kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "варлоки" seer council: 35 pts ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as - old nemesis, battletrance, psyker level 1, fleet. rune armor, shuriken pistol, hagun zar. psychic powers: runes of battle only. options: up to additional 9 seer's each model may take a runespear instead of hagun zar. each model may take a jetbike you may have one seer council for each primary detatchmend. they may be in a unit and can be split up like wolf guard. each runeseer you cannot attach sticks to his unit (max 1 per attached unit) ПО поводу hagun zar,насколько я понял это вичблейд с немецкого :D"авенджеры" asuryans avengers (still troops) 65 points ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+ exarch +1 ws, bs, i, a and 3+ as old nemesis, counter attack, battle trance, fleet. aspect armor, (heavy for exarch), hunt catapult. plasma grenades. options: up to 5 additional avengers 1 may be a exarch the exarch may take instead of his hunting catapult: twin linked hunting catapult powerweapon and shuriken pistol asuryans sword and shuriken pistol powerweapon and flickershield the exarch may take up to 2 powers: disarm shield of grace battleluck the unit may get a serpent as dedicated transport Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) Дальше "хоуки" swooping hawks: (fast attack) 80 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+ exarch got +1 ws, bs, i, a and 3+ as old nemesis, uprise, messenger of victory, battle trance, fleet. aspect armor (heavy for exarch) laserblaster, impuls mines, plasma grenades. falcon grenade launcher, falcon wings. messenger of victory: a unit completly containing models with this special rule do not scatter while deepstriking. uprise: a unit completly containing models with this special rule can "uprise". remove the unit and put it in active reserve. may not be used in the same turn they appeared. may take : up to 5 additional hawks one may be a exarch the exarch may exchange his laserblaster for a falcon claw or a sunbeamer the exarch may get a power weapon the exarch may take 2 powers: night vision sniper vision hit & run возможно impuls mines-это хайвайр гранаты "жнецы" heavy support : black khaindar: 3 man 90 pts ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 3+ exarch got +1 ws, bs, i, a old nemesis, slow and purposeful heavy aspect armor, khaindar rockelauncher with starswarm rockets and khaindar targeting array. may take up to 7 additional khaindar one may be a exarch he may exchance his weapon for a shuriken cannon eldar rocketlauncher with plasma and starstrike rockets, may take additional anti air rockets or the orkan rocket launcher if the exarch got a khaindar rocketlauncher he may get additional starstrike rockets. he may take up to 2 powers: night vision sniper vision fire hail may take a serpent as dedicated transport хмм пво ракеты :? Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 BoLS&Dakka: eldar warlord traits: 1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1. 2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr. 3. the warlord and his unit add +1 to their run movement (so d6 + 1) 4. the warlord rerolls failed saves of 1. 5. the warlord got the split fire usr 6. allied eldar units deepstriking within 6" around the warlord dont scatter. exarch abilites. some are USR some are codex specific: fear, monsterhunter, night vision, feel no pain, hit & run. sniper vision : the exarch has precision shots on a 5+ iron resolve: the exarch has +1 LD disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead. if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll. fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers. assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll. shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save. battle luck : 4+ invul for the exarch crushing blow : +1 S for the exarch. whats interessting is : the avatar can get exarch powers. so pretty fun army special rules : old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule. vehicle equipment: mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests. ghostpath