хотфикс под катом
"Раскрывающийся текст"Reworked PROTection mechanics. PROT is now direct damage migitation from normal (non-DOT) hits, instead of the old PROT% x maxHP system. This was required because the old system did not properly power scale, leading to situations where heroes could become nearly (or fully) invulnerable. Now a PROT of 30%, for example, means that 30% of incoming damage is mitigated. There is a hard internal cap that we will be tuning on an ongoing basis.
Tuning adjustment for all PROT related buffs, trinkets, skills, and monsters/bosses to fit the new system. Expect ongoing balance adjustments.
Re-normalized hero weapon damage progressions, which will aid in future hero tuning. Most heroes had their top end damage increased, some by as much as 15%. Tuning will be happening on an ongoing basis.
Man-at-Arms: removed stun effect from riposte and lowered overall base damage and crit
Man-at-Arms: increased PROT buff from Guard
Leper: Withstand - increased PROT buff
Leper: Increased crit on AIM buff
Occultist: Increased proc and strength of Weakening Curse, Vulnerability Curse
Vestal: Balance adjustment on Vestal: "Illumination" and "Hand of Light". Damage and crit reduced but debuff proc and strength increases
Increased proc of enemy Weakening Curse, Vulnerability Curse
Increased Light side effect slightly from hero skills (Vestal, etc.)
Fix to negative camping points due to skill selection bug
Deselecting the move toggles the move off when not in combat
Quest curios now have purple outlines when active
Fixed camping skill exploit
Fix to skill and buff tooltips