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Blood Angels


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Я тут задумался, а как остановить 60+ ассолтников с ФНП, мельтами, фистами и прочими плюшками, которые летят ко мне шашечками?

Канделябром?

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Канделябром?

Блинами. На самом деле, шашечки хороши когда даже если накрывает много моделей, но они под 4+ кавером, дешевы как грязь, и их таких еще 25 в отряде. Блады под последние 2 не подпадают. А так, как бы все по правилам.

Хотя в таком случае можно заявить канделябр в случае стрельбы по асолтникам, а чо? =)

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Блинами. На самом деле, шашечки хороши когда даже если накрывает много моделей, но они под 4+ кавером, дешевы как грязь, и их таких еще 25 в отряде. Блады под последние 2 не подпадают. А так, как бы все по правилам.

Хотя в таком случае можно заявить канделябр в случае стрельбы по асолтникам, а чо? =)

Типа юмор был.

Но шашечки, это ИМХО, не фейр плей.

А если шаблонов нет? Или теперь всем СМама надо срочно покупать виндики?

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Или теперь всем СМама надо срочно покупать виндики?

:- Типа того, ох, как я не люблю эту машинку, но придется(((

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Шашечки - это по правилам.

Впрочем, мне они тоже не нравятся.

Но в них и нет необходимости. Достаточно поставить один отряд по фронту, который получает кавер за террейн, а все остальные будут получать кавер за него.

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Не сильно и спасет... по правилу Descent of angels они при виде виндиков будут выпадать всей армией на 2-3й ход из дипа под виндики и жарить их мелтами

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А что там с вангардами, у них действительно глейв энкармин вместо релик блейда? Если да, то в чем логика?

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А за сколько очков? Странно то, что это совсем не равноценный обмен на релик блейд О.о

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Ну учитывая ФЧ у всех Бладов, я даже не знаю, что лучше: атаки 6ой силой, или атаки 5ой силой с перебросами.

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А что к этому ФЧ то приплетать, сразу?)) Да у релика же тоже перебросы.

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Баал Предатор в разделе ФастАтак это баг или как?

http://www.games-workshop.com/gws/catalog/...otCatGameStyle=

А вот минька "Astorath the Grim" почти один в один из "Дракулы" Копполы.

http://www.games-workshop.com/MEDIA_Custom...th1_445x319.jpg

http://www.toplessrobot.com/BRAM_STOKERS_DRACULA-10.jpg

Как есть - вампиры!

Изменено пользователем Tyranid
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Не баг.

Релики, они же мастеркрафтед О.о

Изменено пользователем Elkler
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Не баг.
Тады получается - тому написано в АмпериалАрморе веры нет! Будем ждать обновлений на известном сайте ;)
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А как вам новый бекграунд Бладов? Инфы мало, но того что есть вполне хватает.

Пафос Корбуло подняли до не бывалых высот :)

Данте - что в прошлом оступился, но искупил - вот как бывает. Забавно

Сет кстати вполне себе как по книжкам вышел :) даж не ожидал.

В общем я в восторге.

Там местами как будто про мой Орден-наследник Бладов писали - и ангел-хранитель ордена у меня есть и куча техники - мы ее очень любим и т.д.

С нетерпением жду прибытия посылочки!

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Один мужичишка на западном форуме уже получил кодекс и выложил следующее:

And They Shall Know No Fear – As per C:SM

Combat Squads – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange ATSKNF for Furious Charge and Fearless.

Descent of Angels - Can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking. Jump Packs grant this rule to their wearer.

Weapons & Wargear

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template, Pistol

Death Mask – Enemy must pass a Ld check (no modifier) or strike at WS1.

Blood Talons - Close combat weapons on the Furioso Dreadnought. A Dreadnaught sized Lightning Claw (using same rules) with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer. All unsaved wounds grant an additional attack. Note – Successful bonus attacks also grant more bonus attacks.

Blood Fist – Dreadnaught Close Combat Weapon.