matrix: the vehicle gets the move through cover USR holofield: the vehicle grants +1 on its cover save if it has moved. forcefield : 5+ invul crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved with cruising speed. soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+ serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+ the shield may be deactivated to grant a following shooting attack : 60" s 7 ap - assault d6+1, ignores cover, pinning. star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3" vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting. Can't say about the Guardians, haven't looked at them really, sorry I can tell you their Shuriken catapults are still 12", although with the new Bladestorm rule(rolls of 6 to wound always wound at AP 2, no effect on vehicles) No squadrons in Heavy support(of course for Support batteries and War Walkers ) Wraithlord and Wraithknight are both HS. Monofilament rule is as follows: All units shot with I of 3 or less(or no I value) are shot with S+1 , base strength is still 6. All to wound rolls of 6 are treated with AP 1. Wraithguard: Old gun is S10 AP2 now, pretty sure still 12", D-Scythes are S4 AP 2 Flamer, 6 to wound causes ID as before Heavy D-Scythe of the Flyer is 18" small blast template Guardians: 90 pts for 10, storm guardians the same DA: 5 for 65 pts. FOC: As I saw beyond Spirit Seer making Wraith Guard troops nothing, no Phoenix Kings making some Aspect units scoring On the matter of Phoenix kings, I believe someone said they lost EW, this is not true, they stil have it, and they all look pretty cool(for example Asurmen gets to pick D3 Warlord traits) HQ: Farseers start at ML 3 fo 100 pts with included Ghost helm(changed so that you can ignore Perils for expanding a Warp charge), ROW are gone, give a once per game 2+ DtW, another set of runes lets you reroll a Psychic test once per game Warlocks are ML 1 psykers and can still go on jetbikes. Absolutionis wrote: From the rule snippets, it looks like Warp Spiders are Jet Pack Infantry and not Jump Jet Infantry as before. I guess this makes them slower... I believe they are able to jump farther with their Jetpack now at least, it's 6"+2D6" now, I believe with the old rule was only 2D6? Autarchs can take different aspect Wargear, yes. Banshees: Still only AP 3, Banshee masks have changed, they reduce I by 5 now, to a minimum of 1(not sure if this was permanent or only first turn of charging) Psychic powers: The Warlock powers are very good, if you take a lot of them and you roll well you will make everyone cry: - give/take Shrouding - improve armor save of a friendly unit by 1, decrease the save of an enemy unit by 1 - give +/- 1 to WS/I - give +/- 1 to S - primaris is Doom - run extra distance/enemy unit can't run the other one I can't think of right now Spirit seer: If I remember correctly they had basically the same gear as Farseers Miscalleaneous: Scatter lasers have a rule that lets you shoot them first, if you hit all other weapons on the model are treated as twin-linked Warwalkers now have a 5+ invul, but are treated as open vehicles Fire prism has a (at least I believe so) new shot profile, a 60" S9 lance, Heavy 1 Eldar BS is now 4 across the board Disarm Exarch power: You roll against your opponent and get +1 if your WS is higher. If you roll higher than your opponent you get to chose a CC weapon he has and he cannot use it this turn and is treated as attacking with a normal CC. This does not work against opponents with no weapons like a Trygon for example. This Exarch ability is for a Banshee exarch(Jain Zar has it too of course), autarch, and maybe the Avatar too, as he can get some Exarch skills. Speaking of the Avatar, he nowhas one W more, is WS/BS 10, I believe his Ini got up to 10 now(if it wasn't before) but only a Daemon now, so only 5++, but maybe he could get the Exarch skill that gives you a 4++. His CC attacks are AP 1 and they expanded his immunity to fire to Soul Blaze and Pyromancy Psychic powers. Illic Nightspears rules lets you infiltrate without range restrictions, no matter which unit he's with, so you could join him to a unit of Flamer