"BeardHunters, TailCutters"5080 Pts - Wood Elves Army																			  
Unit Name					   ##   Mv   WS  BS  St   To  Wo  In   At   Ld  Sv  WSv  Cp  Dp  US	Cost
Highborn						1	5	7   6   4/5  3   3   8	4	10  3+  4+		   1	568.0
							   Longbow; 30", St3 hit; Shield; Max 1+ save
  Sword of Might			   +1St															   [20.0]
  Armour of Destiny			Heavy armour Max 1+ save, 4+ ward save,							[50.0]
  Dragonbane Gem			   Bearer gains 2+ ward save against fire attacks					  [5.0]
  Annoyance of Netlings		Opponents in challenges only hit on 6s.							[25.0]
  Forest Dragon				 1	6	6		6   6   6   3	5	8   3+			   6  [320.0]
							   Can Fly; Causes Terror; Large Target; Monster - Thunder Stomp;
							   Breath Attack is S2 & -3 armour save
Spellweaver					 1	5	4   4	3   3   3   5	1	9	   5+		   1	350.0
							   Lore of Life; Life Bloom: Every time the caster successfully
							   casts a spell from the Lore of Life he can restore a wound to 1
							   model within 12".; Magic Level 4; Has 4 spells.; Longbow; 30",
							   St3 hit
  Rhymer's Harp				Character, mount, and unit gain Strider special rule and receive   [75.0]
							   a 5+ ward save.
  Power Stone				  +2 dice to cast a spell. Dice may exceed maximum allowed by		[25.0]
							   level. One use only.
  #0: Earth Blood			  8+ to cast, Augment. Cast on caster and unit if any.  Gets 5+	   [0.0]
							   Regeneration until Casters Next Magic Phase. Life Lore
  #1: Awakening of the Woods   6+ to cast, Direct Damage, 18" Range, D6 Str4 hits.  If target	  [0.0]
							   unit even parially in woods then it receives 2D6 Str4 hits. 
							   Life Lore
  #2: Flesh to Stone		   8+ to cast, Augment, 24" Range, +2 to To for one friendly unit	  [0.0]
							   until Casters Next Magic Phase. Life Lore.
  #3: Throne of Vines		  Everytime the Wizards Miscasts disregard on a 2+. Additional		[0.0]
							   benefits - if caster then casts Earth Blood - grants Regen on
							   4+, Awakening - inflicts Str6 hits, Flesh to Stone - +4 To,
							   Regrowth - restore D6+1 wounds worth of models, Shield of Thorns
							   - Str4 hits.  Life Lore
  #4: Shield of Thorns		 9+ to cast, Augment, Remains in Play, 24" Range, at end of each	 [0.0]
							   magic phase any enemy unit in base contact with target suffers
							   2D6 Str3 hits.  Life Lore
  #5: Regrowth				 12+ to cast, Augment, 24" Range. Target recovers D3+1 wounds not	[0.0]
							   beyond starting size. Champion, Stand Bearer (unless slain from
							   running) and Muscian first then rank and file to front rank to
							   at least 5 models wide. Cav counts as two models. Cannot heal
							   characters or mounts. Extended - 15+ to cast, 48" Range.  Life
							   Lore
  #6:The Dwellers Below		18+ to cast, Direct Damage, 12" Range. Every model in target		[0.0]
							   unit must pass Str test or be slain (no saves of any kind).
							   Extended - 21+ to cast, 24" Range.  Life Lore
Noble						   1	5	6   6	4   3   2   7	3	9   2+			   1	140.0
							   Battle Standard; Units w/in 12" may re-roll break tests
  Armour of Silvered Steel	 Armour save 2+, cannot be further improved						 [45.0]
  Luckstone					Only one use, Bearer can re-roll one missed armour save			 [5.0]
Eternal Guard Noble			 1	5	6   6	4   3   2   7   3/4   9   5+			   1	 80.0
							   Eternal Guard; Character gains Eternal Guard Weapons & Armour
							   (cannot take mundane or magical weapons or armour).; Longbow;
							   30", St3 hit
Eternal Guard				   49   5	5   4	3   3   1   5   1/2   9   5+			   1	675.0
							   Stubborn if Noble or Highborn in unit; Eternal Guard weapons and
							   armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally
							   attempts.
