Erenarch Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 в смысле? как раз ГВ КМК взяли старый бэк и приумножили его вот кстати их старый бэк, местами мало отличается от инфы в новом Кодексе: The Blood Angels SOURCE: Abstract from 2nd ed Codex Blood Angels Each Chapter of Space Marines owes much to the characteristics and powers of the Primarch from which it sprang. Thus do the Space Wolves reflect the power, ferocity and impetuousness of Leman Russ. Thus do the White Scars possess the aptitude for lightning warfare that was the hallmark of Jaghatai Khan, and thus also do the Blood Angels share some of the blighted, tragic destiny of their Primarch, the noble Sanguinius. Sanguinius distinguished himself during the siege of Earth, when it looked as if the Imperial palace and the entire home world might fall under the iron heel of Chaos. He organised the final defence of the Emperor's palace and held the Ultimate Gate alone when all others had fled. When the Emperor teleported aboard Horus's battle-barge for his final confrontation with the rebel Warmaster, Sanguinius also was there. Battle raged throughout the daemon-infested spacecraft, and Sanguinius became separated from the Emperor. While he was still alone he chanced upon Horus and, although he knew it would almost certainly spell his doom, he immediately attacked the Warmaster. But Sanguinius was no match for Horus at the height of his daemon-provided power, and was slain by the Warmaster with contemptuous ease. The psychic echo of his terrible death can still sometimes be heard by those of his gene-seed, causing a madness and a fury to come upon them, and tainting their souls with a darkness of vision. Some also say that this psychic cry affected the gene-seed itself and is responsible for the errors of replication that affect the Chapter to the present day. Others whisper a darker rumour: that the gene-seed was tainted from the beginning. To this day the Blood Angels are among the most feared and least trusted of all Space Marine Chapters, their souls haunted by the horror of those ancient events and their bodies wracked by a secret and terrible thirst. Baal Space Marine Chapters are shaped not only by the personality of their founding Primarch, and the code to which they adhere. They are shaped also by the worlds from which their warriors are drawn. Few worlds in the entire Imperium could have as devastating an impact on the human soul as Baal, and its inhabited moons Baal Prime and Baal Secundus. In ancient days Baal and its moons all had earth-like atmospheres. Baal itself was a world of red rust deserts but its moons were paradises for mortal men, where folk lived in harmony with nature and pursued lives of ease and freedom. The people of Baal spent their time creating mighty monuments, carving the mountains themselves into statues of their rulers and their gods. They ventured even onto the surface of Baal itself to leave colonies and monuments. No one knows exactly what happened to change this idyllic state of affairs. All that is certain is that during the fearful events that marked the downfall of human society and the end of the Dark Age of Technology, the moons of Baal suffered terribly. Ancient weapons both viral and nuclear were unleashed. Cities became plains of smouldering glass; lush grasslands became polluted deserts. Seas became poisoned lakes of toxic sludge. The folk of the system died in their millions and for a while it looked as if humanity might become extinct in the Baal system. But somehow people survived. They clung precariously to life on the edges of the radioactive deserts. They became scavengers, picking the bones of their own once-great civilisation. In the dark time that followed the collapse of all order some became worse than scavengers, and turned to cannibalism. In time the accumulated chemical and radioactive toxins that built up in the survivors' bodies led to them devolving into mutants, shambling parodies of the men their forefathers had once been. Some there were who held on to their humanity and preserved some semblance of sane behaviour. But these were the embattled few as a new and savage culture evolved amid the ruins of the old. The only social unit left was the tribe. For human and mutant cannibal alike the only folk they could rely on were their own kin. The folk of the Baal system became nomads, shifting from place to place, picking the ruins clean, warring to preserve the spoils they had gathered. The tribes fought constant wars. Webs of alliances shifted constantly. Extinction awaited the slow and the weak. Where once the moons had been close to being paradises now they were close to being hells. For the few surviving humans life was a constant struggle to exist. Folk wandered the surface in converted vehicles, desperately hoping that their patched together radiation suits would save them, praying that they would never hear the hideous tell-tale clicking of their rad-counters, a sound that meant death was imminent. For a time it seemed that humanity was doomed and soon there would only be an endless desert ruled over by the feuding mutant