"Генри Стонер, Чемпион Отчаяния" Стартовые статы Апнутые статы Конечные статы
WS 25 WS 40(+15) WS 50
BS 25 BS 25(+__) BS 25
S 25 S 40(+15) S 50
T 25 T 40(+10+) T 60
A 25 A 25(+__) A 30
I 25 I 25(+__) I 25
Per 25 Per 35(+10_) Per 35
Wp 25 WP 40(+10+) Wp 40
Fel 25 Fel 20(+_-) Fel 20
Стартовые Навыки: Лингвистика (Низкий Готик), Ремесло (Любое), Общие знания (Любое), Запретное знание(Любое).
Очки опыта: 7000+500
Вунды 10+1d5(3)+4(Таланты)=17
Повышение характеристик:
+10 WS -350
+10 S -350
+20 T -1600
+5 А -100
Итого 7500-2400=5100
Путь поклонения:
Нургл
Характеристики: +Toughness, + WP, - Fel
Предрасположенности: Defence, Toughness
As a Reaction, a Nurgle Follower may make a Difficult (–10) Toughness Test. If he succeeds, he reduces the Damage from the next hit he suffers before the beginning of his next Turn by 1 per Degree of Success he scores on the Test. If he reduces the Damage to 0 this way, he gains the Fear (1) Trait to the foe whose attack he so easily withstood.
Раны: 10+ 1d5.
Роль:
Воин - Ballistic Skill, Defence, Offence, Strength, Weapon Skill
Итоговые аптитуды:
Ballistic Skill, Defence, Offence, Strength, Weapon Skill, Toughness, Defence (Willpower за повтор)
Прошлое:
Renegade
Находчивость: Во время процесса Создания Персонажа игрок за Ренегата может выбрать одну Характеристику (T) . В течение игры, персонаж получает дополнительную степень успеха на всех тестах, связанных с этой характеристикой.
Скиллы:
Linguistics (Low Gothic)
Trade (Morticator)
Common Lore (War)
Common Lore (Imperial Guard)
Forbidden Lore (Mutants)
Operate (Surface)
Navigate (Surface)
Command
Parry (+30) -1000 эксп
Athletics (+10) -200эксп
5100-1200=3900
Weapon Training (Exotic)
Weapon Training (Power)
"Таланты"Таланты:
Т1:
Disarm -200эксп
Prerequisites: Ag 30
Aptitudes: Weapon Skill, Defence
As a Full Action, the character may make an Opposed Weapon Skill test against one target with whom he is engaged. If the Heretic wins the test, the enemy drops his weapon to the ground. Should the Heretic score three or more degrees of success, he can take the enemy’s weapon from him.
Iron Jaw -200эксп
Prerequisites: T 40
Aptitudes: Toughness, Defence
Whenever this character becomes Stunned, he may make a Challenging (+0) Toughness test as a Free Action to ignore the effects.
Frenzy "Чемпион Отчаяния" -200
Prerequisites: -
Aptitudes: Strength, Offence
Enter psychotic rage to gain combat bonuses. (+10 WS, S, T, W; -20 BS, Int, Fel) Immune to to Fear, Pinning, Stunning effects, and the effects of Fatigue; he cannot Parry, retreat, or flee.
He remains Frenzied for the duration of the combat, and cannot use psychic powers while Frenzied. After combat ends, or if there are no more eligible enemy targets for the character to attack, he can make a Willpower test to snap out of his Frenzy. If he fails, he must continue to attack, favouring NPCs over PCs. Each successive round, however, he can make another Willpower test,
with a cumulative +10 bonus to return to a stable state of mind and come out of Frenzy. After Frenzying, he cannot Frenzy again for at least an hour, as he recovers his mental and physical strength.
Sound Constitution (х4) -800
Prerequisites: -
Aptitudes: Toughness, General
Gain an additional wound.
Т2:
Combat Master -300эксп
Prerequisites: WS 30
Aptitudes: Weapon Skill, Defence
Opponents get no bonus for outnumbering the character.
Counter Attack -300эксп
Prerequisites: WS 40
Aptitudes: Weapon Skill, Defence
Once per turn, after successfully Parrying an opponent’s attack, this character may immediately make a Standard Attack action as a Free Action against that opponent using the weapon with which he Parried. The character suffers a –20 penalty on the Weapon Skill test for this attack.
Battle Rage "Чемпион Отчаяния" -300
Prerequisites: Frenzy
Aptitudes: Strength, Defence
The Heretic can Parry while Frenzied, and can re-roll a failed test to snap out of Frenzy or resist entering Frenzy if he so chooses.
Inescapable Attack† -450 эксп
Prerequisites: BS 40 or WS 40, Per 35
Aptitudes: Weapon Skill/Ballistic Skill, Finesse
The character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against sucsessful attack equal to 10 times the total degrees of success scored on the attack test.
Deny the Witch -300
Prerequisites: WP 35
Aptitudes: Willpower, Defence
Can use Willpower to Evade against psychic attacks.
Т3:
True Grit -400эксп
Prerequisites: T 40
Aptitudes: Toughness, Defence
The Heretic is able to shrug off wounds that would fell lesser men. Whenever he suffers Critical damage (after reduction for Armour and Toughness), reduce the amount by his Toughness bonus (to a minimum of 1 damage).
Crushing Blow -400эксп
Prerequisites: WS 40
Aptitudes: Weapon Skill, Offence
Add half WS bonus to damage inflicted in melee.
