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РВД

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  1. Ну там миньки лимитные, халявная промо минька за 100 баксовый заказ. + халявные миньки за паппер ворз. :rolleyes: Ну и возможность купить кое что до релиза. А кое-что - задолго до релиза.
  2. Ну, я думаю, все, кому надо, уже закупились по самое "не хочу")
  3. Guild: Exorcist - Crossbow wielding undead hunter Latigo Pistolero - Pistol shooting genera-Family Pale Rider - The Guild Rider...with a big gun Warden - Guardsman construct Witchling Handler - More magicky/support oriented than your standard witchling Brutal Effigy - The doll Ressers Crooligan - Horrors that create fog and pop out of nowhere to accomplish goals Dead Doxy - New Belle with a gun who is slightly more offensive imo The Drowned - Another ranged option who also is a spirit Jaakuna Ubume - A spirit who can give Kirai more board control Rafkin the Emablmer - mini McM Carrion Effigy - The Doll Arcanist- Angelica, Mistress of Ceremonies - Board control showgirl Blessed of December - Melee beat stick for Cult of December Fire Gamin - Like Ice Gamin, but on fire Slate Ridge Mauler - 4 armed bear who hugs things Union Miner - MSU member and special force cheap grunt Arcane Effigy - The Doll Neverborn Iggy - A woe that burns things Spawn Mother - Momma Silurid who can spawn: Gupps - Baby silurid Tuco - Was an Ortega...now a nephilim. Weaver Widow - Half Spider, all nightmare...can summon Teddy Mysterious Effigy - The Doll Outcasts Lazarus - Big Guild hatin' construct Lenny - Big Gremlin...throws pigs McTavish - Human hirable by Gremlins that sics gators Sue - Guitar toting, gunslinging dude that burns things Ten Thunders Brother - Ninja!!!! Hodgepodge Effigy - The Doll
  4. Аватары. Спойлеры. "Рессеры" Kirai, Avatar of Vengeance Focus- Melee/Movement Shenanigans Rundown- So, in addition to basically being Ikiryo on speed, she has a few other surprises. Being the avatar of vengeance, she has several abilities that punish enemies for hurting her and her spirits. She also has a variety of spells and abilites that push and switch models but not the same mechanics as her Master form. She also has many ways of stripping enemies of their defenses and she can even cause enemies to lose Terrifying...she also has Terror 13 herself. Though she only has Instictual, she warps to any friendly spirit that dies, and attacks their killer...pretty damn awesome, and makes up for her not having Melee expert or flurry quite nicely. McMourning, Avatar of Athanasia Focus- Melee Debuffing/Face Smashing Rundown- So, Doug and his friend Simulacrum 29 (the big golem from the GC release thread) can really dish out the nastiness. Mcm himself isn't quite as much of a beast though. He's much more survivable with +flips to all resists, and his weapons are paired, but no longer ignore armor and h2w...but 29's attacks do. With abilities like Rancid Transplant and his ability to heal more with bodypart counters, he's more of the support role in the pair, keeping 29 up and making sure he hits like a truck. 29 himself is pretty much what you'd expect...a big wall of flesh that likes to smash things. He gets buffs while near Mcm, and with a couple nasty triggers (really nasty if combined with Rancid Transplant) this big boy can hit for anywhere between 4-14 dg in a single hit...ouchies. Nicodem, Avatar of Decay Focus- Mindless Zombies...yeah that's pretty much it. Rundown- Nico's Avatar is to MZ's what Hamelin is to Rats. He can make the things by the bucketload, and he causes them to lose Neutral, Mindless, and Walking Dead. They come into play whenever a corpse counter hits the table, or he can take a 0 to flip and generate a random number of them. He can buff them, or sac them to prevent attacks or to make hordes of punk zombies. He retains (1)Decay and (1) Rigor Mortis. Shamus, Avatar of Dread Focus- Melee/Morale Duels Rundown- So...he's the hulk apparently. His melee damage is pretty disgusting, and buffed he can hit at 4" Cb7 Paired and Ignoring armor with an impressive dg spread...but that's not even the best part. He is Terror 13, which can be boosted to 15, he gives all friendly models terror 12, and can strip any immunities to morale duels. Sh!t is going to be running...a lot. He's a fairly simple Avatar, and he's really just about hitting stuff hard and making everything else run screaming like little girls. He can also Paralyze and heal flip as spells...has hard to kill, regen, and even +2 armor when in melee...he is...a beast. "Гильдия" Hoffman, Avatar of Amalgamation Focus- Damage/Anit-Construct Rundown- Hoff no longer hides behind his minions buffing them and takes the fight to the enemy. Both his melee and ranged attacks are paired, and do pretty decent damage. He still has a variety of passive buffs for his