Floi Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 А кто есть такие Protect the Schwarzgrundtals? :? А Маухур? Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 (изменено) Mauhъr was an Uruk-hai captain under the command of Ugluk, who's company was one night surrounded by a group of Rohirrim, led by Йomer. When the Uruk-hai attacked, the Rohirrim rode to meet them in a bloody battle where many orcs were slaughtered. The orcs' captives, Merry and Pippin, found themselves outside the circle and were able to escape into Fangorn Forest. Mauhъr perished with the other orcs in the ensuing battle, and the head impaled on a pike seen the following morning is apparently his. Dwimmerlaik - вич кинг по идее. но скорей всего последний назгул - Duinhir - Protect the Schwarzgrundtals Command (blister) 12,50 Euro - ребята из fiefdoms оставшиеся (black root) Изменено 27 марта, 2010 пользователем NaPalm Ссылка на комментарий Поделиться на другие сайты Поделиться
Melhar Опубликовано 27 марта, 2010 Автор Жалоба Поделиться Опубликовано 27 марта, 2010 (изменено) А Маухур? Урук именной. В Книге должен был прийти на помощь Углуку. Двиммерлейк судя по ВоТРовскому рульбуку не Вич Кинг а просто крайний, девятый назгул :) Изменено 27 марта, 2010 пользователем Melhar Ссылка на комментарий Поделиться на другие сайты Поделиться
Tobi Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Brand Mauhúr Schatzer Command (blister) 12,50 Euro Кто объяснит это? Махур с командой или как? Ссылка на комментарий Поделиться на другие сайты Поделиться
Melhar Опубликовано 27 марта, 2010 Автор Жалоба Поделиться Опубликовано 27 марта, 2010 Brand Mauhúr Schatzer Command (blister) 12,50 Euro Кто объяснит это? Махур с командой или как? Это комгруппа легендарной формации Мародеры Маухура. Если исходить из рульбука ВоТРа, то там кроме самого Маухура должен быть барабанщик и знаменосец Ссылка на комментарий Поделиться на другие сайты Поделиться
Tobi Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 И разница от обычного махура в 1 евро? Хм) Обязательно возьму) Ссылка на комментарий Поделиться на другие сайты Поделиться
Floi Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 ребята из fiefdoms оставшиеся (black root) Извиняюсь, а это кто такие? И разница от обычного махура в 1 евро? Хм) Обязательно возьму) :image054: Ссылка на комментарий Поделиться на другие сайты Поделиться
Melhar Опубликовано 27 марта, 2010 Автор Жалоба Поделиться Опубликовано 27 марта, 2010 И разница от обычного махура в 1 евро? Хм) Обязательно возьму) Не обратил внимания:) Тогда по аналогии с роханцем новым там будут только барабан и знамя, без Маухура :) Извиняюсь, а это кто такие? Лучники, если я правильно понял НаПалма. Одной из провинций Гондора. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 fiefdom это вассальное княжество. в данном контексте вассальные княжества Гондора (Лоссарнах, Ламедон, Белфалас, Анфалас, Лебеннин) Ссылка на комментарий Поделиться на другие сайты Поделиться
Alfаrius Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Ааа, вспомнил, это те, крутые гондорские лучники. =) Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 6 апреля, 2010 Жалоба Поделиться Опубликовано 6 апреля, 2010 his 80-page Expansion book contains all of the rules, information and inspiration you need to bring the most iconic bands of warriors from The Lord of the Rings mythos to your tabletop. Also included are new Fortunes and Fates, as well as advice for using your battlehosts in other scenarios, linked games and famous encounters. Похоже все же "легионы" Ссылка на комментарий Поделиться на другие сайты Поделиться
Dr Darog Опубликовано 6 апреля, 2010 Жалоба Поделиться Опубликовано 6 апреля, 2010 Battlehosts is an 80-page Expansion book and includes battlehosts and new Fortunes & Fates for each of the 10 factions involved in War of the Ring. There are 59 separate battlehosts, including my personal favourite, the Mûmak War Herd - imagine charging your opponent's formations with six Mûmakil! And, if they weren't devastating enough anyway, Mûmakil that form part of a War Herd (like every battlehost) benefit from their own set of special rules that make them even more powerful. Кто-нить вкурил, что это ваще такое? :? Ссылка на комментарий Поделиться на другие сайты Поделиться