Magna Grapples - R12" S8 AP 2. If the target vehicle is not destroyed (even if it does not glance/penetrate), roll a D6 and add 8. If the result equals or is higher than the highest Armour value (it does not depend on in which arc you stand) of the targeted vehicle, it is dragged 2D6" toward the Dreadnought, facing unchanged. If the vehicle comes within 1” of a friendly unit, a close combat or another vehicle (friend or foe) it is immediately stopped. If the vehicle is dragged through enemy units, those units suffer Tank Shock.

Glaive Encarmine - Master Crafted 2-handed Power Weapon

Chapter Banner - allows morale/pinning re-rolls within 12" and gives the unit +1 attack (1 per army)

Psychic Powers

The Sanguine Sword – Gives Librarian S10

Wings of Sanguinius – As per GW PDF

Quickening - As per C:SM

Smite - As per C:SM

Unleash Rage - Gives unit Preferred Enemy

Blood Boil – A successful Psychic test causes a wound on an enemy unit within 12” with no Armour Save, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.

The Blood Lance - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.

Might of Heroes - +D3 extra Attacks

Shield of Sanguinius - Units within 6” get a 5+ cover save

Fear of the Darkness- Enemy unit within 24 inches takes a morale check at -2 leadership.

HQ

Dante, Lord of the Blood Angels – Master Crafted Power Weapon and Perdition Pistol

He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior but he possibly has Rites of Battle.

Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I, W and Ld (minimum 1). This remains even if he dies.

Gives his squad Hit & Run

Allows Sanguinary Guard as Troops

Is described as having been Chapter Master for as long as anyone can remember, including Lysander, who it is noted was lost in the warp for a thousand years and even he can't remember a time when Dante wasn't in charge of the Blood Angels.

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo

Whirlwind of Death - Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him

If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.

No option for Jump Pack

Mephiston, Lord of Death

Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades

Is as tough as a Monstrous Creature and has Fleet.

May cast 3 psychic powers per turn - Wings of Sanguinius, Unleash Rage, The Sanguine Sword.

Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.

Not an Independent Character

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. Combi-Melta has access to Sternguard special ammo.

Can be normal with regular Captain rules (Rites of Battle), or Death Company swapping Captain rules and Independent Character status for Death Company rules and Fleet.

Both versions have Preferred Enemy: Orks

Reclusiarch Chaplain – Fearless

Liturgies of Blood - same as Liturgies of Hate for everyone except Death Company, which also get re-rolls to Wound.

Honour Guard – Comes with a Sanguinary Aspirant (can’t have any other wargear). Option for a Blood Champion (Company Champion) and Standard Bearer (can be Chapter Banner). Any model can take Power Weapons, Plasma Pistols, etc

Tech adept appears to have been removed

Can take Jump Packs

Astorath the Grim – Armed with 2-handed Power Axe, pistol and Jump Pack

Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.

Shadow of the Primarch - Causes all units with Red Thirst to suffer it on a 1-3.

Hits at S6 in Close Combat and forces Invulnerable Saves to be re-rolled

Removes 0-1 restriction on Death Company

Described as an executioner, sensing when Marines are going to succumb to the Black Rage. He finishes off Death Company that don’t die in battle.

Sanguinor, Exemplar of the Host – Armed with Glaive Encarmine, Bolt Pistol, and Jump Pack.

Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model

All friendly units except Sanguinor within 6” get +1 attack

Blessing of Sanguinor - One random sergeant in your army has +1 to WS, S, W, I, A and Ld

Not an Independent Character but Eternal Warrior

Elites

Chaplain –

Liturgies of Blood - same as Liturgies of Hate for everyone except Death Company, which also get re-rolls to Wound.

Terminator Squad – As per C:SM

Terminator Assault Squad – As per C:SM. Slight increase on Stor Shield cost.

Furioso Dreadnaught – Has front armour 13, WS6, a pair of Blood Fists, and Red Thirst. May upgrade one Blood Fist to a Frag Cannon, or both Blood Fists to a pair of Blood Talons.

No option for Venerable but can take Magna-Grapple, Searchlight, Heavy Flamer.

