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Tyranid Campaign Hero
Раскрывающийся текст“forward…consume…” – Hive Mind
Cut off from the main Tyranid fleet, the Tyranids in sub-sector Aurelia are a scattered and disorganized nuisance at the start of their campaign in Dawn of War II: Retribution. When organized by the Hive Mind they are a lethal force that strikes system after system, stripping all life from planets in their path. The Hive Lord leads the swarm in their campaign to rebuild the psychic link with the main Tyranid fleet and finally consume sub-sector Aurelia in its entirety.
The Hive Lord is a monstrous beast of barbs, spikes, claws, teeth, and incredible strength. The primary strength of these creatures though comes through their psyker powers. The Hive Mind is in contact with the Hive Lord through a psychic link. The Hive Mind is the omniscient power that propels and guides the Tyranids and the Hive Lord serves as the commander on the battlefield, organizing the lesser creatures that make up the Tyranid swarm. The Hive Lord’s synaptic power instructs and empowers weaker organisms, allowing them to act as a group and with surprising intelligence.
The Tyranid campaign is quite unique in that there is only one Tyranid Hero unit, as opposed to four for all other factions. The swarm that the Hive Lord leads in the Tyranid campaign is made up of everything from Rippers to Raveners. These units can be summoned to fight by the Hive Lord itself, adding ever increasing numbers and weight to Tyranid attacks. As the Hive Lord gains levels throughout the campaign, not only does this allow you to unlock new abilities for the hero but you can also unlock upgrades for the types of units that can be summoned. To start the campaign the Hive Lord can summon Rippers, small melee units that don’t deal very much damage. These can be upgraded to Hormagaunts and then to the truly lethal Genestealers.
The abilities for the Hive Lord itself often revolve around its synaptic connection to the units around it. Many of its abilities bolster these units in some way, granting them more health or healing, or in the case of Explosive Decomposition, using a death of a unit in the swarm as a weapon. With this ability a Tyranid killed within range of the Hive Lord’s synapse will explode, damaging nearby enemy units.
The opening scene of the Tyranid campaign features the Hive Lord beginning to rebuild the psychic link with the main Tyranid fleet, using splintered remnants of Hivefleet Leviathan that were cut off during the Tyranid invasion of Sub-Sector Aurelia
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Кстати про анонс ландрейдера и батлвагона уже не стоит сомневаться, а жаль, хотелось бы побольше пехоты.
Ждем анонс юнита для хаосит.
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Multiplayer Unit Profile - Tyranid Swarmlord
Раскрывающийся текстThe Swarmlord is the new unit that takes the field for the Tyranids in multiplayer games in Dawn of War II: Retribution. It has been given many names, but Swarmlord is the terrifying name given to this beast by the Imperium. It is the pinnacle of development for Hive Tyrant bioform, called upon when conventional Tyranid tactics and adaptations have failed to win the day.
Unit: Swarmlord
Availability: Tier 3
Abilities:
Leech Essence – The Swarmlord drains the life from surrounding infantry units for a duration which increases his health regeneration.
Blade Flurry – Unleashes the full strength of the Swarmlord, heavily damaging and knocking back adjacent infantry.
The Swarmlord isn’t going to be on the field until late in the game, given its cost and the Tier 3 requirement. The Swarmlord’s status as a powerful late game unit results in it being nearly unstoppable in melee combat, wielding four bone sabers, but it also increases the movement speed of all Tyranids within range of its synapse. Additionally, units can reinforce their squad, replacing lost squad members, when near the Swarmlord making it an important part of the Tyranid end game.
Not only does it move like it’s got a purpose, the Swarmlord brings with it the power to lead and back the attack, able to cut a swath
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где сказали? я что-то пропустил0
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А я правильно понял, что патчи на ДоВ 2 выходят так медленно из за GFWL?
Именно так, но сейчас у разработчиков полная поддержка Steamworks и патчи они смогут выпускать сразу же.
