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Да, несколько раз. С одного кубеля падает 100 аммо, с пантер 400-80.

Фига себе! Я просто помню, что когда вышла эта доктрина, то я пробовал добывать ресурсы и там давали не очень много.

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Фига себе! Я просто помню, что когда вышла эта доктрина, то я пробовал добывать ресурсы и там давали не очень много.

Ошибся, хорошо что проверил.

П4 200-55

Пантера 300-60

Тигр 400-100

Т34 200-40

Су85 300-55

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Классная игра. Чаще бы выкладывали игры игроков с форджика. :image145:

Может быть скоро, я нашел нового напарника.

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А на трубу будете игры выкладывать??

Для этого нужен понимающий человек с хорошим микрофоном и кучей времени. Но интересные игры я буду просить кастить инглиш спикеров.

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"поправили кучу багов"
There are no balance or design related changes this update.
We have, however, updated the game with many bug fixes.

Here's a sampling of some of the fixes since last update:
Note these are verified fixes - there are more fixes in the process of being verified.

When British M3 half-track is re-crewed by any faction it gains an incorrect ability (area repair)
Grenadier Squads appear to be Suppressing Infantry Section Squads
No Combat Music when engaging enemy
The OKW MG34 machine is missing some SFX when reloading
A fence on the map "Moscow Outskirts" is not fully closed, infantry is running through the fence
Raketenwerfer is spelled "Rakten" in the Tool Tip Text
Trying to move units across a destroyed bridge within Heidelberg Crossings results in them snapping into the water
Infantry Sector - The Boys Anti-Tank rifle share the same Hotkey as the Build command
Tactical Support Regiment - Artillery Cover functions in the enemy base area
Music - Ostheer(vanila) theme playing on main menu after quitting a match as the UKF
Commando Regiment - Infantry Sections continue to periodically throw grenades at close range after Assault commander ability have ended
Lierneux - Map isn't set to a Winter Map, Units and building are using summer Skins
Essen Steelwork - Squad become stuck after vaulting over a wall
Gelsenkirchen Refinery - Vehicles will lose all LOS when they crush a "brick01_6x3_01" wall
Territory lines on Dusseldorf appear broken around the map
Units will clip into the Railings and Fall off the “bridge_m6_port_tourant” bridge in Port of Hamburg
Essen Steelwork – Infantry can sneak into enemy base with out being shot by base defense
Essen Steelwork – All Metals 2x1 Shelter have Garrison mouse cursor icon but the building does not have any garrison slots
Re-crewing the OKW Pak 43 Emplacement cause the maximum squad size to become 3 instead of 4
The “Target Weak Point” ability for the OKW ‘Pak 43 Emplacement” have not been updated
Royal Artillery Regiment Commander – Forward Observation Officer – The officer and sexton can alternate using barrages as each one cools down
Captured M2 Mortars can’t be reinforced to a 4 man Squad
Riflemen do not animate when using Anti Tank Rifle Grenade
Essen Steelwork – The burnt bus in the middle of the map is missing its collision box
Dusseldorf has various routes to pass the enemy base defences
Garrisoned Bunkers on Across the Rhine map when destroyed will have units survive.
Essen Steelwork – Floating conveyor belt when supporting buildings are destroyed
Valentine – The Observation mode cooldown is cancelled if the US owned Valentine disembarks and recrews as the ability is cooling down
Valentine – Audio Speech – There is no speech for the US owned Valentine
The tactical and mini-map for Port of Hamburg has graphical issues
Valentine – Audio Speech – When US troops attempt to crew the vehicle, they will say it is a heavy armor
A specific building allows you garrison 3 units even though all the buildings around it are bigger but only allow 2 units to be garrisoned
The OKW Flak Halftrack can receive a “Top Gunner Killed” Critical, but doesn’t have a Top Gunner
Universal Carrier – Audio Speech – The overlord does not say anything when the Universal Carrier is destroyed
A specific bridge on Port Hamburg can be given the “Crew Shocked” vehicle crit when shot
The Jagdpanzer IV will fire before the Main Gun is line up with the Target
Specific building within Port of Hamburg allows a unit to capture a point while garrisoned
The PM-41 82mm Mortar Team doesn’t animate correctly when firing a Flare
“Brace Structure” Hotkey share similar hotkey for reinforcing infantry causing some minor annoyance for players
Universal Carrier – The modifiers do not show improvement on Crew Repair when the vehicle is Vet 3
Universal Carrier – There is no cooldown for the Vet1 Repair ability if the US owned crew disembarks during the ability
Universal Carrier – Tool tip for Vet 1 and 3 ability is not correct
Universal Carrier – Audio Speech – US troops will call the Universal Carrier a heavy armor when trying to crew the vehicle
Stormtroopers are unable to upgrade when they reach Vet 3
“Haley, Is that you?” bulletin contain minor typo
The Churchill AVRE vet 1 bonus does not function as described
Girder floating after destroying two large building on Essen Steelworks
Door to large building blocked on map Essen Steelworks
Lorch Assault > Infantry won’t path across a bridge
Units will travel out of bounds when ordered to exit a particular garrisoned building on Dusseldorf
M15A1 AA Half-track requirement text is incorrect
Veteran training: Infantry bulletin has grammar error in description
Armoured convey bulletin is not applying to the M3 Halftrack
Ground and Pound! Bulletin does not add the 5% extra reload time stated
Field Headquarters has no ‘Normal Operations’ option so can be permanently stuck on Brace
Grammar error in the description of “Bob’s my uncle” bulletin
Forward Logistic Glider resource boost stacks per glider greatly increasing income
The "light gammon bomb" grenade does not consistently throw when unit is under fire
Quotation marks within title for "Vanguard Operation "Crocodile"" uses different fonts
German Sniper - The stun caused by Incendiary explosive round creates a portrait status icon with no description text
Vickers HMG Team are not affected by the cold on winter maps.
Sherman Firefly - The Tulip Rockets do not fire
Burn them Out Victory Strike appears with no Text in the Construction Tab of the Post Game Stats
Sherman Firefly - Audio Speech - US troops mentions the Sherman Firefly as a Heavy Armor when trying to recrew the abandoned vehicle
Sexton - Audio Speech - US troops mentions the Sexton as a Heavy Armor when trying to recrew the abandoned vehicle
Infantry Units can't Garrison the 17 Pounder Emplacement after loading a Save Game
The Resource Income rate penalty isn't removed when the Tiger Ace is Killed
The Mobile Defense Commander's Counter Attack Ability has an extra Fuel Cost
The Tool Tips and CP requirements for the T-34/85 are not correct
Cromwell Mk. IV - Audio Speech - US forces refers the Cromwell as a Heavy Armor when attempting to recrew it
The Panzer IV Model breaks when the unit dies from a Brew Up Death
AS.58 Horsa Glider HQ shows Require text for the Forward Retreat Point before it lands even though it doesn't have the upgrade available.