Melhar Опубликовано 6 апреля, 2010 Автор Жалоба Поделиться Опубликовано 6 апреля, 2010 Кто-нить вкурил, что это ваще такое? :? Ну тут есть два мнения: чего хочется и что скорее всего будет. Хочется аналога "Легионов Средиземья", с тематичными армилистами и союзниками, а получим скорее всего сборник адских формаций :) Типа уже упомянутой толпы слоников :) Даешь формации драконов и паучих! Ссылка на комментарий Поделиться на другие сайты Поделиться
Dr Darog Опубликовано 6 апреля, 2010 Жалоба Поделиться Опубликовано 6 апреля, 2010 Как я понял из описания, там будут листы варбанд, типа тематичные листы, + формации... Короче, меня пока книжка вводит в ступор. Да, хочется Легионов для вотра. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 7 апреля, 2010 Жалоба Поделиться Опубликовано 7 апреля, 2010 Нет, все же похоже на легионы. Бэттлхост это как армилист легионов. Но с новыми кобминациями формаций. Может странно, но ниче хорошего не жду. В принципе интересная механика ВОТРа слишком изгажена магией и мутными армилистами. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 7 апреля, 2010 Жалоба Поделиться Опубликовано 7 апреля, 2010 Зачем тебе ВОТР, в SBG играй) Гномов для вотра задолбаешься собирать There are 10 battlehosts, and whilst not all were named, they include Faramir leading knights [hence the new model], Last March of the Ents, Winged Nazgul and a Mumak force. When describing the new models, it gave examples of what the appropriate Battlehost ability requires, since you need X amount of something and then pay for the reward. The Winged Nazgul Battlehost uses 3-9 Winged Nazgul, and so long as they are within 12" of the Witch King they gain Very Hard to Kill, as well as causing the enemy to roll 3D6 for Terror and discard the highest. Faramir's Knights requires two formations of at least three companies each [and even comments that is two boxes], and gain Indomitable, I think Stalwart and Steadfast on a 4+ when within 12" of Faramir. I don't recall it saying what happens with Morgul Knights, but requires four formations, each at least three companies in size. Hopefully it is amazing to make up for the quantity needed, otherwise I feel they are getting hard done by when compared to Faramir's Knights. Unfortunately the lack of hint at how much you pay for a Battlehost makes it hard to judge specifics, but you can have more than one Battlehost for your army. This is reinforcing the image of Apocalypse WOTR, which is bad since the game is only a year old and doesn't need a book like this yet. Finish releasing all the models before you start making a new book with extra things inside, then add on new stuff. 10 БХ имеется в виду 10 фракций. Лично для меня релиз практически бесполезен. Но это мои проблемы и заморочки) Нового Фару уже называют McFaramir Возьму, пожалуй его пожалуй для модели а ля Анарион или Исилдур. Ну и Дуинхура для коллекции. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 10 апреля, 2010 Жалоба Поделиться Опубликовано 10 апреля, 2010 have now seen parts of this book, thanks to a couple of my sources, so here are my notes: Battlehosts are self-contained formations that work as follows: 1 - The cost of the formation is xx points + the cost of the units within the battlehost. 2 - The contents of any battlehost are as follows: one or more epic heroes / legendary formations, one or more standard formations, and one or more optional formations. Each formation is listed with the number of companies that may be taken, so for example, the Swan Knights battlehost might include Imrahil between 2-4 formations of Knights of Dol Amroth (with 3+ companies per formation) and 0-2 formations of Men at Arms of Dol Amroth (with 2+ companies per formation). Note: These are not the actual numbers, just examples. 