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Мало нового:
- всего 4 кампании: орки, тираниды, эльдары и неизвестно кто
Каждая раса получила 4 героя в кампании, кроме нидов:
Eldar-
Farseer
Warlock
PathFinder
Autarch
Nids-
Swarm Lord
-Orks
Warboss
- на одном изображении показана битва Фарсира с карнифексом, предполагается, что это будет на корабле-призраке, на котором мы бегали СМами в хаос ризинге
- на другом изображении показано, как хаос-марины стреляют в сварм-лорда
- на третьей картинке показано, как автарх метает гранаты во время полета
- ретрибушен в отличие от двух предыдущих частей дов2 больше даст приоритет на рассказ сюжета
- Freebootas не входят ни в какой клан
- пресса играла за нидов в кампании и у тех были большие проблемы с орками (даже при 140 лимите войск), тогда игрок построил 3 карнифекса на босса в миссии и лишь в том случае они смогли уничтожить босса миссии - орка в батлвагоне
- в синглплеере появится много из мультиплеера - HQ (главка), лимит юнитов. Элемент РПГ был сильно уменьшен в уклон построения армий
- автарх часто описывается, как "она"
http://forums.warforge.ru/index.php?s=&...t&p=1706008 не тоже самое?
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Во-первых, это уже было на предыдущей странице
Во-вторых, источником является не фансайт, а сам офиц.сайт Буки
Странно что я не заметил, сорьки за боян.
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а какие хоть там изменения будут известно? Только по-русски, без ссылок на пендосовРаскрывающийся текстИзменения баланса
Хаос
Чумной чемпион
- Теперь способность Дыхание Нургла восстанавливает Чумному чемпиону 190 здоровья вместо 140, а союзникам 55 вместо 45.
Лорд Хаоса
- Увеличилось продолжительность способности Кровавая жертва с 10 с до 25 с.
Хищник Хаоса
-Увеличилась скорость передвижения с 5,7 до 6.
Космические десантники
Хищник
-Увеличилась скорость передвижения с 5,7 до 6.
Эльдары
Призрачный Лорд
- Снижена стоимость улучшения Сюрикеновая пушка с 100/40 до 100/25.
- Увеличен урон улучшения Копья света с 60 до 80.
Огненная призма
-Увеличилась скорость передвижения с 5,0 до 5,5.
Орки
Ноб-Коммандо
- Дополнительное оборудование теперь даёт 0,3 регенерации здоровья вместо 0,5.
Мек
- Увеличилась стоимость баннера Waaagh! С 75 до 75/10.
Стрелки
- Снижен урон Большого свинцомёта с 37 до 33.
- Увеличился урон Ноба с 36 до 40.
Нобы
- Теперь Нобов можно «сбивать с ног» при действии способности Неистовство.
- Увеличилась стоимость способности Неистовство с 50 Waaagh! до 70.
Тираниды
Зоантроп
- Увеличен урон с 60 до 75.
- Увеличен модификатор урона выстрела на краю радиуса с 0,4 до 0,6.
Исправление ошибок
- Исправлены ряд ошибок, из-за которых некоторые подразделения меняли режим атаки неуместный для их типа оружия.
- Исправлена ошибка, из-за которой ваш командир при отступлении зависал на базе.
- Исправлена ошибка при которой Мек не мог телепортироваться при использовании Дакка Дакка Дакка или Дефгана.
- Исправлена ошибка, из-за которой при выдаче сержантов у отряда переставал показываться индикатор энергии.
- Исправлен ряд ошибок, из-за которых нельзя было отменить "посторойку" заказанных отрядов.
Перевод dow2.3dn.ru
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2.5 Update Live Monday November 1
As we recently announced, we’ve been at work on the next update for Dawn of War II. We are pleased to announce that we expect to release it on Monday, November 1.
You can view the full patch notes for the 2.5 update here in our forum.
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Release Notes v2.5.0
Dawn of War II: Chaos Rising
Balance Changes
General
Chaos
Plaguemarine Champion
Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies
Chaos Lord
Blood sacrifice duration increased from 10s to 25s
Chaos Predator Tank
Speed increased from 5.7 to 6.0
Space Marines
Predator Tank
Speed increased from 5.7 to 6.0
Eldar
Wraithlord
Shuriken cannon upgrade cost lowered from 100/40 to 100/25
Brightlance upgrade damage increased from 60 to 80
Fire Prism
Speed increased from 5.0 to 5.5
Orks
Kommando Nob
Extra equipment health regeneration rate increase lowered from 0.5 to 0.3
Mekboy
Waaagh! banner cost increased from 75 to 75/10
Shootas
Big Shoota damage decreased from 37 to 33
Shoota Nob shoota damage increased from 36 to 40
Looted Tank
Speed increased from 5.5 to 6
Nobs
Nobs are no longer immune to knockback under the effect of Frenzy
Frenzy cost increased from 50 to 75 Waaagh!