Vehicles upgraded with Emergency War Speed can still use the ability after getting engine damage/destroyed/burning
The .55cal British snipers critical shot ability doesn't affect the Ostwind and ISU-152
Observer mode hud is out of alignment stacking on top of each other after toggling a few options
Heat Rounds are Scattering like Artillery Rounds
Churchill Infantry Tank ability Infantry Support Smoke has no mention that it slows the tank when in use
Sexton does not fire when using multiple abilities that state all 25-Pounder Howitzers should fire.
Vet 1 upgrade for Forward Observation Officer does not use the abilities correct name
Tactical support regiment - Air resupply operation says it's ready for use when the ability is still active
Vet 1 upgrade for Reconnaissance Section does not use the abilities full name
Royal Artillery Regiment commander ability Concentration Barrage remains highlighted after use.
SFX - Infantry Sections squads have no sound when firing
Sexton 25-Pounder Howitzer Barrage ability stops if a unit is killed
All flares are deployed at the same time when using the Royal Artillery Regiment commander ability Early Warning
Churchill Mk. VII - When taken over by US forces, two abilities use the same hotkey
Centaur - Strafing Fire does not cooldown if the US owned vehicle disembarks and recrews during the ability
Armored Car - The smoke screen ability does not go into cooldown if the US owned vehicle disembarks and recrews during the ability
Churchill AVRE - Cooldown for the Petard Mortar is gone once the US forces crew disemarks and re-crews
Churchill AVRE - There is no text mentioning the time increase of the Petard Mortar when reaching Vet level 3
Kubelwagen engine/driving sfx is too quiet
Anti-Building Flame Mortar Support can attack OKW base buildings with out line of sight as long as it has been revealed once on the mini map
Double clicking, select both the SdKfz 221 Scout car and use the Sdkfz 234 'Puma" Armored Car
User can build the Forward Assembly in the Enemy HQ Territory
25 Pounder Gun Crew appears to have faster than normal idle animations
Bofors QF 40mm Emplacement > If the emplacement is abandoned and re-crewed by a different faction one of the crews hats is offset
Reconnaissance section - smoke grenade reposition and reconnaissance tactics can both be used while pinned
3-inch Mortar Emplacement has no "Hold Fire" ability
Commandos - Demolition charge and light smoke grenade have incorrect requires text when unit is pinned
Royal engineers have incorrect requires text on certain abilities when pinned
Units have no portrait status icon when using the "hold the line" ability
Royal Engineer Recovery Squad can Salvage while pinned
Royal Engineer Recovery Squad and Demolition Teams have a vet ability which doesn't apply to them
Infantry Sections have no portrait status icon when the "tank hunters" ability is active.
Tactical support regiment - When a unit is receiving the buffs from Air resupply operation they don't get a portrait status icon
Special weapons regiment - Boys AT rifle upgrade shares same hotkey (B) with field defences on infantry section
Tactical support regiment - Air resupply operation has empty 'requires' text
Royal Engineer Recovery Squad and Demolition Teams are able to reinforce to 6 troops.
AS.58 Horsa Glider description doesn't include that you can "Reinforce" from it and that it must be in supply
Royal Engineer Recovery Squad can not salvage select AEF vehicles
Royal Engineer Recovery Squad Gain 0 fuel from salvaging M3A1 Light Scout Car
Royal Engineer Recovery Squad Gain 0 Manpower from Salvaging M-42 45mm AT Gun and Raketenwerfer 43 AT Rocket Launcher
HMG teams and IR Halftrack are changing facing directions on their own
If emplacement suffer an abandon critical during construction, the Royal Engineer gets stuck in an unplayable state
Riflemen Field Defenses & M1919A6 LMG Commander abilities CP requirements are not correct
The Mortar Barrage ability on the M2 60mm Mortar team does not adjust its radius UI the farther you aim
Crew injured critical cannot be repair on all British vehicles
Description for "Smoke raid Operation" uses bad grammar.
USF - Spelling error in the Vet 1 text for the M2 60mm Mortar Team
Speech - Puma (OKW) has missing audio when crewed by UK Forces
Speech - Panzer 2 "Luchs" has missing audio when crewed by UK Forces
Speech - Kubelwagen has missing audio when crewed by UK Forces
Abandoned British emplacements are consuming full US squads when they try to re-crew them because the emplacements are treated as vehicles
Speech- No speech when Wehrmacht/ OKW/ USF units capture British team weapons.
Speech - Bofors 40mm Emplacement has no speech audio at vet levels 2 and 3 when re-crewed by US forces
Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Soviet, AEF, and British Factions as German.
Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Universal Carrier as a Tank when under attack while trying to garrison it.
Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad have odd speech for garrisoning the Universal Carrier
Armored Car - The bridge text title of the Armored Car is changed once it is taken over by US Forces
3-inch Mortar Emplacement - Audio Speech - There is no speech for the US Forces recrewed Mortar Emplacement
3-inch Mortar Emplacement - Audio Speech - US Troops mentions the mortar as a vehicle when trying to recrew the abandoned unit
Bofors QF 40mm Emplacement - Audio Speech - The overlord voice will be british when a US Forces overtaken Bofor is destroyed
PIAT - Audio Speech - US Forces calls the PIAT a bazooka
Bofors QF 40mm Emplacement - Audio Speech - US Troops mentions the Bofors as a vehicle when trying to recrew the abandoned unit
6-Pounder AT Gun - Audio Speech - There is no speech when the weapon is taken by US Forces or OKW
Forward Assembly - There is no cover for the Forward Assembly
Speech – Bofors QF 40mm Emplacement > No speech audio when captured by Soviets, East Germans or West Germans
When an M3 Halftrack is crewed by UK Forces, its health bar is displayed incorrectly
The ability kicker for the healing icon when the Airlanding offer is Vet 3 stops displaying when you move the unit
ALL Machine Gun crews are automatically re-positioning when flanked.
The Designate Command Vehicle ability can be stacked multiple time on a previously abandoned command vehicle
Speech- M15A1 AA Half-track is missing audio when crewed by UK Forces
Speech - M5A1 Stuart has missing audio when crewed by UK Forces
Speech - M8A1 Howitzer has missing audio when crewed by UK Forces
Speech - M20 Utility Car has missing Audio when crewed by UK Forces
Royal Engineers Global Unit Control highlights Royal Engineer Recovery Squads as well when selecting all.
Speech - M8 Greyhound is missing audio when crewed by UK Forces
Speech - Puma (Wehrmacht) has missing audio when crewed by UK Forces
Speech - Tiger Ace is missing audio when crewed by UK Forces
Vickers HMG Team - Recrewing a vet 2 or higher Vickers HMG team will always shoot a green tracer fx
British emplacements have inconsistent costs between base buildings and royal engineers
Obersoldaten have incorrect description text
Speech - Panzerwerfer 42 has missing audio when crewed by UK Forces