Wraiths and have a nice little barbeque Warlocks have restrictions which unit they can join, but I believe it was only Wraith units. Wraithlord is still T8, S has gone down to 8 though, his sword is now S+1, Master crafted Distort weapons: instant death on 6's to wound and auto pen on 6's. Wraithcannon: 12" S10, AP1 D-cannon: 24" S10, AP1, blase, barrage Wraithknight Cannon: 36" S10 AP1 D-Scythe: Flamer, S4 AP5 Heavy D-Scythe: 18" S4, AP5, blast Shuriken weapons: Bladestorm; wounds of 6's count as AP2. All other things stay same (strength, AP and sadly the range). Fire Prism: Has a new fire mode - lance: 60" S9 AP1 Lance, Heavy 1 Illic Nightspear (the ranger dude) BS9 - all shots that hit are precision shots. Allows rangers to go from 12 points each to pathfinders for 25 points each. Pathfinders gain the all shots are precision shots rule. Illic's sniper rifle is also AP2 with the Distort rule (pens on 6's, ID's on 6's). Warlocks: Warlocks are now psyker Mastery 1 and role on the psyker table. They are taken like a necron royal court and dished out to guardian/wraith units. Wraithlord: Is now S8, but stayed T8. The wraithsword (now Ghostglaive) gives +1 Strength and rerolls to hit. Wraithknight: 240 points base. Can take dual wraithlances, a suncannon/shield or sword/shield. Comes with the lances as standard. S10, T8 with a 3+ save. Requires the shield to get an invuln. Guardians are now WS/BS 4 Psychic powers: Fortune is now 2 warp charges but allows rerolls to deny the witch Doom now allows rerolls to armour pen as well. One of the new dual powers is +1 to your armour save or -1 to your enemy (up to 2+ for your own units). Enhance is now +1 WS AND Initiative, the debuff is -1 to both. Mindwar is now 2 warp charges and drastically changed. Didnt get the full details. Eldritch Storm is the same BUT is now haywire and fleshbane. BIG new power - it's a little complicated and I didn't get the best read of it. Gives the caster +5WS +5BS +5 initiative and +2 attacks. Roll at the start of every subsequent turn. On a 4+ it stays in play. If the model dies or the power fades you cede a victory point. Exarch powers: There is now a pool of 6-8 exarch powers. The different aspects have access to 3 of the powers. Powers include: 4+ invuln 3+ invuln in challenge In a challenge both people roll a dice and add to their leadership; if the eldar player wins they can remove one of the opponents weapons from the fight. This means no AP or S bonus or additional attacks bonus!!! Monster Hunter Fast Shot remains and a few more... Dark Reapers can take flak missiles to be our AA... Wraithfighter is a psyker mastery 1 and comes with the telepathy Terrify power. Farseers are 3 wounds still and come standard as Mastery 3!!! Ghosthelms do what they did before; but if you fail your ghosthelm save you can spend 1 warp charge to ignore the wound (if you have charges left). Aspect warriors are Ld9 base. Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "шайнинг спиры?" spears of khaine: (fast attack) 75 points for 3 ws 4 bs 4 s 3 t 4 w 1 i 5 a 1 ld 9 as 4+ exarch got +1 ws, bs, i, a and 3+ as old nemesis, outflank, skilled rider, battle trance heavy aspect armor, haywire lance. eldar jetbike may take up to 6 additional ones one may be a exarch the exarch may exchange his haywire lance for a powerweapon or starlance the exarch may take up to 2 powers monsterhunter disarm hit & run"пауки" warpspiders: fast attack 95 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+ exarch got +1 ws, bs, i, a and 3+ as they are infantry with jet pack old nemesis, battle trance, fleet, hit & run heavy aspect armor, monothrower (may spelled wrong, sorry) warpjump generator. may take up to 5 additional spiders one may be a exarch he may exchange his monothrower for a twin linked one or mono - blaster he may get a pair of power blades he may take up to 2 powers: sniper vision fire hail assassin[ Добавлено спустя 7 минут 3 секунды ]"Кримсон хантер" crimson hunters: fast attack 160 points for 1 its a flyer bs 4 f 10 s 10 r 10 with 3 HP the exarch got +1 bs skyhunter, perfect shot, vector dancer 2 laserlances, 1 pulsar. its only 1 flyer