстати 12 СР) или ИСУшек) Как быстро можно вывести Т-34/85 с новой системой получения оного. 16-17 минут. Если целью ставить именно выход в Т-34/85, т.е. без техники из т3. Примерно как и пантера. Когда пробовал, мой союзник сильно матерился, что у меня никаких танков нет) UPD: кстати, ИС с поддержкой су-76 тоже классно заходит. Сушки, хоть и малодамажные, но скорострельные. Им как раз и нужен танк, который будет впитывать в себя урон. Изменено 29 мая, 2015 пользователем apocalipsis Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 (изменено) Сыграл 3 игры "рашась" в т-70, при наличии половины карты (с 1 топливом) выходит к 7-8 минуте. В принципе - неплохо ,это я подозреваю - без ПТ гренок, и небось где-то к 10 выезжает рашевый пазик. 16-17 минут. Если целью ставить именно выход в Т-34/8 Примерно как сейчас, только вот ты получаешь сразу 2 34, что печалит. ИС с поддержкой су-76 тоже классно заходит. Сушки, хоть и малодамажные, но скорострельные. Да - почти самое скорострельное АТ в игре (самое, если сравнивать беззвёздных), да и 120 против стандартных 160, не так уж хреново, ну и ап до 140 на 2 звезде. Сейчас в игре роляет не урон, а пробитие, стабильно и понемногу - лучше, игры с RNG, как у старого Джексона. Изменено 29 мая, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
apocalipsis Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 В принципе - неплохо ,это я подозреваю - без ПТ гренок, и небось где-то к 10 выезжает рашевый пазик. Как раз таки с ПТ-гренками. И да, к 10 минуте пазик разрывает в щепки, если не успеваешь убежать) Но бывает и штуга выезжает. Думаю, после патча штуг будет появляться чаще пазиков. Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 (изменено) Думаю, после патча штуг будет появляться чаще пазиков. А зачем Штуг - против советов на этом этапе, надо контрить только легкую технику, а главное - пехоту, так что Пазик выглядит логичнее. Кажется мне, что при таком раскладе, надо делать Т4 дешевле, Т3 - нельзя, вот подняли ему цену, кажись на 20 в последнем патче, так и надо хотя бы эти 20 из Т4 вычесть. Ну или сделать Т4 еще дешевле, но только с 34 и грейдом на производство Сушек и Катюш, или грейд на 34 в Т3. Т-34 выходящий после пазика и одновременно с Пантерой - мертворожденный танк, это самый базовай танк в игре, он должен либо выходить рано, либо плодится с устрашающей силой. Изменено 29 мая, 2015 пользователем lordVigo Ссылка на комментарий Поделиться на другие сайты Поделиться
Mr Carloff Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 Виго, я по факту выкладываю новости. Кроме баг фиксов ничего не было. Ссылка на комментарий Поделиться на другие сайты Поделиться
lordVigo Опубликовано 29 мая, 2015 Жалоба Поделиться Опубликовано 29 мая, 2015 Виго, я по факту выкладываю новости. Кроме баг фиксов ничего не было. С новостями то понятно, я и сам пытаюсь ищу по разным источникам, я про личные впечатления, неужели мнение о чем то не поменялось, или что-то новое в тактиках не обнаружилось? Ссылка на комментарий Поделиться на другие сайты Поделиться
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