3 - Each battlehost has special rules that apply to the units within the battlehost, and sometimes pertain to being within a certain range of the leader of the battlehost (or with that character in the unit). 4 - There are a set of fortunes and fates specific to each army that may only be taken if a battlehost for that army is taken. As an example, the Gondor & Arnor fates may only be taken if a Gondor & Arnor battlehost is included in the army. 5 - Battlehosts do not count towards the decree of rarity, and stand outside the usual organization, similar to a Legendary formation. However, taking a battlehost from another army list means that the entire cost of the battlehost counts against the allies allowance. 6 - There are way more than 10 battlehosts. I clearly don't recall them all (so this list is not exhaustive), but here are some that I recall: Gondor & Arnor: - Knights of Minas Tirith with Faramir as the leader - A Swan Knights formation with Imrahil as the leader - The defenders of Minas Tirith with Gandalf and Peregrine Took - Denethor's personal guard, with both Faramir and Boromir, as well as several of the elite Gondor units (like the guardians of the fountain court) - A ranger-heavy formation with the Ithilien rangers led by Faramir - The united fiefdoms force led by Forlong the Fat including axemen, clansmen, and the blackroot vale archers Rohan: - Theoden and his personal bodyguard - Erkenbrand along with either Erkenbrand's riders or riders of rohan (who have the spectacular special rule that the units in the battlehost fight at the same time as monsters) - Eomer's riders, with gandalf and riders of rohan allowed in the formation Elven Kingdoms: - A wood elf heavy battlehost with wood elves, sentinels, the option to take legolas, and thranduil as the leader - A rivendell based list with Gildor, Elrond, Elladan, Elrohir, and multiple high elf units - A lothlorien list led by Galadriel and Celeborn with multiple galadhrim formations allowed - Haldir's elves at helm's deep, with Haldir leading and Galadhrim infantry as the bulk of the formation Dwarf Holds: - An Erebor list led by Dain, with a large smattering of dwarves as the choices - Drar's hunters, with more dwarf rangers (I recall them having a few very interesting special rules, such as 6" move for the units in the formation and master pathfinders, as well as the ability to move 6" and still shoot bows) Forgotten Kingdoms: - The last march of the ents (treebeard plus many ents) - The shire's defense forces (with multiple hobbit formations, gandalf, and some of the other hobbits) Mordor: - The gorgoroth horde (a 12-18 company formation of orcs, with potentially multiple captains and all weapon options considered to be had by the formation - sword/shield, bow, two-handed weapons) - A winged nazgul formation - The fortress of barad-dur (led by the mouth, with orcs and black guard, as well as some black numenoreans) - Morgul rats (stalkers, Gorbag's guys, and more orcs) - Shagrat's guard at cirith ungol - Gothmog's boys (multiple units of morannon orcs and gothmog) - A siege formation of orcs (gothmog, grishnak, flaming catapults that ignore cover, orcs, and trolls) - A formation of multiple units of Morgul Knights led by either the dark marshal or the Mouth. Isengard: - The fighting uruk-hai led by saruman - A scouting formation led by lurtz, with multiple uruk-hai scout units, possibly including ugluk and mauhir - A scouting formation led by Ugluk, with the capture hobbits from Amon Hen, including some orc units, Mauhir, and scouts (with multiple special rules, including D10 vs. shooting at the units with hobbits in them to represent heroes not wanting to shoot the hobbits, the ability to eat orcs to feed the uruk-hai, and Mauhir's boys ambushing) - A siege formation led by Vrashku Misty Mountains: - A misty mountains formation of massed goblins led by Durburz or a Balrog - A misty mountains