always, he may be upgraded to be a exarch he can exchance his both laserlances for starcannons he may take both powers: night vision sniper vision"гардианы" guardians: troops: 10 for 90 points ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+ plattform : ws - bs - s - t 5 w 1 i - a - ld - as 3+ old nemesis, battle trance, fleet. aramid armor, shuriken catapult plasma grenades may take up to 10 additional guardians for each 10 in the unit one can get a weapon platform: shuriken cannon haywire laser laserlance starcannon eldar rocketlauncher with plasma and starstrike rockets may take a serpent as Dedicated transport А гардианы выглядят не так уж плохо, еще интересно что есть хайвайр лазер"штормгардианы" storm guardians: 90 points for 10 also troops ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+ old nemesis, battletrance, fleet aramid armor, shuriken pistol, chainsword, plasma grenades. may take up to 10 additional up to 2 may exchange chainsword + pistol for flamer, fusionbeamer up to 2 (additional to the above) may exchange their chainsword for powerswords may take a serpent as transport Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Что там дарки говорили про то, какие у них ворриоры отчаянные убийцы и пираты? Потому что наши архитекторы, поэты и официантки могут навешать не хуже. (что-то я сомневаюсь в правдивости слухов именно из-за этого факта) Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "шагалки" war walkers: heavy support: 60 pts for one ws 4 bs 4 s 5 f 10 s 10 r 10 i 5 a 2 hp 2 old nemesis, battletrance, scout, fleet 2 shuriken cannons forcefield may take up to 2 additional ones each shuriken cannon may be exchanged for the following: laserlance haywire laser starcannon eldar rocketlauncher with plasma and starstrike rockets. may also buy additional anti air rockets. may take vehicle upgrades что-то, как-то я даже и не знаю :("обычные байки" windrider jetbike squadron: troops 51 points for 3 ws 4 bs 4 s 3 t 4 w 1 i 5 a 1 ld 8 as 3+ old nemesis, battle trance aramid armor, eldar jetbike may take up to 7 additional ones for each 3 in the unit one may exchange the twin linked shuriken catapult on the bikefor a shurken cannon стали еще лучше чем раньше кмк"платформы" support weapon platform battery: 30 points for 1 with 2 guardians guadian: ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+ platform got nothing except T 7 W 2 and a 3+ as special rules (only guardians) old nemesis, battle trance, fleet. guardians : aramid armor, shuriken catapult, plasma grenades platform : mono- weaver may take up 2 to additional platforms including guardians may exchange the mono- weaver for a infrasound cannon or a warpcannon"вайпер" vyper squadrons: fast attack 1 for 50 points bs 4 f 10 s 10 r 10 2 hp shuriken cannon, twin linked shuriken catapult may take 2 additional vypers. each vyper may echange the shuriken cannon for: starcannon laserlance haywire laser eldar rocketlauncher with plasma and starstrike rockets every vyper may exchange the twin linked shuriken catapult for a shuriken cannon may take vehicle upgrades[ Добавлено спустя 12 минуты 11 секунду ]"фалькон" falcon: heavy support (as fire prism) 125 points bs 4 f 12 s 12 r 10 3 hp pulsar, shuriken cannon, twin linked shuriken catapult. transport capacity : 6 may exchange the shuriken cannon for : starcannon laserlance haywire laser eldar rocket launcher with plasma and starstrike rockets may exchange the twin linked shuriken catapult for a shuriken cannon may take vehicle equipment"найтспиннер" shadowweaver: (that wd one) 115 pts bs 4 f 12 s 12 r 10 3 hp mono- cannon twin linked shuriken catapult may exchange the twin linked catapult for shuriken cannon may take vehicle upgrades[ Добавлено спустя 3 минуты 2 секунды ]"Серпент" serpent: 115 points (dedicated transport) bs 4 f 12 s 12 r 10 3 hp twin linked shuriken cannon, twin linked shuriken catapult, serpent shield capacity : 12 may exchange the tl shuriken cannon for: twin linked laserlance twin linked starcannon twin linked haywire laser twin linked eldar rocketlauncher with plasma and starstrike rockets. may exchange the tl shuriken catapult for a non twin linked shriken cannon may take vehicle upgrades Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