Tyranids
Zoanthrope
Damage increased from 60 to 75
Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius
Bug Fixes
Fixed several issues where units would wind up in a stance inappropriate to their current weapon
Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
Fixed several issues that would prevent units from cancelling the setup process
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TASK3R
The changes in 2.5 are rather small and focused. We tried to only address key units and gear as to not drastically change the way the game plays, but refine it.
Some things being touched are:
Frenzy, Shootas, Blood Sacrifice, Breath of Nurgle, Extra Equipment, Zoanthrope, Fire Prism and more.
I can't say how soon the notes will be out but I thought you might want to focus your speculation a bit.
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2.5 Update Announcement
We have been at work on the next update for Dawn of War II and Chaos Rising. The update will include some balance and bug fixes and is currently headed for certification at Microsoft. Fixes include a change to units that use setup weapons so that their setup process can once again be interrupted if you issue them new orders. Complete patch notes will be available closer to the release of the 2.5 update.
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Новые скриншоты
Раскрывающийся текстИнтервью
Раскрывающийся текстGameSpot: We have to admit that it's pretty intriguing to hear the Tyranids will now be a playable faction in the single-player campaign for Retribution. Tell us about how the team eventually came around to the decision to give the deadliest xenomorphs in the galaxy a starring role in the story.Jeff Lydell: Our goal with Retribution was to give players a chance to play with as many of their favorite 40K races as we could. Since no one has had a chance to play the single-player campaign with Tyranids in any of the Dawn of War products, they were a natural choice.
GS: How exactly will the Tyranids' story be told? It seems safe to assume, for instance, that they won't be getting mission briefings from commanding officers who trade witty banter.
JL: You are going to hear the voice of the hive mind. That's not a physical character but more of a very creepy voice in your head. The Tyranids are also psychic creatures and are capable of picking up enemy transmissions. Some of the story is told from the point of view of intercepted vox calls or overheard enemies.
GS: Without spoiling anything, tell us what the Tyranids' motivations in Retribution will be. Are they simply looking to devour known space and annihilate anyone who stands in the way? Or will they have specific objectives tied to the story?
JL: The Tyranids have a compulsive need to complete their original mission and reunite with the main fleet of the Tendril. Something in the sector is preventing them from reforming the synaptic link, and they need to neutralize that threat.
The Tyranids are looking out for the fleet, and events in the sector are going to force them directly into the heart of the conflict. It will all make sense once you are playing.
GS: Will the faction have any new units or heroes unique to the campaign (that don't also appear in multiplayer)?
JL: Yes, they will have a new unit, and it will also appear in multiplayer.
Expect the debut of a new Tyranid hero in Dawn of War II: Retribution.
GS: How will Tyranid heroes grow and improve over time? Will players kit their Tyranid heroes with gear in various inventory slots and choose to spend experience-based points in various ability scores? Or will they improve differently?
JL: The role-playing elements for the Tyranids are [restricted] to the [advancement of the] hive tyrant. We did this for a few reasons, the main one being that we wanted the majority of the Tyranids to be disposable squads. Disposable meant the progression aspects didn't make sense. We also couldn't have multiple speaking characters with the Tyranids, since their entire lore revolves around them being a race united under a single consciousness.
As you progress with the Tyranids, your overall army will get stronger.
GS: Is this change indicative of how Relic plans to design future expansions and Dawn of War games in general? By giving each race a turn at single-player campaign stardom?
JL: It's too early to speak for every future Dawn of War game, but I'll reiterate that our mission with Retribution was to get as many races as we could into the hands of our players. The last two games had focused entirely on the Space Marines as the playable characters, and it's time to let some other races have their time in the sun.