formation of beasts led by Druzhag Fallen Realms: - Khamul leading Kataphrakts, Archers, and Warriors for the Easterlings - Suladan leading serpent guard - Dalamyr leading a corsair army (with the corsairs gaining berserk, making them actually worth fielding, though needing to be within 12" of Dalamyr or having an increased chance of hurting themselves when berserk) of normal corsairs and arbalesters - The Betrayer and/or the Knight of Umbar leading a combined force of Harad - The Gold King of Abrakhan (with special rules similar to his LotR Skirmish rules) leading Haradrim, with Khandish allies and half-trolls possible - A Mahud Warband (with a mumak) - A tide of mumaks (3-6, if I recall) - A watchers of karna themed battlehost (where the units gain enchanted cloaks) Angmar: - A formation of carn-dum barbarians and angmar orcs led by the Witch King - A spirit heavy formation led by the Tainted and/or the Dwimmerlaik with multiple special rules for the spirits to increase their effectiveness (more strength near the Tainted, more defense near the Dwimmerlaik, with shades that do not impact the ability of the spirits, only non-battlehost units) - Burhdur's warband (with everything ambushing, and units from the misty mountains rolled in and not counting against the allies allowance) Overall, the book seemed pretty well balanced. I didn't see too many things that were pointed poorly, and some of the weaker choices in War of the Ring (corsairs, spirits, some of the gondor formations) got major boosts by being part of the battlehost that they are included in, giving a much stronger reason to field these units. So far, I am extremely pleased with what I have seen overall from the book. Enjoy. Ссылка на комментарий Поделиться на другие сайты Поделиться
OldWorld Опубликовано 10 апреля, 2010 Жалоба Поделиться Опубликовано 10 апреля, 2010 (изменено) А для тех, кому лень совать большие куски текста в переводчик? :rolleyes: Изменено 10 апреля, 2010 пользователем Джиперс Криперс Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 10 апреля, 2010 Жалоба Поделиться Опубликовано 10 апреля, 2010 продай миньки иди на курсы англ))) бэттлхосты - это спец формации 1) стоимость формации+ стоимость отрядов в БХ . 2) БХ состоит из эпикгероев легендарных форфмаций, одной или нескольких обычных формаций и одной или более опциональных формаций. 3) у БХ есть спецправила 4) доп набор фортун и судьбы для каждой армии 5) БХ не учитываются при учете рарных формаций Гондор - рыцари с фарамиром - ДА с Имрой защитники МТ с гендальфом и пипином - стража денетора с фаро и борей -рейнджеры с фарамиром -фифдомс с форлонгом (топоры, клансмены и блэкруты) Падшие королества -ХАмул с катафрактам лучникми и воинами суладан с серпентами -даламир с корсарами и арбалетами -предатель или умбарец с харадцами золотой король с харадримами и кхандами -махуды с мумаком пачка мумаков 3-6 смотрители карны мордор -горгорот (12018 компаний орков -крылатые назгулы -гарнизаон барад дура с ртом, черной стражей и ЧН -моргульские крысы (сталкеры и горбаг) -шагратцы -готмогцы (мораннонцы) 0осадная группа оркорв (орки гришнак готмог катапульты ит ролли) -моргульцы с дарк маршгалом или ртом мглистые горы -гоблины с дурбурцем или балрогом- зверятина с дружагом Эльфы - леголас трандуил с лесниками -ривенделл с гилдором элродном и близнцеами -лориэн с галой и келеборном -халдир в хельме (НЕТ ОПЯТЬ!!!) Ссылка на комментарий Поделиться на другие сайты Поделиться