construcs, but is vulnerable to blasts, pulses, etc. He also can give enemies the construct characteristic, and strip abilities from enemy construct to either use for himslef, or deny them to the enemy. Justice, Avatar of Balance Focus- Crew Buffs Rundown- Justice still has her big 'ol Greatsword, melee expert, crit, etc, but her abilities don't really focus around her being in combat, and with a wk of 3 and only 1 push spell, she won't be getting into combat as much. Her real focus is buffing her crew's flips in duels. She can give her crew + flips, allow friends to win ties instead of lose, balance hand sizes and wound totals between opponents, and even has a pretty nasty bury spell that requires a wp wp duel to get out of. Not too shabby. He keeps assimilate as well. Perdita, Avatar of Revelation Focus- Hand Sculpting/Hit and Run. Rundown- Well...she finally got her paired pistols...but she lost crit and all of her other nasty little ranged triggers, as well as gunfighter. Never worry though, she's riding a huge winged Neverborn, and gains the Neverborn characteristic, while gaining a melee attack from her mount. She even has a trigger that allows her to shoot (gaining gunfighter temporarily) after hitting in melee. She also gains terrifying and has spellbreaker. The nicest thing about her, IMO, is that she can sculpt a "God Hand" nearly every turn. She gets to use an ability for free at the end of every draw phase, and can cast a near identical ability (so she can basically do the same thing twice) that allows her to reveal and discard any number of cards, and draw an equal number. I'll say that again...she can redraw any bad cards she gets...twice...gross. Sonnia, Avatar of Conflagration Focus- Umm...burning sh!t. Rundown- Yeah pretty self explainatory, she sets stuff on fire. She's a purely offensive caster that hands out burning counters like noones business and has several defensive debuffs that make her a little more resilient in melee. She's also a great anti caster still, as her counterspell now does 2dg in addition to cancelling the spell, and he has Magic Resist 2. She keeps her Violation of Magic Spell. "Ауткасты" Som'er and Peaches, Avatars of Indulgence Focus-Synergy with Gremlins and Pigs/Strong Melee. IMO- He gives the gremlins that which they need the most...Wp bonuses. He has several ways to boost gremlins Wp. On top of this, he adds a resilient melee heavy hitter to the crew, has synergy with pigs/stampede manipulation, and has a trigger to summon piglets with the successful cast of a spell, so he can help the pigapult out a bit as well. He keeps Sooey! from his Master form. Viktorias, Avatars of Slaughter Focus- Umm....Melee...lots of Melee. IMO Without going into too much detail so as not to spoil it for those who want to be surprised, when the Viks hit the table, it pretty much turns into a giant pinball game of death. They bounce around from target to target doing very high dg. They can also switch places with other friendly units in melee and...well... 8 paired...I'll let you think about that for a minute. Oh...and (Spoiler)...did I mention paired and (+2) Melee Master...ouch. They keep Whirlwind from their Master form. Leveticus, Avatar of Entropy Focus-Card Draw Mechanics, Rider Synergy. IMO- A bit of a multi-faceted avatar here, but he's still pretty nice. He loses his dependancy on waifs, and uses the riders (Dead, Hooded, Mech., Pale) as his waifs. Each rider in play gives him a buff of some sort. He loses his current card draw mechanics, and replaces them with abilities that allow for tons of hand manipulation and healing via discards. His melee attack is the exact same, but he doesn't have that crow built in and needs a specific rider in play to give it to him...and yes, his Cb is still 5. His one remaining damage dealing spell is Necrotic Unmaking, so as you can see, aside from the chance to do 12 dg with his cane, he is much less damage focused. Oh...and he can summon any of the riders back, awesome. Honestly though, bit underwhelmed by him currently, but I'll have to wait and see when I use him. The rider synergy is cool, but you will prolly need to start with at least two if you plan on using the avatar, and ofc, he can't nuke anything in the game with spells, but I guess his slightly increased ability in Melee will get past that if you can land the hit. Hamelin, Avatar of Contagion Focus- Blight Counters IMO- If Hamelin the Plagued played like a boulder rolling down hill gaining momentum, then his avatar is that boulder with a booster rocket strapped to it. He focuses on giving out blight counters to everything...even his own models, and then mass killing everything that the rats don't take care of. I like that he can give other units (canines, tots, Pale Rider mwahahaha) blight counters which they can then dish out to enemies. I