  Razor Standard			   Unit gains armour piercing.										[45.0]
  Guardian					  1	5	5   4	3   3   1   5	2	9   5+			   1   [12.0]
Wardancer Highborn			  1	5	7   6	4   3   3   8   4/5   10	  6+		   1	280.0
							   General; Wardancer; Immune to Psychology, Talismanic Warpaint
  Blades of Loec			   Wardancer weapons. Reroll failed rolls to wound.				   [35.0]
  Potion of Strength		   Only one use; +3 strength until the end of the turn.			   [20.0]
  Stone of Rebirth			 One use only. 2+ ward save once bearer is reduced to one Wound.	[30.0]
							   Remains in effect as long as he has but one wound.
Wardancer Noble				 1	5	6   6	4   3   2   7   3/4   9	   6+		   1	155.0
							   Wardancer; Immune to Psychology, Talismanic Warpaint
  Moonstone of the Hidden Ways One use only. At end Wood Elf players movement phase, bearer and   [35.0]
							   unit -if wholly in a wood- may be removed from table and placed
							   wholly in other wood facing any direction, even if they are
							   engaged in combat
  Opal Amulet				  One Use Only, 4+ ward save against first wound					 [15.0]
Wardancers					  14   5	6   4	3   3   1   6   1/2   8	   6+		   1	291.0
							   Skirmish; Immune to Psychology; Talismanic Tattoos; Musician;
							   +1CR if tied; +1 Ld in rally attempts.
  #Dance 1 - Storm of Blades   +1 At (not shown on profile)										[0.0]
  #Dance 2 - Woven Mist		Always Strikes First special rule but loses 1A (not shown on		[0.0]
							   profile)
  #Dance 3 - Shadows Coil	  Ward Save increased to 4+ (not shown on profile)					[0.0]
  #Dance 4 - Whirling Death	Killing Blow														[0.0]
  Bladesinger				   1	5	6   4	3   3   1   6   2/3   8	   6+		   1   [14.0]
Glade Guard					 20   5	4   4	3   3   1   5	1	8					1	268.0
							   Longbow; 30", S3 hit (S4 at short range); Standard; +1CR;
							   Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of the Eternal Flame  Unit has flaming attacks										   [10.0]
Glade Guard					 20   5	4   4	3   3   1   5	1	8					1	258.0
							   Longbow; 30", S3 hit (S4 at short range); Standard; +1CR;
							   Musician; +1CR if tied; +1 Ld in rally attempts.
Treekin						 6	5	4		5   5   3   3	3	8   4+  5+		   3	390.0
							   Flammable, Scaly Skin (4+), Forest Spirits, Cause Fear;
							   Monstrous Inf - Stomp
Treeman						 1	5	5		6   6   6   2	5	8   3+  5+		   6	285.0
							   Treesinging, Flammable, Cause Terror, Forest Spirit, Large
							   Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
  Tree-Singing				 Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1		   -
							   inches in direction chose by caster if no enemy inside; Stops
							   when contacts any enemy model or terrain feature; D6 S5 hits on
							   any enemy in woods otherwise.
Treeman						 1	5	5		6   6   6   2	5	8   3+  5+		   6	285.0
							   Treesinging, Flammable, Cause Terror, Forest Spirit, Large
							   Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
  Tree-Singing				 Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1		   -
							   inches in direction chose by caster if no enemy inside; Stops
							   when contacts any enemy model or terrain feature; D6 S5 hits on
							   any enemy in woods otherwise.
Treeman						 1	5	5		6   6   6   2	5	8   3+  5+		   6	285.0
							   Treesinging, Flammable, Cause Terror, Forest Spirit, Large
							   Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
  Tree-Singing				 Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1		   -
							   inches in direction chose by caster if no enemy inside; Stops
							   when contacts any enemy model or terrain feature; D6 S5 hits on
							   any enemy in woods otherwise.
Branchwraith					1	5	6		4   4   2   8	3	8	   5+		   1	 90.0
							   Forest Spirit, Causes Fear
  Murder of Spites			 +D6 Magical and Poisoned Attacks at bearer's WS,  In4, S2.		 [25.0]
Dryads						  12   5	4		4   4   1   6	2	8	   5+		   1	144.0
							   Skirmish, Cause Fear, Forest Spirits
Dryads						  12   5	4		4   4   1   6	2	8	   5+		   1	144.0
							   Skirmish, Cause Fear, Forest Spirits
Dryads						  12   5	4		4   4   1   6	2	8	   5+		   1	144.0
							   Skirmish, Cause Fear, Forest Spirits
Dryads						  12   5	4		4   4   1   6	2	8	   5+		   1	144.0
							   Skirmish, Cause Fear, Forest Spirits
Great Eagle					 1	2	5		4   4   3   4	2	8					3	 50.0
							   Fly; Monstous Beast - Stomp
Great Eagle					 1	2	5		4   4   3   4	2	8					3	 50.0
							   Fly; Monstous Beast - Stomp