tribes. Then came a sign of hope. The Coming of Sanguinius It happened that after the Emperor created the Primarchs, the infants were stolen from the chamber in which they lay. The forces of Chaos made off with the infants and carried them through the warp. Unable to destroy the infants because of the powerful protections laid on them by the Emperor, the daemonic powers of the warp nonetheless did their best to alter and mould the Emperor's work to their own evil ends. Thus it was that even the best of the Emperor's creations became corrupted at the outset. The pod that housed the infant Sanguinius came to rest upon the surface of Baal Secundus, at the place now known as Angel's Fall. The infant Primarch was found by one of the wandering tribes of humans who called themselves the Folk of Pure Blood, or simply the Blood. The young Sanguinius's life almost came to an end then and there, for the touch of Chaos had changed him. Tiny vestigial wings, like those of an angel, emerged from his back. Many wanted to kill the child as a mutant, while others wanted to spare the boy, for in all other ways he was as perfect a child as had ever been seen. Eventually common humanity prevailed and the child was spared. The infant Sanguinius grew quickly and learned everything his parents could teach him. After three weeks he was as large as a child of three years, and could walk. It is said that at this age he slew a giant fire scorpion with his bare hands. As Sanguinius grew his wings grew also, changing from tiny vestigial things into mighty pinions that could bear him aloft onto the desert air. By the time he was one year old, he looked and acted like a man in his youthful prime. He could walk without a rad-suit in the poison desert, and could shatter mighty boulders with a single blow of his outstretched hand. In the use of all weapons he soon excelled his teachers. When a wandering band of mutants surprised the tribe, Sanguinius slew them all, although they numbered over a hundred. This was the first time the members of the Blood had ever seen him truly angry, for he felt his comrades' lives were in danger. When the blood-rage overtook him Sanguinius was indeed terrible to behold. His full Primarch powers came upon him and a nimbus of light played about his head. Sanguinius distinguished himself in the fateful days and years that followed. He soon rose to leadership of the Blood, and under his guidance they rolled back the mutant tide. For a time mankind had a breathing space on the moon called Baal Secundus. Sanguinius was worshipped as a god by his followers. They felt that if they followed him they could once more create a paradise in their dreadful land. It was shortly thereafter that fate intervened once more. The Emperor had been questing across the galaxy in search of his lost children and his incredible psychic powers led him to Baal. His ship landed at the Conclave of the Blood, and he walked straight to the home vehicle of Sanguinius. Others among the Primarchs are said to have fought against the Emperor when first they met but this was not the case with Sanguinius. He immediately recognised the Emperor for who he was and bent his knee before the Lord of Mankind. The Emperor raised him up and looked upon his people and saw that they were fair and noble. The best of the warriors he offered to raise up into Space Marines. The others were to be honourably left behind to defend mankind's birthright upon Baal Secundus. The Emperor performed the complex operation that would extract the gene-seed from Sanguinius's genetic codes and he implanted ten thousand warriors with it. Thus were born the Blood Angels, among the Chapters of the First Founding. They joined the Emperor's fleet and sailed across the Sea of Stars to participate in the Great Crusade. Mankind on Baal Since the time of Sanguinius the Blood Angels have recruited from among the greatest tribes of the Blood on Baal Secundus and Baal Prime, where a colony was established shortly after the time of the Horus Heresy. Youths from the Blood take part in great games and tournaments, facing many hazards as they race across the desert, and fight and do battle with each other. These contests are usually held only once per generation at Angel's Fall, where a mighty statue of Sanguinius observes the proceedings. Traditionally the Time of Challenge is announced by heralds who visit each tribe in great flying chariots. Contestants must make their way to Angel's Fall across the rad-deserts, a process that in and of itself weeds out the weakest, for the hazards of the desert are many, and it takes a youth of extraordinary skill and courage to even reach the Place of Challenge. Once there they must vie for the fifty or so places that are available. Those who succeed are taken up in Sky Chariots; those who fail are left behind to guard the place of testing or make their way back to their own tribes as they choose. Those youths who are accepted as Aspirants are taken to the Blood Angels' fortress monastery on Baal itself. There they see great wonders and look for the first time on the unmasked faces of their future