British Forward Assembly - Can be build in water where the player cannot reach
Forward Assembly - The player can build a Forward Assembly undrewater where the ice is broken
Speech - SdKfz 250/7 Mortar Halftrack has missing audio when crewed by UK Forces
Speech – Valentine tank > Concentrated sexton barrage plays no speech audio when used
Speech - M4C Sherman has missing audio when crewed by UK Forces
The UK Tank Commander upgrade will allow upgraded UK Vehicles to detect mines
Audio - Units garrisoned in emplacement sounds like Space Marines/Robots
Emplacement would animate explosion every time a Royal Engineer stop repairing
Enable and disabling Prioritize Vehicles would sometime break the ability causing the 17-pounder to not free fire at Infantry within its range
Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - Ambush does not function properly
Broken animation when using the Stop command for the QF 17-Pounder AT Gun
Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - There are two abilities that use the same hotkey "H"
Audio - The Overlord will state the HQ is destroyed if the player's vehicle runs over the sandbags at HQ
Vickers HMG Team - The HMG weapon model is missing when garrisoned in an emplacement
Commando Regiment - Mortar Cover ability can be called in on base sectors
M6 Mines are triggering incorrect Overlord Speech when they are destroyed
Heavy Engineers that have PIATs and Vickers cannot re-pickup Vickers once reinforced
Vanguard Operations Regiment - Vanguard Operation "Crocodile" - Churchill Crocodile - The Vet 3 ability does not function
Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - The player can click the demolition charge dropped by the Commandos which will show several errors
Vanguard Operations Regiment - Vanguard Operation "Crocodile" - The actual population cost and displayed population cost are different
Vanguard Operations Regiment - Strafing Support - Strafing Support does not attack buildings
Wehrmacht Pak 43 AT Guns that are Under-construction are invulnerable and can prevent points rfom being captured by the enemy.
Vanguard Operations Regiment - Vehicle Crew Repairs - There is no icon in the portrait on vehicles affected by this ability
Game crashes during loading screen when choosing Angoville map
Speech - KV- 1 has missing audio when crewed by UK Forces
Comet Tank's "M89 White Phosphorus Shell" ability does not effectively damage/burn units over time.
Vanguard Operations Regiment - Forward Logistics Glider - The player can trigger commandos in queue when the glider is still flying in
Speech - KV- 8 has missing audio when crewed by UK Forces
Weapon Regiment is missing the description text
Speech - T-70 has missing audio when crewed by UK Forces
Speech - SU-76M Assault Gun has missing audio when crewed by UK Forces
The Boys Anti-Tank rifle snap to shoulder and floats in front of the Infantry Section when throwing heat grenade from the Tank Hunter commander ability
Garrisoned units in the 17 Pounder can't be accessed.
Vanguard Operations Regiment - Forward Logistics Glider - Resources are doubled on the sector where the glider lands but it does not let the player see how the value is represented
The AEC Armored Car's "Target Tread" abiliy sometimes fails to trigger when the Vehicle is moving
Impact Hit FX from the German G43 Rifles is a Huge Blood Cloud
Vanguard Operations Regiment - Raid Operation - There is no Raid Operation icon over the Ordnance QF 6-Pounder Anti-Tank Gun
Vanguard Operations Regiment - Raid Operation - There is no cost for using Raid Operation
Speech - SU-85M has missing audio when crewed by UK Forces
Impact FX on the ground from the Co-Axle Gun on the Firefly appear to be mini explosions
Rarely would 2 out of 7 direct hit from a Sherman firefly on a German Tiger tank show no damage taken
(SMG) - [Passive Idle InCover] - There are pivot slides and popping on the SMG Squads when the Squad is in the HQ Territory, Idle and in cover
The AI has access to Soviet commanders with all factions
Speech - Brace Structure has no audio on HQ Buildings
Speech- All light armour vehicles seem to be saying "huns in a halftrack" and "enemy half-track firing" when under fire from all types of enemy tanks.
The Sim makes the Soldier with the Vickers LMG stand up for no reason after reloading
Vickers LMG comes up from the ground when Weapon is swapped to another Squad Member
okw texture consistency pass
Royal Engineer's Vet 1 passive breaks reload/firing animations when using a Bickers or Bren LMG
Speech - Commandos have no audio for planting and completing a Demolition charge
Loadig screen Hints and Tips for the British Faction
Vanguard Operations Regiment - Airlanding Officer - Prone strafe firing causes odd animations
Support Regiment Commander - None of the commander abilities have overlord speech when the ability is unlocked
Royal Artillery Regiment - Speech - There is no Overlord Speech when a Forward Observation Officer is Killed
Support Regiment Commander - Missing Min/Maximum firing range UI for all of the Forward Observation Post abilities
Support Regiment Commander - Missing portrait icon for the Air Resupply Operation speed boost
Vanguard Operations Regiment - Airlanding Officer - There is no hotkey for Recon Sweep ability
Royal Artillery Regiment - Speech - There is no Overlord Speech when a Recon Infantry Section is Killed
Support Regiment Commander - The Royal engineer recovery squad does not benefit from the Bolster Infantry Squads upgrade
Royal Artillery Regiment Commander - Forward Observation Officer - The officer over animates while firing
Centaur's top gunner clip through vehicle when Driver Injured critical is applied
Royal Artillery Regiment Commander - Forward Observation Officer - The description of each barrage does not match the actual action
Royal Artillery Regiment Commander - Forward Observation Officer - The tool tip description for the two barrage abilities are almost the same as each other
Speech - Vickers MG unit says "Armour brewed up" when destroying an armored unit
Engineer Regiment - The UI on the Mini Map for Anti-Building Flame Mortar Support is huge and looks placeholder
Speech - .55 Cal Armor Piercing Sniper will often confirm Infantry Squad kills as HMG Kills
Issuing a move order before a squad can reload their PIATs will cause the PIAT shell to float next to the squad for a short duration
Speech - .55 Cal Armor Piercing Sniper doesn't confirm Ostwind Destroyed
Speech - Vickers Heavy Machine Gun Team has no speech audio when garrisoning a bunker / emplacement
No speech on any of the Sexton's abilities
Tires on the 25 Pounder Howitzer don't rotate propperly whent eh Weapon Rotates
Comet firing animation needs tuning
Less smoke on Firefly projectiles
Need USF logo on decal sheet
Some Abilities will break the "Prioritize Vehicles" Toggle on some Units
AI - UKF - Sappers try to repair vehicles past their max health
[Animation] Two Molotovs are thrown when Conscripts use the Molotov Cocktail ability while suppressed
AEF Riflemen can get stuck in retreat mode when arriving at their HQ
A conscript entity enters a T-pose state after firing a PTRS-41 Anti-Tank Rifle
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"поправили кучу багов"
There are no balance or design related changes this update.