3900-200-200-200-800-300-300-300-300-450-400-400=50 :Р
"Инвентарь"Militarum Tempestus Carapace, заботливо покрашеный в плесневелые цвета - 15
Militarum Tempestus Carapace, Броня: All 6, Макс Агила: 45, Вес: 15 kg
Херетеколдовское поле (Conversion Field) - 25
Conversion Field, Рейтинг защиты: 50, Вес: 1 kg
When a character wearing an active field is attacked, but before Evasion tests are made, roll 1d100. If the result is lower than or equal to the field’s protection rating, the attack is nullified and has no effect on the protected character.
If the conversion field blocks more than 12 points of damage from a single attack, the release of light is strong enough to act as a photon flash grenade burst centred on the wearer. The character wearing the conversion field is unaffected by this burst.
Power Fist на левую руку - 15
Power Fist Melee — 2d10††† E 9 Power Field, Unwieldy 13kg
Power Fists add the user’s SBx2 to the damage.
Plague Blade "Corpse King" в пузе под правую руку - 40
"Legacy Weapon"• A Legacy Weapon adds one half its owner’s Infamy Bonus
(rounded up) to both Damage and Penetration.
• A Legacy Weapon loses the Primitive Quality, if it had it.
• A Legacy Weapon that does not possess the Power Field
Quality only has a 10% chance of being destroyed when it
Parries or is Parried by a weapon with that Quality, rather
than the usual 75% chance.
• A Legacy Weapon is treated as being one step higher
in Craftsmanship.
Plague Sword 1d10+7, Pen 0, Toxic (2), 6kg
Legacy Of Plague
A target that the weapon wounds must pass a Challenging (+0) Toughness Test or suffer 1d5–2 temporary Damage to Strength, Toughness, and Agility (roll once and apply the result to all three) for the duration of the combat.
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Legacy Ability Pattern - Vigilance
20 OC - Indefatigable
When used defensively, the weapon’s weight almost seems to shift of its own accord as the Heretic parries and weaves, helping to move him out of harm’s way or intercept the enemy’s blows. When the Heretic uses the Guarded Attack or Defensive Stance actions, he may re-roll Evasion Tests until the start of his next Turn.
Clothing, старая и лучше б вам не знать чем пропитаная - 1
Medi-kit, с большим содержанием ниток - 4
Наролял
Voss Pattern Flamer, 20m, 1d10+5 E, Pen 2, Clip 3, Rld 2Full, Flame, Toxic, 6kg
Micro-bead
Ration Pack 2 kg, 2шт.
Второй ролл на шмот:
Survival Kit
Physical Kit 0.5 kg
Фонарик
glow-globe/stablight 0.5 kg
Just as the Inquisition acts as a light against soul-devouring darkness, so these small portable lamps act against the physical darkness of night. Glow-globes are roughly the size of a clenched fist, and can illuminate an area a dozen or so metres in radius, while cylindrical stablights can project a narrower, conical beam but at twice that distance. Both last roughly five hours before their power packs need recharging or replacing
Vox Tracker 6 kg
Roughly the size of a backpack, this device can give a direction and approximate distance for vox transmissions. The tracker is ineffective in locations where the volume of vox traffic will not allow parsing of one signal from the rest. The interceptor array requires 2d5 Rounds to assemble, and must be in a location where the signal’s strength allows for reception. The quality of the information obtained depends on the degrees of success on a Tech-Use Test
Канистра прометиума 1кг "Особая Нурглитская Зараза "Хватка Смерти" и правила на нее"
A character is exposed to a Disease whenever he suffers Damage from a weapon imbued with that Disease or a specific effect of the disease triggers an exposure. Alternatively, сharacters can be exposed by inhaling, ingesting, or making direct contact with infected substances (at the GM’s discretion). Typically, a character must make a Challenging (+0) Toughness Test when exposed to a Disease to avoid catching it.
Death’s Grasp
Victim’s unfortunate to contract Death’s Grasp live a pathetic life at the very edge of death. Sapped of all energy, any task they perform might be their last. Effects: A character infected with this Disease cannot remove Levels of Fatigue. Whenever he gains a level of Fatigue, each other character within 1d10 metres is also exposed to the Disease (and must
make the Test to resist it). If a character slips into Unconsciousness due to excessive levels of Fatigue while infected with this Disease, he perishes. Characters dedicated to Nurgle can carry this Disease, but can still remove levels of Fatigue as normal while infected.
Treatment: Curing Death’s Grasp requires constant rest for at least a week, at the end of which the character may make a Routine (+20) Toughness Test; if he succeeds, he recovers, but if he fails, he remains infected and gains 1 level of Fatigue.
Лапа спавна - 3кг Общий вес - 65 "Оттакенная морда" "Мутации" "Логи"
ОС: 20
*тут будет регресс персонажа*
Стырил здоровенную отгрызанную лапу непонятной твари, когтистую и брутальную +3кг в мешок
Получил пузырь Death's Grasp (cм. инвентарь).
Применил на Себя, Чумной Клинок, Паверфист и Огнемет, осталась 1 доза.
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(чтоб не забыть - 12 кхорну
10 дедушке
2 слаанёху
4 аналайнд)
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08.08.15 получает Ап
Мутация - Icon Of Blasphemy (Nurglish)
+15 коррапта (15 всего)
+10 славы (30 всего)
+1000 эксп - МУЧИТЕЛЬНЫЙ ВЫБОР!
-450 Two-Weapon Wielder
-200 Ambidextrous
-???
-???