Furioso Librarian Dreadnaught – Upgraded from regular Furioso. Has a single Blood Fist and Force Weapon, they have to choose which to use in close combat (Either Force Weapon or S10), but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Options as per Furioso.

Techmarine – No access to the Thunderfire Cannon. Can replace Servo-Arm with Jump Pack.

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine, Jump Packs and Artificer Armour. May take Death Masks and a Chapter Banner. Squad size of 5 only. Veteran Marine stats with Fearless May all swap Angelus Bolter for Plasma Pistol or Infernus Pistol and my swap Glaive encarmine for Power Fist.

Sanguinary Priests – WS5 I4 2A. 1-3 Independent Characters. Grails give Feel No Pain and Furious Charge to all units within 6". Can take Jump Packs, Bikes, or Terminator Armour (with Power Weapon and Grail).

Brother Corbulo – Upgrade to Sanguinary Priests. Armed with Heaven's Teeth, a S5 rending Chainsword, Bolt Pistol, Frag and Krak grenades. Red Grail gives Feel No Pain and Furious Charge within 6” and allows Corbulo himself to pass FNP on a 2+.

The far-seeing eye - Gives him a single special reroll that can be used on anything at all, including seizing the initiative. The roll is lost if Corbulo dies before using it.

Troops

Assault Squad – As per C:SM but have Red Thirst and can take 1 special weapon per 5 Marines, including Flamer, Meltagun, Hand Flamer, Plasma Gun, Plasma Pistol or Infernus Pistol.

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, Fearless, Relentless, Feel No Pain, Black Rage (Rage + Not a Scoring Unit), 3-30 models, 0-1 choice, +1WS to normal Marines. Armed with Bolter or Bolt Pistol and Close Combat Weapon. Can take Power Weapons, Thunder Hammers and Power Fists. Can take Jump Packs.

Cost with Jump Packs is the same as it is in the GW PDF.

Black Rage not removed by the presence of a Chaplain.

Can take any transport from the Dedicated Transport section.

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Has all Geath Company rules and all Chaplain rules. Armed with Master Crafted Crozius, Bolt Pistol and Jump Pack. Gets S5 and A5 if he loses one of his two wounds.

Is apparently now suffering from the Black Rage, although he is only just retaining his sanity through sheer willpower. They apparently lock him in stasis between battles.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Rage, Fleet, Furious Charge, ignores Crew Shaken/Stunned results, 3 basic attacks WS5. Does not have improved front armour. Can take Magna-Grapple, Blood Talons Searchlight, Heavy Flamer.

Scout Squad – Standard Scouts. Come with Shotgun and Bolt Pistol. Can swap Shotgun for Bolter, Combat Knife or Sniper Rifle. Sgt can take Locator Beacon rather than Teleport Homer.

Fast Attack

Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Scout Bike Squadron

Land Speeder – standard

Heavy Support

Devastator Squad – As per C:SM. Slightly cheaper weapons (on par with Long Fangs)

Whirlwind – As per C:SM but are Fast and Searchlight is +1pt upgrade

Predator – As per C:SM but are Fast and Searchlight is +1pt upgrade

Vindicator – As per C:SM but are Fast and Searchlight is +1pt upgrade

Dreadnaught – Normal only. No option for Venerable

Stormraven Gunship – Skimmer, Fast, Assault Vehicle, Deep Strike (Models cannot disembark on the turn it Deep Strikes), Power of the Machine Spirit.

Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.

Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures

Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot

Transports 1 squad of up to 12 Marines total (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.

Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes

Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.

No fire points

4 access points (front, sides and top (?))

May replace Heavy Bolters with twin-linked Plasma Cannons, twin-linked Lascannons, twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports

Rhino – As per C:SM but are Fast, Transport 10

Razorback – As per C:SM but are Fast, Transport 6

Drop Pod – Transport 10

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports (most units that can currently have DTs can get one). Can supposedly Deep Strike representing Thunderhawks dropping them onto the battlefield.

Standard Transport 10

Crusader Transport 16

Redeemer Transport 12

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Это неточно, Сангвинор не повышает Лд, а Данте - вряд ли понижает.

Но было бы здорово :)

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