would say that once Hamelin gets his avatar, the opponent has maybe a turn to kill him before they start to get stomped hard. He keeps his pipes and their trigger. Some downsides though are that while he makes even more stuff insig, he doesn't have bully...though he does get an aura that makes anything with a BC get a -flip to hit him in melee. He also cannot come back off of stolen...basically making him a the equivalent of a resser master (low df, high wd) but without any survival abilities....he's really really squishy. I feel like he gets better at the things he was already good at, but gets worse at the things he was already bad at, making it easier to exploit him. Slaughter will still be hell for him, but recon, claim jump, etc will be super easy. Guild (all of guild now...not just sonnia and perdita thanks to some new units) will be even better against him, and terror crews like the dreamer will be even better against him, but crews without access to strong ranged attacks will be demolished. This is another Avatar where I think I'll have to try him out, but I'm currently not totally sold. "Арканисты"Colette, Avatar of Deception Focus- Card Manipulation Rundown- Well, she's a bit different from her master form. First off, she has two Decoys, which function exactly like her, and she can split a total of 6 general ap between them, but cannot use the same spells between them...baring certain spells that have triggers that allow this. You secretly mark which one is the real one and you have to reveal what each is when it takes dg, yadda yadda. The interesting thing to note with her is that she no longer manipulates ss as an Avatar, with only one ability that lets her gain ss...though she can still use the first one each turn free. She does, however, manipulate cards like no other. Though she retains Magicians Duel for offense, she focuses on forcing discards/stacking your opponents deck and even has a spell that forces her opponent to cheat randomly when cheating from their hand. Marcus, Avatar of Instinct Focus- Melee/Beast Synergy Rundown- He really isn't much different from his Master form...more like Marcus 2.0. He has some extra synergy with beasts; companion with 2 at once, cb bonuses, etc. However, his main focus is on his secondary weapon Chimeric Assault which has different damage and bonuses like poison depending on a discarded cards' suit...strange...he still has the shillelagh but it can't be boosted and only has onslaught. He has an "Alpha lite" ability that is basically a better obey that only effects beasts. He also gains fast in addition to instinctual and flight. Ramos, Avatar of Invetion Focus- Melee Rundown- Ramos is quite the melee monster now. He has his fist as one weapon with cb 6 or spidery limbs that attack at cb5masks, but with a much better dg range. He has melee expert, and an impressive self buff that he can use once a turn for different effects like Healing flips or making 2 extra melee attacks (yes that's 5 total if you wanted to). He makes scrap for (1) and drops scrap while taking dg...he also has synergy where he gets bonuses for the amount of scrap around/on him. He still has electrical fire and can make EC's but his role as a summoner is limited. He can (1) Hasty Assembly which allows him to make most non-unique constructs, but they come in at half wd. He's really quite impressive though. Rasputina, Avatar of Famine Focus- Melee/Enemy Manipulation Rundown- Raspy gets a brutal overhaul. She now does some decent melee dg, has eat your fill, and can devour ht1-2 models. She can buff golems, summon gamin and gives everything within 3" shatter, even enemy models. She seems to focus on forcing the enemy into melee with a spell that hurts opponents for not being in melee, she then slows them down with triggers and effects, and then basically proceeds to messily devour them while shatter damaging all of their friends nearby while her armor +2 - immune to blasts/pulses/auras keeps her safe. "Неверборны" Dreamer, Avatar of Imagination Focus- Crew Manipulation Rundown- Chompy takes a back seat and the Dreamer gets a complex twist. Basically, the dreamer is all about effecting the game indirectly. That's not to say he doesn't have some bite with several abilities slow, paralyze, bury, etc. He can do dg, but it's not impressive, and his toy sword is really more about picking suits for his triggers if you're in melee. The interesting thing is how he manipulates the game. When he comes into play he has to pick an effect to apply to the game, which will effect both friendly and enemy models. An example is Cops and Robbers- Friendly models get hunter and enemy models get scout...brilliant. Others include Pirates, Slay the Dragon, and Hide and Seek. Second, he can generate random Event/Terrain features in the game every turn like Caustic