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Капитан Политота передал: "True Neutral Human Wizard/Rogue 2nd lvl"Я в РО, так что написать там сам не могу) True Neutral Human Wizard/Rogue (2nd/2nd Level) Ability Scores: Strength- 12 Dexterity- 13 Constitution- 16 Intelligence- 15 Wisdom- 10 Charisma- 11 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Secondary Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
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Тест тут (на английском): What Kind of D&D Character Would You Be? Мой результат: "Друид штоле"You Are A: True Neutral Human Druid (3rd Level) Ability Scores: Strength- 10 Dexterity- 10 Constitution- 9 Intelligence- 12 Wisdom- 9 Charisma- 9 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXX (9) Neutral Good ---- XXXXXXXXXXXX (12) Chaotic Good ---- XXXXXXXXXX (10) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXXXXXXXXXX (14) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXX (3) Neutral - XXXXXXXXXXXX (12) Evil ---- XXXXXXX (7) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XXXXXX (6) Class: Barbarian - XXXXXXXXXX (10) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXXXXXXXX (10) Druid ----- XXXXXXXXXXXXXXXX (16) Fighter --- XXXXXX (6) Monk ------ XXXXXXXXXXXX (12) Paladin --- XXXXXX (6) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXX (8) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXXXX (12)
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На сайте ТМ бюсты были. Правда, просто "пулемётчик СС" и "танкист СС" без именных, ЕМНИП. Но всё равно, за СС вроде давно уже начали банить.
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А озвучка какая-нибудь будет?
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есть снайпер алефов (хтел вместо виндикара, но очень уж худой) У него ствол гнётся каждый раз как притронусь - кажется что взялся за плечи, а там опять кривой ствол
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Там миньки какие-то хлипкие. Возьмёшь в руки - погнётся.
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все умерли...
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Как насчёт ИГ, которые охотятся на некронов? Таскают с собой их части, оформлены под их стиль. Может даже, что-то приручили себе на службу (хотя, это уже техноересь будет). Или какой-нибудь еретический (в представлении имперцев) мир, который сильно развит... но это уже что как свою игру придумать по сложности
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А фанатики священного писания не набигут?
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Кстати, мне вторую половину подарка обещали ещё на 23 февраля.
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Пора уже трактор готовить.
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Пол Пот?
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Панев из Вологодской, остался 1 день
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Панев из Вологодской, срочно забирай посылку если не забрал
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Zef, у меня паника. Он забрал посылку?
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А, точно. Я Балканы тему хотел и попал сюда. Ладно, пойду я
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А что это за тема, что за балкон? Запилите видео про сербскую гранату, я не умею вставлять.
