Chaos Multiplayer Heroes – Sorcerer
The Chaos Sorcerer is represented as a follower of Tzeentch, the Dark God known as the changer of ways. These psykers are unlike those of most other factions. The Sorcerer wields death and destruction with all the fireworks and power you’d imagine from a servant of the Dark Gods. His powers can break enemy formations, his
shrines fire bolts of energy that damage enemy units, and they can hide friendly units from enemy sight if Heretics are worshipping at the shrine. The Sorcerer’s tricks and abilities are many.
Gear & Abilities
The Sorcerer’s psyker abilities are pronounced even without the aid of wargear upgrades. His skills allow him to fire off psychic power at an area with his Doombolt ability. The more energy he has the more bolts he fires off. He can also use his Consume ability to consume the life force of an allied unit to regain Energy.
Tier 1
Sword of Flame – This weapon increases the Sorcerer’s melee damage and grants the Coruscating Flame ability which wreaths an allied unit in unholy flame, burning all those around them.
Vestments of the Warp – Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport.
Sigil of the Rift – Granting the Warp Rift ability, this accessory allows the Sorcerer to tear an entrance and an exit in the Warp. The two locations can teleport nearby units from one to the other. The entrance and exit will remain available so long as the Sorcerer channels Energy to it.
Tier 2
Rod of Warpfire – Bestows increased melee damage and grants the Warpfire ability which triggers a line of fiery detonations, damaging infantry and vehicles.
Robes of Torment – Woven from barbed chains, these robes grant the Chains of Torment ability to the Sorcerer. The ability summons a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed.
Icon of Tzeentch – The icon allows the Sorcerer to curse an enemy unit, causing them to explode if they die while under the effects of the curse, damaging those nearby.
Daemon Armor – Grants the Daemonic Shield ability that reduces incoming ranged damage. The shield can be placed at a chosen location by the Sorcerer and benefits all units within it.
Tier 3
Tome of Subjugation – This accessory grants the Subjugate ability, allowing the Sorcerer to temporarily gain control of an enemy unit. The Sorcerer is immobile during subjugation.
Globals Abilities
Dark Flames – Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby units.
Mass Warp – An ability to ensure that a breach is exploited or that your units safely escape from a superior force, Mass Warp teleports all of your units to the Sorcerer’s location.
Daemonic Summoning – Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.