"BeardHunters, TailCutters"5080 Pts - Wood Elves Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Highborn 1 5 7 6 4/5 3 3 8 4 10 3+ 4+ 1 568.0
Longbow; 30", St3 hit; Shield; Max 1+ save
Sword of Might +1St [20.0]
Armour of Destiny Heavy armour Max 1+ save, 4+ ward save, [50.0]
Dragonbane Gem Bearer gains 2+ ward save against fire attacks [5.0]
Annoyance of Netlings Opponents in challenges only hit on 6s. [25.0]
Forest Dragon 1 6 6 6 6 6 3 5 8 3+ 6 [320.0]
Can Fly; Causes Terror; Large Target; Monster - Thunder Stomp;
Breath Attack is S2 & -3 armour save
Spellweaver 1 5 4 4 3 3 3 5 1 9 5+ 1 350.0
Lore of Life; Life Bloom: Every time the caster successfully
casts a spell from the Lore of Life he can restore a wound to 1
model within 12".; Magic Level 4; Has 4 spells.; Longbow; 30",
St3 hit
Rhymer's Harp Character, mount, and unit gain Strider special rule and receive [75.0]
a 5+ ward save.
Power Stone +2 dice to cast a spell. Dice may exceed maximum allowed by [25.0]
level. One use only.
#0: Earth Blood 8+ to cast, Augment. Cast on caster and unit if any. Gets 5+ [0.0]
Regeneration until Casters Next Magic Phase. Life Lore
#1: Awakening of the Woods 6+ to cast, Direct Damage, 18" Range, D6 Str4 hits. If target [0.0]
unit even parially in woods then it receives 2D6 Str4 hits.
Life Lore
#2: Flesh to Stone 8+ to cast, Augment, 24" Range, +2 to To for one friendly unit [0.0]
until Casters Next Magic Phase. Life Lore.
#3: Throne of Vines Everytime the Wizards Miscasts disregard on a 2+. Additional [0.0]
benefits - if caster then casts Earth Blood - grants Regen on
4+, Awakening - inflicts Str6 hits, Flesh to Stone - +4 To,
Regrowth - restore D6+1 wounds worth of models, Shield of Thorns
- Str4 hits. Life Lore
#4: Shield of Thorns 9+ to cast, Augment, Remains in Play, 24" Range, at end of each [0.0]
magic phase any enemy unit in base contact with target suffers
2D6 Str3 hits. Life Lore
#5: Regrowth 12+ to cast, Augment, 24" Range. Target recovers D3+1 wounds not [0.0]
beyond starting size. Champion, Stand Bearer (unless slain from
running) and Muscian first then rank and file to front rank to
at least 5 models wide. Cav counts as two models. Cannot heal
characters or mounts. Extended - 15+ to cast, 48" Range. Life
Lore
#6:The Dwellers Below 18+ to cast, Direct Damage, 12" Range. Every model in target [0.0]
unit must pass Str test or be slain (no saves of any kind).
Extended - 21+ to cast, 24" Range. Life Lore
Noble 1 5 6 6 4 3 2 7 3 9 2+ 1 140.0
Battle Standard; Units w/in 12" may re-roll break tests
Armour of Silvered Steel Armour save 2+, cannot be further improved [45.0]
Luckstone Only one use, Bearer can re-roll one missed armour save [5.0]
Eternal Guard Noble 1 5 6 6 4 3 2 7 3/4 9 5+ 1 80.0
Eternal Guard; Character gains Eternal Guard Weapons & Armour
(cannot take mundane or magical weapons or armour).; Longbow;
30", St3 hit
Eternal Guard 49 5 5 4 3 3 1 5 1/2 9 5+ 1 675.0
Stubborn if Noble or Highborn in unit; Eternal Guard weapons and
armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally
attempts.
