Спойлеры из NQ25 playing Ret in Mk1 (!!!)
The Myrmidon heavy jacks have a deceptive damage grid, it is only 22 boxes however they have a force field for an additional 10 boxes and all damage must get through the force field first before it can harm the jack.
They all have Field Generators which give the jacks force fields and additional abilities in addition (more on that later). Each force field can be regenerated 1d3 per focus spent.
They have the Ironclad stat line with an additional point to speed and one less point of strength.
The Hydra, has a chain attack that if it hits with its initial attacks it can do a double handed throw, head butt, weapon lock, push or throw against the target.
This warjack does not lose unspent focus and the remaining focus counts towards allocation limit.
If this jack is hit by a melee or ranged attack once it is resolved the model gains 1 focus point.
It's gun gains +1 rng/pow for each focus point on it. Its gun has the same stats as a handcannon, only RoF1.
This guy also has Wraith Bane (on its ranged attack) and two open fists with a p+s of 14.
Its weapons count as open fists.
It costs an Ironclad +8points.
The Manticore also has 2 open fists with a p+s being 1 higher than that of the Hydra.
It has an ability where it can spend 1 focus point to gain +3 str for one turn.
Its gun has handcannon stats as well but with an RoF of 3.
The gun has wraith bane.
It has an ability called covering fire which lays down a 3" aoe completely within 12" and LoS of the manticore ignoring intervening models and a model entering or ending its activation suffers a pow12 damage roll and this lasts for oen round or until the Manticore is destroyed.
Combo Strike similar to the Dervish or Slayer.
Its weapons count as open fists.
It costs an Ironclad +3points.
The Phoenix is a Heavy Arc node.
It has a sword and an open fist. The Sword hits at p+s 17 and the open fist hits at p+s 13.
It has Combustion ala the Castigator.
This jack can regenerate d6 points from the force field after resolving continuous effects during your maintenance phase.
The Halo Cannon is a range 10 pow 14 aoe 3 with critical fire.
The sword causes fire, has reach and also has wraith bane.
It costs points
Next post will be light jacks.
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