GS: Can you give us a general update on Retribution's development? What aspects of the game is the team currently working on? What's got the team most excited?
JL: We've been able to play through the entire game for a month or two now, and we are working on finishing off the last features of the game before we start fixing bugs and polishing.
What's got us each of us excited depends on who is working on what. I'm personally excited that we have multiple races available for the campaign and great stories for each of them.
GS: Finally, is there anything you'd like to add about the Tyranids, the campaign, or Retribution in general?
You don't have to be psychic to survive in a universe teeming with Tyranids…but it helps!
JL: For the Tyranids, I'm really happy with the voice behind the hive mind. The actor who did it has a very creepy voice. For the campaign, I'll add that the Tyranids aren't the last race we plan on announcing, and for Retribution, I'll add you can expect new content and new features to be announced in the coming months.
GS: Thanks, Jeff.
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THQInsider
Thanks to all who came to Games Day, was an epic event! Look out for photos and a new Retribution trailer tomorrow :)
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To accomplish this transition, Dawn of War II – Retribution will be a completely stand alone title in the series and will provide multiple campaigns to play, as well as all six multiplayer races, with new units for each of the existing five races and one new unannounced one. In a change from our previous strategies with expansion packs, we will not be patching this content back into Dawn of War II and Chaos Rising.0
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Dawn of War II: Retribution on Steamworks
The official announcement. That's right, no Games For Windows Live for Retribution:
We are excited to announce that Warhammer® 40,000®: Dawn of War II ® - Retribution™ will use Valve’s Steamworks networking and matchmaking to provide co-operative and competitive online play. This new back end will allow players to invite friends into matches from their Steam friends lists, and take advantage of the full set of Steam community features including groups, achievements, and Steam overlay chat channels. We are also going to include an all new matchmaking and ranking set up, built specifically for Dawn of War II – Retribution.
The move to Steamworks will also allow us to provide features like guest passes, free multiplayer weekends, pre-loading and the ability to provide fast turn-around on future patches and updates.
To accomplish this transition, Dawn of War II - Retribution will be a completely stand alone title in the series and will provide multiple campaigns to play, as well as all six multiplayer races, with new units for each of the existing five races and one new unannounced one. In a change from our previous strategies with expansion packs, we will not be patching this content back into Dawn of War II and Chaos Rising.
Owners of Dawn of War II and Chaos Rising will get the chance to try out the full set of Retribution’s Steam features in a multiplayer beta that will take place in the new year. More details on the beta will be announced at a later date.
Dawn of War II and Chaos Rising will continue to operate on Games for Windows LIVE, in order to preserve the owners of those titles ability to earn LIVE achievements as well as their established friends lists.
We are going to have more exciting announcements in the coming weeks, so stay tuned.
Thanks for playing!
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Патч уже вышел.
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2.4 Update To Go Live Today
As announced a couple of weeks ago, we have been at work on the next update for Dawn of War II. We are pleased to announce that it has cleared the certification process at Microsoft and will be going live later today.
You can view the full release notes for the 2.4 update in our forum.
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Space Marine появилась в стиме
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Фоторепортаж с GamesCom0
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A few words about Retribution.
EgonSpengler
Hi everyone,
I've been a little slow to respond to the forum posts that have sprung up since I've been away at Gamescom. I just wanted to pop in here and answer a few questions. We've had some incorrect information come out, and since people are running with it, I want to set things straight.
Is there a new race coming in Retribution?
Yes. There will be a new race to play with in Retribution.
Which race is it?
We aren't saying just yet, we also aren't going to announce it any time soon. We do have other substantial reveals coming soon though!
Are you working on Dawn of War III?
Already addressed by Noun earlier this week, but no, we are not working on Dawn of War III yet. We ARE talking about it, and a lot of ideas are batting about what to do next. Some of those ideas include more expansions and/or DLC's for Dawn of War II.
For now, we are working on Dawn of War II - Retribution, and only that. We certainly don't have time for sequels just yet ;)
When is the game coming out?
March of 2011, for all territories.
That's all! If anyone posts contradictory information feel free to set them straight :)
Thanks everyone, I look forward to announcing more soon!
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Dawn of War 2: Retribution
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