Пишет что овервотч такой же остался.
CHANGE - damage results of shaken/stunned/imob/weapon destroyed = Ld test for embarked passengers, if failed can only snap shot
Dozer blades +1 to AV WHEN RAMMING
Acute senses - same
AWill - same
ATSKNF - no more extra 3" on regroug
Assault vehicle - can assult from vehicle unless it arrived from reserve that turn
Armourbane - roll additional D6 for armor pen
Blasts - same with apoc crap thrown in
Blind - failed I; WS/BS1 until end of their next turn
Brotherhood - covered
Bulky / Very / Extremely - 2/3/5 for transport capacity
Barrage - same
Deep Strike - same
Concussive - I1 if hit by this until end of next assault phase
Counter-attack - same
Crusader - 2 dice for run, pick one; +D3 for sweeping advance
Daemon - 5+ invul and fear
D-weapon - 1 = nothing; 2-5 = pen hit with D3 HP; D3 wounds; 6 = pen hit D6+6 HP or wounds - no saves only from 6
EW - immune to instant death
Fear - Ld test; if failed WS1 for remainder of fight sub-phase
Fearless - same
FNP - 5+ same
Fleet - same
Fleshbane - Same
Gets Hot - same
Force - psy power as discussed
Furious Charge - +1S; no if disorderd charge
Vector Strike - 1 hit unless FMC or Flyer. AP2 at strength and random allocation. Ignores cover. counts as shooting a weapon but not against a target (i.e. can shoot another waepon at a different target)