We have, however, updated the game with many bug fixes.

Here's a sampling of some of the fixes since last update:

Note these are verified fixes - there are more fixes in the process of being verified.

When British M3 half-track is re-crewed by any faction it gains an incorrect ability (area repair)

Grenadier Squads appear to be Suppressing Infantry Section Squads

No Combat Music when engaging enemy

The OKW MG34 machine is missing some SFX when reloading

A fence on the map "Moscow Outskirts" is not fully closed, infantry is running through the fence

Raketenwerfer is spelled "Rakten" in the Tool Tip Text

Trying to move units across a destroyed bridge within Heidelberg Crossings results in them snapping into the water

Infantry Sector - The Boys Anti-Tank rifle share the same Hotkey as the Build command

Tactical Support Regiment - Artillery Cover functions in the enemy base area

Music - Ostheer(vanila) theme playing on main menu after quitting a match as the UKF

Commando Regiment - Infantry Sections continue to periodically throw grenades at close range after Assault commander ability have ended

Lierneux - Map isn't set to a Winter Map, Units and building are using summer Skins

Essen Steelwork - Squad become stuck after vaulting over a wall

Gelsenkirchen Refinery - Vehicles will lose all LOS when they crush a "brick01_6x3_01" wall

Territory lines on Dusseldorf appear broken around the map

Units will clip into the Railings and Fall off the “bridge_m6_port_tourant” bridge in Port of Hamburg

Essen Steelwork – Infantry can sneak into enemy base with out being shot by base defense

Essen Steelwork – All Metals 2x1 Shelter have Garrison mouse cursor icon but the building does not have any garrison slots

Re-crewing the OKW Pak 43 Emplacement cause the maximum squad size to become 3 instead of 4

The “Target Weak Point” ability for the OKW ‘Pak 43 Emplacement” have not been updated

Royal Artillery Regiment Commander – Forward Observation Officer – The officer and sexton can alternate using barrages as each one cools down

Captured M2 Mortars can’t be reinforced to a 4 man Squad

Riflemen do not animate when using Anti Tank Rifle Grenade

Essen Steelwork – The burnt bus in the middle of the map is missing its collision box

Dusseldorf has various routes to pass the enemy base defences

Garrisoned Bunkers on Across the Rhine map when destroyed will have units survive.