OldWorld Опубликовано 10 апреля, 2010 Жалоба Поделиться Опубликовано 10 апреля, 2010 -халдир в хельме (НЕТ ОПЯТЬ!!!) Эльфов пытаются всуду просунуть :P А так, выглядит уже как матрёшка ИМХО Армия - батлхост - компани - формация Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 10 апреля, 2010 Жалоба Поделиться Опубликовано 10 апреля, 2010 Here is the exact list of the names for the battlehosts. Gondor - Faramir's Knights - The Defenders of Minat Tirith - The Ecthelion Guard - Faramir's Rangers - The Garrison of Osgiliath - Swanhost of Dol Amroth - The Fiefdoms of Gondor - Army of the Dead - The Return of The King Rohan - Theoden's Guard - Warriors of the Westfold - Riders of the Westfold - Eomer's Knights Elven Kingdoms - Thranduil's Host - Lothlorien Warhost - Rivendell Guardians - Haldir's Archers Dwarf Holds - The Host of Erebor - Dar's Wardens Forgetten Kingdoms - Last March of the Ents - The Muster of the Shire Mordor - Gorgoroth Orce Horde - The Fortress of Barad-dur - The Black Legion of Mordor - Gothmog's Morannon Orcs - Mordor Siege Lords - The Hunters of Cirith Ungol - Morgul Rat Warband - The Knights of Morgul - The Nazgul Isengard - The Fighting Uruk-hai - The Scouts of Saruman - Ugluk's Scouts - The Warg Riders of Isengard - Uruk-hai Siege Warriors - Wolfsbane's Warriors Misty Mountains - Goblin Host of Moria - Beasts of the Wild Fallen Realms - Khamul's Easterling - Dalamyr's Corsairs - The Army of Umbar - Swords of the Serpent Lord - The Golden Army of Abrakhan - Mahud Wartribe - Mumak War Herd - The Host of Karna Angmar - The Hordes of Angmar - Spirit Legions of Angmar - Buhrdur's Warband MORDOR BATTLEHOSTS The Decree of Rarity does not apply to battlehosts, neither counting Rares or Commons taken. When allies are included in a battlehost, they do not count towards the Decree of Allies. Whenever numbers are giving in parenthesis, that is the number of companies required per formation. Whenever rules refer to formations, they only apply to formations bought within that battlehost, and not other formations which may be in range for the effect. Mainly it saves me saying battlehost formations each time... Gorgoroth Orc Horde - 75 points 1 Mordor Orc Warband (12-18) [Must include a Captain and Taskmaster] * The Eye of the Master is upon us: If a 3 or less is rolled by the player for Priority, the Horde can re-roll Courage for the turn. * Might Makes Right!: If the Captain is killed, then an ordinary member of the formation will be promoted to Captain, gaining D3 Might points. It is possible for the Horde to go through multiple Captains. * Mob Weaponry: The Horde count as being armed with shields, bow and two-handed weapons, and can choose each fight what they are using. The Fortress of Barad-dur - 100 points Mouth of Sauron Black Guard of Barad-dur 1-2 Morgul Knights (3+) 1-2 Morannon Orcs (3+) 1-2 Mordor Orcs (6+) 0-2 Black Numenorean * The Will of Sauron: Whenever a formation spends Might, if they are within 12" of the Mouth of Sauron [including the Mouth of Sauron himself], roll a d6, on a 5+ that Might is regained. * Do Not Fail the Eye: All formations are steadfast on a 5-6. The Black Legion of Mordor - 75 points 1 Mordor Troll Chieftain 3-6 Morannon Orcs (3+) 3-6 Mordor Trolls * The Dark Lord's Chosen: All formations re-roll To Hit on the tuen they successfully charge. * Commanding Bellow: All infantry formations within 12" of the Troll Chieftain automatically pass At The Double!, whilst all Trolls can re-roll their charge dice for distance. * Yer Skull fer a Trophy!: The Troll Chieftain can re-roll 1's on the Heroic Duel table. Gothmog's Morannon Orcs - 50 points Gothmog 4-8 Morannon Orcs (3+) * City Rats: All formations gain Pathfinder (Mountains) and +1 Defences whilst occupying ruins and buildings * Hunters of Men: All formations within 12" of Gothmog are automatically steadfast against Men. * Kill All in your Path: If Gothmog calls a Heroic Fight, then all formations within 12" may also call a Heroic Fight without costing any Might. Mordor Siege Lords - 75 points Gothmog AND/OR Grishnak's Trackers 1-3 Mordor Orcs (3+) 0-2 Siege Bow Batteries 1-2 War Catapult Batteries 0-6 Mordor Trolls [Cannot have more Trolls than War Catapults] * Flaming Ammunition: At the start of the Shoot phase, all Siege Bow and War Catapult Batteries within 12" of Gothmof or Grishnak gain flaming ammunition, which negates the Defence bonus for occupying defensible terrain. * Troll Loaders: If a Troll is in base contact with a Catapult, it may act as a loader during the