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Новый кодекс Eldar


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"варлоки"

seer council: 35 pts
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as -

old nemesis, battletrance, psyker level 1, fleet.
rune armor, shuriken pistol, hagun zar.

psychic powers: runes of battle only.

options: up to additional 9 seer's
each model may take a runespear instead of hagun zar.
each model may take a jetbike

you may have one seer council for each primary detatchmend. they may be in a unit and can be split up like wolf guard. each runeseer you cannot attach sticks to his unit (max 1 per attached unit)

ПО поводу hagun zar,насколько я понял это вичблейд с немецкого :D

"авенджеры"

asuryans avengers (still troops) 65 points
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+
exarch +1 ws, bs, i, a and 3+ as

old nemesis, counter attack, battle trance, fleet.

aspect armor, (heavy for exarch), hunt catapult. plasma grenades.

options: up to 5 additional avengers
1 may be a exarch
the exarch may take instead of his hunting catapult:
twin linked hunting catapult
powerweapon and shuriken pistol
asuryans sword and shuriken pistol
powerweapon and flickershield
the exarch may take up to 2 powers:
disarm
shield of grace
battleluck
the unit may get a serpent as dedicated transport
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"хоуки"

swooping hawks: (fast attack) 80 points for 5

ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+

exarch got +1 ws, bs, i, a and 3+ as

old nemesis, uprise, messenger of victory, battle trance, fleet.

aspect armor (heavy for exarch) laserblaster, impuls mines, plasma grenades. falcon grenade launcher, falcon wings.

messenger of victory: a unit completly containing models with this special rule do not scatter while deepstriking.

uprise: a unit completly containing models with this special rule can "uprise". remove the unit and put it in active reserve. may not be used in the same turn they appeared.

may take : up to 5 additional hawks

one may be a exarch

the exarch may exchange his laserblaster for a

falcon claw or a sunbeamer

the exarch may get a power weapon

the exarch may take 2 powers:

night vision

sniper vision

hit & run

возможно impuls mines-это хайвайр гранаты

"жнецы"

heavy support : black khaindar: 3 man 90 pts

ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 3+

exarch got +1 ws, bs, i, a

old nemesis, slow and purposeful

heavy aspect armor, khaindar rockelauncher with starswarm rockets and khaindar targeting array.

may take up to 7 additional khaindar

one may be a exarch

he may exchance his weapon for a shuriken cannon

eldar rocketlauncher with plasma and starstrike rockets, may take additional anti air rockets

or the orkan rocket launcher

if the exarch got a khaindar rocketlauncher he may get additional starstrike rockets.

he may take up to 2 powers:

night vision

sniper vision

fire hail

may take a serpent as dedicated transport

хмм пво ракеты :?

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BoLS&Dakka:

eldar warlord traits:

1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.

2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.

3. the warlord and his unit add +1 to their run movement (so d6 + 1)

4. the warlord rerolls failed saves of 1.

5. the warlord got the split fire usr

6. allied eldar units deepstriking within 6" around the warlord dont scatter.

exarch abilites. some are USR some are codex specific:

fear, monsterhunter, night vision, feel no pain, hit & run.

sniper vision : the exarch has precision shots on a 5+

iron resolve: the exarch has +1 LD

disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead.

if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.

fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers.

assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll.

shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.

battle luck : 4+ invul for the exarch

crushing blow : +1 S for the exarch.

whats interessting is : the avatar can get exarch powers. so pretty fun

army special rules :

old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh

battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule.

vehicle equipment:

mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.

ghostpath matrix: the vehicle gets the move through cover USR

holofield: the vehicle grants +1 on its cover save if it has moved.

forcefield : 5+ invul

crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved with cruising speed.

soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+

serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+

the shield may be deactivated to grant a following shooting attack :

60" s 7 ap - assault d6+1, ignores cover, pinning.

star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"

vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.

