Купив себе настольную игру The Horus Heresy: Burning of Prospero, я начал разбираться в правилах и это у меня мягко сказать... никак не получилось, пытался искать разъяснения, геймплей на русском, но никаких успехов это не дало, поэтому обращаюсь к вам, многоуважаемые пользователи форума Warforge. Помогите пожалуйста! Уж очень хочется поиграть в эту настольную игру по знаменательному событию в мире Warhammer 40000 и Ереси Хоруса.
За разъяснения правил и основы игры буду очень благодарен.
Пока я занялся карточками, а именно переписыванием текста с них, попытался переводить то что на них написано с помощью Google Переводчика, но его и моих знаний на правильно и грамотно составленный перевод не хватает :(
Карточки Тысячи Сынов
Обычные, без текста с цифрами:
0 - Warp Dearth (Нехватка Варпа) x1 (их количество)
1 - Warp Flow (Поток Варпа) x6
2 - Warp Flux (Наплыв Варпа) x2
3 - Warp Surge (Всплеск Варпа) x1
Карточки с цифрами и текстом на них:
- Warp Flood (Наводнение Варпа) x1
The psychic power you are attempting to manifest is automatically cast, do not turn over any more Warp Energy or Willpower cards. After resolving the effects of the current power, the Enumeration phase immediately ends.
1 - Warp Tide (Прилив Варпа) x1
Immediately draw another Warp Energy card and add it to the current casting attempt.
1 or 0 - Warp Insights (Понимание Варпа) x1
Choose whether this card generates 1 or 0 Warp Energy points; if you choose 0, you can immediately discard one of your psychic powers (excluding the power you are currently trying to cast) and then randomly select a new one from the unused psychic power deck.
1 or - Warp Siphon (Сифон Варпа) x1
Choose whether this card generates 1 Warp Energy point or siphons the Warp. If you choose for it to siphon the Warp, the psychic power you are attempting to manifest is automatically cast - do not turn over any more Warp Energy or Willpower cards. After resolving the effects of the current power, the Enumeration phase immediately ends.
1 or 2 - Warp Mastery (Совершенное владение Варпом) x2
This card generates 1 Warp Energy point unless the casting coven contains a Tartaros Terminator, Tartaros Terminator Sergeant or Ahzek Ahriman, in which case it generates 2 Warp Energy points.
1 or 3 - Warp Vortex (Вихрь Варпа) x1
Choose whether this card generates 1 or 3 Warp Energy points. If you choose 3, roll a D6; on a 1 a single model in the casting coven's zone (your choice) is immediately slain. If this results in the last model from the casting coven being removed, the power currently being attempted automatically fails - do not turn over any more Warp Energy or Willpower cards for this casting attempt.
1 - 4 - Warp Channelling (Канализация Варпа) x1
This card generates a number of Warp Energy points equal to the number of models in the casting coven's zone.
Карточки с надписями
Pyrae
Wings of Fire
With a triumphant shout, a Thousand Sons sorcerer conjures aetheric wings of flame that bear him through the air, thermals swirling beneath.
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Wings of Fire targets the casting coven's zone.
One model in the target zone can immediately be moved into any unoccupied zone.
Inferno
With a strange hurling gesture the coven summons a psychic conflagration fierce enough to melt ceramite and turn warriors to red hot ash.
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Inferno targets a zone anywhere within line of sight of the casting coven.
If the zone is occupied by Loyalist models, make an attack roll consisting of one D6 for each model in the target unit.
Flamewall
Pyrokines can set the air itself aflame, throwing up a wall of psychic fire so intense that even a Space Marine cannot fight through it.
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Flamewall targets an unoccupied zone anywhere within five zones of the casting coven. Place the Flamewall template in the target zone.
Models cannot move into a zone that contains the Flamewall template.
Remove the Flamewall template at the start of the Consolidation phase.
Corvidae
Precognitive Precision
Working prescient magicks so that they can see where their enemies will be in a few moments' time, the coven strikes with pinpoint accuracy.
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Precognitive Precision targets the casting coven's zone.
All models in the target zone can immediately make a single combat or shooting attack.
Warp Time
The Corvidae twist the nature of time, making their actions seem quicksilver-fast as all around them react as if submerged in ice water.
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Warp Time targets the casting coven's zone and each zone adjacent to the casting coven's zone.
All Traitor models in the target zones can immediately move up to one zone each, unless they are adjacent to any zones occupied by Loyalist models.
Prescience
The Thousand Sons peer into the future, their sorceries divining the strands of fate, the better to twist them to their cause.
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Prescience targets the casting coven's zone.
You do not need to roll for Initiative - the Traitor player can choose who will take the Initiative during this round.
Athanaean
Cruel Illusion
The Athanaeans sow false visions, making their enemies think their allies are deadly foes so the invaders too will share the pain of betrayal.
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Cruel Illusion targets a single zone within line of sight of the casting coven.
If the target zone contains any Loyalist models, you can immediately make an attack with one model of your choice in the target zone. This attack can be a combat or a shooting attack, and can be directed against any other combat squad or, if you wish, its own combat squad. A model cannot attack itself, however, and the Sister Superior and Sisters of Silence cannot be chosen to make attacks as a result of this power. A model making an attack as a result of this power can use all weapon rules and abilities available to it, but it cannot Press the Attack.
