Перейти к содержанию
Друзья, важная новость! ×

Trollevich

Пользователь
  • Постов

    1 131
  • Зарегистрирован

  • Посещение

Весь контент Trollevich

  1. Раскрывающийся текст True Neutral Human Paladin/Sorcerer (2nd/2nd Level) Ability Scores: Strength- 16 Dexterity- 10 Constitution- 14 Intelligence- 12 Wisdom- 12 Charisma- 12 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXXXXXXXX (15) Chaotic Evil ---- XXX (3) Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXXXXXXXXXXXX (15) Chaos --- XXX (3) Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXXXXXXX (16) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XX (2) Gnome ---- XXXXXXXX (8) Halfling - XXXX (4) Half-Elf - XXXXXX (6) Half-Orc - XXXXXXXXXX (10) Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXXXX (8) Druid ----- XXXXXXXXXXXX (12) Fighter --- XXXXXXXXXXXX (12) Monk ------ XXXXXXXXXXXXXX (14) Paladin --- XXXXXXXXXXXXXX (14) Ranger ---- XXXXXXXX (8) Rogue ----- XXXX (4) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXX (8)
  2. Trollevich

    Бар "Duck"

    Хэх. Спокойной ночи и приятных снов.
  3. Trollevich

    Бар "Duck"

    Спокойной ночи и приятных снов.
  4. Trollevich

    Бар "Duck"

    Придется отвинитить тебе голову. Хех.
  5. Trollevich

    Бар "Duck"

    Ты мне нравишься.
  6. Trollevich

    Бар "Duck"

    Выглянул в окошко, а там духан стоит - все паски пекут.
  7. Trollevich

    Бар "Duck"

    Спокойной ночи и приятных снов.
  8. Trollevich

    Бар "Duck"

    У Предназначение есть два острия - одно из них Кирпич.
  9. Trollevich

    Бар "Duck"

    Сочту за комплимент.
  10. Trollevich

    Бар "Duck"

    Согласен, еще рановато. Просто мы опять разбежались во взглядах - он всегда так реагирует. Правда он в последнее время несколько более тактичный. Мы не заботимся о природе как таковой, Лот и Кот переживают за сохранения природных условий пригодных для комфортного существования человека. Планете, природе, биосфере глубоко плевать есть там пластик или нет, будет ли человеку комфортно жить или нет. надо будет опять бахнет Ледниковый, или вулканы проснутся из за влияния Сатурна в Марсе и все начнется по новой.
  11. Trollevich

    Бар "Duck"

    Ну не разлагается и что?
  12. Trollevich

    Бар "Duck"

    Але я українець з України. Я живу у мiстi-фортецi Марiуполi - тут усi це знають.
  13. Trollevich

    Бар "Duck"

    Звiдки ти такий узявся брате? Що ти шукаєш на чужинi?
  14. Trollevich

    Бар "Duck"

    А почему вы решили что это именно хохло-бот, а не тот кто под него косит?
  15. Trollevich

    Бар "Duck"

    Хэх. Здоровья тебе родной - крепкого и хорошего. Выздоравливай.
  16. Trollevich

    Бар "Duck"

    Ага. Добра тебе.
  17. Trollevich

    Бар "Duck"

    Спокойной ночи и приятных снов.
  18. Trollevich

    Бар "Duck"

    Спокойной ночи и приятных снов.
  19. Ну вот и мудрость нашлась. Одобряю.
×
×
  • Создать...