Can't say about the Guardians, haven't looked at them really, sorry

I can tell you their Shuriken catapults are still 12", although with the new Bladestorm rule(rolls of 6 to wound always wound at AP 2, no effect on vehicles)

No squadrons in Heavy support(of course for Support batteries and War Walkers )

Wraithlord and Wraithknight are both HS.

Monofilament rule is as follows:

All units shot with I of 3 or less(or no I value) are shot with S+1 , base strength is still 6. All to wound rolls of 6 are treated with AP 1.

Wraithguard:

Old gun is S10 AP2 now, pretty sure still 12", D-Scythes are S4 AP 2 Flamer, 6 to wound causes ID as before

Heavy D-Scythe of the Flyer is 18" small blast template

Guardians:

90 pts for 10, storm guardians the same

DA:

5 for 65 pts.

FOC:

As I saw beyond Spirit Seer making Wraith Guard troops nothing, no Phoenix Kings making some Aspect units scoring

On the matter of Phoenix kings, I believe someone said they lost EW, this is not true, they stil have it, and they all look pretty cool(for example Asurmen gets to pick D3 Warlord traits)

HQ:

Farseers start at ML 3 fo 100 pts with included Ghost helm(changed so that you can ignore Perils for expanding a Warp charge), ROW are gone, give a once per game 2+ DtW, another set of runes lets you reroll a Psychic test once per game

Warlocks are ML 1 psykers and can still go on jetbikes.

Absolutionis wrote:

From the rule snippets, it looks like Warp Spiders are Jet Pack Infantry and not Jump Jet Infantry as before. I guess this makes them slower...

I believe they are able to jump farther with their Jetpack now at least, it's 6"+2D6" now, I believe with the old rule was only 2D6?

Autarchs can take different aspect Wargear, yes.

Banshees:

Still only AP 3, Banshee masks have changed, they reduce I by 5 now, to a minimum of 1(not sure if this was permanent or only first turn of charging)

Psychic powers:

The Warlock powers are very good, if you take a lot of them and you roll well you will make everyone cry:

- give/take Shrouding

- improve armor save of a friendly unit by 1, decrease the save of an enemy unit by 1

- give +/- 1 to WS/I

- give +/- 1 to S

- primaris is Doom

- run extra distance/enemy unit can't run

the other one I can't think of right now

Spirit seer:

If I remember correctly they had basically the same gear as Farseers

Miscalleaneous:

Scatter lasers have a rule that lets you shoot them first, if you hit all other weapons on the model are treated as twin-linked

Warwalkers now have a 5+ invul, but are treated as open vehicles

Fire prism has a (at least I believe so) new shot profile, a 60" S9 lance, Heavy 1

Eldar BS is now 4 across the board

Disarm Exarch power:

You roll against your opponent and get +1 if your WS is higher. If you roll higher than your opponent you get to chose a CC weapon he has and he cannot use it this turn and is treated as attacking with a normal CC. This does not work against opponents with no weapons like a Trygon for example. This Exarch ability is for a Banshee exarch(Jain Zar has it too of course), autarch, and maybe the Avatar too, as he can get some Exarch skills.

Speaking of the Avatar, he nowhas one W more, is WS/BS 10, I believe his Ini got up to 10 now(if it wasn't before) but only a Daemon now, so only 5++, but maybe he could get the Exarch skill that gives you a 4++. His CC attacks are AP 1 and they expanded his immunity to fire to Soul Blaze and Pyromancy Psychic powers.

Illic Nightspears rules lets you infiltrate without range restrictions, no matter which unit he's with, so you could join him to a unit of Flamer Wraiths and have a nice little barbeque

Warlocks have restrictions which unit they can join, but I believe it was only Wraith units.

Wraithlord is still T8, S has gone down to 8 though, his sword is now S+1, Master crafted

Distort weapons: instant death on 6's to wound and auto pen on 6's.