Phantom Decoy
The Athanaean covens manipulate the perceptions of their enemies - by the time their ruse is uncovered, the trap is already sprung.
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Phantom Decoy targets the casting coven's zone and one other zone occupied by Traitor models.
Remove all models in both target zone from the board and then immediately set up these models again in the same zones, but in any model combination you choose.
When setting up models in this manner, at least one model must be placed in each zone, and you cannot exceed each zone's maximum capacity.
Shrouding
The coven blurs the mindscape of the battle so that a psychic blind spot appears, a veil of confusion where no man's gaze can settle for long.
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Shrouding targets a zone anywhere within line of sight of the casting coven. Place the Shrouding template in the target zone.
A zone with a Shrouding template blocks all line of sight as if it were an obstruction, but it does not block movement. A combat squad in a zone with the Shrouding template cannot be shot, and can only be attacked in close combat.
Remove the Shrouding template at the start of the Consolidation phase.
Pavoni
Surge of Rapidity
The coven infuse their bodies with unnatural energy, allowing them to surge through the confusion of open battle at extreme speed.
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Surge of Rapidity targets the casting coven's zone.
All models in the target zone can immediately move up to two zones each, or up to one zone each if they are adjacent to a zone occupied by any Loyalist models.
Hyper-regeneration
Grievous wounds and mortal injuries quickly heal over to leave unblemished flesh behind, fallen Pavoni rising to join the fight once more.
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Hyper-regeneration targets the casting coven's zone.
Select a Traitor model that has been slain earlier during the battle and set him up in the target zone. You cannot set up a model if doing so would exceed the zone's capacity, and you cannot resurrect Ahzek Ahriman using this power.
Bioelectrical Storm
Coruscating bio-lighting crackles out from the outstretched hands of the sorcerers, pink and blue bolts arcing from victim to victim.
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Bioelectrical Storm targets a zone anywhere within line of sight of the casting coven.
If the zone is occupied by Loyalist models, make an attack roll consisting of one D8. If any of the zones adjacent to the target zone are also occupied by Loyalist models, make an attack roll consisting of one D8 against each of them (roll separately each time).
Raptora
Psychic Maelstrom
Transforming the roiling emotions of open war into a violent psychic storm, the Thousand Sons hurl their oppressors back.
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Psychic Maelstrom targets a single zone within five zones and line of sight of the casting coven.
You can force all Loyalist models in the target zone to move into an adjacent unoccupied zone of your choice.
Telekinetic Bombardment
Reaching out with their minds, the Thousand Sons hurl the toppled remnants of their own fallen city at those who dared bring it low.
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Telekinetic Bombardment targets a zone anywhere within line of sight of the casting coven.
If the zone is occupied by Loyalist models, roll a D6. On a roll of 1, make an attack roll consisting of one D8; on a roll of 2-5, make an attack roll of two D8s; on a roll of 6, make an attack roll of three D8s.
Kine Shield
The coven summons a protective aegis of telekinetic energy, a shimmering layer of defence that can turn even the fiercest blow aside.
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Kine Shield targets either the casting coven's zone or a zone adjacent to the casting coven. Place the Kine Shield template in the target zone.
You can choose to re-roll any number of dice when making armour rolls for a Traitor combat squad in the same zone as a Kine Shield template.
Pic. (Рис.)
Remove the Kine Shield template at the start of the Consolidation phase.
Карточки Космических Волков
Обычные, без текста с цифрами:
0 - Loss of Will (Потеря Воли) x1
1 - Iron Will (Железная Воля) x6
2 - Steel Will (Стальная Воля) x2
3 - Adamantium Will (Адамантическая Воля) x1
Карточки с цифрами и текстом на них:
1 - Unbreakable Will (Неуязвимая Воля) x1
After the current power has been cast (and its effects resolved) or resisted, the Enumeration phase immediately ends.
1 - Defiant Will (Непоколебимая Воля) x1
Immediately draw another Willpower card and add it to the current resisting attempt.
1 or 0 - Unbending Will (Несгибаемая Воля) x1
Choose whether this card generates 1 Willpower point or 0 Willpower points. If you choose 0 and your attempts to resist the current psychic power from being cast are successful, the Enumeration phase immediately ends.
1 or 2 - Will of The Emperor (Воля Императора) x1
This card generates 1 Willpower point unless any Legio Custodes are on the board, in which case it generates 2 Willpower points.
1 or 3 - Test of Will (Испытание Воли) x1
Choose whether this card generates 1 or 3 Willpower points. If you choose 3, the Traitor player can attempt to cast one additional psychic power during this Enumeration phase.
1 -3 - Will of Silence (Воля Тишины) x3
This card generates 1 Willpower point unless any Sister of Silence are on the battlefield, in which case it generates 2 Willpower points. If the casting coven is adjacent to any zones containing Sister of Silence models, this card instead generates 3 Willpower points.
Помогите с разъяснением правил и переводом, кто чем может