Это и это хочется. Но нужно подождать, когда в предзаказе станет доступен Уриен. Его б тоже хотелось.
Варсир (все сразу, лень выбирать):
Rules
Allows for Kabal, Wych Cult and Homunculus armies
All old units appear in this codex plus there are 3-5 new units
Army-wide special rules:
Night Vision - Acute Senses USR
Strength Through Pain – Most standard Dark Eldar Infantry units will have this rule, although some of the more out there ones will not. The unit gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless. ICs that join a squad combine their Pain Points with the squads.
Combat Drugs - Supposedly features mostly on Wych Cult units. Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point. 12" Assault result is gone.
The "always attacker" rule is now gone.
Weapons:
Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.
Shard Carbine 18" SX, AP5, Assault 3, Poisoned.
Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.
Splinter Pods - an underslung weapon for the Hellions similar to the carbine
Blaster - Now 18" range
Disintegrator – S5 AP2 Heavy 3
Shredder - still in
Heat Lances - 18" S6 AP1 Lance, Melta
Special Characters:
There are 8 special characters, all are HQ choices:
Asdrubal Vect
Duke Sliscus
Urien Rakarth
Lelith Hesperax
Drazhar
The Decapitator
Duke Sliscus
Lady Malys (Vect's ex-wife)
Baron Sathonyx
One Special Character has some form of psychic defence
- Some FOC slots are subject to change -
HQ
Archon
WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+
Can take a wargear item the effect of which is that if he kills an enemy MC or SC in close combat he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10. Can have a Blaster, or Blaster Pistol.
Can take a Huskblade - Power weapon that causes Instant Death.
Better at character killing.
Court of the Archon
Inquisitor style retinue for the Archon. Different members offer different bonuses.
Succubus
Generic Wych HQ. Better at infantry killing.
Asdrubal Vect
Can be taken mounted or on foot. It has been said his throne fits nicely in the spot where the sail goes on the new Raider kit. This implies no new model. Personally, I think the new kit would look a little silly without the sail.
Seizes the initiative on a 4+
Duke Sliscus
A corsair captain described as a nasty counterpart to Yriel. Supposedly not great at fighting but gives bonuses to the army.
Haemonculus
Comes with a free Pain Point (and therefore Feel No Pain)
Can be upgraded to a Haemonculus Ancient.
Drazhar
Stats are now supposedly identical to the Eldar Phoenix Lords.
Armed with Demiklaives
Special Rules:
Eternal Warrior
Apparently there's a strong indication that Drazhar is actually Arhra.
Lelith Hesperax
WS9 A4
Armed with Power Weapons
Has option for Impaler
Special Rules:
Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her
Does NOT have Combat Drugs (she's above all that)
Urien Rakarth
Gives out D3 Pain Points at the start of the game, which must go to Wrack or Grotesque units
Regains 1 wound at the start of each DE Turn
Can upgrade Grotesques
Elites
Harlequins
Identical to the Codex: Eldar entry
There is no, repeat NO Solitaire.
Mandrakes
5-10 Mandrakes
Have a shooting attack that gets stronger with every kill they make
Special Rules: Stealth and Infiltrate
Incubi
T3, S3, 2A 3+ sv
3-10 squad size. Incubus, Klavex
2 Attacks each.
Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S)
Bloodstone - As per Blood Angels Hand Flamers. It is unclear if this is an option or a standard bit of kit.
Special Rules: Fleet, Night Vision and Power from Pain.
Klavex is a squad leader with WS5, A3 who can take Demiklaves, 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons). Klavex has the following special rules:
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase
Kabalite Trueborn
LD9 and 2A
Have Sybarite stats. Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade.
Special Rules: Fleet, Night Vision and Power From Pain.
Options to take more special weapons
Elite Wyches
Proper name unknown but possibly Hekatrix Bloodbrides or Syrens
LD9 and 2A
Options to take more special weapons
Troops
Kabalite Warriors
Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade.
Warriors get 1 Dark Lance (and likely other heavy weapons) per 10 models.
Can only take 1 special weapon regardless of squad size
Special Rules: Fleet, Night Vision and Power From Pain.
Wyches
Stats are around the same.
Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Unit includes: Wych, Hekatrix, Hekatrix Bloodbride, Syren (all have different stats/options)
Champions still have the option for the Agoniser. Wych weapons are one per 5 models.
Special Rules: Fleet, Night Vision, Power from Pain.
Dodge (4+): Wyches have 4+ Inv save in CC
Wych weapons
- Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1
- Hydra gauntlets: Count as 2CCW that grant +D6 attacks instead of +1.
- Razorflails: Count as 2CCW, reroll to hit and wound.
Fast Attack
Reaver Jetbikes
T4, 5+ save, can Turbo-boost 36".
Reavers and Arena Champion
Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
Have option to replace Splinter Rifle with weapons including Heat Lance.
Bladevanes: Turbo Boost over any number of units, select one unengaged, nonvehicle unit you have passed over. Each bike does D3 S4 AP- hits. Cover Saves allowed.
Cluster caltrops: As Bladevanes but does D6 S6 AP- hits. Only 1 in 3 may take this.
Grav-Talon: As Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.
Special Rules: Night Vision, Power from Pain, Skilled Riders
Can perform a "fly-by" attack on enemy units without becoming locked in close combat.
There is no way to take these guys as Troops.
Hellions
Supposedly have hit and run
Skyboards have a S5 AP4 assault 2 shooting attack
Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though.
Beast Masters
Ride Hellion Skyboards
Can take a total of 7 beasts per Beastmaster from three beast types:
Khymera - The old Warp Beast
Vodwing Flock - W5 5+ Invul, Rending
Clawed Fiend - gets better as it gets wounded.
Scourges
4+ Sv
Armed with with Shard Carbines, and Jump Pack
definitely have more weapon options.
Can supposedly take Haywire Grenade Launchers
Special Rules:
Deep Strike
Heavy Support
Ravager
Fast, skimmer, open-topped, AV 11 11 10
Armed with 3 Dark Lances as standard
Can fire all weapons after moving 12" and after Deep Striking
Grotesques
Apparently changed to Ogryn-sized creatures with S5, T5
Special Rules:
Feel No Pain
Apparently explode if "you leave them alone too long"
Wracks
Human-sized Homunculus constructs
Talos
Similar to what we have now.
Cronos
Weaker but cheaper Talos.
When it kills a model with one of it weapons you may choose a unit to add a Pain Point to. You can only get 1 point per weapon per Turn (3 max per turn)
Has 2 ranged weapons
Razorwing Fighter
AV 11, 11, 11
Skimmer
Can fire all weapons after moving 12" and after Deep Striking
Can take various missiles, including an Implosion Missile, which causes a, all models touched by the small blast marker to pass a test on their wounds stat or suffer Instant Death.
Voidraven Bomber
AV 11, 11, 11
Skimmer
Armed with 2 S9 AP2 Dark Lances and a S8 Bomb dropped along its flight path.
Can fire all weapons after moving 12" and after Deep Striking
Transports
Raider
Fast, skimmer, open-topped AV 10 10 10
Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.
Venom
Transport capacity 6
Despite the name, this is not a Harlequin dedicated transport.