Wraithcannon: 12" S10, AP1

D-cannon: 24" S10, AP1, blase, barrage

Wraithknight Cannon: 36" S10 AP1

D-Scythe: Flamer, S4 AP5

Heavy D-Scythe: 18" S4, AP5, blast

Shuriken weapons: Bladestorm; wounds of 6's count as AP2. All other things stay same (strength, AP and sadly the range).

Fire Prism:

Has a new fire mode - lance: 60" S9 AP1 Lance, Heavy 1

Illic Nightspear (the ranger dude)

BS9 - all shots that hit are precision shots. Allows rangers to go from 12 points each to pathfinders for 25 points each. Pathfinders gain the all shots are precision shots rule.

Illic's sniper rifle is also AP2 with the Distort rule (pens on 6's, ID's on 6's).

Warlocks:

Warlocks are now psyker Mastery 1 and role on the psyker table. They are taken like a necron royal court and dished out to guardian/wraith units.

Wraithlord:

Is now S8, but stayed T8. The wraithsword (now Ghostglaive) gives +1 Strength and rerolls to hit.

Wraithknight:

240 points base. Can take dual wraithlances, a suncannon/shield or sword/shield. Comes with the lances as standard. S10, T8 with a 3+ save. Requires the shield to get an invuln.

Guardians are now WS/BS 4

Psychic powers:

Fortune is now 2 warp charges but allows rerolls to deny the witch

Doom now allows rerolls to armour pen as well.

One of the new dual powers is +1 to your armour save or -1 to your enemy (up to 2+ for your own units).

Enhance is now +1 WS AND Initiative, the debuff is -1 to both.

Mindwar is now 2 warp charges and drastically changed. Didnt get the full details.

Eldritch Storm is the same BUT is now haywire and fleshbane.

BIG new power - it's a little complicated and I didn't get the best read of it. Gives the caster +5WS +5BS +5 initiative and +2 attacks. Roll at the start of every subsequent turn. On a 4+ it stays in play. If the model dies or the power fades you cede a victory point.

Exarch powers:

There is now a pool of 6-8 exarch powers. The different aspects have access to 3 of the powers.

Powers include:

4+ invuln

3+ invuln in challenge

In a challenge both people roll a dice and add to their leadership; if the eldar player wins they can remove one of the opponents weapons from the fight. This means no AP or S bonus or additional attacks bonus!!!

Monster Hunter

Fast Shot remains

and a few more...

Dark Reapers can take flak missiles to be our AA...

Wraithfighter is a psyker mastery 1 and comes with the telepathy Terrify power.

Farseers are 3 wounds still and come standard as Mastery 3!!! Ghosthelms do what they did before; but if you fail your ghosthelm save you can spend 1 warp charge to ignore the wound (if you have charges left).

Aspect warriors are Ld9 base.

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"шайнинг спиры?"

spears of khaine: (fast attack) 75 points for 3
ws 4 bs 4 s 3 t 4 w 1 i 5 a 1 ld 9 as 4+
exarch got +1 ws, bs, i, a and 3+ as

old nemesis, outflank, skilled rider, battle trance

heavy aspect armor, haywire lance. eldar jetbike

may take up to 6 additional ones
one may be a exarch
the exarch may exchange his haywire lance for a powerweapon or starlance
the exarch may take up to 2 powers
monsterhunter
disarm
hit & run


"пауки"

warpspiders: fast attack 95 points for 5
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+
exarch got +1 ws, bs, i, a and 3+ as

they are infantry with jet pack

old nemesis, battle trance, fleet, hit & run

heavy aspect armor, monothrower (may spelled wrong, sorry) warpjump generator.

may take up to 5 additional spiders
one may be a exarch
he may exchange his monothrower for a twin linked one or mono - blaster
he may get a pair of power blades
he may take up to 2 powers:
sniper vision
fire hail
assassin


[ Добавлено спустя 7 минут 3 секунды ]