Gas and Hanging Trees. Lilith, Avatar of Nature's Malevolence Focus- Hit and Run/Terrain Manipulation Rundown- If you couldn't tell from her artwork, Lilith's Avatar functions a lot like what you'd expect a waldgeist master to be like. When she enters play, she generates 3 pieces of woods terrain, and can cast a spell to add extra terrain onto another piece of woods terrain...like it's spreading I guess. Almost all of her abilities have to do with said woods terrain including attacking from/through the terrain with both a ranged and melee attack, pushes, rooting effects, gaining blood counters whenever an enemy model dies in woods terrain, etc. It may seem limiting, but it's actually pretty cool, and I'm sure waldgeists will be incredibly popular now, haha. Pandora, Avatar of Insanity Focus- Wp duels. Rundown- Another Complex one here. She didn't change much in her tactics, she's based on stripping immunity to Wp and killing you through Wp duels. She is Immobile..she can't move once manifested, but she does have some synergy with Candy which lets her push around. She has several rooting/slowing effects as well which make it harder for enemies to get away from her influence. Candy, the Petulant Youth comes with her, and the great part is, even if you didn't have a candy on the table, you get one for free with 2 fewer wounds. Wounds taken by either model can be split between them after the manifest as well. Candy is her other half (Pandora has Pacify, Candy has Incite, etc), and also has an ice mirror like function for pandora's spells...actually it is ice mirror just renamed "Her Eyes". She runs around debuffing enemies and stripping other resistances making it easier for pandora to take them out. Zoraida, Avatar of Fate Focus- Card Manipulation Rundown- Zoraida is pretty much awesome at messing with your hand. Where colette forces you to swap cards and manipulate your hand, zoraida just drains you. He has several awesome draw mechanics, + to initiative flips, the ability to make a model discard whenever it performs an action, and the ability to make an opponent ignore suits in their duel totals, it's brutal. She's not without teeth either. She has two attacks, her withering touch and a spell pins and needles, both have strange dg spreads, but it's the triggers that are important; poison, discarding, and reducing a models total wd by 2 for the rest of the game just to name a few. She still has her old staple obey, and has a trigger for chain casting it on an extra mask. She seems a bit tricky, but absolutely nasty. Миньёны. Спойлеры. "Рессеры"Crooligans - Sepcial Force [Horror], Undead: Undead children whose job seems to be get in and get out hitting objectives ASAP. They are deployed after all other models 12" away from enemies/objectives. The best plan I can think of so far is to walk forward with one, cast "The Mist" which allows a friendly Crooligan to use an action to warp into base contact. The Mist also boosts bast Wk, so that your Crooligans can get pretty far in turn 1 working as a team. Add in that after they use an Interact action, then can be pushed their Wk. Lastely, Return to Sender allows the Crooligan to warp to a friendly master or Henchmen if they get engaged in melee. Decently low Df and Wd. Verdict - Objective Strike Team. Other than boosting Wk, I'm not seeing too much synergy between Crooligans and Molly. So I'm thinking that Molly and the Rogue Necro run diversions while your Crooligans go score points. They seem a solid minion who has A TON of speed. Dead Doxy - Belle, Undead, Rare 2 YAY! New Belle! I would argue that the Dead Doxy is the Rotten Belle's more offensive sister. Meaning, whereas the rotten belle lures things towards your Alpha Strike, Dead Doxy moves towards the enemy to attack. She has a lot of debuffing that she can do to soften someone up for Seamus's gun of death, or....SHE HAS HER OWN GUN! Granted her range isn't amazing and her Cb is average. Verdict - The harem grows. I'm a Seamus player...so....YES! These girls theoretically can get within 4" of a model, force negative twists on defense, lower defense, and then shoot it in the face! YES! MORE UNDEAD HOOKERS PLEASE! The Drowned - Spirit, Undead, Rare 3 Hrm....these guys strike me a bit strangely. They're like Crooked Men meet The Hanged...sort of. They have a ranged attack that is not really impressive, but can cause a whole of cards to be flipped by your opponent with triggered and secondary duels. I can't really tell what the purpose of these guys are. They seem to just trigger Df duels left and right. Verdict - On the fence...I like Crooked Men for range, so having another option is nice, but we all saw how Guild Autopsies turned out. Jaakuna Ubume - Spirit, Unique So she's the spirit of a crazy lady who drowned her kids and is now trying to drown everyone she