Essen Steelwork – Floating conveyor belt when supporting buildings are destroyed

Valentine – The Observation mode cooldown is cancelled if the US owned Valentine disembarks and recrews as the ability is cooling down

Valentine – Audio Speech – There is no speech for the US owned Valentine

The tactical and mini-map for Port of Hamburg has graphical issues

Valentine – Audio Speech – When US troops attempt to crew the vehicle, they will say it is a heavy armor

A specific building allows you garrison 3 units even though all the buildings around it are bigger but only allow 2 units to be garrisoned

The OKW Flak Halftrack can receive a “Top Gunner Killed” Critical, but doesn’t have a Top Gunner

Universal Carrier – Audio Speech – The overlord does not say anything when the Universal Carrier is destroyed

A specific bridge on Port Hamburg can be given the “Crew Shocked” vehicle crit when shot

The Jagdpanzer IV will fire before the Main Gun is line up with the Target

Specific building within Port of Hamburg allows a unit to capture a point while garrisoned

The PM-41 82mm Mortar Team doesn’t animate correctly when firing a Flare

“Brace Structure” Hotkey share similar hotkey for reinforcing infantry causing some minor annoyance for players

Universal Carrier – The modifiers do not show improvement on Crew Repair when the vehicle is Vet 3

Universal Carrier – There is no cooldown for the Vet1 Repair ability if the US owned crew disembarks during the ability

Universal Carrier – Tool tip for Vet 1 and 3 ability is not correct

Universal Carrier – Audio Speech – US troops will call the Universal Carrier a heavy armor when trying to crew the vehicle

Stormtroopers are unable to upgrade when they reach Vet 3

“Haley, Is that you?” bulletin contain minor typo

The Churchill AVRE vet 1 bonus does not function as described

Girder floating after destroying two large building on Essen Steelworks

Door to large building blocked on map Essen Steelworks

Lorch Assault > Infantry won’t path across a bridge

Units will travel out of bounds when ordered to exit a particular garrisoned building on Dusseldorf

M15A1 AA Half-track requirement text is incorrect

Veteran training: Infantry bulletin has grammar error in description

Armoured convey bulletin is not applying to the M3 Halftrack

Ground and Pound! Bulletin does not add the 5% extra reload time stated

Field Headquarters has no ‘Normal Operations’ option so can be permanently stuck on Brace

Grammar error in the description of “Bob’s my uncle” bulletin

Forward Logistic Glider resource boost stacks per glider greatly increasing income

The "light gammon bomb" grenade does not consistently throw when unit is under fire

Quotation marks within title for "Vanguard Operation "Crocodile"" uses different fonts

German Sniper - The stun caused by Incendiary explosive round creates a portrait status icon with no description text

Vickers HMG Team are not affected by the cold on winter maps.

Sherman Firefly - The Tulip Rockets do not fire

Burn them Out Victory Strike appears with no Text in the Construction Tab of the Post Game Stats

Sherman Firefly - Audio Speech - US troops mentions the Sherman Firefly as a Heavy Armor when trying to recrew the abandoned vehicle

Sexton - Audio Speech - US troops mentions the Sexton as a Heavy Armor when trying to recrew the abandoned vehicle

Infantry Units can't Garrison the 17 Pounder Emplacement after loading a Save Game

The Resource Income rate penalty isn't removed when the Tiger Ace is Killed

The Mobile Defense Commander's Counter Attack Ability has an extra Fuel Cost

The Tool Tips and CP requirements for the T-34/85 are not correct

Cromwell Mk. IV - Audio Speech - US forces refers the Cromwell as a Heavy Armor when attempting to recrew it

The Panzer IV Model breaks when the unit dies from a Brew Up Death

AS.58 Horsa Glider HQ shows Require text for the Forward Retreat Point before it lands even though it doesn't have the upgrade available.

Vehicles upgraded with Emergency War Speed can still use the ability after getting engine damage/destroyed/burning

The .55cal British snipers critical shot ability doesn't affect the Ostwind and ISU-152

Observer mode hud is out of alignment stacking on top of each other after toggling a few options

Heat Rounds are Scattering like Artillery Rounds

Churchill Infantry Tank ability Infantry Support Smoke has no mention that it slows the tank when in use

Sexton does not fire when using multiple abilities that state all 25-Pounder Howitzers should fire.

Vet 1 upgrade for Forward Observation Officer does not use the abilities correct name

Tactical support regiment - Air resupply operation says it's ready for use when the ability is still active

Vet 1 upgrade for Reconnaissance Section does not use the abilities full name

Royal Artillery Regiment commander ability Concentration Barrage remains highlighted after use.

SFX - Infantry Sections squads have no sound when firing

Sexton 25-Pounder Howitzer Barrage ability stops if a unit is killed

All flares are deployed at the same time when using the Royal Artillery Regiment commander ability Early Warning

Churchill Mk. VII - When taken over by US forces, two abilities use the same hotkey

Centaur - Strafing Fire does not cooldown if the US owned vehicle disembarks and recrews during the ability

Armored Car - The smoke screen ability does not go into cooldown if the US owned vehicle disembarks and recrews during the ability

Churchill AVRE - Cooldown for the Petard Mortar is gone once the US forces crew disemarks and re-crews

Churchill AVRE - There is no text mentioning the time increase of the Petard Mortar when reaching Vet level 3

Kubelwagen engine/driving sfx is too quiet

Anti-Building Flame Mortar Support can attack OKW base buildings with out line of sight as long as it has been revealed once on the mini map

Double clicking, select both the SdKfz 221 Scout car and use the Sdkfz 234 'Puma" Armored Car

User can build the Forward Assembly in the Enemy HQ Territory

25 Pounder Gun Crew appears to have faster than normal idle animations

Bofors QF 40mm Emplacement > If the emplacement is abandoned and re-crewed by a different faction one of the crews hats is offset

Reconnaissance section - smoke grenade reposition and reconnaissance tactics can both be used while pinned

3-inch Mortar Emplacement has no "Hold Fire" ability

Commandos - Demolition charge and light smoke grenade have incorrect requires text when unit is pinned

Royal engineers have incorrect requires text on certain abilities when pinned

Units have no portrait status icon when using the "hold the line" ability

Royal Engineer Recovery Squad can Salvage while pinned

Royal Engineer Recovery Squad and Demolition Teams have a vet ability which doesn't apply to them

Infantry Sections have no portrait status icon when the "tank hunters" ability is active.