"Кримсон хантер"

crimson hunters: fast attack 160 points for 1
its a flyer
bs 4 f 10 s 10 r 10 with 3 HP
the exarch got +1 bs

skyhunter, perfect shot, vector dancer

2 laserlances, 1 pulsar.

its only 1 flyer always, he may be upgraded to be a exarch
he can exchance his both laserlances for starcannons
he may take both powers:
night vision
sniper vision


"гардианы"

guardians: troops: 10 for 90 points
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+
plattform : ws - bs - s - t 5 w 1 i - a - ld - as 3+
old nemesis, battle trance, fleet.

aramid armor, shuriken catapult
plasma grenades

may take up to 10 additional guardians
for each 10 in the unit one can get a weapon platform:
shuriken cannon
haywire laser
laserlance
starcannon
eldar rocketlauncher with plasma and starstrike rockets

may take a serpent as Dedicated transport


А гардианы выглядят не так уж плохо, еще интересно что есть хайвайр лазер

"штормгардианы"

storm guardians: 90 points for 10 also troops
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+

old nemesis, battletrance, fleet

aramid armor, shuriken pistol, chainsword, plasma grenades.

may take up to 10 additional
up to 2 may exchange chainsword + pistol for
flamer, fusionbeamer

up to 2 (additional to the above) may exchange their chainsword for powerswords

may take a serpent as transport
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Что там дарки говорили про то, какие у них ворриоры отчаянные убийцы и пираты? Потому что наши архитекторы, поэты и официантки могут навешать не хуже.

(что-то я сомневаюсь в правдивости слухов именно из-за этого факта)

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"шагалки"

war walkers: heavy support: 60 pts for one
ws 4 bs 4 s 5 f 10 s 10 r 10 i 5 a 2 hp 2

old nemesis, battletrance, scout, fleet

2 shuriken cannons
forcefield

may take up to 2 additional ones
each shuriken cannon may be exchanged for the following:
laserlance
haywire laser
starcannon
eldar rocketlauncher with plasma and starstrike rockets. may also buy additional anti air rockets.
may take vehicle upgrades

что-то, как-то я даже и не знаю :(

"обычные байки"

windrider jetbike squadron: troops 51 points for 3
ws 4 bs 4 s 3 t 4 w 1 i 5 a 1 ld 8 as 3+

old nemesis, battle trance

aramid armor, eldar jetbike

may take up to 7 additional ones
for each 3 in the unit one may exchange the twin linked shuriken catapult on the bikefor a shurken cannon

стали еще лучше чем раньше кмк

"платформы"

support weapon platform battery: 30 points for 1 with 2 guardians
guadian: ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+
platform got nothing except T 7 W 2 and a 3+ as

special rules (only guardians) old nemesis, battle trance, fleet.

guardians : aramid armor, shuriken catapult, plasma grenades

platform : mono- weaver

may take up 2 to additional platforms including guardians

may exchange the mono- weaver for a
infrasound cannon
or a warpcannon


"вайпер"

vyper squadrons: fast attack 1 for 50 points

bs 4 f 10 s 10 r 10 2 hp

shuriken cannon, twin linked shuriken catapult

may take 2 additional vypers.

each vyper may echange the shuriken cannon for:
starcannon
laserlance
haywire laser
eldar rocketlauncher with plasma and starstrike rockets
every vyper may exchange the twin linked shuriken catapult for a shuriken cannon
may take vehicle upgrades


[ Добавлено спустя 12 минуты 11 секунду ]

"фалькон"

falcon: heavy support (as fire prism) 125 points
bs 4 f 12 s 12 r 10 3 hp

pulsar, shuriken cannon, twin linked shuriken catapult.

transport capacity : 6

may exchange the shuriken cannon for :
starcannon
laserlance
haywire laser
eldar rocket launcher with plasma and starstrike rockets
may exchange the twin linked shuriken catapult for a shuriken cannon
may take vehicle equipment