Shoot phase. The Catapult rolls 2 dice on the artillery table, picking the highest. The Troll is unable to use its Thowing Weapons or charge however. The Hunters of Cirith Ungol - 25 points Shagrat's Tower Guard (3) 1-3 Mordor Uruk-hai (3+) 1-3 Mordor Orcs (6+) * Discipline Through Fear and Brutality: All formations within 12" of Shagrat count as having a Taskmaster, and may also re-roll Terror & Panic. If Shagrat dies, then animosity breaks out, with every formation rolling a D6 at the start of the Priority phase. On a 1, they suffer D3 casualites. Morgul Rat Warband - 50 points Gorbag's Morgul Rats (3) 2-4 Mordor Orcs (3+) 1-2 Orc Trackers (2+) 1-2 Morgul Stalkers * Skulk in the Shadows: All formations have Ambusher. In addition they can re-roll any dice to determine when and when they arrive if placed as reinforcements. * A Knife in the Back: All formations have Prowler. In addition, if within 12" of Gorbag they can re-roll Terror when charging the flank or rear. The Knights of Morgul - 75 points Dark Marshal AND/OR Mouth of Sauron 4-8 Morgul Knights (3+) * Cruelty and Malice: Enemy formations that lose against this battlehost suffer Onset of Dismay on a 1-2. Ordered as Shadows: Whilst within 12" of the Dark Marshal or Mouth of Sauron, formations gain Stalwart and automatically pass At The Double!. * Devestating Charge: Whilst within 12" of the Dark Marshal, they get Earth Shaking Charge on a 5-6. The Nazgul 4-9 Winged Nazgul * The King of the Wraith Host: If fielded, the Witch King is Very Hard to Kill. If within 12" of the Witvh King, all Nazgul are Very Hard to Kill. * Terror Unbound: If charged by two or more Nazgul, enemy formations roll 3D6 and discard the highest for Terror. * Wraiths on Wings: If a Nazgul makes a Swoop Attack against a formation that has already suffered a Swoop Attack, inflict an addition D3 S6 hits, which is cumulative for every previous Swoop Attack. [so 2D3 S6 for the second, 3D3 for the third, all the way for 9D3 if it is the ninth Nazgul to Swoop Attack a formation.] MORDOR FATES You can only buy these Fates if you have taken at least one Mordor Battalion. You cannot have more than ONE copy of the same Fate. Death! Death! Death! - 75 points Intervention. Target infantry or cavalry formation at the start of any Fight phase. Re-roll all failed To-Hit rolls. If you win the fight, cause D6 automatic hits on the enemy formation. Despoilers of Cities - 50 points Persistent. Nominate a building or ruin during deployment, and lower the Capacity by D3. [Does not state minimum 1.] Doom and Despair - 50 points Intervention. Use before your Mordor formation causes an enemy to take a Terror test - it is automatically failed. Enamoured by Evil Knowledge - 50 points Intervention. Use after an enemy spellcaster has failed a Focus roll. You may immediately cast a single spell known by the wizard (which may be one they have already cast this turn), exactly as if he was one of your models. The Eye of Sauron - 50 points Persistent. Represented with a small token or coin, and placed anywhere on the board after deployment but before the first turn. Evil may move it up to 18" in the Move phase. All friendly Mordor within 6" gain +1 Courage. Morgul-spells - 50 points Persistent. Choose one Mordor Shaman or Black Uruk Shaman, it gains +2 Mastery. If they fail a Focus roll, their formation suffers D3 S6 hits. Severed Heads - 50 points Intervention. Use at the beginning of the Shoot phase, nominate one Catapult formation. Any formation they shoot which suffers at least one casualty must pass a Courage test or become disordered. Blasted Stronghold - 25 points Persistent. Before deployment, nominate a building or ruin. Whilst inside, Good gets -1 Courage and Evil gets +1 Fight. 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Alfаrius Опубликовано 18 апреля, 2010 Жалоба Поделиться Опубликовано 18 апреля, 2010 видео о книге. