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Весь контент Berzerker Cat
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Ты хочешь по кодексу или как?
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Черт, разрыв в десять голосов... Надо позвонить знакомым ниндзям. Хотя, они днем спят... Черт...:(
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» Нажмите, для отображения текста «10:55:20.01 DARKCRUSADE started at 2008-08-04 10:55 10:55:20.01 OS NT 5.1, 512MB Physical Memory 10:55:20.01 RUN-OPTIONS 10:55:20.01 WORKING-DIR E:\Dawn of War - Dark Crusade 10:55:20.01 USER Spectre 10:55:20.01 10:55:35.94 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=6, Mode=SSE 10:55:35.94 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data' 10:55:35.94 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'. 10:55:35.94 GAME -- Warhammer, 1.2, Build 96815 10:55:35.94 GAME -- Available memory: 511MB RAM, 4527MB Pagefile 10:55:35.94 State::State - set socket send buffer to 131072 10:55:35.94 State::State - set socket receive buffer to 131072 10:55:35.94 HostState - 5.197.98.86:6112 / 5.197.98.86:6112 10:55:35.94 Session : Now Host 10:55:35.94 Session : We are now a Host 10:55:35.94 PeerState - 5.197.98.86:6112 / 5.197.98.86:6112 10:55:35.94 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112 10:55:35.94 GSTransport::Connect - GT2AddressError 10:55:35.94 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32] 10:55:35.94 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = GIGABYTE RADEON 9600 PRO 10:55:35.94 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x40221458 Rev = 0x0000 10:55:35.94 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A47 (6727) 10:55:35.94 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-AF6D-2860A1C2CB35} 10:55:35.94 SPOOGE -- 237.00MB available texture memory 10:55:35.94 SPOOGE -- 237.00MB available texture memory 10:55:35.94 GAME -- Beginning FE 10:55:36.13 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua' 10:55:37.65 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua' 10:55:37.65 MOVIE -- Opening movie 'movies:nvidia_logo.lua' 10:55:37.93 MOVIE -- Closing movie 'movies:nvidia_logo.lua' 10:55:37.93 MOVIE -- Opening movie 'movies:dow_intro.lua' 10:55:37.99 MOVIE -- Closing movie 'movies:dow_intro.lua' 10:55:37.99 FE -- Loading front end. 10:55:37.99 FE -- Cursor hidden. 10:57:27.75 MOD -- Initializing Mod dow40k_xp, 0.3.0 10:57:27.75 LOCALIZER -- Failed to load file DXP2\Locale\english\DXP2.ucs due to overlapping range with DoW40k_XP\Locale\english\DXP2.ucs 10:57:27.75 LOCALIZER -- Failed to load file W40k\Locale\english\W40k.ucs due to overlapping range with DoW40k_XP\Locale\english\W40k.ucs 10:57:27.75 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga' 10:57:27.75 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'. 10:57:27.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'. 10:57:27.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'. 10:57:27.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'. 10:57:27.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'. 10:57:27.75 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'. 10:57:27.75 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'. 10:57:27.75 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'. 10:57:27.75 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'. 10:57:27.75 LOCALIZER -- Requested string ID '583350' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583351' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583352' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '584250' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '584252' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '584251' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583400' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583401' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583402' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583403' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583600' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583601' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583602' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583603' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583250' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583251' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583200' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '583201' does not exist! 10:57:27.75 LOCALIZER -- Requested string ID '503694' does not fit in a valid key range! 10:57:27.75 LOCALIZER -- Requested string ID '503695' does not fit in a valid key range! 10:57:27.75 SIM -- Attempted to load duplicate blueprint, EBPs\Races\npc\Troops\GUARD_COLONEL.RGD (457) 10:57:27.75 SIM -- Attempted to load duplicate blueprint, EBPs\Races\npc\Troops\GUARD_INQUISITOR.RGD (457) 10:57:27.75 SIM -- Attempted to load duplicate blueprint, EBPs\Races\Space_Marines\Troops\grey_knights.rgd (565) 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_assault_drone.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_drone_squad.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_drone_squad_commander_sp.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_gun_drone.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_gun_drone_squad.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_shield_drone.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_shield_drone_commander_sp.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_shield_drone_xv89_commander.rgd' 'requirement_ext' extension! 10:57:27.75 MOD -- Fatal Data Error loading RatioPrerequisite - entity 'tau_drone_controller_research' does not exist! 10:57:27.75 MOD -- Fatal Data Error for entity 'data:attrib\ebps\races\tau\troops\tau_sniper_drone.rgd' 'requirement_ext' extension! 10:57:27.75 WXP Mod Init -- Failed load for step: 'MOD Data Validation' 10:57:27.75 Mod Interface Init -- Failed load for step: 'Mod Init' 10:57:27.75 GAME -- Failed to initialize MOD 'dow40k_xp'! 10:57:27.75 FE -- Failed to init MOD! 10:57:27.75 GAME -- Ending FE 10:57:27.75 GAME -- Shutdown quit 10:57:28.74 SPOOGE -- 237.00MB available texture memory 10:57:28.74 SPOOGE -- 237.00MB available texture memory 10:57:28.74 Application closed with error code 4 В принципе, я уже и сам вижу, что Мелооо на радостях немного нахомутал....:)
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Кстати, мод сдох после последнего аптейта. Уже отписался в тех-поддержку :)
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Да, апгрейдов пока нет. По идее, их просто пропишут чуть позже. Зато, вроде, добавили мортиры. Ща глянем...