Brother Marines, and possibly note with some consternation their sharp teeth and sleekly beautiful features. It has to be said that they themselves are far from handsome at this stage. Most of the Aspirants bear some marks of their hard lives, for it is all but impossible for an ordinary man to dwell on those barren moons and not feel the terrible kiss of radiation. Many are marked by stigmata, most are short and stunted, their growth stifled by malnutrition and constant hunger. Many will be marked by lesions and carcinoma. All the Aspirants are left to observe the vigil in the great Chapel of the Chapter and then they will drink from the Sanguinary Chalice brought to them by the Sanguinary Priest. They are told that they partake of the blood of their Primarch and they drink. Slowly slumber overtakes them and they are borne by Servitors to the Apothacarion where the gene-seed of Sanguinius will be implanted in their recumbent bodies. From the Apothacarion they will be taken to the Hall of Sarcophagi and each will be placed within a mighty golden sarcophagus. Life support nodes are attached to them and for the next year they will be fed intravenously with a mixture of nutrients and the Blood of Sanguinius while the gene-seed does its work. Many die at this stage, their bodies unable to cope with the strain of the changes that now overtake them. Those who live will grow swift and true, echoing the rapid growth of their Primarch. They will put on muscle mass and acquire the extra internal organs that mark the true Space Marine. At this time too they will have many strange dreams, for the gene-seed carries imprinted on it many of the memories of Sanguinius. Thus will the essence of their Primarch begin to permeate the very souls of his chosen warriors. Ever afterwards when sleeping and sometimes when awake these dreams will return to haunt the future Blood Angels. When the Aspirants emerge from their sarcophagi, like butterflies emerging from a chrysalis, they will have changed. They will be tall, strong and superhumanly powerful. Their restructured bodies and features will have taken on a beauty that echoes that of their angelic forebear. Their senses will be keener, their muscles will be stronger than tempered steel. They will be ready to begin their training as Space Marines. The Flaw Although it is known to but a few, the Blood Angels are a dying Chapter, and they suffer from a dreadful flaw. This Chapter, once the most golden and blessed of all the Chapters, now shuns the company of its fellows where possible. Some it is said are driven by a terrible death-seeking madness, brought on by visions of the death of their Primarch. Others are afflicted by the terrible Red Thirst, a craving for blood, which some claim may be the first signs of a descent into Chaos. It is known that the Blood Angels themselves spend much time seeking a cure for their condition, although many have resigned themselves to the slow and terrible decline of their Chapter. Some say that it is because Sanguinius was more touched by Chaos than the others during his flight through the warp. They cite the fact that he possessed wings - an obvious mutation - to support their case. Their argument runs that the gene-seed which was extracted from him was flawed even before the first Blood Angels were created, and thus terrible consequences were preordained. Others deny this, citing that the Emperor himself trusted the winged Primarch implicitly, and oversaw the creation of the Blood Angels. Certain heretics counter this with the argument that the Emperor also trusted Horus. Other scholars claim that the flaw lies in the process that is used to create each new generation of Blood Angels. They claim it has crept in down the generations because the Blood Angels use the process known as Insanguination to activate the gene-seed. To understand the arguments here one needs to know something about the processes used originally to create the Space Marines of the First Founding. All Space Marine Chapters use gene-seed to trigger and control the processes that transform an ordinary mortal into a Space Marine. The gene-seed is encoded with all the information needed to reshape ordinary cell clusters into the special organs Space Marines possess, and it contains viral machines which rebuild the body to the template contained within the gene-seed. However, from the beginning there was no set way to activate the gene-seed. Indeed, at the time when the Chapters of the First Founding were created, the process was still highly experimental and many different ways of controlling and managing the change were tried. This led to the Space Wolves using the ritual known as Blooding, the Imperial Fists using the process known as the Hand of Faith and the Blood Angels using Insanguination. The process was originally triggered by injecting the Aspirants with tiny samples of their Primarch's own blood. This practice of course ended with the death of Sanguinius. However, some of his blood was kept and preserved in the Red Grail. The living blood could not be kept this way for long and it was injected into the veins