А вот и специалисты по настольной игре подъехали...
По 37 золотых штука, можно засунуть в пояс 5 штук и пить за мув экшн.
1st-Level Potions and Oils
Cure light wounds 50 gp
Bandolier
Source Ultimate Equipment pg. 56
Price 5 sp; Weight —
Category Adventuring Gear
Description
This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the “retrieve a stored item” action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other’s way and restrict your movement).
Move Actions Attack of Opportunity
Retrieve a stored item Yes
"Раскрывающийся текст"Speed sheath
Source Ultimate Wilderness pg. 244
Price 10 gp; Weight 1 lb.
Category Clothing
Description
his sheath is designed to be strapped around your forearm, but it is too bulky to be hidden under a long sleeve. It can hold one forearm-length item, such as a dagger, dart, potion, scroll containing a single spell, or wand. As a swift action, you can bend your wrist to cause the sheathed item to drop into your hand (provoking attacks of opportunity as normal for retrieving an item). Placing an item in the sheath is a full-round action that provokes attacks of opportunity. You can wear only one wrist sheath per arm that you have.
Holy weapon balm
Source Advanced Class Guide pg. 209
Price 30 gp; Weight 1/2 lb.
Category Alchemical Weapons
Description
This violet balm comes in a small ceramic pot. When applied to a weapon as a standard action, it forms a transparent coating. Weapons coated in this balm deal an additional 2d4 points of damage to undead or evil outsiders. A creature affected by the balm must succeed at a DC 10 Reflex save or take an additional 1d4 points of damage the following round. Any nonmagical weapon coated with the balm affects incorporeal undead or evil outsiders as if it were a magic weapon. Any magic weapon coated with the balm affects incorporeal undead or evil outsiders as if the weapon had the ghost touch special ability. The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner. Each dose of balm can coat one weapon or 10 pieces of ammunition.
Construction
Craft (Alchemy) DC 20