golio Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 "пауки" warpspiders: fast attack 95 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+ exarch got +1 ws, bs, i, a and 3+ as they are infantry with jet pack old nemesis, battle trance, fleet, hit & run heavy aspect armor, monothrower (may spelled wrong, sorry) warpjump generator. may take up to 5 additional spiders one may be a exarch he may exchange his monothrower for a twin linked one or mono - blaster he may get a pair of power blades he may take up to 2 powers: sniper vision fire hail assassin Была уже фотка кодекса, где пауки все в 3+ и без флита. Так что это видимо чей-то поток мыслей. Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 стали еще лучше чем раньше кмк Это слабо сказано. Если 8 лидак единственная их слабость (которую наверняка можно поправить варлоком), они теперь просто бесчестно дешевы и весьма хорошо стреляют. Вы у меня все джетбайки и вайперы собирать будете! Я вас научу Сэйм Хан любить!!11 Но я все еще придерживаюсь мнения, что нас тролят. Не может же быть, что аспектник отличается от гвардейца лишь тем, что носит броню потолще? Ссылка на комментарий Поделиться на другие сайты Поделиться
dan906 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Была уже фотка кодекса, где пауки все в 3+ и без флита. Так что это видимо чей-то поток мыслей. там же снизу написано heavy aspect armor т.е. 3+ черт его знает. слишком много и слишком подробно для потока мыслей. вероятно, неточности есть, но я склонен верить Ссылка на комментарий Поделиться на другие сайты Поделиться
Maxim Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 …еще интересно что есть хайвайр лазер Либо скаттер-лазер, либо то, что теперь вместо него. Ссылка на комментарий Поделиться на другие сайты Поделиться
Shum2010 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Надеюсь это не развод. Есть много забавного вроде Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 "арлекины" harlequins: 5 for 90 pts (elite) harlequin: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as - deathjoker: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as - fateseer: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as - mastermime: ws 5 bs 4 s 3 t 3 w 1 i 6 a 3 ld 9 as - furious charge, fleet, hit & run shuriken pistol, cc weapon, harlequin belt, holocoat. may take additional 5 harlequins one may be a deathjoker exchanging the cc weapon and pistol for a screamer cannon one may be a mastermime exchanging the cc weapon for a harlequin whip. may exchange the whip for a powersword one may be a fateseer becoming psyker lv 1 and granting him hallucination grenades. each harlequin may exchange the CCW for a whip. up to 2 may exchange the pistol for a fusionpistol the fateseer is psyker level 1 and got only 1 power: veil of teirs: blessing. every enemy shooting on the fateseer and his unit has to roll 2d6 x 2 to see if they are within range. if they are not they cannot decide to shoot on a different target Ссылка на комментарий Поделиться на другие сайты Поделиться
dan906 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Это слабо сказано. Если 8 лидак единственная их слабость (которую наверняка можно поправить варлоком), они теперь просто бесчестно дешевы и весьма хорошо стреляют. Вы у меня все джетбайки и вайперы собирать будете! Я вас научу Сэйм Хан любить!!11 Но я все еще придерживаюсь мнения, что нас тролят. Не может же быть, что аспектник отличается от гвардейца лишь тем, что носит броню потолще? в варлока тоже 8ой лидак, и спелла на реррол лидака тоже нет Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Либо скаттер-лазер, либо то, что теперь вместо него. Вот это поворот O_o Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 спелла на реррол лидака тоже нет В слухах мелькал спелл на фирлесс отряду. Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "рейнджеры" rangers: troops 60 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+ old nemesis, move through cover, infiltrate, battle trance, stealth, fleet. aramid armor, ranger sniperrifle, shuriken pistol. may take up to 12 additional rangers вот это пока меня смущает"Лорд" wraithlord (heavy support 120 pts ws 4 bs 4 s 8 t 8 w 3 i 4 a 3 ld 10 as 3+ old nemesis, fearless 2 shuriken catapults each shuriken catapult may be exchanged for flamers. may take a ghostglaive. may take up to 2 of the following: shurikencannon laserlance haywire laser starcannon eldar rocketlauncher with plasma and starstrike rockets Про рейнджеров человек с книжкой пишет что ошибся и они от 5 до 10 Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