Tactical support regiment - When a unit is receiving the buffs from Air resupply operation they don't get a portrait status icon

Special weapons regiment - Boys AT rifle upgrade shares same hotkey (B) with field defences on infantry section

Tactical support regiment - Air resupply operation has empty 'requires' text

Royal Engineer Recovery Squad and Demolition Teams are able to reinforce to 6 troops.

AS.58 Horsa Glider description doesn't include that you can "Reinforce" from it and that it must be in supply

Royal Engineer Recovery Squad can not salvage select AEF vehicles

Royal Engineer Recovery Squad Gain 0 fuel from salvaging M3A1 Light Scout Car

Royal Engineer Recovery Squad Gain 0 Manpower from Salvaging M-42 45mm AT Gun and Raketenwerfer 43 AT Rocket Launcher

HMG teams and IR Halftrack are changing facing directions on their own

If emplacement suffer an abandon critical during construction, the Royal Engineer gets stuck in an unplayable state

Riflemen Field Defenses & M1919A6 LMG Commander abilities CP requirements are not correct

The Mortar Barrage ability on the M2 60mm Mortar team does not adjust its radius UI the farther you aim

Crew injured critical cannot be repair on all British vehicles

Description for "Smoke raid Operation" uses bad grammar.

USF - Spelling error in the Vet 1 text for the M2 60mm Mortar Team

Speech - Puma (OKW) has missing audio when crewed by UK Forces

Speech - Panzer 2 "Luchs" has missing audio when crewed by UK Forces

Speech - Kubelwagen has missing audio when crewed by UK Forces

Abandoned British emplacements are consuming full US squads when they try to re-crew them because the emplacements are treated as vehicles

Speech- No speech when Wehrmacht/ OKW/ USF units capture British team weapons.

Speech - Bofors 40mm Emplacement has no speech audio at vet levels 2 and 3 when re-crewed by US forces

Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Soviet, AEF, and British Factions as German.

Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad all reference the Universal Carrier as a Tank when under attack while trying to garrison it.

Speech - Royal Engineers, RE Recovery Squad, and RE Demolition Squad have odd speech for garrisoning the Universal Carrier

Armored Car - The bridge text title of the Armored Car is changed once it is taken over by US Forces

3-inch Mortar Emplacement - Audio Speech - There is no speech for the US Forces recrewed Mortar Emplacement

3-inch Mortar Emplacement - Audio Speech - US Troops mentions the mortar as a vehicle when trying to recrew the abandoned unit

Bofors QF 40mm Emplacement - Audio Speech - The overlord voice will be british when a US Forces overtaken Bofor is destroyed

PIAT - Audio Speech - US Forces calls the PIAT a bazooka

Bofors QF 40mm Emplacement - Audio Speech - US Troops mentions the Bofors as a vehicle when trying to recrew the abandoned unit

6-Pounder AT Gun - Audio Speech - There is no speech when the weapon is taken by US Forces or OKW

Forward Assembly - There is no cover for the Forward Assembly

Speech – Bofors QF 40mm Emplacement > No speech audio when captured by Soviets, East Germans or West Germans

When an M3 Halftrack is crewed by UK Forces, its health bar is displayed incorrectly

The ability kicker for the healing icon when the Airlanding offer is Vet 3 stops displaying when you move the unit

ALL Machine Gun crews are automatically re-positioning when flanked.

The Designate Command Vehicle ability can be stacked multiple time on a previously abandoned command vehicle

Speech- M15A1 AA Half-track is missing audio when crewed by UK Forces

Speech - M5A1 Stuart has missing audio when crewed by UK Forces

Speech - M8A1 Howitzer has missing audio when crewed by UK Forces

Speech - M20 Utility Car has missing Audio when crewed by UK Forces

Royal Engineers Global Unit Control highlights Royal Engineer Recovery Squads as well when selecting all.

Speech - M8 Greyhound is missing audio when crewed by UK Forces

Speech - Puma (Wehrmacht) has missing audio when crewed by UK Forces

Speech - Tiger Ace is missing audio when crewed by UK Forces

Vickers HMG Team - Recrewing a vet 2 or higher Vickers HMG team will always shoot a green tracer fx

British emplacements have inconsistent costs between base buildings and royal engineers

Obersoldaten have incorrect description text

Speech - Panzerwerfer 42 has missing audio when crewed by UK Forces

British Forward Assembly - Can be build in water where the player cannot reach

Forward Assembly - The player can build a Forward Assembly undrewater where the ice is broken

Speech - SdKfz 250/7 Mortar Halftrack has missing audio when crewed by UK Forces

Speech – Valentine tank > Concentrated sexton barrage plays no speech audio when used

Speech - M4C Sherman has missing audio when crewed by UK Forces

The UK Tank Commander upgrade will allow upgraded UK Vehicles to detect mines

Audio - Units garrisoned in emplacement sounds like Space Marines/Robots

Emplacement would animate explosion every time a Royal Engineer stop repairing

Enable and disabling Prioritize Vehicles would sometime break the ability causing the 17-pounder to not free fire at Infantry within its range

Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - Ambush does not function properly

Broken animation when using the Stop command for the QF 17-Pounder AT Gun

Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - There are two abilities that use the same hotkey "H"

Audio - The Overlord will state the HQ is destroyed if the player's vehicle runs over the sandbags at HQ

Vickers HMG Team - The HMG weapon model is missing when garrisoned in an emplacement

Commando Regiment - Mortar Cover ability can be called in on base sectors

M6 Mines are triggering incorrect Overlord Speech when they are destroyed

Heavy Engineers that have PIATs and Vickers cannot re-pickup Vickers once reinforced

Vanguard Operations Regiment - Vanguard Operation "Crocodile" - Churchill Crocodile - The Vet 3 ability does not function

Vanguard Operations Regiment - Vanguard Operation "Crocodile" - PIAT Commandos - The player can click the demolition charge dropped by the Commandos which will show several errors

Vanguard Operations Regiment - Vanguard Operation "Crocodile" - The actual population cost and displayed population cost are different

Vanguard Operations Regiment - Strafing Support - Strafing Support does not attack buildings

Wehrmacht Pak 43 AT Guns that are Under-construction are invulnerable and can prevent points rfom being captured by the enemy.