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Если ГВ говорит "ходят слухи, что...", то это - явно неспроста...:)
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Не, ни ракетницы, ни миномета еще нет. Бегают, это да. Хилый гвардеец, несущий двумя руками атвтопушку. в три раза большую, чем он сам, да еще и с применением абилки "Бег"...:)
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А я, блин, обрадывался и побежал тестить. Отыграв полчаса, понял, что добавили только модель, без кода... Пошел тестить еще раз...:(
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Почти гламурщик, любящий цветастые и брендовые шмотки, но при этом слушающий только хеви метал классический, или всякий мелодик дес. Вот он, какой я :)
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Вот когда зарплату получу, чтобы красочками скупиться, тогда в клубе и буду разъяснять :)
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Разъяснительную работу беру на себя :)
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Дисбаланса тут особого быть не может. Те же Храмовники - это СМ со совими особенностями (трейты + уникальные для Храмовников юниты минус псайкеры). Спейс Вульфы (если они будут) - тоже просто бэковый орден СМ. Насчет Сыновей Ареса - посмотрим, выглядит, по крайней мере, оригинально. Пора намекать Медесу на включение его мода во внютренюю бэту Фока...:)
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И калибр пиратов мне тоже жалко, если они вооружены болтерами. Хавокам повезло больше...:)
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Фу... Неужели все пираты испытывают влечение к неживым предметам? Бедные их болтеры...:)
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Но ведь они не пьют! Какие это пираты? :)
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Heretic Hatebreeder, и не стыдно? Вместо пиратов хаоситов вставлять... Видимо, закончились пиратские аргументы... N!nja pwnage! :)
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megazogg, эти все скрины - в тему Фока.
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Итак, дальнейшее развитие событий. Впервые за полгода на Реликфорумс обьявился Фред, автор всех моделей и текстур для Вичхантеров. Его мысли по поводу продолжения работ над модом. 1. Он не хочет, чтобы в его работу насчет текстур кто-то вмешивался. 2. Он отослал письмецо KRMZ по поводу его мыслей насчет продолжения работ. Если в течении недели от него не последует ответа, он присылает Погзу и Тадмайзеру все недостающие графические вкусности. Короче говоря, Pure win! :) Оригинал текста Фреда: » Нажмите, для отображения текста «Ok, sorry if I'm coming out of the warp suddenly, but Falk gave me news about the mod this evening, as I did not follow the thread (or anything about it) for several months. As some people now, I am working since february for my own studio, and have nearly no time to work anymore on the mod. I tried several times to work again on it, but it was completely impossible, for many reasons. One of course is time, but another is that I was really needing to change my mind - W40k is not my universe, and working too much on it caused a kind a rebellion from my spirit, which wanted to work on my 20-years old personnal universe. Also, a few people are counting on me to get a few bucks, for buying useless stuffs, like lunches, for instance. At the moment, I am still in preproduction, and it's going to be like that at least until mid-september. During all that time, it is really hard for me to think about anything else . Pogs and Thuds, I appreciate your dedication. Yes, the mod needs completion. But even if I will sound rude, I prefer that no one does modification to my work (I'm just speaking about the graphical things, mostly units). There are many reasons behind this choice : - I already made 95% of the army painter. It was never send (mostly because this shit takes 366 Mo...), but it was nearly complete. I have 68 wtp done, all were based on my hi res photoshop work AND, most important, all were done on a grey base (which is nearly impossible to have without the .psd, as all the current armor have black base. The arbites were originally made black, and it took me a horrible amount of hours to get something good).The remaining stuff was about optimisation (mostly for tanks) and a few tweakings. All units and buildings were done. - Many things can't be done with the models you currently have - for instance, badges on shoulders are impossible on the current sisters. They needed unwraps modifications, which were planned from the beggining, but are only done on my version. - I worked most of the time all alone on the models because I though that it was highly improbable that someone can modify/finish my work with the quality setting I was applying to me. And even if it's rude, or sellfish, or anything, that is still my position today. After 3 years of nearly solo work, with textures which took sometimes more than 40 hours, I don't want to see changes made by someone else on my units. Pogs, what you are doing is good, but even with dedication or trying to stay close to my vision, I know that some stuffs are impossible to do without the psd, and you know, I'm also very picky about details . - I also need to send stuffs from other people, most notably my musician, who made a new theme and some very cool sound FXs. Even if he is now working every days with me, he still never saw his stuff in game . But I should add more details. I'm always lacking time, but if I do not complete and send those wtp and last animations soon, it will be even more impossible when my studio will have public deadlines. I was always late for the mod, and I don't want it to happen again. So? I will mail KRMZ tomorrow and see what he thinks about it. If I do not have a reply during the next week, then I will start to zip the wtp and the modified models, and send it to you, Pogs and Thud. Thanks for reading
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Это не фотошоп, а текстура! :P А в 40к ? :)
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В процессе. Мне уже об этом говорили. Тем более, тот мод будет аддоном для Фока, в виде новой расы. Будет вам инфа, будет...:)
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Черт, вумный геймер! Верно :)
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Ха! Зато ниндзи есть и в Вархаммере! :)
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Совсем забыл про новые текстуры двух асассинов. Кто угадает, на базе какой игры они были сделаны, получит плюс! :)