meets. Rather impressive ranged attack, however, I feel her real function is to lock an enemy in melee and never let it go. She has "Siren Call" which is basically a Rotten Belle's lure, EXCEPT, instead of making a melee attack if possible, the target is paralyzed if it ends in melee range. Disengaging from her requires a Wp->Wp duel, she can force enemy models declaring actions while in base contact with her to make Df duels or suffer wounds, she can reduce a target's walk to 1 given enough time, can deny movement actions, and...is pitiful. So yes....lock someone in melee and never let go. Verdict - BOARD CONTROL YES! Kirai has a tar pit to add to her arsenal. It's already dangerous enough to lure things towards Kirai (aka, Ikiryo nomming zone), but the added bonus of locking something in a position and making it suffer for being there is just awesome. Good thing this spirit has relatively low Df or we would be crying BROKEN! Rafkin, the Embalmer - Graverobber, Unique This guy is interesting. I see him as a mini McM with a relatively scary range attack (drops poison on things). He is another secondary summoner able to summon either mindless zombies or guild autopsies. However, perhaps his job is to get more use out of corpse counters. Everytime a corpse counter is discarded or sacrificed within 6" of this guy, he turns it into a body part counter. He can other use those counters to summon or to remove tokens from allies. Pretty good utility. Verdict - Interesting, interesting. He seems to be fighting for Sebastien's job. I'd hafta get more experience with him to come up with a true verdict, but I am intrigued to say the least. He would seem to synergize well with either McM or Nico. If nothing else, spreading Poison everywhere seems a noble undertaking. Carrion Effigy - Graverobber, Object 1, Special Forces [Doll], Unique The art is awesome. As a Resser, I don't know why I would field this guy. The totems it would replace just seem to have better synergy with their respective masters. Certainly it is useful for eliminating resistances and immunities, but I think I can spend soulstones elsewhere that will be more effective. Verdict - Collodi, hire this thing. Ressers....probably not. Крули очень заинтересовали, коробку Молли брать надо.
  5. Техническм хорош,но слишком пёстрый, на мой взгляд.
  6. Hamelin Avatar Leveticus Avatar McTavish Экзорцист Крулиганы, Молли и Некротическая машина Собсбенно, по слухам, это и будет коробкой Молли. Кроме показанных моделей в нем будет еще и Rogue Necromancy. Крулиганы бесплатно муваются после совершения (1)Interact
  7. Eric J confirmed on the Aethervox Pod Cast that this concept art is the McMourning Avatar Точнее #29 не аватар, а улучшенный флеш констракт, который может призвать Аватар МакМорнинг
  8. Кстати, Вирдовский магазин почти не глючит. Кто заказывал вчера поймет, о чем я :)
  9. Как Соня трансформится в Аватара Соня - аватар Собственно, чтобы трансформироваться в аватара Соня должна выполнить одно или оба условия (нанести 10 вундов спелами и дважды удачно скастовать Инферно) + в зависимости от номера хода и выпоненных условий потратить АП. Порядок трансформации: 1. убрать из игры всех тотемов, присоединенных к Соне 2. убрать из игры все токены и закончить действие спеллов, наложенных на Соню 3. заменить миньку Сони минькой Аватара 4. Соня может сделать хилинг флип за соулстоун 5. заменить стат карту Сони на стат карту Аватара 6. продолжить активацию, как если бы ничего не произошло 7. ...... 8. PROFIT! Слухи: Ортеги получат двух новых членов семьи: неуникальный (возможно, Рар2) и ренегат.
  10. Пердита Аватаровна Зораида Альтернативная
  11. +1 заказал на 400 баксов, и это без папетсов и третьей книги :( А всего-то теперь будут 2 банды собраны да лимитки закуплены. мне нравятся ауткасты всё больше и больше
  12. я буду брать как появится на мальстрёме
  13. Круть! Очень понравилось
  14. Да, это Распутина; арт страницей раньше и в малой книжке)
  15. А каким он должен быть? с Пегаса?
  16. Странно, Старфога добавили, а меня - нет <_<
  17. Долго выбирал между работами Чотроса и Yellow One, но в итоге выбрал нурглорейдер. Обе эти работы шикарны в "реалистичности", каждая по-своему. Решающим стали "пустые" поверхности на авроровском рейдере (и да, я по-прежнему ведусь на чортосовские сколы), хотя коверсия очень порадовала. Савье и Костоправ - очень понравились фрихенды, но "не верю". З.Ы, все ИМХО, на истину не претендую.
  18. Таки да, штука для мотивирования лентяев, типа меня. НУ и подсмотреть чего можно.
  19. Одну миньку в месяц не покрасишь? ;) Я записался на Распутину и МакМорнинга.
  20. Да, типа мотивационный проект. В последний день месяца кидаешь законченные мини, во время месяца - WIPы. Один раз можно выкладку пропустить. Такому лентяю как я должно помочь.
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