"найтспиннер"

shadowweaver: (that wd one) 115 pts
bs 4 f 12 s 12 r 10 3 hp

mono- cannon
twin linked shuriken catapult

may exchange the twin linked catapult for shuriken cannon
may take vehicle upgrades


[ Добавлено спустя 3 минуты 2 секунды ]

"Серпент"

serpent: 115 points (dedicated transport)
bs 4 f 12 s 12 r 10 3 hp

twin linked shuriken cannon, twin linked shuriken catapult, serpent shield

capacity : 12

may exchange the tl shuriken cannon for:
twin linked laserlance
twin linked starcannon
twin linked haywire laser
twin linked eldar rocketlauncher with plasma and starstrike rockets.
may exchange the tl shuriken catapult for a non twin linked shriken cannon

may take vehicle upgrades
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"пауки"

warpspiders: fast attack 95 points for 5

ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 as 4+

exarch got +1 ws, bs, i, a and 3+ as

they are infantry with jet pack

old nemesis, battle trance, fleet, hit & run

heavy aspect armor, monothrower (may spelled wrong, sorry) warpjump generator.

may take up to 5 additional spiders

one may be a exarch

he may exchange his monothrower for a twin linked one or mono - blaster

he may get a pair of power blades

he may take up to 2 powers:

sniper vision

fire hail

assassin

Была уже фотка кодекса, где пауки все в 3+ и без флита. Так что это видимо чей-то поток мыслей.

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стали еще лучше чем раньше кмк

Это слабо сказано. Если 8 лидак единственная их слабость (которую наверняка можно поправить варлоком), они теперь просто бесчестно дешевы и весьма хорошо стреляют.

Вы у меня все джетбайки и вайперы собирать будете! Я вас научу Сэйм Хан любить!!11

Но я все еще придерживаюсь мнения, что нас тролят. Не может же быть, что аспектник отличается от гвардейца лишь тем, что носит броню потолще?

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Была уже фотка кодекса, где пауки все в 3+ и без флита. Так что это видимо чей-то поток мыслей.

там же снизу написано heavy aspect armor т.е. 3+

черт его знает. слишком много и слишком подробно для потока мыслей. вероятно, неточности есть, но я склонен верить

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"арлекины"

harlequins: 5 for 90 pts (elite)
harlequin: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as -
deathjoker: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as -
fateseer: ws 5 bs 4 s 3 t 3 w 1 i 6 a 2 ld 9 as -
mastermime: ws 5 bs 4 s 3 t 3 w 1 i 6 a 3 ld 9 as -

furious charge, fleet, hit & run

shuriken pistol, cc weapon, harlequin belt, holocoat.

may take additional 5 harlequins
one may be a deathjoker exchanging the cc weapon and pistol for a screamer cannon
one may be a mastermime exchanging the cc weapon for a harlequin whip. may exchange the whip for a powersword
one may be a fateseer becoming psyker lv 1 and granting him hallucination grenades.
each harlequin may exchange the CCW for a whip.
up to 2 may exchange the pistol for a fusionpistol

the fateseer is psyker level 1 and got only 1 power:
veil of teirs: blessing.
every enemy shooting on the fateseer and his unit has to roll 2d6 x 2 to see if they are within range. if they are not they cannot decide to shoot on a different target
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Это слабо сказано. Если 8 лидак единственная их слабость (которую наверняка можно поправить варлоком), они теперь просто бесчестно дешевы и весьма хорошо стреляют.

Вы у меня все джетбайки и вайперы собирать будете! Я вас научу Сэйм Хан любить!!11

Но я все еще придерживаюсь мнения, что нас тролят. Не может же быть, что аспектник отличается от гвардейца лишь тем, что носит броню потолще?

