- All treasure that have a visible lock you can open safe with the key.
- All things related to food, alchemy, flesh you can safely open with the herb medicine.
- All things that have skulls, urns, ashes and general suspicious unholy stuff you can safely open with the holy water.
- You can dig up graves with the shovel
- All things that could hurt you like the iron maiden, spears, nails etc. you can open with bandages
"Взаимодействие предметов."ALL DUNGEONS:
Heirloom Chest - Skeleton Key - loot
Unlocked Strongbox - ?
THE RUINS:
Iron Maiden - Medicinal Herbs - loot
Altar of Light - Holy Water - gives a buff
Alchemy Table / Lab - Medicinal Herbs - loot
OR
-Torch - full light (thanks silencer4)
Confession Booth - Holy Water - decreases stress by 30 (thanks Garamoth)
Locked Display Case / Cabinet - Shovel (destroys some content) or Skeleton Key - loot (thanks yajiu)
Urn - Holy Water - loot (thanks silencer4)
Stack of Books - Torch - increases stress to 100 (thanks Garamoth and Chronolemagne and yajiu) (does anyone have a positive results?)
Holy Fountain - Holy Water - ?
Sarcophagus - ? (not Shovel and Holy Water)
Locked Sarcophagus (?) - Skeleton Key - loot (thanks trance)
(I don't know if there are two different kinnds of Sarcophaguses. The one I saw had "slightly ajar" so I didn't try the Skeleton Key. Can someone clarify it?)
Bookshelf / Bookcase - ? (not Torch and Holy Water) (thanks yajiu)
THE WARRENS:
Eldritch Altar - Holy Water - decreases stress by 30
OR
- Torch - buff (thanks yajiu)
Dining Table - Medicinal Herbs - loot and food
Dinner Cart - Medicinal Herbs - food and loot
Pile of Bones - Holy Water - loot
Moonshine something - Medicinal Herbs - buff (thanks silencer4)
Barbaric Wall (or something) - Hellion - I think it should be used only by her - buffs or negative quirks removed (thanks silencer4)
Eldritch Altar - Torch - buff (thanks yajiu)
Rack of Blades - Bandage - loot (thanks yajiu)
Pile of Scrolls - Torch - remove negative quirk (thanks anonynamja and thanks yajiu)
OR
- nothing - small chance of positive quirk or nothing happens (thanks anonynamja)
Rack of Blades - Bandage - loot (thanks trance and yajiu)
Occult Markings / Scribblings / Scrawlings (not sure if these are all the same thing) - Holy Water - debuff (thanks yajiu and anonynamja)
(Has anyone tried using the Occultist? Seems like the natural choice. Edited: according to Eriktion the Occultist got 19 stress dmg after touching Occult Markings; according to yajiu Occult Scrawlings gave the Occultist a positive quirk)
THE WEALD:
Shallow Grave - Shovel - loot
Left Luggage - Skeleton Key - loot
Beast Carcass - Medicinal Herbs - gives food (also small chance of loot - thanks yajiu)
Eerie Spiderweb - Bandages - loot (thanks yajiu and chalubert)
Troubling Effigy - Holy Water - positive quirk (thanks yajiu and anonynamja)
Old Tree - Antivenom - loot (thanks yajiu)
Chirurgeon's Satchel - ? (thanks yajiu)
Mummified Remains - Bandage - loot (thanks yajiu)
Ancient Coffin - ? (not Shovel, Antivenom, Medicinal Herbs, Bandages, and Torch (thanks yajiu)
Warrens - Occult Markings - Holy Water - Gave a Debuff
Warrens - Occult Scrawlings (could be the same one) - used nothing with Occultist - Gave a positive Quirk
UNSPECIFIED:
Bone Altar - ? (possibly Holy Water - unconfirmed) (thanks Zakaddum and Wally)
Но лучше все самому обнаруживать )