of the Sanguinary Priests. In this way they became living hosts to the power of Sanguinius. To this day, drinking the collected blood of the assembled Sanguinary Priests from the Red Grail is part of the ritual of creation of all Blood Angels Priests. It is from these Priests that the blood is taken to begin the transformation of Aspirants into Space Marines. It is possible that over the countless generations since the time of the Heresy these cells have mutated, slowly at first but more quickly in recent years, and that errors in replication have resulted in the Flaw. Still others cite the fact that all the Blood Angels come from a highly irradiated world, and that a certain amount of mutation is inevitable. Whatever the reasons are it is certain that these terrible things have been on the increase. There are very few records of their occurrence in the early years of the Imperium, or throughout the long millennia during which the Blood Angels were shaped. The Nature of the Chapter Sanguinius was a visionary. During his earliest life he desired to lead his people to a new and better life. When he joined the Great Crusade he transferred this vision to a greater arena but he did not abandon it. He wanted a better life for all mankind and an end to the strife brought on by the collapse of human civilisation at the end of the Dark Age of Technology. He was also cursed with the power of prophesy and saw visions of what lay ahead. It is almost certain that he knew he was going to his death when he boarded Horus' battle-barge and yet he went anyway. Whether he did this out of fatalism or loyalty to the Emperor is a point often debated by Imperial theologians but it is not in doubt among the Blood Angels. They will say that he went out of duty, knowing full well what the outcome would be. The outlook of Sanguinius did much to shape his Chapter. There is a strong mystical streak to many of the Blood Angels' doctrines, and also a strong belief that things can be changed for the better. After all, the process of transforming a scabby scavenger into a tall, proud and handsome warrior is living proof of this tenet. This belief can be seen in all things the Blood Angels do: they strive for perfection. Their works of art are things of beauty and symmetry. Their martial disciplines are practised unceasingly. As the Flaw has become more evident this belief in change has turned into an altogether darker thing. They also see evidence of mankind's capacity for folly and destruction. Their doctrines are permeated with a sense of mortality and the fallen greatness of man. Physically the Blood Angels are among the longest lived of all the Space Marine Chapters. One of the peculiarities of the Flaw is that it has vastly increased the lifespan of those who survive, so it is not uncommon for Blood Angels to live for a thousand years. Indeed, the current Commander of the Chapter, Dante, has lived for nearly 1,100 years. These vastly extended lifespans allow the Blood Angels to perfect their techniques in art as well as in war. They have centuries in which to perfect the disciplines to which they turn their minds. This accounts for the fact that the Blood Angels' armour and banners are among the most ornate ever produced. Perhaps the strangest of all the Chapter's traits is the habit of sleeping whenever possible in the sarcophagi used to create them. In recent years the Sanguinary Priests have created filters that purify the blood of their Brother Space Marines. While the Blood Angels sleep in their sarcophagi their blood is cleansed and purified. The Chapter thus hopes to slow the long process of degeneration until a more permanent solution can be found. The Death Company The Blood Angels are unique in that deeply engraved within their gene-seed is the encoded experience of Sanguinius, and most deeply imprinted of all is the memory of his final battle with Horus. Sometimes an event or circumstance will trigger this 'race memory'. This happens only rarely, often on the eve of battle, but it is likely to be a fatal experience for the Blood Angels warrior whose mind is suddenly wrenched into the distant past. What has become known as the Black Rage overcomes him, the memories and consciousness of Sanguinius intrude upon his mind, and dire events ten- thousand years old flood in to the present. To others a Space Marine overcome by the Black Rage appears half mad with fury: he is unable to distinguish past from present, and does not recognise his comrades. He may believe he is Sanguinius upon the eve of his destruction, and that the bloody battles of the Horus Heresy are raging around him. As well as Sanguinius's memories the Space Marine is touched with a small portion of the Primarch's unearthly power, boosting the warrior's already prodigious strength and vitality to superhuman levels. In order to keep the Black Rage in check, on the eve of battle the Blood Angels bend their thoughts to prayer and to the sacrifice of their Primarch so many centuries ago. Chaplains move from man to man, blessing each in turn and noting those amongst the brotherhood whose eyes may appear a little