в варлока тоже 8ой лидак, и спелла на реррол лидака тоже нет

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"рейнджеры"

rangers: troops 60 points for 5
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 8 as 5+

old nemesis, move through cover, infiltrate, battle trance, stealth, fleet.

aramid armor, ranger sniperrifle, shuriken pistol. may take up to 12 additional rangers

вот это пока меня смущает

"Лорд"

wraithlord (heavy support 120 pts
ws 4 bs 4 s 8 t 8 w 3 i 4 a 3 ld 10 as 3+

old nemesis, fearless

2 shuriken catapults

each shuriken catapult may be exchanged for flamers. may take a ghostglaive.
may take up to 2 of the following:
shurikencannon
laserlance
haywire laser
starcannon
eldar rocketlauncher with plasma and starstrike rockets


Про рейнджеров человек с книжкой пишет что ошибся и они от 5 до 10 Изменено пользователем kitai
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Кстати варлоки с 8м лидаком это тот еще прикол. Во первых эльдары оказывается псайкеры хуже ИГшников, а во вторых касты они будут валить просто прекрасно.

Изменено пользователем golio
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вот это пока меня смущает

Одного рейнджера приравняли к двум крутам.

Врейслорд откопал в архивах старые кодексы, глянул в них и потребовал себе еще одну атаку. В результате данного селф рефлекшена, он так же решил что его ценность для армии должна вырасти на парочку тяжелых орудий.

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Кстати варлоки с 8м лидаком это тот еще прикол. Во первых эльдары оказывается псайкеры хуже ИГшников, а во вторых касты они будут валить просто прекрасно.

ну так псайкер а 35 очков как бы. и их много можно взять (вопрос скорее нужно ли)

половину лидаков завалят, половину сколдуют. так что жить можно

т.к. обычные псайкеры с 10ым лидаком 60 очей стоят, то все неплохо по-моему. и теперь вместо ковра 5+ они шраудед давать будут

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"Врейсгарды"

wraithguard: 160 for 5
ws 4 bs 4 s 5 t 6 w 1 i 5 a 1 ld 10 as 3+

old nemesis, fearless, bulky

phantombeamer (sp)
up to 5 additional ones
the whole unit may exchange the beamers for warpscythes
the unit may take a serpent


" хтх врейсгарды "

wraithblades: also elite 160 base for 5
ws 4 bs 4 s 5 t 6 w 1 i 5 a 1 ld 10 as 3+

old nemesis, fearless, bulky

2 ghostblades

may take up to 5 additional
the unit may exchange the ghost blades for ghost axe and forceshield

may take a serpent



"врейснайт"

wraithknight heavy support 240 points
ws 4 bs 4 s 10 t 8 w 6 i 5 a 4 ld 10 as 3+
monstrous creature with jumppack

old nemesis, fearless

2 heavy phantombeamer

may exchange both beamer for:
ghostglaive and scattershield
suncannon and scattershield

may take up to 2 of the following (in any combination):
shuriken cannon
haywire laser
starcannon
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скорее наболевший вопрос: у хтх-гвардов с топорами инвуль 5+ или 4+? если 5+ нафиг надо, а вот 4+ с фортуной можно и поиграть (только ее теперь еще накидать-то надо)

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"Врейс самолет"

sumach wraithhunter: fast attack : 185 pts

bs 4 f 10 s 10 r 10 3 hp

psyker level 1, psyker crew, vector dancer

he always comes with the terrify psychic power (telepathy) no roll allowed

2 heavy warpscythes, ghostbreaker, soulstones.