Vanguard Operations Regiment - Vehicle Crew Repairs - There is no icon in the portrait on vehicles affected by this ability

Game crashes during loading screen when choosing Angoville map

Speech - KV- 1 has missing audio when crewed by UK Forces

Comet Tank's "M89 White Phosphorus Shell" ability does not effectively damage/burn units over time.

Vanguard Operations Regiment - Forward Logistics Glider - The player can trigger commandos in queue when the glider is still flying in

Speech - KV- 8 has missing audio when crewed by UK Forces

Weapon Regiment is missing the description text

Speech - T-70 has missing audio when crewed by UK Forces

Speech - SU-76M Assault Gun has missing audio when crewed by UK Forces

The Boys Anti-Tank rifle snap to shoulder and floats in front of the Infantry Section when throwing heat grenade from the Tank Hunter commander ability

Garrisoned units in the 17 Pounder can't be accessed.

Vanguard Operations Regiment - Forward Logistics Glider - Resources are doubled on the sector where the glider lands but it does not let the player see how the value is represented

The AEC Armored Car's "Target Tread" abiliy sometimes fails to trigger when the Vehicle is moving

Impact Hit FX from the German G43 Rifles is a Huge Blood Cloud

Vanguard Operations Regiment - Raid Operation - There is no Raid Operation icon over the Ordnance QF 6-Pounder Anti-Tank Gun

Vanguard Operations Regiment - Raid Operation - There is no cost for using Raid Operation

Speech - SU-85M has missing audio when crewed by UK Forces

Impact FX on the ground from the Co-Axle Gun on the Firefly appear to be mini explosions

Rarely would 2 out of 7 direct hit from a Sherman firefly on a German Tiger tank show no damage taken

(SMG) - [Passive Idle InCover] - There are pivot slides and popping on the SMG Squads when the Squad is in the HQ Territory, Idle and in cover

The AI has access to Soviet commanders with all factions

Speech - Brace Structure has no audio on HQ Buildings

Speech- All light armour vehicles seem to be saying "huns in a halftrack" and "enemy half-track firing" when under fire from all types of enemy tanks.

The Sim makes the Soldier with the Vickers LMG stand up for no reason after reloading

Vickers LMG comes up from the ground when Weapon is swapped to another Squad Member

okw texture consistency pass

Royal Engineer's Vet 1 passive breaks reload/firing animations when using a Bickers or Bren LMG

Speech - Commandos have no audio for planting and completing a Demolition charge

Loadig screen Hints and Tips for the British Faction

Vanguard Operations Regiment - Airlanding Officer - Prone strafe firing causes odd animations

Support Regiment Commander - None of the commander abilities have overlord speech when the ability is unlocked

Royal Artillery Regiment - Speech - There is no Overlord Speech when a Forward Observation Officer is Killed

Support Regiment Commander - Missing Min/Maximum firing range UI for all of the Forward Observation Post abilities

Support Regiment Commander - Missing portrait icon for the Air Resupply Operation speed boost

Vanguard Operations Regiment - Airlanding Officer - There is no hotkey for Recon Sweep ability

Royal Artillery Regiment - Speech - There is no Overlord Speech when a Recon Infantry Section is Killed

Support Regiment Commander - The Royal engineer recovery squad does not benefit from the Bolster Infantry Squads upgrade

Royal Artillery Regiment Commander - Forward Observation Officer - The officer over animates while firing

Centaur's top gunner clip through vehicle when Driver Injured critical is applied

Royal Artillery Regiment Commander - Forward Observation Officer - The description of each barrage does not match the actual action

Royal Artillery Regiment Commander - Forward Observation Officer - The tool tip description for the two barrage abilities are almost the same as each other

Speech - Vickers MG unit says "Armour brewed up" when destroying an armored unit

Engineer Regiment - The UI on the Mini Map for Anti-Building Flame Mortar Support is huge and looks placeholder

Speech - .55 Cal Armor Piercing Sniper will often confirm Infantry Squad kills as HMG Kills

Issuing a move order before a squad can reload their PIATs will cause the PIAT shell to float next to the squad for a short duration

Speech - .55 Cal Armor Piercing Sniper doesn't confirm Ostwind Destroyed

Speech - Vickers Heavy Machine Gun Team has no speech audio when garrisoning a bunker / emplacement

No speech on any of the Sexton's abilities

Tires on the 25 Pounder Howitzer don't rotate propperly whent eh Weapon Rotates

Comet firing animation needs tuning

Less smoke on Firefly projectiles

Need USF logo on decal sheet

Some Abilities will break the "Prioritize Vehicles" Toggle on some Units

AI - UKF - Sappers try to repair vehicles past their max health

[Animation] Two Molotovs are thrown when Conscripts use the Molotov Cocktail ability while suppressed

AEF Riflemen can get stuck in retreat mode when arriving at their HQ

A conscript entity enters a T-pose state after firing a PTRS-41 Anti-Tank Rifle

Некоторые баги даже забавные. А вообще что-нибудь есть из новостей?

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Alpha Extended until June 2. Software is updated for Week 4.

Relic_Cuddletron has put out the BUG Finding Challenge!

So find those pesky bugs and help us make British Forces update even AWESOME...R!