golio Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) Кстати варлоки с 8м лидаком это тот еще прикол. Во первых эльдары оказывается псайкеры хуже ИГшников, а во вторых касты они будут валить просто прекрасно. Изменено 28 мая, 2013 пользователем golio Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) вот это пока меня смущает Одного рейнджера приравняли к двум крутам. Врейслорд откопал в архивах старые кодексы, глянул в них и потребовал себе еще одну атаку. В результате данного селф рефлекшена, он так же решил что его ценность для армии должна вырасти на парочку тяжелых орудий. Изменено 28 мая, 2013 пользователем Shadenuat Ссылка на комментарий Поделиться на другие сайты Поделиться
Shum2010 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Чего смущает то? Крут снайпер нынче 7 копеек стоит. Все по нашему по эльдарски почти в 2 раза дороже Ссылка на комментарий Поделиться на другие сайты Поделиться
dan906 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Кстати варлоки с 8м лидаком это тот еще прикол. Во первых эльдары оказывается псайкеры хуже ИГшников, а во вторых касты они будут валить просто прекрасно. ну так псайкер а 35 очков как бы. и их много можно взять (вопрос скорее нужно ли) половину лидаков завалят, половину сколдуют. так что жить можно т.к. обычные псайкеры с 10ым лидаком 60 очей стоят, то все неплохо по-моему. и теперь вместо ковра 5+ они шраудед давать будут Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "Врейсгарды" wraithguard: 160 for 5 ws 4 bs 4 s 5 t 6 w 1 i 5 a 1 ld 10 as 3+ old nemesis, fearless, bulky phantombeamer (sp) up to 5 additional ones the whole unit may exchange the beamers for warpscythes the unit may take a serpent" хтх врейсгарды " wraithblades: also elite 160 base for 5 ws 4 bs 4 s 5 t 6 w 1 i 5 a 1 ld 10 as 3+ old nemesis, fearless, bulky 2 ghostblades may take up to 5 additional the unit may exchange the ghost blades for ghost axe and forceshield may take a serpent"врейснайт" wraithknight heavy support 240 points ws 4 bs 4 s 10 t 8 w 6 i 5 a 4 ld 10 as 3+ monstrous creature with jumppack old nemesis, fearless 2 heavy phantombeamer may exchange both beamer for: ghostglaive and scattershield suncannon and scattershield may take up to 2 of the following (in any combination): shuriken cannon haywire laser starcannon Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
dan906 Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 скорее наболевший вопрос: у хтх-гвардов с топорами инвуль 5+ или 4+? если 5+ нафиг надо, а вот 4+ с фортуной можно и поиграть (только ее теперь еще накидать-то надо) Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "Врейс самолет" sumach wraithhunter: fast attack : 185 pts bs 4 f 10 s 10 r 10 3 hp psyker level 1, psyker crew, vector dancer he always comes with the terrify psychic power (telepathy) no roll allowed 2 heavy warpscythes, ghostbreaker, soulstones."скорпионы" striking scorpions: elite : 85 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 3+ as exarch : +1 ws, bs, i and a old nemesis, move through cover infiltrate, battle trance, stealth, fleet heavy aspect armor, shuriken pistol, plasma grenades, scorpion sword, mandiblasters may take up to 5 additional one may be a exarch may replace the pistol for scorpion scissors may replace the sword for ripping blade may replace the pistol and the sword for a scorpionscimiat (sp) may take 2 powers: monster hunter assassin crushing blow may take a serpent"баньши" banshees: elite 75 points for 5 ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 4+ as exarch +1 ws, bs, i a and 3+ as acrobatic, old nemesis, battle trance, fleet aspect armor, heavy aspect armor (exarch), shuriken pistol, power sword, banshee mask may take up to 5 additional ones one may be a exarch may exchange the powersword for: triskele or deathblade the exarch may exchange the pistol and power sword for 2 mirror blades she may take up to 2 powers: fear disarm shield of grace may take a serpent Изменено 28 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