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 21 апреля, 2010 Жалоба Поделиться Опубликовано 21 апреля, 2010 I don't really find the book to be slanted in favor of good or evil. Looking through the book, there were a lot of very strong formations on both sides... I'm not sure why you have the objection about some cheap evil formations; there are also some cheap good ones. Yes, the Gorgoroth horde is cheap, but so are several of the good formations (the hobbits, the rangers, Erkenbrand's guys, etc). There are strong formations for virtually all armies, and in many cases, they are cheap enough to play with in smaller games. Certainly, there are also evil formations that are prohibitive until you get to high points games (the Winged Nazgul and the Spirit Legion come to mind) as well. The only side I really feel gets boned in the Battlehosts book is the elves. The wood elf formation, the galadhrim formation, and the rivendell formation are all pretty poor; they require you to take a lot of elven units that you wouldn't want to take multiples of (if one), and given that elves are very expensive, the benefits they bring to the table don't outweigh the incredible points inefficiency that doubling down on these units brings to your army. The only one I might be persuaded to take is Haldir's boys, who I think are fairly costed. The rest I would leave at home. Elves are a more finesse oriented army that need a finely honed list, and the battlehosts ruin that. Other than that, I think every single other army has some good options. Ссылка на комментарий Поделиться на другие сайты Поделиться
NaPalm Опубликовано 21 апреля, 2010 Жалоба Поделиться Опубликовано 21 апреля, 2010 (изменено) The Rivendell Guardians battlehost is 950 points for a bare minimum version, which uses Elrond, one company of Rivendell Guard, one formation of three companies of High Elf Regiment, one formation of three companies of High Elf Archers, three companies of Gildor's Household. It can have, but not required to have High Elf Cohorts. Their first ability is based around fighting Orcs, allowing re-rolls of 1 To Hit, and negating bonus dice to Orc formations charging your formations, but only so long as you are within 12" of Elrond. The second ability lets you win Priority on a tie, but only if Elrond AND Erestor are in the same formation. Out of the four Elven battlehosts, two have rules based around fighting specific races, and two have universal rules regardless of what they are fighting. Their abilities and requirements may seem better or worse to folks, depending on the style of army they want. If you want a Mirkwood themed list that would use Thranduil, Mirkwood Sentinels and Wood Elf Warbands, then you may as well take Thranduil's Host and get some nice abilities for the same price as Cirdan. Как этим играть с кем-то кроме орков (да и с орочьей ордой) непонятно((( Спасибо ГВ за наше "щастье" Видно новые галадримы плохо продаются надо поболее их впарить. Angmar Spirit Battlehost 0-1 Dwimmerlaik 0-1 The Tainted You must take one, if not both, of the Ringwraiths. 2-4 Spectral Host 1-2 Ghostly Legion 2-4 Shades 0-2 Court of the Fallen King 0-2 Ghostly Riders 0-1 Werewolves - Within 12" of the Dwimmerlaik, all units in the Battlehost gain +1 DEF - Within 12" of the Tainted, all units in the Battlehost gain +1 STR - Within 12" of either ringwraith, all units in the Battlehost are immune to the effect of shades. Изменено 21 апреля, 2010 пользователем NaPalm Ссылка на комментарий Поделиться на другие сайты Поделиться
OldWorld Опубликовано 21 апреля, 2010 Жалоба Поделиться Опубликовано 21 апреля, 2010 (изменено) Гостли леджин вкусный) Нам думаю намекают, что веревольфов только конвертить, ибо моделек никто по ним издавать не собирается? Хотя купил коробку собак хаоса, переставил на круглые подставки - вот и веревольфы, большие и злые) если покупать в баттальоне - 10 обойдутся дешевле чем 6 варгов Изменено 21 апреля, 2010 пользователем Джиперс Криперс Ссылка на комментарий Поделиться на другие сайты Поделиться
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