glazed, or whose speech is slurred or over excited. Some, almost all, overcome the ancient intrusion into their minds. All their warrior's training is directed at controlling it, beating it down into the depths of their being. But for some the imprint of Sanguinius is too strong, the memories too loud and demanding. As the Chaplains chant the Moripatris, the Mass of Doom, the chosen ones fall into the arms of their priests, and are taken away. The afflicted Space Marines are formed into a special unit called the Death Company. Suffused with the dying memories of their Chapter's Primarch the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. The Death Company is arrayed in black armour upon which are painted red saltires, crosses of blood red which symbolise the sacrifice of Sanguinius. The company is led into battle and directed towards the foe by the Chapter's Chaplains. The warriors fight with the certainty of death and are completely fearless, ignoring wounds that would fell a normal man. Should they survive the battle they will probably die of their wounds afterwards, once the frenzied slaughter is past. It is better this way, for those who survive almost always fall victim to the Red Thirst, turning into creatures no better than wild beasts craving flesh and blood. Better by far to die cleanly and quickly in battle than suffer such a fate... The Red Thirst The Red Thirst is the Blood Angels' darkest secret and greatest curse, but it is also their greatest salvation, for it brings with it a humility and understanding of their own failings which make the Blood Angels the most truly noble of the Legiones Astartes. Typically the onset of the Red Thirst is accompanied by visions of death. Many of those who suffer from it are tormented by visions of the final terrible death of their Primarch. It may be that this madness presages the onset of a terrible debilitative stage of the disease and that this is one reason why Blood Angels join the Death Company, preferring a clean death in the service of humanity rather than a slow descent into madness and possibly heresy. The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in this haunted, desolate place. There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood. It is possible that this is the work of cultists seeking to discredit the Chapter. It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their god-like visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst. Ссылка на комментарий Поделиться на другие сайты Поделиться
Dr Darog Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 в смысле? как раз ГВ КМК взяли старый бэк и приумножили его В 2ке все было круче в этом плане. Blood Angels С бистов. Ссылка на комментарий Поделиться на другие сайты Поделиться
Erenarch Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 а енто че будет? Ссылка на комментарий Поделиться на другие сайты Поделиться
Юрий Игоревич Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Nipple armor порадовал =) Ссылка на комментарий Поделиться на другие сайты Поделиться
Brooklyn Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 а енто че будет? когда по волкам такая неделя была они выкладывали видеообзоры новых минек, видео по покраске, рассказывали как работают некоторые правила (типа джавсов), какие-то тактики и т.д. Ссылка на комментарий Поделиться на другие сайты Поделиться
Daddymoroz Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Наблюдал игру против них сеня. ДВ свел в ничью, малоубедительную но ничью. Плюс я сам поиграл с ними на 1к. Из того, что видно - поломный мефистон, присты рулят, дред неплох довольно. Если у ассолтников убивается прист- ничего особенного =) Шаблоны рулят. А как убивать Мефистона я даже не понимаю. Ссылка на комментарий Поделиться на другие сайты Поделиться
Andrey4 Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Сегодня два раза тестил падающий ЛРК с кучей ДК и реклюзиархом в нем на 1250 очей против Ультрамаринов (без штурм терми , и без ЛР). Были КиллПоинты. Оба раза перерезал всю армию ультрамаринов к 5 ходу ,потеряв только байки. Ссылка на комментарий Поделиться на другие сайты Поделиться
Дмитрий aka K_D_V Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 вопрос про КП и СанПристов: 1-3 санПриста занимают 1 слот элиты. они - индепы - по одному присоединены к отрядам. это означает, что каждый отдельный прист - это один КП? Ссылка на комментарий Поделиться на другие сайты Поделиться
Grave Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Да, именно так Ссылка на комментарий Поделиться на другие сайты Поделиться
Дмитрий aka K_D_V Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Да, именно так спасибо :) в принципе логично, но все равно жаль :) Ссылка на комментарий Поделиться на другие сайты Поделиться
GloryBoy Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 А как убивать Мефистона я даже не понимаю. А кстати почему? 5 вунд с 6т без инвуля - по сути монстр тиранидов с психосилами. Убивали мы и не такое. Или я опять не прав? Ссылка на комментарий Поделиться на другие сайты Поделиться