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В смысле, что альфа-тест продолжится до 2 июня(первоначально хотели делать до 27 мая). Про релиз патча ещё ничего не говорили.

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Я то просто думал, что может инфа есть о том, что выйдет и когда. Запилят ли новых командиров для старых фракций через месяц или будут только бриты. И судя по всему кастомизации не будет, Релики (спустя два года) решили, что лучше сбалансировать базовых юнитов и изменить систему call-in.

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Народ, как минимум у 2х игроков с этой ветки, есть Альфа, уже неделя прошла, а новых впечатлений так никто и не написал - неужели все уже расписали, никаких новых мыслей?

Вермахту то дали Голиаф, амерам - Першинг, или в бэте они так не засветились?

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Народ, как минимум у 2х игроков с этой ветки, есть Альфа, уже неделя прошла, а новых впечатлений так никто и не написал - неужели все уже расписали, никаких новых мыслей?

Вермахту то дали Голиаф?

Рад бы чем-то новым поделится, да ничего нету. Новых юнитов, как и новых доктрин в альфе нету (если британцев не считать). Последний патч баланса не ввёл, а только исправлял многочисленные баги. А про всё остальное более-менее расписали.

Я удивлён, что с доктриной вангуард ничего не сделали. В нескольких играх уже было такое, что только скидываю глайдер - оба немца ливают.

Игры обычно заканчиваются слишком быстро, поэтому технику всё ещё тестим по мере возмжности). Но кометы очень круты :D

За советы в лейте теперь играется по-другому. И на мой взгляд т4 всё равно дороговатый выходит. Вот и всё)

Если есть вопросы конкретные - пишите их тут)

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Даже с выходом бритов, советы, скорее всего, останутся моим фаворитом, так что интересуют прежде всего они. Например, на какой минуте можно вывести Т-70 в 2*2 и возможно ли играть через Т3 + поздний тяж, можно ли превозмогать с игрой от Су-76 и Т-70 до 14 очков. Как быстро можно вывести Т-34/85 с новой системой получения оного. Хотя и понимаю, что все бритов щупают, а на остальных подзабили.

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Поиграл пару игр чтобы проверить некоторые вопросы.

Например, на какой минуте можно вывести Т-70 в 2*2?

Сыграл 3 игры "рашась" в т-70, при наличии половины карты (с 1 топливом) выходит к 7-8 минуте.

возможно ли играть через Т3 + поздний тяж, можно ли превозмогать с игрой от Су-76 и Т-70 до 14 очков?

Я бы сказал можно, но здесь пару моментов. 2 игры я играл против немцев которые играли по старинке, и там т3, а потом поздний тяж вполне их осилил, но в третьей игре я попал на немцев со штугами и сковородками. Вот тут уже было очень трудно только через т3 играть. Слишком быстро теряешь технику. Вообще, нужно огромное количество контроля, чтобы играть так без потерь. Ну или хороший союзник, который пойдёт по другому пути(чтобы не двое было только через т3), т.е. скорее всего не советы, а брит или амер)

Ну и есть ещё проблема, что ты наберёшь 14 СР, но не будет хватать топлива на вызов исов(они кстати 12 СР) или ИСУшек)

Как быстро можно вывести Т-34/85 с новой системой получения оного.

16-17 минут. Если целью ставить именно выход в Т-34/85, т.е. без техники из т3. Примерно как и пантера. Когда пробовал, мой союзник сильно матерился, что у меня никаких танков нет)

UPD: кстати, ИС с поддержкой су-76 тоже классно заходит. Сушки, хоть и малодамажные, но скорострельные. Им как раз и нужен танк, который будет впитывать в себя урон.

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Сыграл 3 игры "рашась" в т-70, при наличии половины карты (с 1 топливом) выходит к 7-8 минуте.

В принципе - неплохо ,это я подозреваю - без ПТ гренок, и небось где-то к 10 выезжает рашевый пазик.

16-17 минут. Если целью ставить именно выход в Т-34/8

Примерно как сейчас, только вот ты получаешь сразу 2 34, что печалит.

ИС с поддержкой су-76 тоже классно заходит. Сушки, хоть и малодамажные, но скорострельные.

Да - почти самое скорострельное АТ в игре (самое, если сравнивать беззвёздных), да и 120 против стандартных 160, не так уж хреново, ну и ап до 140 на 2 звезде. Сейчас в игре роляет не урон, а пробитие, стабильно и понемногу - лучше, игры с RNG, как у старого Джексона.

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В принципе - неплохо ,это я подозреваю - без ПТ гренок, и небось где-то к 10 выезжает рашевый пазик.

Как раз таки с ПТ-гренками. И да, к 10 минуте пазик разрывает в щепки, если не успеваешь убежать) Но бывает и штуга выезжает. Думаю, после патча штуг будет появляться чаще пазиков.

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Думаю, после патча штуг будет появляться чаще пазиков.

А зачем Штуг - против советов на этом этапе, надо контрить только легкую технику, а главное - пехоту, так что Пазик выглядит логичнее.

Кажется мне, что при таком раскладе, надо делать Т4 дешевле, Т3 - нельзя, вот подняли ему цену, кажись на 20 в последнем патче, так и надо хотя бы эти 20 из Т4 вычесть. Ну или сделать Т4 еще дешевле, но только с 34 и грейдом на производство Сушек и Катюш, или грейд на 34 в Т3. Т-34 выходящий после пазика и одновременно с Пантерой - мертворожденный танк, это самый базовай танк в игре, он должен либо выходить рано, либо плодится с устрашающей силой.

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Виго, я по факту выкладываю новости. Кроме баг фиксов ничего не было.

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Виго, я по факту выкладываю новости. Кроме баг фиксов ничего не было.

С новостями то понятно, я и сам пытаюсь ищу по разным источникам, я про личные впечатления, неужели мнение о чем то не поменялось, или что-то новое в тактиках не обнаружилось?

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