Units
Warriors tend to band together to fight in squads, teams, sections or similarly named
groups – individuals do not normally go wandering off on their own on the battlefields of
the 41st Millennium for obvious reasons! In Warhammer 40,000, we represent this by
grouping models together into units. A unit usually consists of several models that have
banded together, but a single, powerful model, such as a lone character, a tank, a war
engine or a rampaging monster, is also considered to be a unit in its own right.
Special Rules
When an Independent Character joins a unit, it might have different special rules from
those of the unit. Unless specified in the rule itself (as in the Stubborn special rule), the
unit’s special rules are not conferred upon the Independent Character, and the
Independent Character’s special rules are not conferred upon the unit. Special rules that
are conferred to the unit only apply for as long as the Independent Character is with
them.
all of the units in your army must
belong to a Detachment and no unit can belong to more than one Detachment.
If you choose to use a Battle-forged army, you must tell your opponent what units belong
to what Detachments and what Command Benefits each will receive (if any) before you
start deploying your army.
Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.
Command Benefits
This lists any additional bonuses or special rules that apply to some, or all, of the units in
this Detachment.
COMMAND BENEFITS
This section of the Detachment lists any special rules or benefits that apply to some or all
of the models in that Detachment. For example, the units in a Combined Arms
Detachment benefit from the Ideal Mission Commander and Objective Secured special
rules.
If a Detachment or Force Organisation Chart does not list any Command Benefits then
the units that make it up receive no additional benefits.