Andrey4 Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 А как убивать Мефистона я даже не понимаю. У мефа инвуля нет! Увы, но меф сдохнет от боинга: аля вулкан + 7 молото терми в ЛРК. Да ЛРК он разгрызет, но молото терми с 3++ его не боятся. Ссылка на комментарий Поделиться на другие сайты Поделиться
Daddymoroz Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 (изменено) А кстати почему? 5 вунд с 6т без инвуля - по сути монстр тиранидов с психосилами. Убивали мы и не такое. Или я опять не прав? Ага, 10 сила в ХтХ. Индеп еще и лидак должен кидать с -4 и т.д. 2+ армор сейв. Если рядом стоит Прист то еще ФНП и ФЧ. Просто беда в том, что он жутко и жутко мобилен. п.с. Сегодн Меф выреал два отряда термосов ХтХ и стрелковых под корень, будучи под пристом. И вы собираетесь точить ростер, вернее свой боинг под Мефа ?)) Изменено 27 марта, 2010 пользователем Daddymoroz Ссылка на комментарий Поделиться на другие сайты Поделиться
4x_Runa Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Меф мелкий и имеет крылья с флитом+10 силу. Всё. Большего и не надо. Персонаж вышел хороший и сильный. Ссылка на комментарий Поделиться на другие сайты Поделиться
Andrey4 Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Меф мелкий и имеет крылья с флитом+10 силу. Всё. Большего и не надо. Персонаж вышел хороший и сильный. Хороший и сильный, но не 100% универсальный. Если против тебя масс пех ИГ, где не меньше 120 человек, то там меф бессилен. А вот реклюзираху все равно что резать орду ИГ тремя ведрами атак от ДК с реролами ту-хит и ту-вунд , или резать терми 3++. Ссылка на комментарий Поделиться на другие сайты Поделиться
GloryBoy Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Я не ставлю под вопрос боевые качества Мефа, только его неубиваемость) Ссылка на комментарий Поделиться на другие сайты Поделиться
4x_Runa Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Если вдуматься, то платун Мефистона пугает совсем слабо. Даже вообще не пугает. Сожрет он его хода за 2-3. Или залочит до прихода хотябы пачки ассолтников или чего еще. Резать танки тоже огромное удовольствие. Вот орки напрягают. ДК неуправляемы, это все портит. Нужен транспорт и нет четкого плана на битву. Меф реально умеет все, ну это мое ИМХО. Возможно я ег ои переоцениваю Ссылка на комментарий Поделиться на другие сайты Поделиться
SmallLatinos Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Не буду говорить, что Меф убер. Но сколько из 120 ИГешников с ним в ХтХ будут сражаться и что они смогут сделать с 6 тафной? Учитывая, что Меф еще и "Перемещается" не в одиночку. Очень не приятный дядька. Но больше всего меня "не порадовал" Либро Дред Ссылка на комментарий Поделиться на другие сайты Поделиться
Daddymoroz Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Меф реально умеет все, ну это мое ИМХО. Возможно я ег ои переоцениваю Нет, он реально зверь, хоть и стоит 250, но он их оправдывает. Самый опсный вариант, я опять-таки повтрю это когда он рядом с пристом. Тогда его бесполезно атачить. Кстати сам Меф только так дреды режет. Сначала на 13 подлетает к заднице и стреляет из плазмы, а потом чарджчит, кастует 10 силу и пипец))) Ссылка на комментарий Поделиться на другие сайты Поделиться
PhD Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Наблюдал игру против них сеня. ДВ свел в ничью, малоубедительную но ничью. Плюс я сам поиграл с ними на 1к. Это я расслабился и в итоге все терминаторы чарджили. Бладлэнс - это клёво! Врекнул ЛР на первый ход. Потом либродреда зачарджил обычный дред и они убили друг друга. Эпичненько! Ссылка на комментарий Поделиться на другие сайты Поделиться
Юрий Игоревич Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Меф перемещается в одиночку - он не индем. В общем, пока я вижу только: плазма дрил. Ссылка на комментарий Поделиться на другие сайты Поделиться
Rai Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Если против тебя масс пех ИГ, где не меньше 120 человек, то там меф бессилен. А что 50-рыльник сделает 6 тафне и 2+? Ссылка на комментарий Поделиться на другие сайты Поделиться
Степан Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Либро-Дред не нужен. Мефистон хорош, решает ряд трудностей армии. При допуске героев, пожалуй, стоит брать однозначно. Ссылка на комментарий Поделиться на другие сайты Поделиться
Daddymoroz Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Это я расслабился и в итоге все терминаторы чарджили. Это я удачно кинул для латиноса "на ход" :P С другой стороны согласись - Прист делает нехилую часть игры, остальную после Мефа. =) Ссылка на комментарий Поделиться на другие сайты Поделиться
PhD Опубликовано 27 марта, 2010 Жалоба Поделиться Опубликовано 27 марта, 2010 Нет, он реально зверь, хоть и стоит 250, но он их оправдывает. Самый опсный вариант, я опять-таки повтрю это когда он рядом с пристом. Тогда его бесполезно атачить. Кстати сам Меф только так дреды режет. Сначала на 13 подлетает к заднице и стреляет из плазмы, а потом чарджчит, кастует 10 силу и пипец))) Тебе нужно было концентрировать огонь на единствнном присте. На четвертях мне против СэШа проще играть - у тебя всё очень близко стоит. Ссылка на комментарий Поделиться на другие сайты Поделиться
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