Shadenuat Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 Врейскнайт выгоднее лордов выходит - два орудия несет. Машинка-летучка с 10 броней за 185 очков. Вот теперь я верю, что эти слухи могут быть правдой. Ссылка на комментарий Поделиться на другие сайты Поделиться
kitai Опубликовано 28 мая, 2013 Жалоба Поделиться Опубликовано 28 мая, 2013 (изменено) "Азурмен" asurmen: 220 pts ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ old nemesis, eternal warrior, fearless, counter attack, hand of asuryan, battle trance, fleet, independent character exarch powers: battle luck and shield of grace phoenix armor, twin linked hunting catapult hand of asuryan: if you play him he always has to be the warlord... he rolls d3 times on the warlord chart. rerolling doubles. holy cow o.o relic: sword of asur: s +1 ap 2 master crafted, soulcut (for each failed save by this blade the enemy has to make a ld test. if he fails, instant death)"карандрас" karandras: 230 points ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ old nemesis, move through cover, eternal warrior, fearless, infiltrate, battle trance, night vision, fleet, shrouded (o.o) independent character phoenix armor, scorpion sword, scorpion scissors, plasma grenades. exarch powers: assassin, monster hunter warlord trait: the 1st one. always his relic, sting of the scorpion: in cc at iniatiative step 10 he causes a single automatic hit at strength 6 on a enemy in base contact. if he is within a challenge the hit has to go to the challenger. nothing else."Джейн зар" jain zar: 200 pts ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ acrobatic (counter attack for exarch and unit) old nemesis, eternal warrior, fearless, battle trance, fleet, independent character. phoenix armor. exarch powers: fear, disarm relicts: silent death: shooting 12" s user ap 2 assault 4 close combat: s user ap 2 melee. blade of destruction: s user ap 2 melee, rending mask of jain zar: if jain zar assaults the WS and initiative of every enemy in the close combat is reduced by 5 (minimum 1) always comes with the 3rd warlord trait"Фуеган" fuegan: 220 pts ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ old nemesis, eternal warrior, fearless, battle trance, fleet, independent character, unbreakable resolve, feel no pain. phoenix armor, fire pike, melta bombs exarch powers: fire hail, crushing blow relic axe of fire: s user ap 1 melee, armourbane unbreakable resolve: on the end of each phase in which fuegan lost a wound his S and his A increase by 1 for each lost wound. last until the end of the game. always comes with the 5th warlord power."мауган" ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ old nemesis, eternal warrior, fearless, hatred (chaos daemons) battle trance, fleet, independent character, relentless phoenix armor exarch powers: night vision, fire hail, sniper vision relic : maugetar: 36" s 6 ap 5 assault 4 rending, pinning in close combat : s +2 ap 3 melee always has the 5th warlord trait"баггарот" baharroth: 195 ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+ old nemesis, uprise, messenger of victory, eternal warrior, fearless, battle trance, fleet, night vision, shining sun, independent character phoenix armor, falcon claws, haywire mines, plasma grenades, falcon grenadelauncher, falcon wings. exarch powers: battle luck, hit & run shinging sun: every enemy that is within 6" when baharroth deepstrikes count as having been hit by a weapon with the blind special rune. relic : shinging blade: s user ap 3 melee, blinding. always has the 3rd warlord trait Изменено 29 мая, 2013 пользователем kitai Ссылка на комментарий Поделиться на другие сайты Поделиться
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