Razor Standard Unit gains armour piercing. [45.0]
Guardian 1 5 5 4 3 3 1 5 2 9 5+ 1 [12.0]
Wardancer Highborn 1 5 7 6 4 3 3 8 4/5 10 6+ 1 280.0
General; Wardancer; Immune to Psychology, Talismanic Warpaint
Blades of Loec Wardancer weapons. Reroll failed rolls to wound. [35.0]
Potion of Strength Only one use; +3 strength until the end of the turn. [20.0]
Stone of Rebirth One use only. 2+ ward save once bearer is reduced to one Wound. [30.0]
Remains in effect as long as he has but one wound.
Wardancer Noble 1 5 6 6 4 3 2 7 3/4 9 6+ 1 155.0
Wardancer; Immune to Psychology, Talismanic Warpaint
Moonstone of the Hidden Ways One use only. At end Wood Elf players movement phase, bearer and [35.0]
unit -if wholly in a wood- may be removed from table and placed
wholly in other wood facing any direction, even if they are
engaged in combat
Opal Amulet One Use Only, 4+ ward save against first wound [15.0]
Wardancers 14 5 6 4 3 3 1 6 1/2 8 6+ 1 291.0
Skirmish; Immune to Psychology; Talismanic Tattoos; Musician;
+1CR if tied; +1 Ld in rally attempts.
#Dance 1 - Storm of Blades +1 At (not shown on profile) [0.0]
#Dance 2 - Woven Mist Always Strikes First special rule but loses 1A (not shown on [0.0]
profile)
#Dance 3 - Shadows Coil Ward Save increased to 4+ (not shown on profile) [0.0]
#Dance 4 - Whirling Death Killing Blow [0.0]
Bladesinger 1 5 6 4 3 3 1 6 2/3 8 6+ 1 [14.0]
Glade Guard 20 5 4 4 3 3 1 5 1 8 1 268.0
Longbow; 30", S3 hit (S4 at short range); Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Banner of the Eternal Flame Unit has flaming attacks [10.0]
Glade Guard 20 5 4 4 3 3 1 5 1 8 1 258.0
Longbow; 30", S3 hit (S4 at short range); Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Treekin 6 5 4 5 5 3 3 3 8 4+ 5+ 3 390.0
Flammable, Scaly Skin (4+), Forest Spirits, Cause Fear;
Monstrous Inf - Stomp
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285.0
Treesinging, Flammable, Cause Terror, Forest Spirit, Large
Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 -
inches in direction chose by caster if no enemy inside; Stops
when contacts any enemy model or terrain feature; D6 S5 hits on
any enemy in woods otherwise.
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285.0
Treesinging, Flammable, Cause Terror, Forest Spirit, Large
Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 -
inches in direction chose by caster if no enemy inside; Stops
when contacts any enemy model or terrain feature; D6 S5 hits on
any enemy in woods otherwise.
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285.0
Treesinging, Flammable, Cause Terror, Forest Spirit, Large
Target; Monster - Thunder Stomp; Stubborn, Strangle-root Attack
Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 -
inches in direction chose by caster if no enemy inside; Stops
when contacts any enemy model or terrain feature; D6 S5 hits on
any enemy in woods otherwise.
Branchwraith 1 5 6 4 4 2 8 3 8 5+ 1 90.0
Forest Spirit, Causes Fear
Murder of Spites +D6 Magical and Poisoned Attacks at bearer's WS, In4, S2. [25.0]
Dryads 12 5 4 4 4 1 6 2 8 5+ 1 144.0
Skirmish, Cause Fear, Forest Spirits
Dryads 12 5 4 4 4 1 6 2 8 5+ 1 144.0
Skirmish, Cause Fear, Forest Spirits
Dryads 12 5 4 4 4 1 6 2 8 5+ 1 144.0
Skirmish, Cause Fear, Forest Spirits
Dryads 12 5 4 4 4 1 6 2 8 5+ 1 144.0
Skirmish, Cause Fear, Forest Spirits
Great Eagle 1 2 5 4 4 3 4 2 8 3 50.0
Fly; Monstous Beast - Stomp
Great Eagle 1 2 5 4 4 3 4 2 8 3 50.0
Fly; Monstous Beast - Stomp