"скорпионы"

striking scorpions: elite : 85 points for 5
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 3+ as
exarch : +1 ws, bs, i and a
old nemesis, move through cover infiltrate, battle trance, stealth, fleet

heavy aspect armor, shuriken pistol, plasma grenades, scorpion sword, mandiblasters

may take up to 5 additional
one may be a exarch
may replace the pistol for scorpion scissors
may replace the sword for ripping blade
may replace the pistol and the sword for a scorpionscimiat (sp)
may take 2 powers:
monster hunter
assassin
crushing blow

may take a serpent


"баньши"

banshees: elite 75 points for 5
ws 4 bs 4 s 3 t 3 w 1 i 5 a 1 ld 9 4+ as
exarch +1 ws, bs, i a and 3+ as
acrobatic, old nemesis, battle trance, fleet

aspect armor, heavy aspect armor (exarch), shuriken pistol, power sword, banshee mask

may take up to 5 additional ones

one may be a exarch
may exchange the powersword for:
triskele or deathblade
the exarch may exchange the pistol and power sword for 2 mirror blades
she may take up to 2 powers:
fear
disarm
shield of grace

may take a serpent
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Врейскнайт выгоднее лордов выходит - два орудия несет.

Машинка-летучка с 10 броней за 185 очков. Вот теперь я верю, что эти слухи могут быть правдой.

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"Азурмен"

asurmen: 220 pts
ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+
old nemesis, eternal warrior, fearless, counter attack, hand of asuryan, battle trance, fleet, independent character

exarch powers:
battle luck and shield of grace

phoenix armor, twin linked hunting catapult

hand of asuryan: if you play him he always has to be the warlord... he rolls d3 times on the warlord chart. rerolling doubles. holy cow o.o

relic: sword of asur: s +1 ap 2 master crafted, soulcut (for each failed save by this blade the enemy has to make a ld test. if he fails, instant death)


"карандрас"

karandras: 230 points
ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+

old nemesis, move through cover, eternal warrior, fearless, infiltrate, battle trance, night vision, fleet, shrouded (o.o) independent character

phoenix armor, scorpion sword, scorpion scissors, plasma grenades.

exarch powers: assassin, monster hunter

warlord trait: the 1st one. always

his relic, sting of the scorpion: in cc at iniatiative step 10 he causes a single automatic hit at strength 6 on a enemy in base contact. if he is within a challenge the hit has to go to the challenger. nothing else.


"Джейн зар"

jain zar: 200 pts
ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+

acrobatic (counter attack for exarch and unit) old nemesis, eternal warrior, fearless, battle trance, fleet, independent character.

phoenix armor.

exarch powers: fear, disarm

relicts:
silent death:
shooting 12" s user ap 2 assault 4
close combat: s user ap 2 melee.

blade of destruction:
s user ap 2 melee, rending

mask of jain zar: if jain zar assaults the WS and initiative of every enemy in the close combat is reduced by 5 (minimum 1)

always comes with the 3rd warlord trait


"Фуеган"

fuegan: 220 pts

ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+

old nemesis, eternal warrior, fearless, battle trance, fleet, independent character, unbreakable resolve, feel no pain.

phoenix armor, fire pike, melta bombs

exarch powers: fire hail, crushing blow

relic axe of fire: s user ap 1 melee, armourbane

unbreakable resolve: on the end of each phase in which fuegan lost a wound his S and his A increase by 1 for each lost wound. last until the end of the game.

always comes with the 5th warlord power.


"мауган"

ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+

old nemesis, eternal warrior, fearless, hatred (chaos daemons) battle trance, fleet, independent character, relentless

phoenix armor

exarch powers: night vision, fire hail, sniper vision

relic : maugetar: 36" s 6 ap 5 assault 4 rending, pinning
in close combat : s +2 ap 3 melee

always has the 5th warlord trait


"баггарот"

baharroth: 195

ws 7 bs 7 s 4 t 4 w 3 i 7 a 4 ld 10 as 2+

old nemesis, uprise, messenger of victory, eternal warrior, fearless, battle trance, fleet, night vision, shining sun, independent character

phoenix armor, falcon claws, haywire mines, plasma grenades, falcon grenadelauncher, falcon wings.

exarch powers: battle luck, hit & run

shinging sun: every enemy that is within 6" when baharroth deepstrikes count as having been hit by a weapon with the blind special rune.

relic : shinging blade: s user ap 3 melee, blinding.

always has the 3rd warlord trait
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